Lavish Software Releases

Inner Space version 1.19 Build 7260
Released: 2024-04-11
1.19 Build 7260
  • Stability fixes
  • Fixed an intermittent crash during startup in some DirectX 11 games
  • Updated DxNothing game detection
  • New Virtual Input:
    • Fixed an issue with mouse button release in Direct Input games (e.g. EverQuest)
    • Fixed an issue with multi-PC mouse control
    • Joystick API is now disabled by default
    • Improved handling of input device unplugging/re-plugging
    • Fixed handling of data from some input devices
    • Added native device support for Razer Tartarus Pro, iBuffalo Classic USB Gamepad (SNES)
    • Added linux API support (various /dev endpoints)
    • Fixed an issue with double inputs in City of Heroes
  • LavishScript:
    • Fixed an issue with weakref initialization when making inter-script script-defined member/method calls

jmb version 1.04 Build 7253
Released: 2024-03-07
1.04 Build 7253
  • EverQuest 1: Fixed some graphics related issues
  • WindowCharacteristics command no longer accepts 0x0 as a valid size
  • Fixed an issue with Direct3D 11-12 monitor selection
  • Fixed a framerate issue in some Direct3D11-12 games (notably EverQuest 1's new Direct3D11 engine)
  • Fixed Add Game window scaling
  • Fixed compatibility with QT5 applications (e.g. some game launchers)
  • EVE Launcher: Fixed loading settings
  • EVE Launcher Beta: Compatibility fixes
  • EVE: Fixed a crash affecting DirectX 12 mode
  • Steam game compatibility fixes
  • Onigiri compatibility fixes
  • Dungeon Defenders 2 compatibility fixes
  • .NET compatibility fixes
  • Diablo 4 compatibility fixes
  • Fixed a crash with Direct3D 12 and NVIDIA Optical Flow (including "Frame Generation" setting in Diablo 4)
  • Star Wars: The Old Republic compatibility update
  • Add Game Window should now appear correctly with display scaling
  • Fixed an issue with Inner Space audio output crashes
  • Improved Uplink rendering performance
  • Stability fixes
  • Fixed next/previous session ordering
  • WindowSize and WindowCharacteristics command -fullscreen options now use the size of the screen the window is currently on
  • LavishGUI 2
    • New element "scalepanel" element, based on panel but which can visually scale its contents
  • LavishScript:
    • Fixed an issue with weakref initialization when making inter-script script-defined member/method calls
    • ldio:LoadPackageFile[string filename, <string commandOnComplete>]
    • ldio:UnloadPackageFile[string filename, <string commandOnComplete>]
    • ldio:LoadPackage[jsonvalueref joPackage, <string commandOnComplete>]
    • ldio:UnloadPackage[jsonvalueref joPackage, <string commandOnComplete>]
    • jsonobject direct3d11.MemoryInfo
    • int64 direct3d11.GPUMemoryBudgetOverride
    • int64 direct3d11.SharedMemoryBudgetOverride
    • direct3d11:SetGPUMemoryBudgetOverride[int64 newValue]
    • direct3d11:SetGPUMemoryReservation[int64 newValue]
    • direct3d11:SetSharedMemoryBudgetOverride[int64 newValue]
    • direct3d11:SetSharedMemoryReservation[int64 newValue]

Inner Space version 1.19 Build 7248
Released: 2024-02-09
  • Path of Exile compatibility update
  • EVE Online Launcher compatibility update
  • Stability fixes
  • WindowCharacteristics command no longer accepts 0x0 as a valid size
  • Fixed an issue with Direct3D 11-12 monitor selection
  • New Virtual Input:
    • Fixed an issue with mouse cursor locking in Direct Input games (e.g. EverQuest)
    • Fixed platform-out handling of MIDI inputs
    • Improved handling of input device unplugging/re-plugging

Inner Space version 1.19 Build 7242
Released: 2024-01-25
  • EverQuest 1: Fixed some graphics related issues
  • Fixed a framerate issue in some Direct3D11-12 games (notably EverQuest 1's new Direct3D11 engine)
  • New Virtual Input:
    • Fixed a mouselook issue with low Windows mouse speed settings
    • Windows mouse speed and precision setting changes now take effect immediately
    • Improved handling of high resolution mouse input
  • Old Virtual Input:
    • Fixed modifiers getting stuck when switching windows

Inner Space version 1.19 Build 7233
Released: 2024-01-18
  • Stability fixes
  • Removed automatic Diablo 3 Client profile creation
  • New Virtual Input:
    • Added Stream Deck XL support
    • Fixed an issue with Lord of the Rings Online showing blank key names
    • Improved performance
    • Fixed an issue with "stuck" modifier keys when switching windows
    • Fixed incorrect mouse position after moving game client window
    • Fixed some issues with mouselook
    • Added settings file NUVI.Settings.json, soon to also have configuration GUI
    • Input devices and APIs can be disabled via settings, when necessary for stability or performance
    • Improved default behavior for various devices
    • Improved startup times
  • LavishScript:
    • audio:AddStream[string name,wavetable,string ldiopatchName,float wavetableDuration,float bufferDuration,bool repeating]
  • Lavish Device I/O Framework:
    • New patch types pattern-sequencer, pattern-sequencer-view, wavetable, wavepanel, audio-wave

Inner Space version 1.19 Build 7217
Released: 2023-09-27
  • Fixed Add Game window scaling
  • Fixed compatibility with QT5 applications (e.g. some game launchers)
  • New Virtual Input:
    • Fixed jittery mouse movement in some cases (e.g. EVE Online dragging windows)
    • Fixed an issue with left/right modifier states
    • Fixed Num Lock in Direct Input games (e.g. EverQuest 1)
    • Fixed SWGEmu GetDeviceData error
    • Improved default handling of device input reports
  • LavishScript:
    • bool input.TrackInputReports
    • input:SetTrackInputReports[bool newValue]
    • ldio:LoadPackageFile[string filename, <string commandOnComplete>]
    • ldio:UnloadPackageFile[string filename, <string commandOnComplete>]
    • ldio:LoadPackage[jsonvalueref joPackage, <string commandOnComplete>]
    • ldio:UnloadPackage[jsonvalueref joPackage, <string commandOnComplete>]

Inner Space version 1.19 Build 7213
Released: 2023-09-21
  • New Virtual Input fixes:
    • Fixed Right Alt, Right Control and Pause keys in Direct Input games (e.g. EverQuest 1)
    • Fixed an issue with held modifiers in some games (e.g. EverQuest 2)
    • Fixed a freeze issue

Inner Space version 1.19 Build 7208
Released: 2023-09-18
  • New Virtual Input fixes:
    • Double-click fixed
    • Fixed Windows "Swap Mouse Buttons" behavior
  • Stability fixes
  • Fixed next/previous session ordering
  • WindowSize and WindowCharacteristics command -fullscreen options now use the size of the screen the window is currently on

Inner Space version 1.19 Build 7204
Released: 2023-09-15
  • New setting "Disable New Virtual Input"
    • Disabling New Virtual Input will cause Inner Space to use its old Virtual Input system. If using this setting to work around issues, please make sure the issue gets reported!
  • EVE Launcher: Fixed loading settings
  • EVE Launcher Beta: Compatibility fixes
  • EVE: Fixed a crash affecting DirectX 12 mode
  • Steam game compatibility fixes
  • Onigiri compatibility fixes
  • Dungeon Defenders 2 compatibility fixes
  • .NET compatibility fixes
  • Diablo 4 compatibility fixes
  • Fixed a crash with Direct3D 12 and NVIDIA Optical Flow (including "Frame Generation" setting in Diablo 4)
  • Star Wars: The Old Republic compatibility update
  • Compatibility fix for some input devices
  • Add Game Window should now appear correctly with display scaling
  • Fixed an issue with Inner Space audio output crashes
  • Added XInput API support, including native support for XBox One controllers
  • Lavish Dynamic I/O framework provides high-level mechanisms for routing and modulating device I/O
  • Improved Uplink rendering performance
  • LavishGUI 2
    • New element "scalepanel" element, based on panel but which can visually scale its contents
    • midipatch is now ldiopatch
  • LavishScript:
    • New LavishScript type ldio (Lavish Dynamic I/O), split from midi
    • New LavishScript types ldioevent, lgui2scalepanel
    • midipatch is now ldiopatch
    • midiscene is now ldioscene
    • lgui2midipatch is now lgui2ldiopatch
    • Removed all MIDI-specific types, and MIDI top-level object
    • ldiopatch ldiopatch.Feedback
    • ldiopatch:SetFeedback[patch]
    • ldiopatch display.Listener
    • ldiopatch display:SetListener[string name]
    • jsonarray display.CaptureDevices
    • ldiopatch display.CaptureListener[string deviceName]
    • display:SetCaptureListener[string deviceName,ldiopatch,bool verticalFlip]
    • jsonarray audio.CaptureDevices
    • string audio.Listener[string deviceName]
    • audio:SetListener[string deviceName, string patchName]
    • float audiovoice.FrequencyRatio
    • audiovoice:SetFrequencyRatio[float newValue]
    • static jsonarray audiovoice.List
    • static audiovoice audiovoice.Get[string name]
    • static audiovoice audiovoice.Get[int id]
    • static audiovoice audiovoice.New[string name]
    • static audiovoice:ForEach[string command,<jsonvalueref joFilter>]
    • static jsonarray audiostream.List
    • static audiostream audiostream.Get[string name]
    • static audiostream audiostream.Get[int id]
    • static audiostream:ForEach[string command,<jsonvalueref joFilter>]
    • ldiopatch keyboard.OutPatch
    • ldiopatch keyboard.InPatch
    • ldiopatch keyboard.Listener
    • ldiopatch keyboard.BackgroundListener
    • ldiopatch keyboard:SetBackgroundListener[string name]
    • keyboard:SetListener[name]
    • keyboard:SetInPatch[name]
    • ldiopatch mouse.OutPatch
    • ldiopatch mouse.InPatch
    • ldiopatch mouse.Listener
    • ldiopatch mouse.BackgroundListener
    • ldiopatch mouse:SetBackgroundListener[string name]
    • mouse:SetListener[name]
    • mouse:SetInPatch[name]
    • ldiopatch inputdevice.InPatch
    • ldiopatch inputdevice.Listener
    • ldiopatch inputdevice.BackgroundListener
    • bool inputdevice.Retain
    • inputdevice:SetRetain
    • inputdevice:SetBackgroundListener[string name]
    • inputdevice:SetListener[name]
    • inputdevice:SetInPatch[name]
    • fixed inputdevice statics .List, .Get, :ForEach
    • innerspace:ConnectHost
    • innerspace:HostRelay
    • innerspace:HostRelayByRef
    • jsonarray webrequest.Headers
    • jsonobject direct3d11.MemoryInfo
    • int64 direct3d11.GPUMemoryBudgetOverride
    • int64 direct3d11.SharedMemoryBudgetOverride
    • direct3d11:SetGPUMemoryBudgetOverride[int64 newValue]
    • direct3d11:SetGPUMemoryReservation[int64 newValue]
    • direct3d11:SetSharedMemoryBudgetOverride[int64 newValue]
    • direct3d11:SetSharedMemoryReservation[int64 newValue]

ISBoxer version 42.20.0803.1
Released: 2023-08-03
  • Added support for relative mouse broadcasting via Inner Space's new Virtual Input system
  • Fixed a bug that prevented Character-specific executable parameters from working correctly
  • Fixed a bug that prevented the first-run popup from appearing
  • Added a default GPU memory reserve for Direct3D 11 and 12 games

jmb version 1.04 Build 7111
Released: 2023-03-24
  • Diablo 4 compatibility update
  • Battle.net compatibility update
  • Fixed an issue with Direct3D 12 performance and memory usage on some systems
  • Uplink window now accepts drag-and-dropped files
  • Fixed Reshade compatibility on Direct3D12
  • Fixed an issue where the Patcher window allowed clicking Install while sessions were running
  • Agent provider system now supports github release listings
  • Fixed an issue with uplink windowing commands via the new relay system
  • LavishGUI 2
    • New element type "dynamic" is a content container whose content is usually provided by a contentBinding
    • New element type "autocompletebox" pairs a textbox with auto-complete functionality
    • Added a relatively easy to use "confirmationWindow" template
    • Fixed a bug where the screen element would sometimes not size properly to the window
    • Fixed a bug with skins where templates retrieved from the base skin would not use further templates from the new skin
    • Fixed a bug where global brushes could get modified by applying styles to an element
    • Fixed a bug where brushes were not refreshing correctly after being modified (e.g. when setting an image)
    • Fixed a bug with videofeed elements sometimes not automatically refreshing
    • Fixed a bug with clicking checkboxes with "useIndeterminate"
    • Fixed a bug where tooltips were constantly destroyed and re-created while active
    • Fixed a bug where a tooltip would remain visible from an element that gets detached
    • Fixed a bug where context menus would remain open
    • Fixed a bug with dragger element allowing movement while allowMove is false
    • Fixed a bug with scrollviewer stealing mouse focus while "acceptsMouseFocus" is false
    • Fixed bugs with scrollviewer sizing, scroll bars and mouse wheel
    • Fixed bugs with objectview "propertyViewTemplate" and per-property overrides
    • Fixed bugs with onXXXPress/onXXXRelease events
    • Fixed bugs with dragging to resize aligned elements (e.g. a centered winow)
    • Animations defined as part of an element no longer automatically start unless they have "autoStart" set to true
    • textblock now waits for refresh before resolving LavishScript portions of "text"
    • Locate system now supports an element ID as the elementName value string, e.g. "elementName":"123"
    • "task" eventHandlers now use the "default" Task Manager if not specified
    • Scrollviewer horizontalScroll and verticalScroll now also accept "fitparent"
    • wrappanel correctly accounts for child margins
    • Elements now support "useOutputTexture" boolean, which defaults to false except for window, canvas, popup
    • itemlist selectedItemBinding no longer off by one when not using selectedItemBindingProperty
    • itemlist items selected prior to view creation now apply "onSelected"
    • listbox items are now selected on release instead of press
    • listbox now supports a boolean "reorderable" property, to reorder via click and drag
    • New listbox event "onReorderCompleted"
    • "method" event handler now properly uses its owner element context, and not the source element context
    • fixed possible infinite loop in "value" animation
    • "value" animation now supports color strings
    • pagecontrol element improvements including page validation and a Finish button
    • Improved overlay element behaviors
    • checkbox now also accepts "pushAsBool" to push checkedBinding as TRUE/FALSE/NULL instead of 1/0/-1
    • contextBinding now always pulls immediately when set
    • Improved itemlist itemsBinding efficiency
    • imagebox now supports "imageBinding"
    • lgui2databinding now supports "pullRequest", a webrequest definition
  • LavishScript
    • New types "autocomplete", "midipatch"
    • Now supporting objectdef(global) and objectdef(script)
    • Fixed a bug with objectdef-owned static variables not shutting down properly in some cases
    • New flags for jsonarray.Has and jsonobject.Has: -notnull, -object, -array, -string
    • Added shorthand op "!=0" to Select queries to test for non-zero
    • Select queries that have "member" or "eval" specified, but no "with" or "op", now have an implied "op" of "!=0"
    • Fixed crashes with jsonobject.SelectValues and jsonarray.SelectValues
    • LavishScript now creates a "default" Task Manager
    • static taskmanager taskmanager.Default
    • int64 string.FindFrom[uint position,string needle]
    • int64 jsonarray.Contains[jsonvalue val]
    • int64 jsonarray.ContainsReference[jsonvalueref val]
    • bool jsonarray.Equal[jsonvalueref other]
    • bool jsonvaluecontainer.Equal[jsonvalueref other]
    • bool jsonobject.Equal[jsonvalueref other]
    • jsonobject jsonobject.Diff[jsonvalueref joOther]
    • bool jsonobject.MatchesSchema[jsonvalueref joSchema]
    • jsonobject jsonobject.GetMatchingSchema[jsonvalueref joSchema]
    • jsonarray.Get[-init,jsonvalue newValue,key]
    • jsonobject.Get[-init,jsonvalue newValue,key]
    • bool lavishscript.SelectEvaluate[weakref testValue,jsonvalueref joSelect]
    • jsonobject lgui2eventargs.AsJSON
    • string lgui2eventargs.Event
    • lgui2element lgui2eventargs.Element
    • elgui2scrollbar.fitparent
    • jsonarray lgui2element.Animations
    • jsonarray lgui2element.InputHooks
    • jsonarray lgui2element.Styles
    • jsonarray lgui2element.Triggers
    • lgui2element:Animate[jsonvalueref joAnimation,bool start]
    • jsonarray lgui2itemlist.ItemsSource
    • lgui2itemlist:SetItemsSource[jsonvalueref ja]
    • lgui2itemlist:RefreshItems
    • lgui2listbox:SetReorderable[bool newValue]
    • bool lgui2listbox.Reorderable
    • lgui2brush:SetImage[weakref binary, uint transparencyColor=0]
    • jsonobject lgui2databinding.PullRequest
    • lgui2databinding:SetPullRequest[jsonvalueref joRequest]
    • lgui2databinding lgui2imagebox.ImageBinding
    • lgui2imagebox:PullImageBinding
    • agent:Uninstall
    • agentlisting agentprovider.NewestListing
    • jsonobject agentprovider.AsJSON
    • static agentprovider agentprovider.New[string filename,<jsonvalueref joProvider>]
    • static agentprovider agentprovider.Get[string name]
    • static agentprovider agentprovider.Get[uint id]
    • static agentprovider:ForEach[string command,<jsonvalueref filterQuery>]
    • joemultiboxer:LoadAgentProviderPackage[jsonvalueref jo]
    • static monitor monitor.Get
    • static monitor monitor.Get[uint num]
    • static monitor monitor.Get[string name]
    • static jsonarray monitor.List
    • static monitor:ForEach[string command,<jsonvalueref filterQuery>]
    • monitor display.Monitor[string name]
    • jsonobject button.AsJSON
    • static jsonarray button.List
    • static button button.Get[string name]
    • static button button.Get[-id, uint id]
    • static button:ForEach[string command,<jsonvalueref joQuery>]
    • jsonobject axis.AsJSON
    • static jsonarray axis.List
    • static axis axis.Get[string name]
    • static axis:ForEach[string command,<jsonvalueref joQuery>]
    • jsonobject dpad.AsJSON
    • static jsonarray dpad.List
    • static dpad dpad.Get[string name]
    • static dpad:ForEach[string command,<jsonvalueref joQuery>]
    • jsonobject inputdevice.AsJSON
    • static jsonarray inputdevice.List
    • static inputdevice inputdevice.Get[string name]
    • static inputdevice inputdevice.Get[uint id]
    • static inputdevice:ForEach[string command,<jsonvalueref joQuery>]
    • jsonobject bind.AsJSON
    • static jsonarray bind.List
    • static bind bind.Get[string name]
    • static bind:ForEach[string command,<jsonvalueref joQuery>]
    • static jsonarray midiindevice.List
    • static midiindevice midiindevice.Get[uint ID]
    • static midiindevice midiindevice.Get[string name]
    • static midiindevice:ForEach[string command,<jsonvalueref filterQuery>]
    • static jsonarray midioutdevice.List
    • static midioutdevice midioutdevice.Get[uint ID]
    • static midioutdevice midioutdevice.Get[string name]
    • static midioutdevice:ForEach[string command,<jsonvalueref filterQuery>]
    • midioutdevice:SendJSON[jsonvalueref arrayOrObject]
    • midipatch midiindevice.Output
    • midiindevice:SetOutput[weakref patch]
    • midiindevice:SetOutput[string patchName]
    • midiindevice:SetOutput[uint patchID]
    • midiindevice:InsertOutput[weakref patch]
    • midiindevice:InsertOutput[string patchName]
    • midiindevice:InsertOutput[uint patchID]
    • midipatch midiindevice.Feedback
    • midiindevice:SetFeedback[string patchName]
    • midiindevice:SetFeedback[uint patchID]
    • bool midiindevice.Muted
    • jsonobject midiindevice.Metadata
    • midiindevice:SetMute[bool newValue]
    • midiindevice midi.InDevice[string name,uint instance]
    • static midiindevice.Get[string name, uint instance]
    • midioutdevice midi.OutDevice[string name,uint instance]
    • jsonarray midi.PatchTypes
    • jsonarray midi.Patches
    • midipatch midi.Patch[string name]
    • midipatch midi.Patch[uint id]
    • midi:LoadPackageFile[string filename]
    • midi:UnloadPackageFile[string filename]
    • midi:LoadPackage[jsonvalueref joPackage]
    • midi:UnloadPackage[jsonvalueref joPackage]
    • bool filepath.IsDirectory[<string appendFilename>]
    • bool mutablefilepath.IsDirectory[<string appendFilename>]
    • static filepath filepath.Get[string filePath]
    • settingset:ImportJSON[-ref,jsonvalueref jo]
    • (uplink) videofeed:RegisterOtherWindowSource
    • variable type.Create[<scope>, ...]
    • variable scriptobjecttype.Create[<scope>, ...]
    • variable variablescope.Create[string typeName, ... args]
    • int64 variablescope.Used
    • jsonobject webrequest.AsJSON

