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A LavishGUI 2 canvas element is basically a blank slate to use to draw custom graphics, via Canvas Operations

Defining a canvas element

An canvas element is an Element with additional canvas properties to do canvas things.

canvas element properties
fonts A JSON object containing a list of named Font definitions
brushes A JSON object containing a list of named Brush definitions
initialize A JSON array containing a list of Canvas Operations to Batch (queue for processing) when the canvas is created or resized
batch A JSON array containing a list of Canvas Operations to queue for processing (after automatically Batching "initialize" if required)


A canvas with a custom, scalable stick figure, including per-vertex diffuse lighting







LavishGUI 2 Element Types

LavishGUI 2 LavishScript Object Types

Core API (see Using LavishGUI 2 from LavishScript)
lgui2 - lgui2animateargs - lgui2animationtype - lgui2elementref - lgui2eventargs - lgui2eventhandler - lgui2elementtype - lgui2itemviewgeneratorargs - lgui2inputbinding - lgui2layer - lgui2skin - lgui2trigger
elgui2animationframestate - elgui2dpad - elgui2edge - elgui2fontflags - elgui2horizontalalignment - elgui2imageorientation - elgui2progresstext - elgui2scrollbar - elgui2sizetocontent - elgui2verticalignment - elgui2visibility
Element Components
lgui2animation - lgui2brush - lgui2fontstyle - lgui2margins - lgui2item - lgui2property - lgui2radialitem - lgui2radialgaugeneedle
Element Base Types
lgui2element - lgui2bordered - lgui2contentbase - lgui2headeredcontentbase - lgui2itemlist