WinEQ 2 Releases

WinEQ 2 version 2.15 - 2013-8-1
Released: 2013-08-01
  • EverQuest 1
    • Replaced new Launchpad support with a more compatible implementation

WinEQ 2 version 2.15 - 2013-7-27
Released: 2013-07-27
  • EverQuest 1
    • Re-enabled the Patch option, supporting Launchpad.exe. This should correct issues logging into accounts through the game client directly...

WinEQ 2 version 2.15 - 2012-10-7
Released: 2012-10-07
  • All Games
    • WinEQ 2 now requests Administrator permissions, and a useful message replaces the old "-20" error
  • EverQuest 1
    • Fixed breakage issues with the current EQ1 Test server build, in which SOE has decided to compile with different options.
    • The Patch option is disabled for this game, WinEQ 2 will launch the game directly

WinEQ 2 version 2.15 - 2010-8-19
Released: 2010-08-19
  • EverQuest 2
    • Fixed error after logging into a character

WinEQ 2 version 2.15 - 2009-8-20
Released: 2009-08-20
  • EverQuest 1
    • Added support for EQGraphicsDX9Orig.dll

WinEQ 2 version 2.15 - 2008-11-26
Released: 2008-11-26
  • All games
    • We have reverted the DirectX 9 update requirement to the April 2006 or later update (the same as was previously required). Yesterday's update confused an abnormally high number of users due to Microsoft's current DirectX 9 updater problem. Please note that WinEQ 2 does not reqiure you to "install DirectX 9.0c". We are aware that everyone already has DirectX 9.0c, which came out in 2004, and this is not what the update requirement is. Microsoft releases an update to DirectX 9 every 2 months, and these updates are still classified as DirectX 9.0c.
    • While we apologize for the confusion, please be aware that sometime in the future (long after the simplified update process is fixed at Microsoft) there will likely be a required update. Many new games require these updates as well.

WinEQ 2 version 2.15 - 2008-11-25
Released: 2008-11-25
  • All games
    • WinEQ 2 now requires the March 2008 (or later) update to DirectX 9. Unfortunately at this time, the Microsoft DirectX 9 updater fails to download the update when using the usual update method. If WinEQ 2 complains to you about needing this update, you may need to use the following link: http://www.microsoft.com/downloads/details.aspx?familyid=886ACB56-C91A-4A8E-8BB8-9F20F1244A8E&displaylang=en Once downloaded, you will need to install it into a temporary folder. It will install a DXSETUP, which you will need to run. After doing so, the temporary folder can be removed.
  • EverQuest II
    • Fixed problems introduced by today's EverQuest II patch

WinEQ 2 version 2.15 - 2008-10-04
Released: 2008-10-04
  • All games
    • Fixed sticky CTRL / ALT / SHIFT keys once and for all

WinEQ 2 version 2.15 - 2008-01-19
Released: 2008-01-19
  • EverQuest 1
    • Fixed "resolution reset" bug when changing game resolution with EverQuest itself in Full Screen mode.

WinEQ 2 version 2.15 - 2007-11-27
Released: 2007-11-27
  • EverQuest 1
    • EverQuest's new functionality of setting CPU affinity (the cores on which to run a game session) is now disabled if WinEQ's CPU affinity functionality is enabled. The WinEQ setting is found in the WinEQ 2.0, General category.

WinEQ 2 version 2.15 - 2007-11-16
Released: 2007-11-16
  • EverQuest 1
    • EQPlayNice functionality has been restored

WinEQ 2 version 2.15 - 2007-10-8
Released: 2007-10-08
  • Crashes that began as a result of the WinEQ 2 patch should now be fixed. As it is unclear exactly which bugs are now fixed and which are not, please continue reporting any problems, as we may have assumed your issue has been solved by this fix.