Inner Space version 1.19 Build 7111
Released: 2023-03-24
  • Diablo 4 compatibility update
  • Battle.net compatibility update
  • Fixed an issue with Direct3D 12 performance and memory usage on some systems
  • Diablo Immortal: Fixed support for various gamepads (e.g. XBox One Controller and similar)
  • Uplink window now accepts drag-and-dropped files
  • Fixed Reshade compatibility on Direct3D12
  • Fixed an issue where the Patcher window allowed clicking Install while sessions were running
  • Inner Space main window now has an Agents window with controls to start or stop them
  • Agent provider system now supports github release listings
  • Fixed an issue with uplink windowing commands via the new relay system
  • LavishGUI 2
    • New element type "dynamic" is a content container whose content is usually provided by a contentBinding
    • New element type "autocompletebox" pairs a textbox with auto-complete functionality
    • New element type "midipatch" is a content container with its Context tied to a MIDI patch
    • Added a relatively easy to use "confirmationWindow" template
    • Fixed a bug where natively supported programmable mouse buttons were not treated as mouse buttons
    • Fixed a bug where the screen element would sometimes not size properly to the window
    • Fixed a bug with skins where templates retrieved from the base skin would not use further templates from the new skin
    • Fixed a bug where global brushes could get modified by applying styles to an element
    • Fixed a bug where brushes were not refreshing correctly after being modified (e.g. when setting an image)
    • Fixed a bug with videofeed/broadcaster elements improperly activating Focus Follows Mouse
    • Fixed input bugs with videofeed/broadcaster elements
    • Fixed a bug with videofeed elements sometimes not automatically refreshing
    • Fixed a bug with clicking checkboxes with "useIndeterminate"
    • Fixed a bug where tooltips were constantly destroyed and re-created while active
    • Fixed a bug where a tooltip would remain visible from an element that gets detached
    • Fixed a bug where context menus would remain open
    • Fixed a bug with dragger element allowing movement while allowMove is false
    • Fixed a bug with scrollviewer stealing mouse focus while "acceptsMouseFocus" is false
    • Fixed bugs with scrollviewer sizing, scroll bars and mouse wheel
    • Fixed bugs with objectview "propertyViewTemplate" and per-property overrides
    • Fixed bugs with onXXXPress/onXXXRelease events
    • Fixed bugs with dragging to resize aligned elements (e.g. a centered winow)
    • Animations defined as part of an element no longer automatically start unless they have "autoStart" set to true
    • textblock now waits for refresh before resolving LavishScript portions of "text"
    • Locate system now supports an element ID as the elementName value string, e.g. "elementName":"123"
    • "task" eventHandlers now use the "default" Task Manager if not specified
    • Fixed input bugs with videofeed, videofeedsource, and broadcaster elements
    • Scrollviewer horizontalScroll and verticalScroll now also accept "fitparent"
    • wrappanel correctly accounts for child margins
    • Elements now support "useOutputTexture" boolean, which defaults to false except for window, canvas, popup
    • itemlist selectedItemBinding no longer off by one when not using selectedItemBindingProperty
    • itemlist items selected prior to view creation now apply "onSelected"
    • listbox items are now selected on release instead of press
    • listbox now supports a boolean "reorderable" property, to reorder via click and drag
    • New listbox event "onReorderCompleted"
    • "method" event handler now properly uses its owner element context, and not the source element context
    • fixed possible infinite loop in "value" animation
    • "value" animation now supports color strings
    • pagecontrol element improvements including page validation and a Finish button
    • Improved overlay element behaviors
    • checkbox now also accepts "pushAsBool" to push checkedBinding as TRUE/FALSE/NULL instead of 1/0/-1
    • contextBinding now always pulls immediately when set
    • Improved itemlist itemsBinding efficiency
    • imagebox now supports "imageBinding"
    • lgui2databinding now supports "pullRequest", a webrequest definition
  • LavishScript
    • New types "autocomplete", "midipatch", "midiscene"
    • Now supporting objectdef(global) and objectdef(script)
    • Fixed a bug with objectdef-owned static variables not shutting down properly in some cases
    • New flags for jsonarray.Has and jsonobject.Has: -notnull, -object, -array, -string
    • Added shorthand op "!=0" to Select queries to test for non-zero
    • Select queries that have "member" or "eval" specified, but no "with" or "op", now have an implied "op" of "!=0"
    • Fixed crashes with jsonobject.SelectValues and jsonarray.SelectValues
    • LavishScript now creates a "default" Task Manager
    • static taskmanager taskmanager.Default
    • int64 string.FindFrom[uint position,string needle]
    • int64 jsonarray.Contains[jsonvalue val]
    • int64 jsonarray.ContainsReference[jsonvalueref val]
    • bool jsonarray.Equal[jsonvalueref other]
    • bool jsonvaluecontainer.Equal[jsonvalueref other]
    • bool jsonobject.Equal[jsonvalueref other]
    • jsonobject jsonobject.Diff[jsonvalueref joOther]
    • bool jsonobject.MatchesSchema[jsonvalueref joSchema]
    • jsonobject jsonobject.GetMatchingSchema[jsonvalueref joSchema]
    • jsonarray.Get[-init,jsonvalue newValue,key]
    • jsonobject.Get[-init,jsonvalue newValue,key]
    • bool lavishscript.SelectEvaluate[weakref testValue,jsonvalueref joSelect]
    • jsonobject lgui2eventargs.AsJSON
    • string lgui2eventargs.Event
    • lgui2element lgui2eventargs.Element
    • elgui2scrollbar.fitparent
    • jsonarray lgui2element.Animations
    • jsonarray lgui2element.InputHooks
    • jsonarray lgui2element.Styles
    • jsonarray lgui2element.Triggers
    • lgui2element:Animate[jsonvalueref joAnimation,bool start]
    • jsonarray lgui2itemlist.ItemsSource
    • lgui2itemlist:SetItemsSource[jsonvalueref ja]
    • lgui2itemlist:RefreshItems
    • lgui2listbox:SetReorderable[bool newValue]
    • bool lgui2listbox.Reorderable
    • lgui2brush:SetImage[weakref binary, uint transparencyColor=0
    • jsonobject lgui2databinding.PullRequest
    • lgui2databinding:SetPullRequest[jsonvalueref joRequest]
    • lgui2databinding lgui2imagebox.ImageBinding
    • lgui2imagebox:PullImageBinding
    • agent:Uninstall
    • agentlisting agentprovider.NewestListing
    • jsonobject agentprovider.AsJSON
    • static agentprovider agentprovider.New[string filename,<jsonvalueref joProvider>]
    • static agentprovider agentprovider.Get[string name]
    • static agentprovider agentprovider.Get[uint id]
    • static agentprovider:ForEach[string command,<jsonvalueref filterQuery>]
    • innerspace:LoadAgentProviderPackage[jsonvalueref jo]
    • static jsonarray lgui2remotecontrol.Senders
    • static bool lgui2remotecontrol.RemoteControlAllowed
    • static lgui2remotecontrol:SetRemoteControlAllowed[bool newValue]
    • static monitor monitor.Get
    • static monitor monitor.Get[uint num]
    • static monitor monitor.Get[string name]
    • static jsonarray monitor.List
    • static monitor:ForEach
    • monitor display.Monitor[string name]
    • jsonobject button.AsJSON
    • static jsonarray button.List
    • static button button.Get[string name]
    • static button button.Get[-id, uint id]
    • static button:ForEach[string command,<jsonvalueref joQuery>]
    • jsonobject axis.AsJSON
    • static jsonarray axis.List
    • static axis axis.Get[string name]
    • static axis:ForEach[string command,<jsonvalueref joQuery>]
    • jsonobject dpad.AsJSON
    • static jsonarray dpad.List
    • static dpad dpad.Get[string name]
    • static dpad:ForEach[string command,<jsonvalueref joQuery>]
    • jsonobject inputdevice.AsJSON
    • static jsonarray inputdevice.List
    • static inputdevice inputdevice.Get[string name]
    • static inputdevice inputdevice.Get[uint id]
    • static inputdevice:ForEach[string command,<jsonvalueref joQuery>]
    • jsonobject bind.AsJSON
    • static jsonarray bind.List
    • static bind bind.Get[string name]
    • static bind:ForEach[string command,<jsonvalueref joQuery>]
    • static jsonarray midiindevice.List
    • static midiindevice midiindevice.Get[uint ID]
    • static midiindevice midiindevice.Get[string name]
    • static midiindevice:ForEach[string command,<jsonvalueref filterQuery>]
    • static jsonarray midioutdevice.List
    • static midioutdevice midioutdevice.Get[uint ID]
    • static midioutdevice midioutdevice.Get[string name]
    • static midioutdevice:ForEach[string command,<jsonvalueref filterQuery>]
    • midioutdevice:SendJSON[jsonvalueref arrayOrObject]
    • midipatch midiindevice.Output
    • midiindevice:SetOutput[weakref patch]
    • midiindevice:SetOutput[string patchName]
    • midiindevice:SetOutput[uint patchID]
    • midiindevice:InsertOutput[weakref patch]
    • midiindevice:InsertOutput[string patchName]
    • midiindevice:InsertOutput[uint patchID]
    • midipatch midiindevice.Feedback
    • midiindevice:SetFeedback[string patchName]
    • midiindevice:SetFeedback[uint patchID]
    • bool midiindevice.Muted
    • jsonobject midiindevice.Metadata
    • midiindevice:SetMute[bool newValue]
    • midiindevice midi.InDevice[string name,uint instance]
    • static midiindevice.Get[string name, uint instance]
    • midioutdevice midi.OutDevice[string name,uint instance]
    • jsonarray midi.PatchTypes
    • jsonarray midi.Patches
    • midipatch midi.Patch[string name]
    • midipatch midi.Patch[uint id]
    • midi:LoadPackageFile[string filename]
    • midi:UnloadPackageFile[string filename]
    • midi:LoadPackage[jsonvalueref joPackage]
    • midi:UnloadPackage[jsonvalueref joPackage]
    • bool filepath.IsDirectory[<string appendFilename>]
    • bool mutablefilepath.IsDirectory[<string appendFilename>]
    • static filepath filepath.Get[string filePath]
    • settingset:ImportJSON[-ref,jsonvalueref jo]
    • (uplink) videofeed:RegisterOtherWindowSource
    • variable type.Create[<scope>, ...]
    • variable scriptobjecttype.Create[<scope>, ...]
    • variable variablescope.Create[string typeName, ... args]
    • int64 variablescope.Used
    • jsonobject webrequest.AsJSON

Inner Space version 1.19 Build 7047
Released: 2022-11-07
  • LavishGUI 2
    • Fixed dockpanel border composition
    • Enabling broadcaster or videofeed element "useLocalBindings" now properly flags the inputs
    • Brushes handle "imageBrush" better when applying styles
  • LavishScript
    • Fixed an issue with static members of several LavishScript types (mainly value types)
    • Fixed an issue where static enum.List always required a parameter
    • Fixed jsonobject.Duplicate and jsonarray.Duplicate
    • Fixed jsonobject:Merge
    • string.ReplaceSubstring now ignores an empty needle (as found in a haystack) parameter
    • Generated atom names used by script object definition members/methods are now more helpful when debugging
    • static type type.Get[string name]
    • static jsonarray type.List[<jsonvalueref filterQuery>]
    • static type:ForEach[string command,<jsonvalueref filterQuery>]
    • lgui2element:ForEachChild[<"logical"|"visual">,string command,<jsonvalueref filterQuery>]
    • jsonarray lgui2.Layers
    • jsonarray lgui2.ElementTypes
    • jsonarray lgui2.AnimationTypes
    • jsonarray lgui2.Skins
    • static jsonarray lgui2layer.List
    • static lgui2layer lgui2layer.Get[<string name>]
    • static lgui2layer:ForEach[string command,<jsonvalueref filterQuery>]
    • static jsonarray lgui2skin.List
    • static lgui2skin lgui2skin.Get[<string name>]
    • static lgui2skin:ForEach[string command,<jsonvalueref filterQuery>]
    • static jsonarray lgui2elementtype.List
    • static lgui2elementtype lgui2elementtype.Get[string name]
    • static lgui2elementtype:ForEach[string command,<jsonvalueref filterQuery>]
    • static jsonarray lgui2animationtype.List
    • static lgui2animationtype lgui2animationtype.Get[string name]
    • static lgui2animationtype:ForEach[string command,<jsonvalueref filterQuery>]
    • static lgui2element lgui2element.Get[int64 id]
    • static lgui2element lgui2element.Get[string name]
    • static lgui2element:ForEach[string command,<jsonvalueref filterQuery>]
    • static lgui2element:ForEachGlobal[string command,<jsonvalueref filterQuery>]
    • jsonobject lgui2skin.AsJSON
    • jsonobject lgui2skin.Templates
    • jsonobject lgui2skin.Brushes
    • float float.Div[#]
    • float float.Mul[#]
    • float:Mul[#]
    • float:Div[#]
    • float64 float64.Div[#]
    • float64 float64.Mul[#]
    • float64:Mul[#]
    • float64:Div[#]
    • uint uint.Div[#]
    • uint uint.Mul[#]
    • uint:Mul[#]
    • uint:Div[#]
    • int int.Div[#]
    • int int.Mul[#]
    • int:Mul[#]
    • int:Div[#]
    • int64 int64.Div[#]
    • int64 int64.Mul[#]
    • int64:Mul[#]
    • int64:Div[#]

jmb version 1.04 Build 7047
Released: 2022-11-07
  • LavishGUI 2
    • Fixed dockpanel border composition
    • Brushes handle "imageBrush" better when applying styles
  • LavishScript
    • All function types may now define static variables using variable(static)
    • Fixed an issue with static members of several LavishScript types (mainly value types)
    • Fixed an issue where static enum.List always required a parameter
    • Fixed jsonobject.Duplicate and jsonarray.Duplicate
    • Fixed jsonobject:Merge
    • string.ReplaceSubstring now ignores an empty needle (as found in a haystack) parameter
    • Generated atom names used by script object definition members/methods are now more helpful when debugging
    • static type type.Get[string name]
    • static jsonarray type.List[<jsonvalueref filterQuery>]
    • static type:ForEach[string command,<jsonvalueref filterQuery>]
    • lgui2element:ForEachChild[<"logical"|"visual">,string command,<jsonvalueref filterQuery>]
    • jsonarray lgui2.Layers
    • jsonarray lgui2.ElementTypes
    • jsonarray lgui2.AnimationTypes
    • jsonarray lgui2.Skins
    • static jsonarray lgui2layer.List
    • static lgui2layer lgui2layer.Get[<string name>]
    • static lgui2layer:ForEach[string command,<jsonvalueref filterQuery>]
    • static jsonarray lgui2skin.List
    • static lgui2skin lgui2skin.Get[<string name>]
    • static lgui2skin:ForEach[string command,<jsonvalueref filterQuery>]
    • static jsonarray lgui2elementtype.List
    • static lgui2elementtype lgui2elementtype.Get[string name]
    • static lgui2elementtype:ForEach[string command,<jsonvalueref filterQuery>]
    • static jsonarray lgui2animationtype.List
    • static lgui2animationtype lgui2animationtype.Get[string name]
    • static lgui2animationtype:ForEach[string command,<jsonvalueref filterQuery>]
    • static lgui2element lgui2element.Get[int64 id]
    • static lgui2element lgui2element.Get[string name]
    • static lgui2element:ForEach[string command,<jsonvalueref filterQuery>]
    • static lgui2element:ForEachGlobal[string command,<jsonvalueref filterQuery>]
    • jsonobject lgui2skin.AsJSON
    • jsonobject lgui2skin.Templates
    • jsonobject lgui2skin.Brushes
    • float float.Div[#]
    • float float.Mul[#]
    • float:Mul[#]
    • float:Div[#]
    • float64 float64.Div[#]
    • float64 float64.Mul[#]
    • float64:Mul[#]
    • float64:Div[#]
    • uint uint.Div[#]
    • uint uint.Mul[#]
    • uint:Mul[#]
    • uint:Div[#]
    • int int.Div[#]
    • int int.Mul[#]
    • int:Mul[#]
    • int:Div[#]
    • int64 int64.Div[#]
    • int64 int64.Mul[#]
    • int64:Mul[#]
    • int64:Div[#]

ISBoxer version 42.18.1026.1
Released: 2022-10-26
  • Updated for WoW 10.0 (Dragonflight Pre-Patch). Make sure to Export to Inner Space to refresh ISBoxer Addon!

