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Create the page "LavishGUI 2 Text" on this wiki! See also the search results found.
- {{ObjectType-Vitals|lgui2textblock|[[LavishGUI 2]]|[[LGUI2:LS1:lgui2element|lgui2element]]|lgui2textblock|none|no|void *}} * [[ObjectType:string|string]] '''Text''': The text contained in the textblock657 bytes (88 words) - 14:52, 7 August 2019
- ...ions for decorating text, such as colors and fonts for special portions of text (for example, syntax highlighting). ...[[LGUI2:textbox|textbox]], [[LGUI2:textblock|textblock]]) can have its own Text Scanner defined.2 KB (227 words) - 15:40, 10 December 2018
- {{ObjectType-Vitals|lgui2textbox|[[LavishGUI 2]]|[[LGUI2:LS1:lgui2bordered|lgui2bordered]]|lgui2textbox|none|no|void *}} * [[ObjectType:string|string]] '''Text''': The text contained in the textbox804 bytes (109 words) - 14:53, 7 August 2019
- A [[LavishGUI 2]] textbox element is an editable text area with a standard [[LGUI2:Border|Border]]. !colspan="2"|textbox element properties1 KB (137 words) - 14:53, 1 April 2022
- ...supports DirectX and OpenGL renderers. LavishGUI 2 effectively replaces [[LavishGUI]], although both systems will be active in Inner Space. LavishGUI 2 interfaces are designed in [https://json.org JSON] format, and are scriptab2 KB (228 words) - 14:47, 5 April 2022
- ...contextual text representation and decoration, based on the content of the text. For example, color codes and syntax highlighting are both supported by thi ...e its own set of options (including colors, brushes and fonts used for the text).5 KB (583 words) - 23:26, 14 February 2019
- A [[LavishGUI 2]] Font specifies the size and appearance of text. !colspan="2"|Font properties1 KB (159 words) - 03:29, 5 February 2019
- A LavishGUI 2 Content Container is a common base for a wide range of [[LGUI2:Elements|Ele !colspan="2"|Content Container properties2 KB (243 words) - 18:49, 16 July 2018
- A [[LavishGUI 2]] textblock element is a fairly straightforward text display. A textblock element is a [[LGUI2:Element|Element]] with an additional "text" property.3 KB (335 words) - 14:50, 1 April 2022
- A [[LavishGUI 2]] panel element is a specialized [[LGUI2:panel|panel]] where the children a !colspan="2"|table element properties4 KB (419 words) - 15:50, 23 November 2019
- A [[LavishGUI 2]] button element is a standard [[LGUI2:Content Container|Content Container] !colspan="2"|button events2 KB (205 words) - 02:46, 17 November 2018
- A [[LavishGUI 2]] panel element is an element with a standard [[LGUI2:Border|Border]]. !colspan="2"|Panel element properties1 KB (161 words) - 14:36, 5 July 2018
- A [[LavishGUI 2]] radialgauge is essentially a radial [[LGUI2:progressbar|progressbar]] wit !colspan="2"|radialgauge element properties3 KB (396 words) - 15:45, 26 November 2018
- {{ObjectType-Vitals|lgui2itemviewgeneratorargs|[[LavishGUI 2]]|none|lgui2itemviewgeneratorargs|none|no|void *}} * [[ObjectType:unistring|unistring]] '''Error''': The Error text, if it has been set by the Item View Generator1 KB (207 words) - 14:45, 7 October 2020
- An Item View Generator (also often referred to as a "factory") in [[LavishGUI 2]] is responsible for creating an [[LGUI2:itemview|itemview]] when given an !colspan="2"|Item View Generator properties4 KB (554 words) - 15:10, 7 October 2020
- A [[LavishGUI 2]] border element is a single-child element with a standard [[LGUI2:Border|B !colspan="2"|Border element properties1 KB (187 words) - 11:45, 4 October 2019
- A [[LavishGUI 2]] progressbar element is a gauge that shows graphically how full or complet !colspan="2"|Expander element properties2 KB (235 words) - 22:44, 15 July 2018
- {{ObjectType-Vitals|lgui2tabcontrol|[[LavishGUI 2]]|[[LGUI2:LS1:lgui2headeredcontentbase|lgui2headeredcontentbase]]|lgui2tabc ...b|LS1:lgui2tab]] '''Tab['''name''']''': Retrieves a tab by name, or header text if un-named952 bytes (133 words) - 05:02, 17 July 2018
- ...Type:string|string]] '''AsJSON''': The contained value as single-line JSON text ...ng|string]] '''AsJSON[multiline]''': The contained value as multiline JSON text. multiline is literal, e.g. ${MyValue.AsJSON[multiline]}5 KB (528 words) - 14:00, 7 August 2019
- ...]] provide a way to bind certain LavishGUI 2 values, such as the text in a text box, to LavishScript values. !colspan="2"|Data Binding properties3 KB (454 words) - 15:02, 7 October 2020
- !colspan="2"|clear operation properties !colspan="2"|initialize operation properties9 KB (1,361 words) - 11:40, 4 October 2019
- {{ObjectType-Vitals|lgui2progressbar|[[LavishGUI 2]]|[[LGUI2:LS1:lgui2bordered|lgui2bordered]]|lgui2progressbar|none|no|void * ...rogresstext|elgui2progresstext]] '''ProgressText''': The style of progress text, if any, to show on the bar1 KB (175 words) - 14:05, 1 September 2019
- A [[LavishGUI 2]] element is an individual portion of the user interface with its own chara All LavishGUI 2 elements are relative to their parent element. This means that its position9 KB (1,209 words) - 04:36, 13 February 2022
- [[LavishGUI 2]] ('''LGUI2''') interfaces are primarily composed of Text and [[LGUI2:Brushes|Brushes]] which may involve images. ...element's bounds''' -- if an element has Width equal to 10, and Padding of 2 pixels on Left and Right, the element will use 6 pixels to display any inne2 KB (334 words) - 01:54, 17 November 2018
- {{ObjectType-Vitals|lgui2radialgauge|[[LavishGUI 2]]|[[LGUI2:LS1:lgui2bordered|lgui2bordered]]|lgui2radialgauge|none|no|void * ...rogresstext|elgui2progresstext]] '''ProgressText''': The style of progress text, if any, to show on the bar6 KB (873 words) - 15:46, 26 November 2018
- ...all descendants during rendering, so if that same child with the value of 2.0 but calculated alpha of 1.0 had its own child with a value of 0.5, the ma ...X><Y>20</Y><Width>100</Width><Height>100</Height><Text>Hello World</Text></Text>]7 KB (1,047 words) - 15:35, 16 May 2016