WinEQ 2 version 2.15 - 2007-10-8
Released: 2007-10-08
  • This follow-up patch fixes crashes relating to the display of overlayed text, such as when using Reset Window, or when scaling the window size in EverQuest 2

WinEQ 2 version 2.15 - 2007-10-6
Released: 2007-10-06
  • EverQuest 1
    • The vast majority of graphics-related issues should now be fixed. Please continue reporting any problems.

WinEQ 2 version 2.15 - 2007-9-2
Released: 2007-09-02
  • EverQuest 1
    • LaunchPad compatibility fixed
    • Fixed loading-related crashes (including reload UI), hopefully (thanks Sam)

WinEQ 2 version 2.15 - 2007-7-17
Released: 2007-07-17
  • All games:
    • Fixed d3dx9_30.dll detection
  • EverQuest II
    • Fixed mouselook issue caused by restoring the window by mouse after minimizing

WinEQ 2 version 2.15 - 2007-6-15
Released: 2007-06-15
  • EverQuest II
    • Fixed bug where the game window could not be restored after minimizing

WinEQ 2 version 2.15 - 2007-6-9
Released: 2007-06-09
  • All games:
    • Added various text descriptions of numeric error codes, along with suggestions as to how to remedy the problems.
  • EverQuest II
    • Fixed issue where clicking on an EQ2 session to activate it would trigger mouselook
  • World of Warcraft
    • Fixed startup crashes

WinEQ 2 version 2.14 - 2006-8-26
Released: 2006-08-26
  • World of Warcraft:
    • Fixed bugs with the title bar and borders with the WoW 1.12 patch
    • Multiple monitor support for Pro users has been expanded to 4 monitors

WinEQ 2 version 2.14 - 2006-8-10
Released: 2006-08-10
  • EverQuest 1:
    • Multiple monitor support for Pro users has been expanded to 4 monitors

WinEQ 2 version 2.14 - 2006-6-27
Released: 2006-06-27
  • All games:
    • The April 2006 update to DirectX 9 is now required. If this is not installed on your system, a box will pop up upon running WinEQ 2 that will allow you to hit OK to be taken to the download, or hit Cancel to find it on your own.
  • EverQuest 1:
    • Expanded Tiling support. The scale factor, previously always 0.5 (half of the screen in each direction, meaning an *area* of 1/4 of the screen), can now be set per profile based on foreground or background. By default, the scale factor is now 0.6 for foreground sessions, and 0.5 for background.
    • Fixed bug with moving the game window when using secondary display

WinEQ 2 version 2.13 - 2006-3-23
Released: 2006-03-23
  • All games:
    • Fixed issue with untiling and re-tiling with profile-defined tiles
    • Improved error messages from account verification

WinEQ 2 version 2.13 - 2006-2-6
Released: 2006-02-06
  • All games:
    • This patch now uses D3DX dynamically linked (d3dx9_27.dll), which is handled by the patcher.
    • Support for extra mouse buttons in WinEQ 2 hotkeys (not including Global Activation, which are governed by Windows) has been added. The key names are as follows: ** MButton - Middle button ** XButton1 - Left side button ** XButton2 - Right side button Note that XButton2 is not currently available in DirectInput games (EQ1 definitely, maybe DAOC), because DirectInput was originally designed for 4-button mice, not 5-button. Newer DirectInput stuff supports 8-button, so I will have to do some conversion work.
  • Dark Age of Camelot:
    • The issue that caused DAoC to close prematurely at startup should now be fixed
  • EverQuest:
    • Fixed bug that hid the mouse cursor when using shift+right click to access the context menu
    • Added EQ beta patcher support. You can set your profile to use the beta server under the "Test/Beta Server" option. The beta was previously usable with WinEQ 2 by using the appropriate path and enabling the Test server option, with patching disabled. EQPlayNice will not support the beta server, so you will see a popup from it saying it is not compatible, but WinEQ 2 will continue to work just fine.