Inner Space version 1.19 Build 7038
Released: 2022-10-21
  • Direct3D 9 compatibility update
  • Star Wars The Old Republic new launcher compatibility update
  • Fixed an issue with EVE Online popping up cmd.exe windows
  • Fixed an issue with some .NET 5.0+ executables
  • Fixed a bug that prevented LavishGUI 2 from rendering on Direct3D 9 with multisampling enabled
  • LavishGUI 2
    • Updated pagecontrol layout and templates
    • Fixed a bug with inputpicker when pointed at a distributedvalue
    • Fixed a bug with onLogicalDetached/onVisualDetached events not firing
    • New element event "onDestroy" fires separately from detached events, and only in destructive cases
    • textbox "textBindingUsesFocus" now also triggers when mouse focus is lost
    • New element type: filepicker
    • itemlist (e.g. listbox) now supports "multiselect" property
    • Most LavishGUI 2 enum types now have lower case values, matching the JSON properties
    • bool lgui2itemlist.IsMultiselect
    • lgui2itemlist:SetMultiselect[bool newValue]
  • LavishScript 1.105
    • LavishScript's SetRoot now expands environment strings (e.g. %USERPROFILE%) and resolves ../ ./ etc
    • Implemented a new JSON-based query system we'll refer to as LavishScript Select
    • Scripts now support enum definitions
    • Types are now accessible as Top-Level Objects, e.g. ${lavishscript} is the same as ${Type[lavishscript]}
    • Implemented static Member/Method support
    • Types can now be specified as static, meaning that their existing Members/Methods also work as static Members/Methods
    • Most types that have operated as static types have been marked static
    • objectdefs can define static Members, Methods and Variables by indicating "static" prior to "member", "method", or "variable" e.g. static member:int SomeMember()
    • objectdefs can now be marked as static, which will prevent objects (such as variables) of this type from being created
    • objectdefs now execute a static method Initialize, and a static method Shutdown when created/destroyed
    • jsonvalueref initialization/SetReference now also accepts a JSON array or object
    • Enum value type initialization no longer breaks from an empty string (no value given), instead initializing to 0
    • jsonvalueref SetReference can now refer to itself (or its members)
    • :ForEach methods now optionally accept an additional jsonvalueref Select query
    • Mumeric types now have static .Min and .Max
    • New type: joystick
    • New type: sessionlauncher (Uplink only)
    • New type: slotobserver (Uplink only)
    • axis:SetPosition[float newValue]
    • dpad:SetPosition[float newValue]
    • jsonarray type.StaticMembers
    • jsonarray type.StaticMethods
    • bool type.Static
    • jsonarray scriptobjecttype.StaticMembers
    • jsonarray scriptobjecttype.StaticMethods
    • variablescope scriptobjecttype.VariableScope
    • bool scriptobjecttype.Static
    • scriptobjecttype script.ObjectDef[string name]
    • anonevent script.OnExit
    • string script.LastError
    • script:SetLastError[<string value="">]
    • static string script.LastError
    • static script:SetLastError[<string value="">]
    • static anonevent script.OnScriptStarted
    • static anonevent script.OnScriptStopped
    • static script script.New[string full_filename,... args]
    • static script script.Get[string short_filename]
    • static jsonarray script.List[<jsonvalueref filterQuery>]
    • static script:ForEach[string command,<jsonvalueref filterQuery>]
    • string lavishscript.LastError
    • lavishscript:SetLastError[string value]
    • anonevent lavishscript.OnSetLastError
    • bool lavishscript.LastErrorSpam
    • lavishscript:SetLastErrorSpam[bool value]
    • anonevent script.OnSetLastError
    • bool script.LastErrorSpam
    • script:SetLastErrorSpam[bool value]
    • static distributedscope distributedscope.Get[string name]
    • static distributedscope distributedscope.Get[uint id]
    • static distributedscope distributedscope.New[json]
    • static anonevent distributedscope.OnScopeAdded
    • static anonevent distributedscope.OnScopeRemoved
    • jsonarray distributedscope.Values[<jsonvalueref filterQuery>]
    • jsonarray distributedscope.Keys[<jsonvalueref filterQuery>]
    • static jsonarray distributedscope.List[<jsonvalueref filterQuery>]
    • static distributedscope:ForEach[string command,<jsonvalueref filterQuery>]
    • int64 string.Find[... string possible_needles]
    • jsonobject string.FindAnyOf[... string possible_needles]
    • jsonobject string.FindAnyOfArray[jsonvalueref arrayOfStrings]
    • jsonarray string.Split[string splitter,<bool includeEmpty=TRUE>]
    • static bool string.Equal[string a,string b]
    • static bool string.IsNULLOrEmpty[string value]
    • static bool string.IsNULLOrWhitespace[string value]
    • unistring filepath.FilenameOnly
    • unistring filepath.PathOnly
    • string mutablefilepath.FilenameOnly
    • string mutablefilepath.PathOnly
    • static agent agent.New[json]
    • static agent agent.Get[uint id]
    • static agent agent.Get[string name]
    • static anonevent agent.OnAgentAdded
    • static anonevent agent.OnAgentRemoved
    • anonevent agent.OnAgentEvent, OnPulse, OnShutdown, OnStartup, OnPlatformPreStartup, OnPlatformStartup, OnReload
    • static jsonarray agent.List[<jsonvalueref filterQuery>]
    • static agent:ForEach[string command,<jsonvalueref filterQuery>]
    • jsonvaluecontainer jsonobject.GetContainer[...]
    • jsonvaluecontainer jsonarray.GetContainer[...]
    • jsonobject jsonobject.Duplicate
    • jsonarray jsonarray.Duplicate
    • jsonarray jsonarray.Reverse
    • jsonarray:Reverse
    • jsonarray:Swap[int64 keyA, int64 keyB]
    • jsonarray:Insert[<-lazy>,int64 key,jsonvalue value,...]
    • jsonarray:InsertString[int64 key, string value]
    • jsonarray:InsertInteger[int64 key, int64 value]
    • jsonarray:InsertBool[int64 key, bool value]
    • jsonarray:InsertNumber[int64 key, float64 value]
    • jsonarray:InsertNULL[int64 key]
    • jsonarray:InsertByRef[int65 key, jsonvalueref ref]
    • int64 jsonarray.SelectKey[jsonvalueref query]
    • string jsonobject.SelectKey[jsonvalueref query]
    • jsonarray jsonarray.SelectKeys[jsonvalueref query]
    • jsonarray jsonobject.SelectKeys[jsonvalueref query]
    • jsonarray index.SelectKeys[jsonvalueref query]
    • jsonarray collection.SelectKeys[jsonvalueref query]
    • ... jsonarray.SelectValue[jsonvalueref query]
    • ... jsonobject.SelectValue[jsonvalueref query]
    • ... index.SelectValue[jsonvalueref query]
    • ... collection.SelectValue[jsonvalueref query]
    • jsonarray jsonarray.SelectValues[jsonvalueref query]
    • jsonarray jsonobject.SelectValues[jsonvalueref query]
    • jsonarray collection.Keys[<jsonvalueref filterQuery>]
    • jsonarray jsonobject.Keys[<jsonvalueref filterQuery>]
    • jsonarray jsonobject.Values[<jsonvalueref filterQuery>]
    • static jsonvalue jsonvalue.New[<-lazy>,string json]
    • static jsonvalue jsonvalue.ParseFile[filepath json]
    • static jsonobject jsonobject.New[<string json="{}">]
    • static jsonobject jsonobject.ParseFile[filepath json]
    • static jsonarray jsonarray.New[<string json="[]">]
    • jsonarray enumtype.Values
    • jsonarray enumtype.Names
    • static enum enumtype.New[jsonvalueref jo]
    • static enum enumtype.Get[string name]
    • static jsonarray enumtype.List[<jsonvalueref filterQuery>]
    • static enumtype:ForEach[string command,<jsonvalueref filterQuery>]
    • enumtype enumvaluetype.Type
    • enum value types now explicitly inherit from int64
    • enum value types now have a static member for each named value
    • static enumvaluetype enumvaluetype.Get[string name]
    • static enumvaluetype enumvaluetype.Get[int64 value]
    • static jsonarray enumvaluetype.List[<jsonvalueref filterQuery>]
    • static jsonobject enumvaluetype.EnumAsJSON
    • static enumvaluetype:ForEach[string command,<jsonvalueref filterQuery>]
    • static time time.Now
    • static event event.New[string name]
    • static event event.Get[string name]
    • static jsonarray event.List[<jsonvalueref filterQuery>]
    • static event:ForEach[string command,<jsonvalueref filterQuery>]
    • static taskmanager taskmanager.New[string name]
    • static taskmanager taskmanager.Get[uint id]
    • static taskmanager taskmanager.Get[string name]
    • static task task.Get[int64 id]
    • ... variablescope.Get[name]
    • jsonobject variablescope.AsJSON
    • jsonarray variablescope.Keys[<jsonvalueref filterQuery>]
    • string variablescope.SelectKey[jsonvalueref query]
    • jsonarray variablescope.SelectKeys[jsonvalueref filterQuery]
    • ... variablescope.SelectValue[jsonvalueref query]
    • variablescope:ForEach[string command,<jsonvalueref filterQuery>]
    • static relaygroup.New[string name] (Uplink only)
    • static relaygroup.Get[string name] (Uplink only)
    • static relaygroup.List (Uplink only)
    • static relaygroup.List[jsonvalueref filterQuery] (Uplink only)
    • static relaygroup:ForEach[string command,<jsonvalueref filterQuery>] (Uplink only)
    • anonevent innerspacesession.OnPreStartup (Session only)
    • anonevent innerspacesession.OnStartup (Session only)
    • anonevent innerspacesession.OnPreStartupCompleted (Session only)
    • anonevent innerspacesession.OnStartupCompleted (Session only)
    • anonevent innerspacesession.OnWindowCaptured (Session only)
    • anonevent innerspacesession.OnFocused (Session only)
    • jsonobject innerspacesession.Metadata (Session only)
    • int64 innerspacesession.Slot (Session only)
    • bool innerspacesession.IsLauncher (Session only)
    • innerspacesession:SetLauncher[bool newValue] (Session only)
    • static session session.Get[name] (Uplink only)
    • static jsonarray session.List[<jsonvalueref filterQuery>] (Uplink only)
    • static event session.OnSessionAdded (Uplink only)
    • static event session.OnSessionRemoved (Uplink only)
    • static event session.OnSessionRenamed (Uplink only)
    • static session:ForEach[string command,<jsonvalueref filterQuery>] (Uplink only)
    • Fixed jsonarray script.ObjectDefs
    • Fixed Attach command
    • Fixed bool distributedscope.Has[key]

jmb version 1.04 Build 7038
Released: 2022-10-21
  • Direct3D 9 compatibility update
  • Star Wars The Old Republic new launcher compatibility update
  • Fixed an issue with EVE Online popping up cmd.exe windows
  • Fixed an issue with some .NET 5.0+ executables
  • Fixed a bug that prevented LavishGUI 2 from rendering on Direct3D 9 with multisampling enabled
  • LavishGUI 2
    • Updated pagecontrol layout and templates
    • Fixed a bug with onLogicalDetached/onVisualDetached events not firing
    • New element event "onDestroy" fires separately from detached events, and only in destructive cases
    • textbox "textBindingUsesFocus" now also triggers when mouse focus is lost
    • New element type: filepicker
    • itemlist (e.g. listbox) now supports "multiselect" property
    • Most LavishGUI 2 enum types now have lower case values, matching the JSON properties
    • bool lgui2itemlist.IsMultiselect
    • lgui2itemlist:SetMultiselect[bool newValue]
  • LavishScript 1.105
    • LavishScript's SetRoot now expands environment strings (e.g. %USERPROFILE%) and resolves ../ ./ etc
    • Implemented a new JSON-based query system we'll refer to as LavishScript Select
    • Scripts now support enum definitions
    • Types are now accessible as Top-Level Objects, e.g. ${lavishscript} is the same as ${Type[lavishscript]}
    • Implemented static Member/Method support
    • Types can now be specified as static, meaning that their existing Members/Methods also work as static Members/Methods
    • Most types that have operated as static types have been marked static
    • objectdefs can define static Members, Methods and Variables by indicating "static" prior to "member", "method", or "variable" e.g. static member:int SomeMember()
    • objectdefs can now be marked as static, which will prevent objects (such as variables) of this type from being created
    • objectdefs now execute a static method Initialize, and a static method Shutdown when created/destroyed
    • jsonvalueref initialization/SetReference now also accepts a JSON array or object
    • jsonvalueref SetReference can now refer to itself (or its members)
    • :ForEach methods now optionally accept an additional jsonvalueref Select query
    • Mumeric types now have static .Min and .Max
    • New type: sessionlauncher (Uplink only)
    • New type: slotobserver (Uplink only)
    • axis:SetPosition[float newValue]
    • dpad:SetPosition[float newValue]
    • jsonarray type.StaticMembers
    • jsonarray type.StaticMethods
    • bool type.Static
    • jsonarray scriptobjecttype.StaticMembers
    • jsonarray scriptobjecttype.StaticMethods
    • variablescope scriptobjecttype.VariableScope
    • bool scriptobjecttype.Static
    • scriptobjecttype script.ObjectDef[string name]
    • anonevent script.OnExit
    • string script.LastError
    • script:SetLastError[<string value="">]
    • static string script.LastError
    • static script:SetLastError[<string value="">]
    • static anonevent script.OnScriptStarted
    • static anonevent script.OnScriptStopped
    • static script script.New[string full_filename,... args]
    • static script script.Get[string short_filename]
    • static jsonarray script.List[<jsonvalueref filterQuery>]
    • static script:ForEach[string command,<jsonvalueref filterQuery>]
    • string lavishscript.LastError
    • lavishscript:SetLastError[string value]
    • anonevent lavishscript.OnSetLastError
    • bool lavishscript.LastErrorSpam
    • lavishscript:SetLastErrorSpam[bool value]
    • anonevent script.OnSetLastError
    • bool script.LastErrorSpam
    • script:SetLastErrorSpam[bool value]
    • static distributedscope distributedscope.Get[string name]
    • static distributedscope distributedscope.Get[uint id]
    • static distributedscope distributedscope.New[json]
    • static anonevent distributedscope.OnScopeAdded
    • static anonevent distributedscope.OnScopeRemoved
    • jsonarray distributedscope.Values[<jsonvalueref filterQuery>]
    • jsonarray distributedscope.Keys[<jsonvalueref filterQuery>]
    • static jsonarray distributedscope.List[<jsonvalueref filterQuery>]
    • static distributedscope:ForEach[string command,<jsonvalueref filterQuery>]
    • int64 string.Find[... string possible_needles]
    • jsonobject string.FindAnyOf[... string possible_needles]
    • jsonobject string.FindAnyOfArray[jsonvalueref arrayOfStrings]
    • jsonarray string.Split[string splitter,<bool includeEmpty=TRUE>]
    • static bool string.Equal[string a,string b]
    • static bool string.IsNULLOrEmpty[string value]
    • static bool string.IsNULLOrWhitespace[string value]
    • unistring filepath.FilenameOnly
    • unistring filepath.PathOnly
    • string mutablefilepath.FilenameOnly
    • string mutablefilepath.PathOnly
    • static agent agent.New[json]
    • static agent agent.Get[uint id]
    • static agent agent.Get[string name]
    • static anonevent agent.OnAgentAdded
    • static anonevent agent.OnAgentRemoved
    • anonevent agent.OnAgentEvent, OnPulse, OnShutdown, OnStartup, OnPlatformPreStartup, OnPlatformStartup, OnReload
    • static jsonarray agent.List[<jsonvalueref filterQuery>]
    • static agent:ForEach[string command,<jsonvalueref filterQuery>]
    • jsonvaluecontainer jsonobject.GetContainer[...]
    • jsonvaluecontainer jsonarray.GetContainer[...]
    • jsonobject jsonobject.Duplicate
    • jsonarray jsonarray.Duplicate
    • jsonarray jsonarray.Reverse
    • jsonarray:Reverse
    • jsonarray:Swap[int64 keyA, int64 keyB]
    • jsonarray:Insert[<-lazy>,int64 key,jsonvalue value,...]
    • jsonarray:InsertString[int64 key, string value]
    • jsonarray:InsertInteger[int64 key, int64 value]
    • jsonarray:InsertBool[int64 key, bool value]
    • jsonarray:InsertNumber[int64 key, float64 value]
    • jsonarray:InsertNULL[int64 key]
    • jsonarray:InsertByRef[int65 key, jsonvalueref ref]
    • int64 jsonarray.SelectKey[jsonvalueref query]
    • string jsonobject.SelectKey[jsonvalueref query]
    • jsonarray jsonarray.SelectKeys[jsonvalueref query]
    • jsonarray jsonobject.SelectKeys[jsonvalueref query]
    • jsonarray index.SelectKeys[jsonvalueref query]
    • jsonarray collection.SelectKeys[jsonvalueref query]
    • ... jsonarray.SelectValue[jsonvalueref query]
    • ... jsonobject.SelectValue[jsonvalueref query]
    • ... index.SelectValue[jsonvalueref query]
    • ... collection.SelectValue[jsonvalueref query]
    • jsonarray jsonarray.SelectValues[jsonvalueref query]
    • jsonarray jsonobject.SelectValues[jsonvalueref query]
    • jsonarray collection.Keys[<jsonvalueref filterQuery>]
    • jsonarray jsonobject.Keys[<jsonvalueref filterQuery>]
    • jsonarray jsonobject.Values[<jsonvalueref filterQuery>]
    • static jsonvalue jsonvalue.New[<-lazy>,string json]
    • static jsonvalue jsonvalue.ParseFile[filepath json]
    • static jsonobject jsonobject.New[<string json="{}">]
    • static jsonobject jsonobject.ParseFile[filepath json]
    • static jsonarray jsonarray.New[<string json="[]">]
    • jsonarray enumtype.Values
    • jsonarray enumtype.Names
    • static enum enumtype.New[jsonvalueref jo]
    • static enum enumtype.Get[string name]
    • static jsonarray enumtype.List[<jsonvalueref filterQuery>]
    • static enumtype:ForEach[string command,<jsonvalueref filterQuery>]
    • enumtype enumvaluetype.Type
    • enum value types now explicitly inherit from int64
    • enum value types now have a static member for each named value
    • static enumvaluetype enumvaluetype.Get[string name]
    • static enumvaluetype enumvaluetype.Get[int64 value]
    • static jsonarray enumvaluetype.List[<jsonvalueref filterQuery>]
    • static jsonobject enumvaluetype.EnumAsJSON
    • static enumvaluetype:ForEach[string command,<jsonvalueref filterQuery>]
    • static time time.Now
    • static event event.New[string name]
    • static event event.Get[string name]
    • static jsonarray event.List[<jsonvalueref filterQuery>]
    • static event:ForEach[string command,<jsonvalueref filterQuery>]
    • static taskmanager taskmanager.New[string name]
    • static taskmanager taskmanager.Get[uint id]
    • static taskmanager taskmanager.Get[string name]
    • static task task.Get[int64 id]
    • ... variablescope.Get[name]
    • jsonobject variablescope.AsJSON
    • jsonarray variablescope.Keys[<jsonvalueref filterQuery>]
    • string variablescope.SelectKey[jsonvalueref query]
    • jsonarray variablescope.SelectKeys[jsonvalueref filterQuery]
    • ... variablescope.SelectValue[jsonvalueref query]
    • variablescope:ForEach[string command,<jsonvalueref filterQuery>]
    • static relaygroup.New[string name] (Uplink only)
    • static relaygroup.Get[string name] (Uplink only)
    • static relaygroup.List (Uplink only)
    • static relaygroup.List[jsonvalueref filterQuery] (Uplink only)
    • static relaygroup:ForEach[string command,<jsonvalueref filterQuery>] (Uplink only)
    • anonevent jmbsession.OnPreStartup (Session only)
    • anonevent jmbsession.OnStartup (Session only)
    • anonevent jmbsession.OnPreStartupCompleted (Session only)
    • anonevent jmbsession.OnStartupCompleted (Session only)
    • anonevent jmbsession.OnWindowCaptured (Session only)
    • anonevent jmbsession.OnFocused (Session only)
    • int64 jmbsession.Metadata (Session only)
    • int64 jmbsession.Slot (Session only)
    • bool jmbsession.IsLauncher (Session only)
    • jmbsession:SetLauncher[bool newValue] (Session only)
    • static session session.Get[name] (Uplink only)
    • static jsonarray session.List[<jsonvalueref filterQuery>] (Uplink only)
    • static event session.OnSessionAdded (Uplink only)
    • static event session.OnSessionRemoved (Uplink only)
    • static event session.OnSessionRenamed (Uplink only)
    • static session:ForEach[string command,<jsonvalueref filterQuery>] (Uplink only)
    • Fixed jsonarray script.ObjectDefs
    • Fixed Attach command
    • Fixed bool distributedscope.Has[key]

