Difference between revisions of "LGUI2:screen"

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(Created page with "A LavishGUI 2 screen element is used to define the root element used for a LavishGUI 2 layer, and fills the entire area by default. The screen element handles any Input Bindin...")
 
 
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A screen is defined as an [[LGUI2:Element|Element]] with no additional properties.
 
A screen is defined as an [[LGUI2:Element|Element]] with no additional properties.
  
[[Category:LavishGUI 2]]
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{{LGUI2:Element}}

Latest revision as of 14:36, 5 July 2018

A LavishGUI 2 screen element is used to define the root element used for a LavishGUI 2 layer, and fills the entire area by default. The screen element handles any Input Bindings added to the layer.

Defining a screen

A screen is defined as an Element with no additional properties.


LavishGUI 2 Element Types

LavishGUI 2 LavishScript Object Types

Core API (see Using LavishGUI 2 from LavishScript)
lgui2 - lgui2animateargs - lgui2animationtype - lgui2elementref - lgui2eventargs - lgui2eventhandler - lgui2elementtype - lgui2itemviewgeneratorargs - lgui2inputbinding - lgui2layer - lgui2skin - lgui2trigger
Enums
elgui2animationframestate - elgui2dpad - elgui2edge - elgui2fontflags - elgui2horizontalalignment - elgui2imageorientation - elgui2progresstext - elgui2scrollbar - elgui2sizetocontent - elgui2verticalignment - elgui2visibility
Element Components
lgui2animation - lgui2brush - lgui2fontstyle - lgui2margins - lgui2item - lgui2property - lgui2radialitem - lgui2radialgaugeneedle
Element Base Types
lgui2element - lgui2bordered - lgui2contentbase - lgui2headeredcontentbase - lgui2itemlist
Elements