WinEQ 2 version 2.13 - 2005-11-8
Released: 2005-11-08
  • EverQuest:
    • Remaining mouse problems for WinEQ 2 Lite users should be solved

WinEQ 2 version 2.13 - 2005-11-4
Released: 2005-11-04
  • EverQuest:
    • The Shift+Right Click (by default) hotkey for showing the WinEQ context menu has returned. Right clicking on the very top pixel of the game portion of the window will no longer display the context menu
    • The mouse is now resricted to the game window while the right mouse button is pressed. Otherwise, the mouse actually travels beyond the window and may actually result in clicking the close button or other such annoyances.
    • An option has been added to stop WinEQ 2 Pro from removing the distortion that is otherwise present when using normal EQ windowed, EQWindows, WinEQ 2 Lite, WinEQ 1, etc. The option is called "Dont normalize" and is under EverQuest, General in the WinEQ 2 Preferences window

WinEQ 2 version 2.13 - 2005-11-4
Released: 2005-11-04
  • EverQuest:
    • As of this patch, we believe we have solved problems related to the new EQ mouse code. This includes mouse clicks errantly dragging in-game windows, clicking outside of the window during mouselook, mouse scaling (where the mouse position APPEARS to the upper left, or lower right of where the actual cursor is), and so on.
    • Please continue to report any problems you experience

WinEQ 2 version 2.12 - 2005-11-2
Released: 2005-11-02
  • EverQuest:
    • Full screen and windowed resolutions are now forced to be equal. WinEQ 2 now starts with the game set to full screen (which has no mouse cursor issues) instead of windowed (in which EQ tries to do its own mouse scaling, but does not do it properly...). The mouse works correctly in both modes in our testing...

WinEQ 2 version 2.12 - 2005-11-1
Released: 2005-11-01
  • EverQuest:
    • Fixed issue for WinEQ 2 Lite users described as the mouse location being in the MIDDLE of the cursor, instead of at the point

WinEQ 2 version 2.12 - 2005-11-1
Released: 2005-11-01
  • EverQuest:
    • Fixed mouse scaling issue if the window was scaled when switching the game itself from full screen to windowed mode

WinEQ 2 version 2.12 - 2005-11-1
Released: 2005-11-01
  • EverQuest:
    • Removed hotkey that used to bring up the same context menu that can be retrieved by clicking on the game window's title bar. The hotkey defaulted to Shift+Right Click and only existed because you had to release the mouse to right click on the title bar before the recent EQ patch. Since this is no longer necessary and is now only an inconvenience, this has been removed.
    • WinEQ 2 Lite users should no longer have problems using EQ's stored window position

WinEQ 2 version 2.12 - 2005-11-1
Released: 2005-11-01
  • EverQuest:
    • Fixed remaining mouse cursor scaling problems
    • Fixed Picture-in-Picture defaults. Apparently, no scale was set by default for PIP windows, which confused many people. Any profile with a PIP scale of 0 will have its PIP size and position reset

WinEQ 2 version 2.12 - 2005-10-30
Released: 2005-10-30
  • EverQuest:
    • Fixed runaway mouse cursor with mouselook

WinEQ 2 version 2.12 - 2005-10-28and 2005-10-29
Released: 2005-10-29
  • EverQuest:
    • Updated for new mouse code
    • Fixed full screen issues that were present
    • Fixed resolution change issue due to new eqclient.ini settings
    • Slowness issues due to extra debugging information from the new mouse code are fixed

WinEQ 2 version 2.12 - 2005-10-13
Released: 2005-10-13
  • WinEQ 2 is once again correctly setting CPU affinity for the correct number of prcoessors, instead of 1 less than you really have (so on a 2 CPU system *sigh, including dual core and hyperthreading*, it was only using the first CPU)
  • WinEQ 2 general preferences display issue fixed for good ;)
  • Auto-tiling now works properly

WinEQ 2 version 2.12 - 2005-10-9
Released: 2005-10-09
  • Fixed WinEQ 2 "General" preferences not saving and loading correctly
  • Fixed issue with CPU affinity setting

WinEQ 2 version 2.12 - 2005-9-26
Released: 2005-09-26
  • Display issue with WinEQ 2 "General" Preferences should be solved
  • All Games:
    • Picture-in-Picture now defaults to ON per profile in new installations. This should make it easier for new subscribers to figure it out, as it would only require setting the master switch in the main program.
  • Dark Age of Camelot
    • Fixed "black screen" issue

WinEQ 2 version 2.12 - 2005-9-21pt 2
Released: 2005-09-21
  • Added a "Set CPU Affinity" toggle in the WinEQ 2 General Preferences. This defaults to on, and should only be turned off if you are having problems.