Inner Space version 1.19 Build 6988
Released: 2022-09-11
  • Stability update
  • MapleStory compatibility update

jmb version 1.04 Build 6988
Released: 2022-09-11
  • Stability update
  • MapleStory compatibility update

Inner Space version 1.19 Build 6984
Released: 2022-09-08
  • General compatibility fixes
  • DirectX 11/12 compatibility update

jmb version 1.04 Build 6984
Released: 2022-09-08
  • General compatibility fixes
  • DirectX 11/12 compatibility update

Inner Space version 1.19 Build 6982
Released: 2022-09-08
  • General compatibility fixes
  • Guild Wars 2 compatibility update
  • LavishGUI 2
    • Added element event "onActualSizeChanged", fired when a calculated element size changes
    • Fixed a bug with inputpicker elements disappearing when in combo mode
    • Fixed key repeat in videofeed and broadcaster elements
  • LavishScript
    • innerspace:Minidump[uint processID, string filename="auto.dmp"]
    • bool innerspacesession.FocusFollowsMouse
    • innerspacesession:SetFocusFollowsMouse[bool newValue]

jmb version 1.04 Build 6982
Released: 2022-09-08
  • General compatibility fixes
  • Guild Wars 2 compatibility update
  • Windows 11 compatibility update
  • LavishGUI 2
    • Added element event "onActualSizeChanged", fired when a calculated element size changes
    • Fixed a bug with inputpicker elements disappearing when in combo mode
  • LavishScript
    • joemultiboxer:Minidump[uint processID, string filename="auto.dmp"]
    • bool jmbsession.FocusFollowsMouse
    • jmbsession:SetFocusFollowsMouse[bool newValue]

jmb version 1.04 Build 6969
Released: 2022-08-16
  • Joe Multiboxer now has a "runasAdmin" setting configurable in jmb.GlobalSettings.json. Note that disabling Run as Administrator may restrict various functionality.
  • Diablo Immortal compatibility update
  • Direct3D 12 compatibility update
  • Dark Age of Camelot disappearing cursor fix
  • Fixed global binds added via the Uplink
  • Fixed a new issue with certain virtual files
  • Fixed a freeze issue with Champions Online, Star Trek Online and related games
  • LavishGUI 2
    • Improved screen resizing behavior
    • Fixed window element sizing when minimized
  • LavishScript:
    • New types: xmlreader, xmlnode
    • A weakref can now refer to itself within weakref:SetReference, e.g. MyRef:SetReference[MyRef.Next]
    • joemultiboxer:Relay[target,object,method,... args]
    • joemultiboxer:Relay[target,command]
    • joemultiboxer:Relay[string json]
  • Expects a JSON object containing "target' and "cmd" strings, with optional boolean "redirect" (false if not given) e.g. {"target":"all","cmd":"echo hi mom"}
  • Alternative to "cmd", also accepts "object" and "method" strings with optional "args" array of strings, to execute an object method. For script-defined objects, the full JSON object is also provided via Context in this case, including any additional properties. e.g. {"target":"all","object":"LavishScript","method":"Echo","args":["hi mom"]}
    • joemultiboxer:RelayByRef[jsonvalueref jo]
    • joemultiboxer:LocalExec[target,object,method,... args]
    • joemultiboxer:LocalExec[target,command]
    • joemultiboxer:LocalExec[string json]
    • joemultiboxer:LocalExecByRef[jsonvalueref jo]
    • lavishscript:Echo[...]
    • system:DebugBreak
    • system:ShowMessageBox[text,caption]
    • system:DebugOutput[text]
    • joemultiboxer:SetAutoDebug[bool]
    • joemultiboxer:SetAutoDebug[bool, string logfilename]
    • bool joemultiboxer.AutoDebug
    • gdiwindow display.ForegroundWindow
    • string jsonarray.GetType[...]
    • string jsonobject.GetType[...]
    • uint jsonobject.Used
    • uint jsonobject.Size
    • jsonarray:AddString[string]
    • jsonarray:AddInteger[int64]
    • jsonarray:AddBool[bool]
    • jsonarray:AddNumber[float]
    • jsonarray:AddNULL
    • string type.Method[uint id]
    • uint type.Method[string name]
    • type type.Inherits
    • jsonarray type.Members
    • jsonarray type.Methods
    • type type.VariableType
    • jsonobject type.AsJSON
    • scriptobjecttype scriptobjecttype.Inherits
    • string scriptobjecttype.PersistentClass
    • bool scriptobjecttype.Member[string name]
    • bool scriptobjecttype.Method[string name]
    • bool scriptobjecttype.Function[string name]
    • jsonarray scriptobjecttype.Members
    • jsonarray scriptobjecttype.Methods
    • jsonarray scriptobjecttype.Functions
    • jsonobject scriptobjecttype.AsJSON
    • jsonarray lavishscript.Aliases
    • jsonarray lavishscript.Commands
    • jsonarray lavishscript.Events
    • jsonarray lavishscript.Scripts
    • jsonarray lavishscript.TopLevelObjects
    • jsonarray lavishscript.Types
    • function script.Function[name]
    • jsonarray script.Functions
    • jsonarray script.Atoms
    • jsonarray script.ObjectDefs
    • jsonobject script.AsJSON

Inner Space version 1.19 Build 6969
Released: 2022-08-16
  • Inner Space now has a "Run as Administrator" setting. Note that disabling Run as Administrator may restrict various functionality.
  • Diablo Immortal compatibility update
  • Direct3D 12 compatibility update
  • Dark Age of Camelot disappearing cursor fix
  • Fixed global binds added via the Uplink
  • Fixed a new issue with certain virtual files
  • Fixed a freeze issue with Champions Online, Star Trek Online and related games
  • Inner Space now has a setting to "Auto-start all Agents by default"
  • LavishGUI 2
    • Improved screen resizing behavior
    • Fixed window element sizing when minimized
  • LavishScript:
    • New types: xmlreader, xmlnode
    • A weakref can now refer to itself within weakref:SetReference, e.g. MyRef:SetReference[MyRef.Next]
    • innerspace:Relay[target,object,method,... args]
    • innerspace:Relay[target,command]
    • innerspace:Relay[string json]
  • Expects a JSON object containing "target' and "cmd" strings, with optional boolean "redirect" (false if not given) e.g. {"target":"all","cmd":"echo hi mom"}
  • Alternative to "cmd", also accepts "object" and "method" strings with optional "args" array of strings, to execute an object method. For script-defined objects, the full JSON object is also provided via Context in this case, including any additional properties. e.g. {"target":"all","object":"LavishScript","method":"Echo","args":["hi mom"]}
    • innerspace:RelayByRef[jsonvalueref jo]
    • innerspace:LocalExec[target,object,method,... args]
    • innerspace:LocalExec[target,command]
    • innerspace:LocalExec[string json]
    • innerspace:LocalExecByRef[jsonvalueref jo]
    • lavishscript:Echo[...]
    • system:DebugBreak
    • system:ShowMessageBox[string text,string caption]
    • system:DebugOutput[string text]
    • innerspace:SetAutoDebug[bool]
    • innerspace:SetAutoDebug[bool, string logfilename]
    • bool innerspace.AutoDebug
    • gdiwindow display.ForegroundWindow
    • string jsonarray.GetType[...]
    • string jsonobject.GetType[...]
    • uint jsonobject.Used
    • uint jsonobject.Size
    • jsonarray:AddString[string]
    • jsonarray:AddInteger[int64]
    • jsonarray:AddBool[bool]
    • jsonarray:AddNumber[float]
    • jsonarray:AddNULL
    • string type.Method[uint id]
    • uint type.Method[string name]
    • type type.Inherits
    • jsonarray type.Members
    • jsonarray type.Methods
    • type type.VariableType
    • jsonobject type.AsJSON
    • string scriptobjecttype.Inherits
    • string scriptobjecttype.PersistentClass
    • bool scriptobjecttype.Member[string name]
    • bool scriptobjecttype.Method[string name]
    • bool scriptobjecttype.Function[string name]
    • jsonarray scriptobjecttype.Members[bool followIncludes=TRUE]
    • jsonarray scriptobjecttype.Methods[bool followIncludes=TRUE]
    • jsonarray scriptobjecttype.Functions[bool followIncludes=TRUE]
    • jsonobject scriptobjecttype.AsJSON[bool followIncludes=TRUE]
    • jsonarray lavishscript.Aliases
    • jsonarray lavishscript.Commands
    • jsonarray lavishscript.Events
    • jsonarray lavishscript.Scripts
    • jsonarray lavishscript.TopLevelObjects
    • jsonarray lavishscript.Types
    • function script.Function[name]
    • jsonarray script.Functions
    • jsonarray script.Atoms
    • jsonarray script.ObjectDefs
    • jsonobject script.AsJSON

jmb version 1.04 Build 6947
Released: 2022-07-27
  • Diablo Immortal compatibility update
  • Direct3D 11 stability update
  • EverQuest 2 compatibility fix
  • .NET compatibility fix
  • Started Agents now propagate to new processes
  • Slots now include Metadata which is propagated to new processes
  • Fixed an issue with video feeds flickering in background
  • JSON parser now supports reading JSON5 format including comments
  • LavishGUI 2
    • New element types: map, mapitemview
    • New LavishScript types: lgui2map, lgui2mapitemview
    • New brushes: map.backgroundBrush, map.borderBrush
    • New templates: map, map.content, map.contentContainer, mapitemview
    • Fixed a potential crash with onLogicalDetached and onVisualDetached events
    • Fixed an issue with scrollviewer not rendering in some cases
    • Fixed lgui2layer:SetReference when used with a variable
    • Fixed usage of LavishScript enum types
    • Added 'pushNumeric' boolean value to Data Bindings, which forces the value to numeric format (e.g. 12345, -0.12345, etc) prior to pushing
    • bool lgui2databinding.IsPushNumeric
    • lgui2databinding:SetPushNumeric[bool newValue]
  • LavishScript:
    • New type "anonevent" implements an anonymous event
    • New types: distributedscope, distributedvalue
    • distributedscope innerspace.AddDistributedScope[json definition]
    • innerspace:AddDistributedScope[json definition]
    • jsonarray innerspace.DistributedScopes
    • distributedscope innerspace.DistributedScope[string name]
    • jsonvalueref is less picky about accepting initial values
    • jsonarray mutablefilepath.GetFiles[string wildcard]
    • jsonarray mutablefilepath.GetDirectories[string wildcard]
    • jsonarray collection.Keys
    • set:Erase[string key]
    • collection:NativefromJSON[...,json]
    • index:NativefromJSON[...,json]
    • Fixed set:ForEach
    • Fixed issues with recently added .Inc and .Dec members of numeric types
    • system:LoadDLL[filename,optional flags]
    • jsonobject joemultiboxer.DefaultSkin
    • jsonobject jmbslot.Metadata[bool autoCreate=FALSE]

Inner Space version 1.19 Build 6947
Released: 2022-07-27
  • Diablo Immortal compatibility update
  • Direct3D 11 stability update
  • EverQuest 2 compatibility fix
  • .NET compatibility fix
  • Started Agents now propagate to new processes
  • Fixed an issue with video feeds flickering in background
  • JSON parser now supports reading JSON5 format including comments
  • LavishGUI 1
    • Tree Node Handles are now int64, to fix an issue with Tree controls in 64-bit
  • LavishGUI 2
    • New element types: map, mapitemview
    • New LavishScript types: lgui2map, lgui2mapitemview
    • New brushes: map.backgroundBrush, map.borderBrush
    • New templates: map, map.content, map.contentContainer, mapitemview
    • Fixed a potential crash with onLogicalDetached and onVisualDetached events
    • Fixed an issue with scrollviewer not rendering in some cases
    • Fixed lgui2layer:SetReference when used with a variable
    • Fixed usage of LavishScript enum types
    • Added 'pushNumeric' boolean value to Data Bindings, which forces the value to numeric format (e.g. 12345, -0.12345, etc) prior to pushing
    • bool lgui2databinding.IsPushNumeric
    • lgui2databinding:SetPushNumeric[bool newValue]
  • LavishScript:
    • New type "anonevent" implements an anonymous event
    • New types: distributedscope, distributedvalue
    • distributedscope innerspace.AddDistributedScope[json definition]
    • innerspace:AddDistributedScope[json definition]
    • jsonarray innerspace.DistributedScopes
    • distributedscope innerspace.DistributedScope[string name]
    • jsonvalueref is less picky about accepting initial values
    • jsonarray mutablefilepath.GetFiles[string wildcard]
    • jsonarray mutablefilepath.GetDirectories[string wildcard]
    • jsonarray collection.Keys
    • set:Erase[string key]
    • collection:NativefromJSON[...,json]
    • index:NativefromJSON[...,json]
    • Fixed set:ForEach
    • Fixed issues with recently added .Inc and .Dec members of numeric types
    • system:LoadDLL[filename, optional flags]

ISBoxer version 42.17.10628.1
Released: 2022-06-28
  • Added Diablo Immortal support (use Inner Space build 6932 or later)

Inner Space version 1.19 Build 6921
Released: 2022-04-04
  • Fixed context menu appearance with DPI scaling
  • Windows 7 compatibility fix
  • Fixed window positioning commands for maximized windows
  • Fixed a window resizing issue
  • New processOptions.json property "useDpiAwareness" can be set to false to keep a game as DPI unaware
  • LavishGUI 2
    • Fixed a bug where clicking a button would not apply keyboard focus changes
    • Data Binding/Trigger preprocessor now correctly handles multiple replacements in the same line
    • textbox now applies horizontalContentAlignment and verticalContentAlignment
    • lgui2databinding lgui2element.ContextBinding
    • lgui2element:PullContextBinding
    • lgui2databinding lgui2objectview.ObjectBinding
    • lgui2objectview:PullObjectBinding
    • elgui2horizontalalignment lgui2scrollviewer.HorizontalContentAlignment
    • elgui2verticalalignment lgui2scrollviewer.VerticalContentAlignment
    • lgui2scrollviewer:SetHorizontalContentAlignment[value]
    • lgui2scrollviewer:SetVerticalContentAlignment[value]
    • New Element property "contextBinding"
    • scrollviewer now has horizontalContentAlignment and verticalContentAlignment
  • LavishScript
    • innerspacesession:DisableDPIAwareness - can be used during Pre-Startup
    • Fixed jsonobject:SetString, :SetInteger, :SetNumber, :SetNULL, :SetBool
    • jsonobject:SetByRef[key,jsonvalueref]
    • jsonarray:SetByRef[key,jsonvalueref]
    • jsonarray:AddByRef[jsonvalueref]
    • jsonobject:Merge[string json,bool replace = TRUE]
    • jsonobject:Merge[jsonvalueref json,bool replace = TRUE]
    • Types with :Inc and :Dec now have .Inc and .Dec (which return a new value, but do not change the original)
    • jsonvalue.Type for true/false now gives "boolean"
    • int64 jsonarray.GetInteger[...]
    • float64 jsonarray.GetNumber[...]
    • bool jsonarray.GetBool[...]
    • int64 jsonobject.GetInteger[...]
    • float64 jsonobject.GetNumber[...]
    • bool jsonobject.GetBool[...]
    • gdiwindow:SetForegroundWindow

jmb version 1.04 Build 6921
Released: 2022-04-04
  • Agent Suggestions window now suggests a new Basic Core
  • Fixed context menu appearance with DPI scaling
  • Windows 7 compatibility fix
  • Fixed window positioning commands for maximized windows
  • Fixed a window resizing issue
  • New processOptions.json property "useDpiAwareness" can be set to false to keep a game as DPI unaware
  • LavishGUI 2
    • Fixed a bug where clicking a button would not apply keyboard focus changes
    • Data Binding/Trigger preprocessor now correctly handles multiple replacements in the same line
    • textbox now applies horizontalContentAlignment and verticalContentAlignment
    • lgui2databinding lgui2element.ContextBinding
    • lgui2element:PullContextBinding
    • lgui2databinding lgui2objectview.ObjectBinding
    • lgui2objectview:PullObjectBinding
    • elgui2horizontalalignment lgui2scrollviewer.HorizontalContentAlignment
    • elgui2verticalalignment lgui2scrollviewer.VerticalContentAlignment
    • lgui2scrollviewer:SetHorizontalContentAlignment[value]
    • lgui2scrollviewer:SetVerticalContentAlignment[value]
    • New Element property "contextBinding"
    • scrollviewer now has horizontalContentAlignment and verticalContentAlignment
  • LavishScript
    • jmbsession:DisableDPIAwareness - can be used during Pre-Startup
    • Fixed jsonobject:SetString, :SetInteger, :SetNumber, :SetNULL, :SetBool
    • jsonobject:SetByRef[key,jsonvalueref]
    • jsonarray:SetByRef[key,jsonvalueref]
    • jsonarray:AddByRef[jsonvalueref]
    • jsonobject:Merge[string json,bool replace = TRUE]
    • jsonobject:Merge[jsonvalueref json,bool replace = TRUE]
    • Types with :Inc and :Dec now have .Inc and .Dec (which return a new value, but do not change the original)
    • jsonvalue.Type for true/false now gives "boolean"
    • int64 jsonarray.GetInteger[...]
    • float64 jsonarray.GetNumber[...]
    • bool jsonarray.GetBool[...]
    • int64 jsonobject.GetInteger[...]
    • float64 jsonobject.GetNumber[...]
    • bool jsonobject.GetBool[...]
    • gdiwindow:SetForegroundWindow

Inner Space version 1.19 Build 6901
Released: 2022-03-18
  • Fixed EverQuest Launchpad
  • Fixed a window resizing issue

jmb version 1.04 Build 6901
Released: 2022-03-18
  • Fixed EverQuest Launchpad
  • Fixed a window resizing issue

jmb version 1.04 Build 6900
Released: 2022-03-17
  • Nice update
  • Compatibility fixes
  • Launched games are now treated as per-monitor high DPI aware...
  • Fixed a bug with launching Slots, where launching again too quickly could double on the same Slot
  • Fixed FileRedirect -remove
  • LavishScript preprocessor now allows (ignores) #comment #region #endregion #pragma
  • New uplink command "Launch" works like "Open" but takes Path, Executable, Parameters as first 3 params
  • New LavishScript object members/methods:
    • unistring system.EnvironmentVariable[name]
    • jsonobject system.EnvironmentVariables
    • string system.ExpandEnvironmentStrings[haystack]
    • system:SetEnvironmentVariable[name]
    • system:SetEnvironmentVariable[name,value]
    • jsonarray/object methods :SetString[key,value], :SetBool[key,value], :SetInteger[key,value], :SetNumber[key,value], :SetNULL[key]
  • New LavishScript object members (within JMB Session only)
    • jsonarray videofeed.Sources
    • jsonarray videofeed.Outputs
    • jsonobject videofeedoutput.AsJSON
    • jsonobject videofeedsource.AsJSON
  • LavishGUI 2:
    • videofeed element now accepts "feedNameBinding"
    • lgui2databinding lgui2videofeed.FeedNameBinding
    • lgui2videofeed:PullFeedNameBinding
    • lgui2videofeed:PushFeedNameBinding
    • weakref lgui2element.Context
    • lgui2element:SetContext[weakref]
    • lgui2element lgui.LoadReference[weakref]
    • lgui:LoadReference[weakref]
    • weakref lgui2element.Context[self]
    • weakref lgui2element.Context[visual]
    • weakref lgui2element.Context[logical]

Inner Space version 1.19 Build 6900
Released: 2022-03-17
  • Nice update
  • EverQuest 1 windowing fixes
  • Compatibility fixes
  • Launched games are now treated as per-monitor high DPI aware...
  • Improved minimized game window behavior
  • Star Trek Online compatibility update
  • Implemented new Agent Installer API, which can download and install (or update) agents
  • Fixed DotNet command crash in 64-bit processes
  • New uplink command "Launch" works like "Open" but takes Path, Executable, Parameters as first 3 params
  • Fixed FileRedirect -remove
  • LavishGUI2:
    • Cursor position now moves after pasting in a text box
    • Added "template" Item View Generator type, which takes just a "template" parameter
    • Fixed itemlist itemsBinding not working properly when bound to a jsonvalueref or a jsonvalue variable
    • LavishScript "method" calls (event handlers, bindings, etc) can now resolve 'This'
    • Data Bindings and Triggers can now resolve 'This'
    • Preprocessor added to simplify common Data Binding and Trigger code. For example, LGUI2.DataBindingContext.Locate[\"\",itemview,ancestor].Item.Data.Get[xyz] can now be expressed as _CONTEXTITEMDATA_.Get[xyz]
    • Input binding definitions now alternatively accept a simple combined "combo" property, essentially combining modifiers with a single control
    • Fixed LGUI2.Bindings
    • "jsonTemplate" can now explicitly specify a skin name in the format "skinName:templateName"
    • Drag and Drop support
    • New element type "dragin" ("lgui2dragin" LavishScript type) is a great place to drag things in to (although other elements will do)
    • lgui2element:SetDragDropItem[json object]
    • lgui2element:UnsetDragDropItem
    • jsonobject lgui2layer.DragDropItem
    • lgui2item lgui2hud.DragDropIcon
    • New element event "onDragDrop"
    • New screen event "onDragDropItemChanged"
    • New default skin template "dragdropitem"
    • lgui2window:SetTitle[json lgui2element definition]
    • window "title" now works with Styles
    • Added "comboMode" to inputpicker control
    • Added overlay element type, lgui2overlay LS1 type
    • expander now supports 'header' in styles
    • Fixed border element's maintainAspectRatio behavior
    • Fixed Data Binding pre-processing for Push format
    • textboxes now have "textBindingUsesFocus" option, true by default
    • inputpicker control now requires keyboard focus
    • bool lgui2textbox.TextBindingUsesFocus
    • lgui2textbox:SetTextBindingUsesFocus[bool]
    • weakref lgui2element.Context[self|logical|visual]
    • weakref lgui2element.Context - same as Context[logical]
    • lgui2element:SetContext[weakref]
    • lgui2element lgui.LoadReference[weakref]
    • lgui:LoadReference[weakref]
  • LavishScript:
    • LavishScript preprocessor now allows (ignores) #comment #region #endregion #pragma
    • New object types: agentprovider, agentlisting, eqplaynice, dotnet
    • New Top-Level Objects: EQPlayNice, DotNet
    • Return values should no longer be improperly truncated in most cases
    • Fixed jsonvalueref.Reference when there is no valid reference
    • New event "EQPlayNice.ShouldRenderFrame" (EQ1 only)
    • New event "OnSessionsUpdated"
  • New LavishScript object type members/methods:
    • jsonobject ismenuitem.AsJSON
    • ... ismenu.AddfromJSON[json object]
    • ismenu:AddFromJSON[json array or object]
    • uint session.Slot
    • jsonobject session.AsJSON
    • session innerspaceuplink.Session[name]
    • session innerspaceuplink.Session[-pid,#]
    • jsonarray innerspaceuplink.Sessions
    • jsonarray innerspaceuplink.Resolve[relay targets]
    • jsonarray innerspace.AgentProviders
    • agentprovider innerspace.AgentProvider[name]
    • innerspace:AddAgentProvider[filename,optional json object]
    • system:CreateShortcut[json object]
    • agent:Reload
    • uint display.ForegroundMaxFPS
    • bool display.ForegroundMaxFPSCalculate
    • uint display.BackgroundMaxFPS
    • bool display.BackgroundMaxFPSCalculate
    • uint display.CurrentMaxFPS
    • bool display.CurrentMaxFPSCalculate
    • display:SetForegroundMaxFPS[uint]
    • display:SetForegroundMaxFPSCalculate[bool]
    • display:SetBackgroundMaxFPS[uint]
    • display:SetBackgroundMaxFPSCalculate[bool]
    • unistring system.EnvironmentVariable[name]
    • jsonobject system.EnvironmentVariables
    • string system.ExpandEnvironmentStrings[haystack]
    • system:SetEnvironmentVariable[name]
    • system:SetEnvironmentVariable[name,value]
    • jsonarray/object methods :SetString[key,value], :SetBool[key,value], :SetInteger[key,value], :SetNumber[key,value], :SetNULL[key]
  • New LavishScript object members (within Session only)
    • jsonarray videofeed.Sources
    • jsonarray videofeed.Outputs
    • jsonobject videofeedoutput.AsJSON
    • jsonobject videofeedsource.AsJSON

Inner Space version 1.18 Build 6837
Released: 2022-01-27
  • World of Warcraft compatibility update
  • EVE compatibility update
  • Diablo II Resurrected compatibility update
  • MIR4 compatibility update
  • Crowfall compatibility update
  • Tree of Savior comptatibility update
  • Audio engine is now loaded on-demand
  • Improved handling of Console menu item
  • Uplink window now fills the monitor work area
  • The Maximize button on the Uplink window now does something (still non-standard maximize/minimize behavior)
  • Fixed various keyboard/modifier state issues relating to switching windows
  • Added "foreground" to relay resolver, e.g. "relay foreground echo hi"
  • Agents
    • Agent events now use the Agent's folder as CWD
    • Agents now also include version, description, provides, conflicts, dependencies, minimumBuild
    • unistring agent.Version
    • unistring agent.Description
    • uint agent.MinimumBuild
    • jsonarray agent.Dependencies
    • jsonarray agent.Provides
    • jsonarray agent.Conflicts
    • bool agent.AutoStart
    • agent:SetAutoStart[bool]
  • LavishGUI 2
    • Numerous interaction fixes, including mouse wheel, modifier keys, clicking to focus
    • Fixed issues with videofeed and videofeedsource elements
    • Fixed a bug with combobox selection detaching the selected item
    • Fixed crashes with with self-detructive Input Hooks, itemlist, and others
    • Fixed an issue with item lists not appearing to have a highlighted item, if the item started out selected
    • Added inputpicker control and lgui2inputpicker object type
    • lgui2 object .JSON members moved to .AsJSON
    • jsonobject lgui2layer.Bindings
    • Fixed missing lgui2element.InputHook member
    • Added 'none'/'nomodifiers' and 'any'/'anymodifiers' hooks and bindings (for specifying modifiers)
    • LGUI2.Element[] no longer resolves to an element
  • LavishScript
    • New object types (uplink only): innerspaceuplink, relaygroup
    • New Top-Level Objects (uplink only): ISUplink
    • ${SomeObject[]} should now produce the same result as ${SomeObject[""]}
    • Fixed an issue with pre-parsed sequences sometimes returning a "variable" type
    • New "OnFileOpen" event
    • Add Game window now fires "GamesChanged" event
    • New LMAC task type "ls1.code"
    • The Sessions TLO, within a Session, will return a jsonarray if given "array" parameter, e.g. ${Sessions[array]}
    • bool innerspacesession.AllowFlashWindow
    • innerspacesession:SetAllowFlashWindow[bool]
    • jsonvaluecontainer:ImportINI[filename]
    • settingset:ImportINI[filename]
    • jsonobject innerspacesession.LoaderFlags

ISBoxer version 42.17.0923.1
Released: 2021-09-23
  • Diablo 2 Resurrected support added (use Inner Space build 6800 or later)

ISBoxer version 42.17.0817.1
Released: 2021-08-17
  • World of Warcraft:
    • Virtual File added for per-Character 2FA (for in-client login)

ISBoxer version 42.17.0815.2
Released: 2021-08-15
  • New Per-Window configuration style designed for games like World of Warcraft, which now prohibits Input Broadcasting
  • World of Warcraft:
    • Quick Setup Wizard updated to default to Per-Window configuration style for WoW
    • ISBoxer Addon version updated and should no longer be 'Out of Date' for retail and classic servers
    • Cleaned up some outdated Config.WTF checks
  • ISBoxer no longer implements GPU override, correcting issues on various PCs

Inner Space version 1.16 Build 6700
Released: 2020-08-07
  • Lord of the Rings Online compatibility fix
  • EverQuest launcher compatibility fix
  • World of Warcraft compatibility fixes
  • Glyph compatibility fix
  • Fixed an issue with "blinking" GUI images affecting Direct3D 11 and 12
  • Wizard101 launcher crash fix
  • Logitech G602 mouse support
  • Fixed a bug with the DotNet command in 64-bit
  • Fixed cases where extensions loaded from the wrong folder. Extensions can no longer be loaded from the root Inner Space folder
  • New Audio engine built with XAudio2 can play and mix .wav, .mp3 and other common audio formats supported by Windows Media Foundation
    • https://docs.microsoft.com/en-us/windows/win32/medfound/supported-media-formats-in-media-foundation
  • LavishGUI 2
    • Fixed a bug with scrollviewer not sizing its content inside its scrollbars
    • Fixed a bug with textblock not refreshing in certain cases
    • Fixed a bug with .gifs not refreshing
    • Fixed a bug with image mirroring not applying
    • Fixed a bug with Input Bindings not always assigning a default value for "controls" strings
    • Fixed a crash when a hook removes itself
    • Expander now properly supports "headerEdge"
    • Elements used as the Items in Item Lists now properly retain relative file path information, e.g. for brush image filenames
    • LavishGUI 2 packages can now define "audioVoices" and "audioStreams"
    • Data Bindings now support a "linkedBinding"
    • New element types: objectview, propertyview
    • New Event Handler type: audio
    • Triggers now use LGUI2.TriggerContext to provide context, instead of LGUI2.DataBindingContext
  • LavishScript
    • Fixed issues with weakref (persistentref) and script-defined object types
    • Fixed an issue parsing function parameter default values
    • Fixed detection and handling of invalid math. Invalid math in if and loop conditions will now error out and prevent the script from runnin.
    • Fixed a bug with the new ~ syntax, used in the middle of a Data Sequence in certain cases
    • Fixed a bug with jsonvalueref when referencing a null value
    • LavishScript preprocessor now ignores lines beginning with #pragma
    • When creating variables, the variable itself is now fully accessible before calling FromText (or objectdef:Initialize)
    • New Object types: audiostream, audiovoice, lgui2inputhook, lgui2objectview, lgui2propertyview, lgui2property
    • New Task types: audio.setvolume, audio.playstream
    • New Enums: eaudiostreamstate
    • Added -s flag to Wait command, to accept a float number of seconds instead of integer tenths of seconds
    • float audio.EngineVolume
    • jsonarray audio.EngineVolumes
    • audio:SetEngineVolume[float,...]
    • audio:IncEngineVolume[float,...]
    • audio:AddVoice[name]
    • audio:AddStream[name,filename]
    • audio:RemoveVoice[name]
    • audio:RemoveStream[name]
    • lgui2inputhook lgui2element.InputHook[name]
    • lgui2element:AddInputHook[json]
    • jsonarray:Sort
    • jsonarray:Sort[property_name]
    • bool string.StartsWith[text]
    • bool string.EndsWith[text]
    • function script.Function

ISBoxer version 42.14.0312.1
Released: 2020-03-12
  • World of Warcraft Classic 1.13.4 compatibility update
    • ISBoxer Addon version updated, no longer 'Out of date'
    • ISSUE: WoW Classic 1.13.4 introduced a new window sizing behavior that can cause crashes with ISBoxer. The game no longer treats 'gxWindowedResolution' as a trusted setting, and the game will choose to replace the value on its own (specifically, when it feels the 'gxWindowedResolution' setting is too close to the size of your screen... the game now decides for you).
  • WORKAROUND: ISBoxer will now offer to remove the 'gxWindowedResolution' line in order to prevent 1. the game from using the wrong resolution, and 2. the crash when ISBoxer attempts to correct the resolution at launch time.