WinEQ 2 version 2.12 - 2005-9-21
Released: 2005-09-21
  • Dark Age of Camelot
    • /clientsleep behavior is now dependent on client version setting (Catacombs vs Atlantis), and *should* now work correctly for both
  • EverQuest
    • Hopefully fixed CPU usage for a few people who were having problems

WinEQ 2 version 2.12 - 2005-9-14
Released: 2005-09-14
  • Dark Age of Camelot
    • Hopefully fixed other issue with /clientsleep :)
  • EverQuest 1
    • Further improvements to CPU usage

WinEQ 2 version 2.12 - 2005-9-12
Released: 2005-09-12
  • Dark Age of Camelot
    • Hopefully fixed issue with /clientsleep

WinEQ 2 version 2.12 - 2005-9-11
Released: 2005-09-11
  • All Games
    • Fixed a CPU usage issue

WinEQ 2 version 2.12 - 2005-9-10
Released: 2005-09-10
  • EverQuest 1
    • Multithreaded window has been replaced with something that should provide the same effect (window updating while zoning or loading) but without other problems

WinEQ 2 version 2.11 - 2005-9-9
Released: 2005-09-09
  • EverQuest 1
    • Improved stability (and fixed resolution change issue)

WinEQ 2 version 2.11 - 2005-9-8
Released: 2005-09-08
  • All Games
    • Fake d3d9.dll and d3d8.dll files in the game directory will now cause WinEQ 2 to pop up a helpful message instead of just crashing
  • EverQuest 1
    • Fixed issue with custom eqclient.ini files with the EQ "options editor" (options button from the pre-login menu)

WinEQ 2 version 2.11 - 2005-9-2
Released: 2005-09-02
  • EverQuest 1
    • Fixed issue that prevented dragging the window (e.g. to move or resize) before the window is activated (e.g. switching to another app by way of alt+tab, windows key, etc then dragging the game window before the window becomes the active window again)

WinEQ 2 version 2.11 - 2005-8-31pt 2
Released: 2005-08-31
  • All Games
    • Fixed Global Bind issue with extended keys (such as Num /, arrow keys, etc)
  • EverQuest 1
    • Fixed lag issue from earlier patch today

WinEQ 2 version 2.11 - 2005-8-31
Released: 2005-08-31
  • All Games
    • Fixed issue with next and previous session keys not opening minimized windows, but still switching to them. Now the windows will be correctly opened.
    • WinEQ will now set CPU affinity on multiple-CPU systems (includes hyperthreaded P4, dual core, etc)
  • EverQuest 1
    • Improved behavior when switching windows

WinEQ 2 version 2.11 - 2005-8-31
Released: 2005-08-31
  • EverQuest 1
    • Using "Close" on the EQ window will immediately end the process

WinEQ 2 version 2.10 - 2005-8-30pt 2
Released: 2005-08-30
  • EverQuest 1
    • Fixed issue with manual mouse release and auto-recapturing

WinEQ 2 version 2.10 - 2005-8-30
Released: 2005-08-30
  • EverQuest 1
    • Fixed separate issue with sticky keys. This should be the last of them!

WinEQ 2 version 2.10 - 2005-8-29pt 3
Released: 2005-08-29
  • EverQuest 1
    • Fixed issue with sticky keys when switching sessions

WinEQ 2 version 2.10 - 2005-8-29pt 2
Released: 2005-08-29
  • EverQuest 1:
    • People who exploited Windows to automatically release the mouse from DirectInput (via alt+tab, the windows key, etc) to move the window, minimize it, etc, but could not today will have a much easier time than ever before!