Inner Space version 1.16 Build 6651
Released: 2019-12-10
  • World of Warcraft Classic 1.13.3 compatibility update. Existing Game Profiles for WoW Classic that have been broken by 1.13.3 will automatically be fixed.
  • LavishGUI 2
    • Fixed a bug where Input Hooks inappropriately blocked inputs
    • Fixed crashes with composite animation type
    • Fixed crash with re-defined element animations
    • Fixed issues with table "cellSpacing" applying incorrectly
    • Package "animationTypes" property now an array rather than an object
  • LavishScript
    • Data Sequences now support a tilde character ~ to convert to string and Escape. For example, ${Name.Escape} can now be ${Name~}, and this works on all object types rather than just string.
    • Fixed string.Escape handling of certain characters
    • jsonvalue:WriteFile[filename] now uses the correct relative path base

ISBoxer version 42.13.1210.1
Released: 2019-12-10
  • World of Warcraft Classic 1.13.3 compatibility update
    • ISBoxer Addon version updated, no longer 'Out of date'
    • Fixed an issue with ISBoxer Addon not generating due to the change from wow.exe to wowclassic.exe
    • Use with Inner Space build 6651 or later to automatically fix broken Game Profiles from the WoW Classic 1.13.3 update

Inner Space version 1.16 Build 6640
Released: 2019-11-12
  • Fixed a crash with various input devices, including certain Corsair gaming keyboards
  • LavishScript
    • New Object Type: webrequest
    • New Task type: webrequest
    • New Enums: ewebrequeststate, ewebrequestas

Inner Space version 1.16 Build 6638
Released: 2019-11-11
  • Fixed an issue with the Lavish Crash Reporter window not coming up
  • Roblox compatibility update
  • World of Warships compatibility update
  • Input control names from "alternative input devices" are now unique, now prefixed with their manufacturer and product IDs. This will not affect devices already cached in InputDevices.XML. Deleting InputDevices.XML will cause the new control names to be generated for your input devices if desired.
  • Implemented a new Agents system. An Agent handles various events.
  • MIDI
    • Input devices should now be automatically released by background windows, prioritizing the foreground window. Devices can be selectively retained by setting Retain
    • Fixed a crash with MIDI output devices
    • midi:OpenAllDevicesIn and OpenAllDevicesOut no longer require the devices to already be detected
    • bool midiindevice.Retain
    • midiindevice:SetRetain[bool]
    • midioutdevice:SendSysEx[...]
  • LavishGUI 2
    • Fixed a crash when an element is destroyed during its own onButtonMove/onMouseButtonMove hook
    • Fixed a Direct3D 9 reset bug
    • Fixed bugs with canvas re-initialization
    • Fixed canvas opacity levels
    • Fixed scrollviewer performance
    • Fixed an issue where clicking on an element, and moving the mouse away while held, would leave the element in a clicked state
    • Fixed a bug with windows warping when clicking back into an Inner Space window
    • Fixed a bug where Items could modify the wrong Item List with a forwarded event
    • Fixed a bug where events from alternative input devices always showed up as the Keyboard
    • Fixed a crash with Input Hooks adding and removing Input Hooks
    • Fixed a reference leak with lgui2item:SetSelected
    • Fixed issues with anchor to an element
    • Elements, Brushes, and Fonts should now keep usnig their original, intended Skin, even if others are in use
    • window elements accept keyboard focus by default, fixing unintended click-through
    • button elements now have onVisualPress/onVisualRelease in addition to onPress/onRelease
    • scrollviewer with 0 scrollbarsize now acts like scrollbars are disabled
    • popup elements now close if their logical parent is no longer visible
    • table element implementation rounded out. Row and Column numbering is now 1-based
    • table elements now support "autoFill" to automatically assign a row and column to child elements
    • combobox popups now anchor to the combobox
    • listbox.contentContainer split to its own template
    • Packages now support "metaScripts"
    • Data Bindings now support a "pullHook", an Event Hook which Pulls when a specified event is fired on a given element
    • New input control type "data"
    • New event on all elements "onControlData", for interpreting device feedback (including MIDI SysEx messages)
    • New event on all elements "onRefresh", e.g. for refreshing values prior to rendering
    • New events on all elements for specific keys, such as "onEnterPress"/"onEnterRelease" and a few dozen other keys
    • Skins can now explicitly specify a "base" skin name, which they inherit. If not specified, they will use "default"
    • Brushes now support an "imageBrush", the name of a Brush to use for an image
    • Brushes instantiated by Skins now keep images loaded
    • LGUI2.DataBindingContext is now also used for Triggers
    • lgui2layer now has :Unload versions of all :Load methods
    • Fixed lgui2brush:SetColor
    • lgui2:UnloadSkinFile
    • lgui2item:Remove
    • lgui2databinding:PushValue
    • lgui2databinding:PullValue
    • lgui2brush:SetImageBrushName[name]
    • unistring lgui2brush.ImageBrushName
    • float lgui2border.MaintainAspectRatio
    • lgui2border:SetMaintainAspectRatio[float]
    • int lgui2table.AutoFillFirstRow
    • int lgui2table.AutoFillLastRow
    • int lgui2table.AutoFillFirstColumn
    • int lgui2table.AutoFillLastColumn
    • lgui2table:SetAutoFillRows[int first], lgui2table:SetAutoFillRows[int first, int last]
    • lgui2table:SetAutoFillColumns[int first], lgui2table:SetAutoFillColumns[int first,int last]
  • LavishScript 1.102
    • Added Little Monsters to Script preprocessor (NOT available in DataParse/ExecuteCommand or Console command entry, etc):
  • $$> <$$ - Shrinkwrap
  • $$[ ]$$ - Shrinkwrap and Escape
    • Scripts now get an ID
    • Scripts now get a Retain flag. endscript * does not end scripts with the Retain flag
    • objectdef methods can now return a bool value, for the same behavior as built-in type methods
    • MetaScripts implemented. MetaScripts are defined in JSON and will contain both code and metadata (such as documentation)
    • mkdir command now makes all required parent directories too.
    • Fixed a crash with jsonvalueref getting set to a null jsonvalue
    • Fixed a crash issue with jsonarray:ForEach
    • New types: agent, function, metascript
    • New Top-Level Object: function Function
    • agent innerspace.Agent[#]
    • agent innerspace.Agent[name]
    • innerspace:AddAgent[json]
    • jsonarray array.AsJSON
    • jsonarray jsonobject.Keys
    • jsonarray jsonobject.Values
    • uint script.ID
    • metascript script.MetaScript
    • bool script.Retain
    • script:SetRetain[bool]
    • metascript lavishscript.MetaScript[#]
    • metascript lavishscript.MetaScript[name]
    • metascript lavishscript.LoadMetaScript[filename]
    • metascript lavishscript.LoadMetaScriptJSON[json]
    • lavishscript:LoadMetaScript[filename]
    • lavishscript:LoadMetaScriptJSON[json]
    • jsonobject type.Metadata
    • jsonobject scriptobjecttype.Metadata

ISBoxer version 42.12.1029.1
Released: 2019-10-29
  • Roblox support added (use Inner Space build 6633 or later)
  • Star Wars The Old Republic support updated to no longer adjust the launcher's BitRaider download options

Inner Space version 1.16 Build 6593
Released: 2019-10-11
  • Star Wars The Old Republic "NodeSpechCache" error fixed
  • Fixed an issue with certain Virtual Files being created as folders
  • Fixed a new issue with launching certain games since build 6583
  • LavishGUI 2
    • Fixed an issue with textblock padding
    • Fixed a crash issue with commandbox
    • Fixed a bug with selection in textbox context menus being off by one item
    • Fixed an issue where relative file paths did not work properly for some Brushes
    • Fixed an issue with switching Brushes in a style by using the string form
    • Item Lists now support new events for specific mouse clicks "onItemMouse1Press" "onItemMouse1Release" "onItemMouse1DoubleClick" up to Mouse5
    • Item Lists default Item View Generator does a better job at wrapping Elements in an itemview when used directly as Item Data
    • lgui2item lgui2itemlist.ItemByValue[json]

Inner Space version 1.16 Build 6587
Released: 2019-10-07
  • Fixed a new launching issue with World of Warcraft Launcher

Inner Space version 1.16 Build 6586
Released: 2019-10-07
  • Fixed a launching issue with ISBoxer EVE Launcher and other .NET apps

Inner Space version 1.16 Build 6585
Released: 2019-10-07
  • Fixed EverQuest 2 "DirectX 9.0c" error
  • Fixed MIDI:OpenAllDevicesIn and MIDI:OpenAllDevicesOut

Inner Space version 1.16 Build 6583
Released: 2019-10-07
  • Fixed various crashes and other issues when launching a game instance (session)
  • Fixed "invalid build" error that occurs for some people when when clicking "Install Now" in the Patcher window
  • Fixed "refresh token required" error that occurs for some people when they need to log in again, but apparently forgot their login information
  • DxNothing is now included with Inner Space
  • Lord of the Rings Online: Added a workaround for the blue display bug, which seems to be LOTRO's Direct3D 10 support calling SetDeviceGammaRamp with bad data...
  • Logitech G502 Mouse new version compatibility update
  • RSI Launcher (Star Citizen) compatibility update
  • Game detections added for Legends of Aria and Star Citizen
  • MIDI Input Device support added. MIDI devices are not enabled automatically, but can be enabled and handled purely by a script, or by LavishGUI 2.
  • LavishGUI 2
    • Package files now support "includes" and "optionalIncludes" arrays, which specify additional Package files to load prior to loading any of its own assets
    • Fixed an issue with "jsonTemplate" not applying properly when a default template was specified internally. This fixes templating "tab" and other elements
    • Fixed issues with opacity not applying correctly
    • Fixed an issue with Item Lists that do not initially specify a "defaultItemViewTemplate"
    • Fixed an issue where combobox margins incorrectly affected the size of its contents
    • Fixed an issue with clicking to activate an Inner Space window, after having previously left the window with the cursor over a LavishGUI 2 element
    • Fixed an issue with tooltips not disappearing when the owner is hidden
    • Fixed a rendering issue with negative element sizing
    • Fixed unhandled exceptions from LavishScript accesses to various data bindings, when those bindings are not set
    • Fixed several issues with scrollviewer, scrollbar ranges and rendering issues
    • Brushes now support a "canvas" property
    • Skins now have brush and font registries under "brushes" and "fonts" properties
    • Font styles now support "globalFont", to base font properties off of instead of the parent element's font
    • Item Lists now use 1-based indexing for LavishScript
    • lgui2item.Index is now 1-based
    • Item Lists now properly auto-push the selectedItemBinding
    • comboboxes now properly auto-pull the selectedItemBinding
    • Item Lists now support "itemsBinding", meant for use in changing data sources. If automatic pull is enabled, it will be restricted to "once" behavior.
    • Elements with Data Bindings now have events (such as "pullCheckedBinding" and "pushCheckedBinding") that can pull/push the bindings
    • Elements with Data Bindings now have LavishScript Members/Methods to access, pull and push the bindings
    • Window elements now implement anchor, and include anchor properties in placement storage
    • Window elements now support "resizable" "widthResizable" and "heightResizable"
    • textblock now supports "horizontalContentAlignment" and "verticalContentAlignment"
    • combobox now supports "selectedItemViewTemplate" property, to use a template other than "comboboxselection"
    • Input events and bindings now include MIDI control support, with new properties "controlChannel" and "devicePort"
    • New control type "Note" and device type "MIDI"
    • New input event on all elements "onNoteMove"
    • New Input Hooks system implemented. All elements now support "inputHooks"
    • Input binding strings now interpret a name prefixed with "MIDI:" as a MIDI control
    • New element types "canvas", "knob" (partially implemented), "sensitivebutton"
    • New LavishScript types lgui2databinding, lgui2anchored, lgui2canvas, lgui2canvasrenderer, lgui2knob, lgui2sensitivebutton
    • LavishScript types lgui2table, lgui2page, lgui2pagecontrol now implemented
    • bool lgui2window.IsHeightResizable, .IsWidthResizable
    • lgui2window:SetHeightResizable[bool], :SetWidthResizable[bool]
    • jsonvalue lgui2element.Tooltip
    • lgui2element:SetTooltip[json]
    • lgui2item:SetSelected[bool]
    • lgui2item lgui2itemlist.ItemByProperty[json]
    • lgui2item lgui2itemlist.ItemByProperty[propertyName,json]
    • lgui2itemlist:Sort, :Sort[-reverse], :Sort[propertyName], :Sort[-reverse,propertyName]
    • lgui2brush lgui2skin.Brush[name]
    • lgui2fontstyle lgui2skin.Font[name]
    • lgui2skin:SetBrush[name,json]
    • lgui2skin:SetFont[name,json]
    • lgui2canvasrenderer lgui2brush.Canvas
    • lgui2brush:SetCanvas[json]
  • LavishScript 1.101
    • string string.Trim
    • string string.ReplaceSubstring[substring,replacement]
    • mutablestring:Prepend[value]
    • bool bool.Not
    • settingsetref innerspace.Configuration, innerspace.GameConfiguration, innerspace.InputConfiguration
    • setting settingset.Get[set1,...,settingName] - Shortcut to access settings within one or more nested sub-sets
    • settingset:AddSetting[set1,...,settingName,value] - Shortcut to create sub-sets and settings
    • settingset:AddSet[set1,...] - Shortcut to create nested sub-sets
    • settingset.AsJSON and setting.AsJSON replace the previous .JSON members, and the output no longer produces extraneous commas
    • Added an optional -lazy switch to jsonvaluecontainer:SetValue, jsonvalue.Assert, jsonarray:Add, jsonarray:Set, and jsonobject:Set. When given, any json value that would otherwise produce a parsing error will be accepted as a JSON string value.
    • Added support for any number of values in jsonarray:Add, jsonarray:Set, jsonobject:Set
    • jsonobject.AsJSON output now comes in the order added
    • collection.Get[key] is now an alias for collection.Element[key]
    • unistring collection.AsJSON[multiline,array,AsJSONMemberName]
    • unistring index.AsJSON[multiline,AsJSONMemberName]
    • unistring set.AsJSON[multiline]
    • collection:FromJSON[...,json]
    • index:FromJSON[...,json]
    • persistentref is now weakref. The type is still also available as persistentref for compatibility
    • weakref now sets to NULL in cases where it previously rejected a value
    • New type jsonvalueref, works like weakref except is a strong reference to a jsonvalue
    • New :ForEach[code] method added to array, index, collection, set, jsonarray, jsonobject
    • New type keyvaluepair provides Key and Value...
    • New Top-Level Object "ForEach" provides a keyvaluepair during ForEach calls
    • New Top-Level Object "MIDI" gives access to the midi object
    • New types midi, midiindevice, midiinevent, midioutdevice

Inner Space version 1.16 Build 6535
Released: 2019-09-03
  • World of Warcraft Launcher (Battle.net) compatibility update
  • Fixed compatibility with EverQuest's LaunchPad
  • LavishGUI 2
    • Item Lists now support "selectedItemBinding" and "selectedItemBindingProperty"

Inner Space version 1.16 Build 6530
Released: 2019-09-02
  • WoWVoiceProxy.exe will be blocked from running by default, due to a number of reported performance issues
  • Fixed a bug where clicking Install Now before patch information was received would show an "invalid build" error
  • Added a button to check for updates. This can only be used once every 5 minutes, and will fade if currently unavailable.
  • XKeys XK-24 compatibiliy update
  • Heroes of the Storm compatibility update
  • LavishGUI 2
    • Most elements now support new events for specific mouse clicks "onMouse1Press" "onMouse1Release" "onMouse1DoubleClick" up to Mouse5
    • All elements now support "eventHandlers", "styles", "hooks", "triggers", and "contextMenu" in Styles
    • border elements now support "child" in Styles
    • border elements now support "horizontalContentAlignment" and "verticalContentAlignment" properties
    • expander elements now rely on "onHeaderMouseButtonMove" and "onHeaderButtonMove" to be forwarded from the header
    • combobox has been reworked as a headered content container, and now properly handles Item View Generators
    • Data Bindings now have additional properties "pullOnce", "pullReplaceNull" and "pushNullFormat"
    • Embedded LavishScript code updated:
  • Embedded code should either be a string, or an array. Cases that previously did not accept arrays, such as defining an event handler in array form, now do
  • Code arrays now accept any JSON value types
  • "code" event handlers now properly set "This" to the owner element and not the source (which is available via Context.Args.Source)
  • Objects will be embedded in-line and escaped, simplifying embedding JSON within embedded LavishScript
  • Inner arrays will concatenate the contents together to form a single string.
    • Fixed a crash with scrollviewer when it has no scrollbar defined
    • Fixed a crash with listbox when using RemoveItem during an onItemMouseButtonMove Hook
    • Fixed a crash with lgui2popup:ToggleOpen[x,y]
    • Fixed lgui2itemlist:MoveItem
    • Fixed several cases where horizontalAlignment/verticalAlignment ignored margins
    • Content container elements now support a boolean "fitContentContainer" property
    • listbox scrollviewer contentContainer now stretches its content
    • lgui2element lgui2border.Child
    • lgui2border:SetChild[json]
    • elgui2verticalalignment lgui2border.VerticalContentAlignment
    • lgui2border:SetVerticalContentAlignment[elgui2verticalalignment]
    • elgui2horizontalalignment lgui2border.HorizontalContentAlignment
    • lgui2border:SetHorizontalContentAlignment[elgui2horizontalalignment]
    • float lgui2wrappanel.ChildWidth, float lgui2wrappanel.ChildHeight
    • lgui2wrappanel:SetChildSize[#], lgui2wrappanel:SetChildSize[width,height]
    • lgui2itemlist lgui2itemview.ItemList
    • lgui2item lgui2itemview.Item
    • ... lgui2.DataBindingContext - when processing a Data Binding, this provides context (the element or object with the data binding)
    • Types updated for use with persistentref: lgui2animateargs, lgui2eventargs, lgui2itemviewgeneratorargs, lgui2eventhandler, lgui2inputbinding, lgui2radialgaugeneedle, lgui2trigger
  • LavishScript
    • New type "innerspacesession", in Inner Space Sessions only
    • New Top-Level Object: innerspacesession ISSession, in Inner Space sessions only
    • uint mouse.DoubleClickTime (in ms)
    • uint mouse.DoubleClickHeight
    • uint mouse.DoubleClickWidth
    • Added "string AsJSON" members to bool, int, int64, uint, float, float64, string
    • Fixed a bug with bool.Equal always returning NULL if its value was FALSE

Inner Space version 1.16 Build 6497
Released: 2019-08-12
  • Fixed a bug with the Uplink window freezing when there is an update notice. Sorry about that!
  • LavishGUI 2
    • Fixed Brush ability to interpret colors from "#rrggbb" strings

Inner Space version 1.16 Build 6496
Released: 2019-08-12
  • Fixed a bug with the Uplink window opening at startup. This should only happen with an update notice.
  • LavishGUI 2
    • Fixed videofeed/broadcaster elements sending Mouse2-Mouse5 to non-Inner Space windows

ISBoxer version 42.12.0809.2
Released: 2019-08-09
  • ISBoxer Addon version number corrected for Classic

ISBoxer version 42.12.0809.1
Released: 2019-08-09
  • Improved support for World of Warcraft Classic
    • ISBoxer Addon will no longer be 'Out of date' for Classic
    • Fixed some cases where ISBoxer Addon would not properly generate

Inner Space version 1.16 Build 6494
Released: 2019-08-08
  • Fixed a bug that caused games to be assigned to CPU 0 for some people

Inner Space version 1.16 Build 6492
Released: 2019-08-07
1.16 Build 6492
  • Inner Space main program stability and performance improvements
  • RIFT compatibility update
  • Lord of the Rings Online detections udpdated for new launcher
  • Dungeons & Dragons Online detections updated for new launcher
  • Inner Space Patcher window replaced
  • Logitech G910 M-keys fixed
  • Wizard 101 launcher compatibility update
  • LavishGUI 2
    • InnerSpace.XML now has a User Interface/Uplink option "LavishGUI 2 Interface" which defaults to "Interface/DefaultUplinkUI.json" and specifies the interface for the Uplink to load.
    • Optimizations and performance improvements
    • broadcaster and videofeed elements now track held buttons to release when broadcasting stops
    • Elements with context menus now do a better job at eating right clicks
    • Content Containers default to border instead of panel
    • Fixed various layout sizing issues
    • Elements with borders now support a "borderRounding" property
    • "code" property in Event Handlers, Item View Generators, and Animation Types now supports array of strings
    • expander arrows now point the correct direction
    • Most elements should now pixel-align, for sharper appearance
    • New element types: table, wrappanel
    • Image filenames now resolve LavishScript
    • textblock and textbox now fire "onTextChanged" events
    • stackpanel "horizontalContentAlignment" and "verticalContentAlignment" now properly support "stretch", with identical behavior to "uniform" which will be removed
    • New Locate flag "visible" specifies that the element (and those on the path to it) must be visible
    • Data Binding system implemented
    • checkbox now includes "checkedBinding" property
    • textblock and textbox now include "textBinding" property
    • slider, progressbar, radialgauge, radialgaugeneedle, scrollbar now include "valueBinding" property
    • textbox rendering improvements
    • Fixed textblock LavishScript parsing
    • Fixed dockpanel padding size issue
    • window elements now have a "hideOnClose" property
    • scrollviewer "horizontalScroll" and "verticalScroll" can now also be set to "fit"
    • bool lgui2window.HideOnClose
    • lgui2window:SetHideOnClose[bool]
    • lgui2element:FireEventHandler[name] / lgui2element:FireEventHandler[name,json] / lgui2element:FireEventHandler[name,json,source element id]
    • lgui2element:BubbleToTop
    • lgui2element.Metadata[TRUE] will create the Metadata object if it does not exist
  • LavishScript
    • Processors command now includes -all switch
    • jsonarray:Erase[#] / jsonarray:EraseByQuery[#] / jsonarray:EraseByQuery[#,bool remove_MATCHES]
    • New events remoteControlSenderAdded, remoteControlSenderRemoved (via LGUI2 broadcaster/videofeed elements)
    • licenseserver:ApplyPatch[branch,version]
    • jsonarray innerspace.RemoteControlSenders

ISBoxer version 42.11.0706.1
Released: 2019-07-07
  • dxNothing updated!
    • Significant performance improvement
    • Now supports -d3d9 and -d3d11 command-line parameters
    • Now supports -color rrggbb command-line option, e.g. dxnothing.exe -color ffff00

ISBoxer version 42.11.0628.1
Released: 2019-06-28
  • World of Warcraft: ISBoxer Addon version number updated for WoW 8.2
  • Adjusted Quick Setup Wizard window to more easily see long Game Profile names

Inner Space version 1.16 Build 6464
Released: 2019-06-26
  • Fixed a new issue with certain DirectX 9 games not hooking properly
  • LavishGUI 2
    • Fixed a crash with hotkeys that remove other hotkeys
  • LavishScript
    • Fixed string.Token when the string begins with the specified token

Inner Space version 1.16 Build 6463
Released: 2019-06-26
  • World of Warcraft 8.2 compatibility update
  • World of Warcraft Classic and Test profiles added
  • AMD graphics drivers compatibility update
  • Lord of the Rings Online 64-bit compatibility update
  • City of Heroes compatibility update
  • Logitech G910 compatibility update
  • New Session Task session.WindowCharacteristics implements behavior similar to the LavishScript command
  • LavishGUI 2
    • New controls pagecontrol, page
    • textbox and textblock now have a boolean wrap property, which defaults to false
    • Fixed text clipping
    • radialpanel now uses tooltips from child elements for the radial items
    • Fixed combobox appearance and popup behavior
    • Improved handling of relative file paths for images and shaders
    • Implemented a Trigger system, which allows the GUI to react to LavishScript conditions
    • Fixed a bug with videofeed element leaving the view enabled after the element was destroyed
    • Fixed broadcaster element blockLocal property
    • Elements with Collapsed visibility no longer take up space during layout
    • LavishScript enum type: elgui2visibility
    • elgui2visibility lgui2element.Visibility
    • lgui2element:Setvisibility[elgui2visibility]
    • elgui2edge lgui2slider.SlideFromEdge
    • lgui2slider:SlideFromEdge[elgui2edge]
    • jsonarray lgui2remotecontrol.Clones
    • lgui2remotecontrol:AddClone[name]
    • lgui2remotecontrol:RemoveClone[name]
    • lgui2animation:SetDuration[float]
    • lgui2animation:SetDurationMS[uint]
    • lgui2animation::SetInstant[bool]
    • lgui2textbox:SetWrap[bool]
    • bool lgui2textbox.Wrap
    • lgui2textblock:SetWrap[bool]
    • bool lgui2textblock.Wrap
    • Fixed missing lgui2checkbox:SetChecked[state], lgui2itemviewgeneratorargs.View, lgui2itemviewgeneratorargs.Error
    • LavishScript object persistence implemented for most LGUI2 types

ISBoxer version 42.10.0401.1
Released: 2019-04-01
  • ISBoxer 2 integration support fixes

ISBoxer version 42.10.0321.1
Released: 2019-03-21
  • New ISBoxer Characters added for World of Warcraft will now default to the Game Profile for DirectX 11 Legacy

Inner Space version 1.16 Build 6423
Released: 2019-03-18
  • Added a Game Profile for World of Warcraft Client (DirectX 11 Legacy)
  • Direct3D 12 compatibility update

Inner Space version 1.16 Build 6422
Released: 2019-03-17
  • Windows 10 / Direct3D 11-12 compatibility update

Inner Space version 1.16 Build 6421
Released: 2019-03-14
  • World of Warcraft:
    • WoW 8.1.5 includes a new Direct3D 11 mode, which currently has issues with Inner Space. The new Direct3D 11 mode replaces the previous Direct3D 11 mode from 8.1.0 and earlier by default, and a new "Direct3D 11 Legacy" mode now provides the original mode.
    • To work around this problem, Inner Space now blocks the game's new Direct3D 11 mode, so the game will use the legacy mode instead. The new Direct3D 11 mode will be unblocked once it is fully supported by Inner Space.

Inner Space version 1.16 Build 6419
Released: 2019-03-11
  • Fixed a crash issue with Direct3D 11-12 on Windows 7 and 8, and unpatched Windows 10
  • Star Trek Online / Neverwinter stability update
  • Crowfall client compatibility update
  • Nodiatis compatibility update
  • Battle.net App fix for Virtual Files (fileredirect)
  • Kill command (Uplink) now alternative accepts an executable filename
  • Game Profiles now have a "Kill Before Launch" option
  • LavishGUI 2
    • Mouse no longer needs to be moved after switching windows in order to recognize the cursor position
    • Fixed a bug with hidden elements accepting mouse focus
  • New Uplink object type members:
    • jsonobject licenseserver.DevBuild
    • jsonobject licenseserver.LiveBuild
    • bool licenseserver.UseDevBuild
  • LavishScript
    • Added taskmanager.BeginTaskLibrary[name] and :BeginTaskLibrary[name] which start an entire Task Library at once under a 'parallel' task
    • iterator:First, :Last, :Next, :Previous now optionally accept 2 parameters specifying -query (or -q) and a query ID. For example, MyIterator:First[-q,12] would move to the first item that matches against query ID 12
    • lmac.NewTaskManager will now silently return an existing Task Manager by the given name instead of NULL when it already exists
    • lmac.NewTaskLibrary will now silently return an existing Task Library by the given name instead of NULL when it already exists
    • lmac.NewTaskType will now silently replace an existing Task Type by the given name instead of NULL when it already exists
    • Persistent object support added for task, tasklibrary, taskmanager, tasktype, taskpulseargs
  • LavishMachine
    • Task Types: ls1.echo, ls1.runscript, unicast, multicast

Inner Space version 1.16 Build 6394
Released: 2019-01-25
  • Star Trek Online / Neverwinter mouse fix
  • Fixed an issue with Game Profiles for Diablo III Client launching the Blizzard App
  • Fixed a bug where Inner Space incorrectly modified existing Game Profiles at startup
  • New setting "Auto-detect Games" under "General" in InnerSpace.XML can be set to 0 to disable all game scanning at startup
  • Star Wars The Old Republic compatibility fix
  • Relay now supports messages up to 64K in length, up from 8K
  • LavishGUI 2
    • Package implementation fixed
    • Added float lgui2layer.FontScale and lgui2layer:SetFontScale[float]
  • LavishScript
    • Fixed some arbitrary character length limitations
    • LMAC Package implementation fixed

ISBoxer version 42.9.0107.1
Released: 2019-01-07
  • Reverted DPI awareness to previous setting

Inner Space version 1.16 Build 6383
Released: 2019-01-05
  • Game Detection system replaced. GameDetection.json replaces GameDetection.XML
  • Steam compatibility update
  • Fixed a bug that caused incorrect mouse positioning to be applied when the cursor was moved over the game window's border or caption area
  • Relay Groups are no longer blocked by a session with the same name. Instead, both are included when relaying.
  • Outdated "Macro" command removed
  • LavishGUI 2:
    • Elements will now move to the front of Z-order when clicked with the mouse
    • LavishGUI 2 now includes a HUD concept, currently supporting Indicator Icons and Notification Icons
    • New "hud" element type
    • Tooltips implemented
    • stackpanels are now reversible using "reversed" property
    • "Focus" is now "KeyboardFocus" including in event names and object members and methods e.g. gotFocus is now gotKeyboardFocus
    • Layer now has "MouseFocus" instead of "MouseOver". "MouseFocus" is the element that receives mouse input. "MouseOver" is a state any element has if the cursor is placed over it, regardless of MouseFocus.
    • New element events "gotMouseFocus" and "lostMouseFocus"
    • New element property "acceptsMouseFocus" can be set to false, causing mouse input to fall through (bypass) this element. This does not affect the element's descendants, which can still accept it.
    • Fade and slide animations marked as instant now apply properly
    • Animations no longer default to instant, if neither "instant" nor "duration" is provided
    • uniform stackpanels now correctly take margins into account when uniformly sizing their children
    • The default Skin now uses a stackpanel for tabcontrol headerContainer instead of a dockpanel
    • New type members:
      • lgui2element lgui2layer.HUD, .MouseFocusElement
      • bool lgui2element.AcceptsMouseFocus, .IsMouseFocused
      • bool lgui2stackpanel.IsReversed
      • float lgui2element.Strata
      • bool lgui2dragger.AllowResize, .AllowMove
    • New type methods:
      • lgui2element:SetAcceptsMouseFocus[bool]
      • lgui2stackpanel:SetReversed[bool]
      • lgui2dragger:SetAllowResize[bool], :SetAllowMove[bool]
      • lgui2element:SetStrata[#]
      • lgui2layer:LoadPackageFile[filename], :LoadPackageJSON[json]
  • LavishScript:
    • New mouse members: float mouse.Speed, int mouse.Threshold1, .Threshold2, .Acceleration
    • New mouse methods: mouse:ResetSpeed mouse:ResetAcceleration
    • Implemented a new Task system, based on the LavishGUI 2 Animation system
    • New types: lavishmachine task tasklibrary tasktype tasktypeset taskmanager taskpulseargs
    • New Top-Level Object: lavishmachine LMAC
    • Added bool string.NotNULLOrEmpty
  • .NET API: LavishScriptAPI.LavishScript.ExecuteTimedCommand is now properly linked and working

ISBoxer version 42.9.0104.1
Released: 2019-01-04
  • Adjusted DPI awareness to a more compatible setting
  • Updated the Discord invite in the Help menu
  • The last user-selected Game Profile for each Game (as listed in Inner Space) is remembered and used by default when selected in the Quick Setup Wizard, or Character editing page
  • Improved default Game Profile selection should help resolve common problems with launching

ISBoxer version 42.8.1228.1
Released: 2018-12-28
  • Fixed a bug with WoW Launcher profiles (as opposed to those launching the WoW client directly) since 8.1 not finding Characters or generating the ISBoxer Addon

ISBoxer version 42.8.1227.1
Released: 2018-12-28
  • Steam compatibility update

Inner Space version 1.16 Build 6372
Released: 2018-12-15
  • Direct3D 12 Compatibility update for World of Warcraft

ISBoxer version 42.8.1214.1
Released: 2018-12-15
  • World of Warcraft: ISBoxer Addon version number updated for WoW 8.1

ISBoxer version 42.7.1212.12
Released: 2018-12-12
  • World of Warcraft:
    • Fixed a bug since WoW 8.1 where Characters set to launch via World of Warcraft Launcher failed to generate ISBoxer Addon

Inner Space version 1.16 Build 6368
Released: 2018-12-12
  • Auto-detect and fix broken World of Warcraft Game Profiles from WoW 8.1 update