WinEQ 2 version 2.10 - 2005-8-29
Released: 2005-08-29
  • EverQuest 1:
    • Fixed automatic mouse release during loading and zoning with the new window setting. Subsequently, the automatically released mouse cursor is now VISIBLE when over the EQ window during the time that it is automatically released.

WinEQ 2 version 2.10 - 2005-8-28
Released: 2005-08-28
  • EverQuest 1:
    • Fixed crash with Multithreaded Window option enabled on dual CPU (or hyperthreaded P4, or dual core) systems. The option is now removed, and is always on. Many people will consider this a "new feature" after never having enabled it :) This also "fixes" the issue with Alt+F4 leaking into WinEQ 2 from closing other applications while loading or zoning.

WinEQ 2 version 2.10 - 2005-8-24
Released: 2005-08-24
  • Fixed video capture completion crash

WinEQ 2 version 2.10 - 2005-8-15
Released: 2005-08-15
  • All:
    • Fixed issue with runaway windows on dual monitor systems

WinEQ 2 version 2.09 - 2005-8-12
Released: 2005-08-12
  • Potentially fixed issue with XFire
  • EverQuest 1:
    • Fixed EQPlayNice crash issue with unsupported client versions

WinEQ 2 version 2.09 - 2005-8-8
Released: 2005-08-08
  • Everquest 1:
    • The Options Editor (which you get to by clicking Options from the EQ menu before logging in) settings now correctly apply to the eqclient.ini file assigned by the current WinEQ profile, and now also uses the same resolution WinEQ uses (instead of being ignored by WinEQ)

WinEQ 2 version 2.09 - 2005-8-3
Released: 2005-08-03
  • Dark Age of Camelot:
    • Fixed window scale + targeting bug for Catacombs engine-enabled clients. Make sure to set the client version in your WinEQ 2 profile to Catacombs!

WinEQ 2 version 2.09 - 2005-8-1
Released: 2005-08-01
  • All:
    • Tiling works better. Hitting the tiling hotkey will toggle the current session in and out of tiled mode
    • When using window preset hotkeys, pressing the hotkey for the current preset will now revert to the previous preset

WinEQ 2 version 2.08 - 2005-7-18
Released: 2005-07-18
  • Dark Age of Camelot:
    • Fixed bug with not properly applying window scale for targeting

WinEQ 2 version 2.08 - 2005-6-2pt 2
Released: 2005-06-02
  • EverQuest:
    • Fixed bug where WinEQ caused the game to default to 800x600 resolution until changed in-game.

WinEQ 2 version 2.08 - 2005-6-2
Released: 2005-06-02
  • Potentially fixed issue where WinEQ would not run games on some systems...
  • EverQuest:
    • Patching is once again enabled. There was much rejoicing

WinEQ 2 version 2.07 - 2005-4-10
Released: 2005-04-10
  • Fixed framerate issue and overlay display issue with multi-pass effects in Direct3D (for example, Dark Age of Camelot water effect)

WinEQ 2 version 2.07 - 2005-3-21
Released: 2005-03-21
  • EverQuest II:
    • Fixed issue with chat box typing (lack of enter + backspace)

WinEQ 2 version 2.07 - 2005-3-21
Released: 2005-03-21
  • All:
    • Fixed framerate issue with memory indicator

WinEQ 2 version 2.07 - 2005-3-19
Released: 2005-03-19
  • EverQuest II:
    • Added support for test server, and optional patching

WinEQ 2 version 2.07 - 2005-3-19
Released: 2005-03-19
  • All:
    • Fixed Picture-in-Picture custom location bug

WinEQ 2 version 2.07 - 2005-2-15
Released: 2005-02-15
  • EverQuest patching updated for "EQ.exe" rather than "EverQuest.exe"