Inner Space version 1.16 Build 6367
Released: 2018-12-10
  • Fallout 76 compatibility update
  • Improved cursor clipping behavior
  • Added native support for XKeys XK-80 device
  • Fixed a crash with Direct3D 12 on AMD graphics
  • Fixed a rare crash issue with the new auth system
  • Fixed GIF support in Direct3D 9
  • LavishGUI: Fixed a bug where selecting Console text could freeze
  • LavishGUI 2:
    • Added anchor, commandbox, radialgauge, radialpanel element types
    • Added Animation support
    • Added Vertex Shader support
    • Fixed Pixel Shaders in Direct3D 9
    • Implemented Opacity support
    • New Event Handler type "animation"
    • Fixed "forward" event handlers defined in a JSOn array
    • Fixed a bug with "code" event handlers defined in a JSON object
    • Improved handling of relative filenames
    • element now includes "xFactor" "yFactor" "widthFactor" "heightFactor" properties for percentage-based placement
    • lgui2fontstyle now includes "heightFactor" and "heightOffset" properties
    • imagebox now has a "scaleToFit" property
    • Added tree traversal members to lgui2element
    • textbox implements key repeat, Copy, Paste and Cut, and Select All, also available via context menu
    • Fixed textbox cursor behavior
    • Fixed "multiline" in textbox
    • textbox and textblock now include "textScanner" properties
    • Added lgui2.LoadArrayFile and lgui2:LoadArrayFile which load elements from a JSON Array in a file, instead of a single JSON Object
    • lgui2button properly supports contextMenu
    • LGUI2Layer now fires onMouseOverChanged, onFocusChanged, onMouseCaptureChanged events on its screen
    • Selecting a contextmenu item closes the context menu
    • Item View Generators now support creation from arrays and strings, like Event Handlers
    • New LavishScript types for radialgauge: Added lgui2radialgauge and lgui2radialgaugeneedle
    • New LavishScript types for radialpanel: Added lgui2radialpanel and lgui2radialitem
    • remotecontrols now include "sendForegroundOnly" property
    • Added lgui2anchor, lgui2commandbox types
    • New LavishScript types for Animations: lgui2animationtype lgui2animation lgui2animateargs
    • Added LavishScript enum types: elgui2animationframestate elgui2anchormode
    • Fixed lgui2itemviewgeneratorargs
    • Added lgui2skin:SetTemplate[name,json]
    • Added lgui2element:Clear
    • Added lgui2element:Destroy, which is a shortcut for :Clear:Detach
    • Added lgui2element.XFactor, lgui2element.YFactor, lgui2element.WidthFactor, lgui2element.HeightFactor
    • Added lgui2element:SetLocation[#,#], lgui2element:SetLocationFactor[#,#], lgui2element:SetSize[#,#], lgui2element:SetSizeFactor[#,#]
    • Added lgui2element:SetStyle[name,json] and lgui2element:RemoveStyle[name]
    • Added lgui2element:SetColor[json], lgui2element:SetFont[json]
    • Added lgui2element.Style[name]
    • Added lgui2element.Animation[name] and lgui2element:Animate[json]
    • Added lgui2fontstyle.HeightFactor and lgui2fontstyle.HeightOffset
    • Added lgui2fontstyle:SetHeightFactor[#] and lgui2fontstyle:SetHeightOffset[#]
    • Added lgui2progressbar:SetFillerBrush[json] and lgui2progressbar:SetOverlayBrush[json]
    • Added lgui2brush.VertexShader and lgui2brush:SetVertexShader[json]
    • Added lgui2:RegisterAnimationType[json] and lgui2.AnimationType[name]
    • Added lgui2:LoadTextElementTypesFile[filename], lgui2:LoadTextElementTypesJSON[json], lgui2:LoadTextElementTypeJSON[json]
    • Added bool lgui2imagebox.ScaleToFit and lgui2imagebox:ScaleToFit[bool]
    • Implemented lgui2window and lgui2scrollviewer members and methods
    • lgui2itemlist methods MoveItem, RemoveItem, SetItemSelected, ClearSelection are now properly marked as methods instead of members
    • Fixed bugs with lgui2itemlist:ClearItems
  • LavishScript:
    • JSON Object keys are now properly escaped when generating JSON output
    • Added string.Escape[bool] where string.Escape[0] (or FALSE) performs standard non-LavishScript escaping
    • Added jsonarray:Add[json]
    • Added jsonvalue:WriteFile[filename], jsonvalue:WriteFile[filename,"multiline"]
    • Added ... system.RegistryValue[hkcu/hklm,key,value], which gives a string for REG_SZ or REG_EXPAND_SZ, or a uint for REG_DWORD

Inner Space version 1.16 Build 6336
Released: 2018-10-24
  • The Activate Inner Space window now has a button to switch accounts
  • Fixed minor issues with the new auth system

Inner Space version 1.16 Build 6335
Released: 2018-10-23
1.16 Build 6335
  • Added a New Device Authorization process. To authorize a new device to use Inner Space, you will need access to your e-mail address or a mobile Authenticator
  • Patching system updated. The Patcher window will also get updated with an option to restore a previous build
    • The "Always patch" option is no longer used
  • Inner Space now appears in Add/Remove Programs, with Modify (repair) and Uninstall options
  • DirectX 12 support
  • Corsair K55 RGB Gaming Keyboard support added
  • Fixed issues with Windows Application Compatibility
  • Fixed a bug with Virtual Files breaking when multiple rules match a file
  • Windows 8 compatibility fix
  • Compatibility updates for Hearthstone, Lord of the Rings Online, Minecraft, Star Trek Online, World of Tanks and others
  • LavishGUI 2:
    • Numerous stability, layout, and other fixes/improvements
    • image element now scales the image to fit
    • videofeed element implemented, including interaction option
    • broadcaster element implemented

ISBoxer version 42.7.1014.1
Released: 2018-10-14
  • Virtual Files updated to support new wildcards * and ?, filling in with {1} {2} and so on, to support new Inner Space syntax
  • Character Set view now includes Virtual Files in the bottom left pane
  • Virtual Files can now be re-ordered per Character or Character Set using the Alt+Up and Alt+Down hotkey that works for other re-orderable items
  • World of Warcraft: Generated WoW Macros that use the Character's Server Name setting should now correctly handle realm names that include spaces or dashes

ISBoxer version 42.7.0822.2
Released: 2018-08-22
  • Fixed an unhandled exception with the new Application Compatibility window, when a Character has no Game or Game Profile selected

Inner Space version 1.16 Build 6308
Released: 2018-08-22
  • Fixed a bug that prevented some Virtual Files from working properly
  • Fixed a Direct3D 11 display sizing bug introduced in build 6305
  • Anarchy Online compatibility updates
  • Fixed an R6031 error message that could occur when launching a game

ISBoxer version 42.7.0822.1
Released: 2018-08-22
  • Added a new Application Compatibility window. This helps correct issues many people have launching their game with ISBoxer, in some cases automatically.
    • ISBoxer can either ignore or automatically remove each compatibility flag.
    • This window will pop up automatically upon Export, if ISBoxer finds an unhandled Windows compatibility flag on the game to be launched.
    • The window is also accessible for each Character in its right-click menu (in the top left pane under Characters), under 'Check Application Compatibility'
  • Anarchy Online:
    • ISBoxer will now maintain DisplayHeight and DisplayWidth values in virtualized Prefs.XML
  • World of Warcraft:
    • ISBoxer Addon updated to properly fill out isboxer.CharacterSet.Members

Inner Space version 1.16 Build 6305
Released: 2018-08-15
  • World of Warcraft:
    • Fixed issue with some new effects causing Inner Space UI to disappear
    • Fixed "WoW was unable to start up 3d acceleration" issue
  • Wizard101 compatibility update
  • Lord of the Rings Online compatibility update, including the legacy client
  • Virtual Files system (fileredirect) updated.
    • The new syntax uses * and ? wildcards for the filename pattern
    • The matching values are placed in {1} {2} and so on, left to right, for each wildcard.
    • Absolute file paths are now used in all cases.
    • Each matching rule applies, in the order added (i.e. top to bottom)
    • Examples:
      • fileredirect "*/core_user_*.dat" "{1}/core_user_allsamefile.dat"
      • fileredirect "*/core_user_*.dat" "{1}/core_user_{2}-isboxer.dat"
      • fileredirect "*/WTF/*" "{1}/WTF/{2}"
      • fileredirect "*/Addons.txt" "{1}/Addons-ISBoxer.txt"
    • Backwards compatibility is retained. fileredirect commands that do not contain a pattern will exhibit the original behavior. Those ending in / translate from "/folder/" "/folder-other/" to "*/folder/*" "{1}/folder-other/{2}". Those not ending in / translate from "filename.txt" "filename-other.txt" to "*filename.txt" "{1}filename-other.txt"

ISBoxer version 42.6.0717.1
Released: 2018-07-17
  • World of Warcraft: ISBoxer Addon version number updated for WoW 8.0 (Battle for Azeroth). Make sure to use Inner Space build 6294 (now live) or later for WoW 8.0!
  • Fixed a bug with Action Timer Pools sometimes losing timers

Inner Space version 1.16 Build 6294
Released: 2018-07-17
  • World of Warcraft: Game Profiles pointing to wow-64.exe (which no longer exists in Battle for Azeroth) now automatically launch wow.exe instead
  • The 'Use same-bit game clients' option has been removed

Inner Space version 1.16 Build 6293
Released: 2018-07-17
  • LavishGUI 2 and new Input Bindings system!
  • LavishGUI 2 runs side by side with Inner Space's previously existing LavishGUI and input systems.
  • Documentation is available on the lavishsoft.com wiki under LavishGUI 2 http://www.lavishsoft.com/wiki/index.php/LavishGUI_2
  • .gifs (including animated) are now supported in Direct3D 9 and 11 modes
  • dgVoodoo 2 compatibility update. This third-party utility can now be used with Inner Space to support games that use older graphics libraries!
  • Neverwinter and Star Trek Online mouse issue fix
  • Ragnarok Online keyboard fix
  • Runescape compatibility update
  • Final Fantasy XIV: Fix for double slash when opening chat with the slash key
  • Villagers and Heroes compatibility update
  • Archeage compatibility fix
  • Fixed an issue with Corsair ST-100 headset
  • Corsair K95 RGB Platinum Keyboard support added
  • LavishScript 1.100
    • Added support for enums
    • New Object Type: enumtype
    • New Method: lavishscript:RegisterEnum[enumType,bool isFlags] to register an enum type (including a LavishScript object type with this name)
    • New TLO: enumtype Enum[enumType]
    • Example: LavishScript:RegisterEnum[eVil] Enum[eVil]:SetValue[test,0] echo ${Int[0](eVil)} -- output is "test", the integer value 0 converted back to its name by eVil
    • Fixed various issues with the JSON parser
    • Added jsonvaluecontainer:ParseFile[filename]
    • Added jsonarray.Get[a,b,c,...] and jsonobject.Get[a,b,c,...] to conveniently retrieve values that are multiple levels deep.

Inner Space version 1.15 Build 6260
Released: 2018-03-10
  • Fixed an issue where games may freeze during launch (nothing appeared except in Task Manager)

Inner Space version 1.15 Build 6258
Released: 2018-03-07
  • Star Wars: The Old Republic launcher compatibility update
  • A new compatibility setting 'Inner Space Loader aggressiveness' is now available in the Configuration window on the General tab, as well as per Game Prfofile. This setting can potentially be decreased to reduce instability (such as freezes or crashes) or increased if Inner Space is unable to properly activate within a game. The aggressiveness level required will depend on the game.
  • The Uplink's Open command now accepts a -loader <level> parameter to control the aggressiveness of the Inner Space loader.
  • The outdated video capture built into Inner Space is now permanently removed.

Inner Space version 1.15 Build 6255
Released: 2018-02-21
  • General compatibility fixes
  • Fixed compatibility with NVIDIA Share

Inner Space version 1.15 Build 6254
Released: 2018-01-09
  • Improved compatibility with Windows Application Compatibility
  • General compatibility fixes
  • Fixed a freeze that randomly occurred when starting Inner Space

ISBoxer version 42.5.1204.1
Released: 2017-12-04
  • Fixed unhandled exception in ISBoxer Update Checker that started after web server updates

Inner Space version 1.15 Build 6247
Released: 2017-11-08
  • Fixed compatibility with Nahimic VR
  • Compatibility updates

Inner Space version 1.15 Build 6244
Released: 2017-11-06
  • Inner Space icon updated
  • Fixed an issue preventing the Inner Space tray/notification icon from working for some people. This may re-place the icon in 'Hidden icons'
  • Compatibility update for Blizzard App Beta (Battle.net Launcher)
  • Fixed compatibility with 64-bit .NET apps (A3 Mania launcher, SWGLegends)
  • Fixed compatibility with Mono (The Infinite Black)
  • Fixed compatibility with certain games on AMD systems
  • Lord of the Rings Online test server (Bullroarer) compatibility update
  • Fixed Steam initialization error with Tree of Savior
  • Fixed a bug causing a 'Failed to load required DLLs' message for some games
  • Fixed mouse X-axis issues with DirectInput
  • LavishScript now includes a JSON parser:
    • LavishScript object types:
  • jsonvalue: Base type for json values
    • jsonvaluecontainer: A mutable container for json values
    • jsonarray: An ordered array of jsonvaluecontainers
    • jsonobject: A keyed index of jsonvaluecontainers
    • jsoniterator: An iterator for a jsonarray or jsonobject
      • LavishSettings new members and methods:
  • string settingset.JSON
    • string setting.JSON
    • settingset:ExportJSON[filename]
    • settingset:ImportJSON[filename]

Inner Space version 1.15 Build 6233
Released: 2017-10-10
  • ISBoxer EVE Launcher compatibility fix

Inner Space version 1.15 Build 6232
Released: 2017-10-09
  • Compatibility fixes
  • World of Warcraft freeze when entering Shop, and for some people entering the game world fixed
  • World of Warcships compatibility update

ISBoxer version 42.5.1006.1
Released: 2017-10-06
  • World of WarShips compatibility (use Other for Quick Setup Wizard game setting). Requires Inner Space build 6230 or later.

Inner Space version 1.15 Build 6229
Released: 2017-10-03
  • SWGEmu compatibility update
  • EVE Online launcher compatibility update
  • Additional freeze issues fixed

Inner Space version 1.15 Build 6219
Released: 2017-09-29
  • Fixed game freeze issues when starting up some games e.g. with Razer software

Inner Space version 1.15 Build 6218
Released: 2017-09-28
  • Fixed various game freezing issues since build 6216

Inner Space version 1.15 Build 6216
Released: 2017-09-27
  • Compatibility fixes for various programs including Razer, Raptr and others
  • Direct3D 11 compatibility update
    • Fixed black screen issues in EVE Online and World of Warcraft
    • Fixed Trove rendering
  • Skyforge compatibility update

ISBoxer version 42.5.0927.1
Released: 2017-09-27
  • World of Warcraft: ISBoxer Addon version number updated for WoW 7.3
    • There has been much work on the Inner Space loader since the WoW 7.3 release. Restoring Inner Space compatibility with some other programs is still in development, although many of these have already been fixed in the currently available Inner Space development build (including Razer Synapse, BitDefender, AVG and others).
    • Feel free to come by the ISBoxer Discord for the latest information! https://discord.gg/JfDQ8qT

Inner Space version 1.15 Build 6200
Released: 2017-09-16
  • EVE Launcher compatibility update
  • Improved Lavish crash report output for new issues
  • Compatibility fixes for various programs

Inner Space version 1.15 Build 6196
Released: 2017-09-14
  • Diablo 3: Fixed new issue rendering the Inner Space GUI

Inner Space version 1.15 Build 6195
Released: 2017-09-14
  • World of Warcraft 7.3.0 compatibility update
    • This involved a MAJOR rewrite to the Inner Space loader.
    • Compatibility with other programs should generally be improved.
  • Path of Exile compatibility update
  • Minecraft compatibility update
  • EverQuest LaunchPad compatibility update
  • Glyph compatibility update
  • Aion compatibility update
  • Final Fantasy XIV: Improved Direct3D11 mode support
  • 64-bit OpenGL support added
  • LavishScript: Added uint system.ProcessID

Inner Space version 1.15 Build 6174
Released: 2017-06-04
  • Lord of the Rings Online compatibility update
  • Fixed a bug with "stuck keys" when switching windows

Inner Space version 1.15 Build 6173
Released: 2017-04-18
  • Tree of Savior compatibility update
  • Dark Age of Camelot: Fixed mouse issues related to recent game patch
  • Final Fantasy XIV Direct3D 11 compatibility update
  • Logitech G105 support added

ISBoxer version 42.4.0330.1
Released: 2017-03-30
  • World of Warcraft: ISBoxer Addon version number updated for WoW 7.2
  • Heroes of the Storm: Added Virtual File for Variables.txt to wizard defaults; this file stores the in-client Saved account name, video and sound settings and others

ISBoxer version 42.3.0222.1
Released: 2017-02-22
  • Fixed a bug with Hold to Control Hotkeys not correctly getting assigned via the Quick Setup Wizard

Inner Space version 1.15 Build 6166
Released: 2017-02-22
  • Star Wars: The Old Republic compatibility upate

ISBoxer version 42.3.0221.1
Released: 2017-02-22
  • Heroes of the Storm support added, requiring Inner Space 1.15 build 6165 or later

Inner Space version 1.15 Build 6165
Released: 2017-02-22
  • Heroes of the Storm compatibility update
  • Logitech G910 Orion Spectrum support added
  • The Elder Scrolls Online compatibility update
  • Star Trek Online compatibility update
  • Diablo III (64-bit) - Skip Launcher profile should now be created automatically
  • Diablo III 64-bit: Fixed cursor positioning issues with ISBoxer
  • Direct3D 11 renderer will now pop up a message if an invalid display is forced

ISBoxer version 42.3.0207.1
Released: 2017-02-07
  • Hold to Control Hotkeys will now be placed in ISB42 - Base Hotkeys, rather than in ISB42 - Always On

ISBoxer version 42.3.0123.1
Released: 2017-01-23
  • Added support for ArcheAge, set by default to Non-broadcasting mode.

ISBoxer version 42.3.0116.1
Released: 2017-01-17
  • Star Wars the Old Republic
    • Fixed the SWTOR launcher hanging on Initialize
    • The Quick Setup Wizard now defaults Follow/Assist Mode to 'Target Party Leader, then Follow/Assist Target' for ease of setup.
  • The final page of the Quick Setup Wizard now pops up a warning message if Game Key Bindings for the selected Follow/Assist Mode are not filled in

Inner Space version 1.15 Build 6158
Released: 2017-01-14
  • Diablo III 64-bit client compatibility update

Inner Space version 1.15 Build 6156
Released: 2017-01-12
  • Glyph compatibility update

Inner Space version 1.15 Build 6155
Released: 2017-01-06
  • Diablo III patch 2.4.3 compatibility update
  • Dark Age of Camelot compatibility update

ISBoxer version 42.2.1227.1
Released: 2016-12-27
  • World of Warcraft: The cache.wdb files are no longer automatically virtualized. (This originally fixed a WoW client crash several years ago.)

ISBoxer version 42.2.1222.1
Released: 2016-12-22
  • Fixed an issue with Mapped Key Step State Action sometimes resetting from 'Current Step' to Step 1
  • Certain Key Maps are no longer attached to a new Character Set by the Quick Setup Wizard for the Non-broadcasting style

Inner Space version 1.15 Build 6151
Released: 2016-11-17
  • Windows 10 and Direct3D 11 compatibilty update
  • Battle.net Launcher compatibility update
  • Star Trek Online compatibility update
  • Star Wars The Old Republic compatibility update
  • Shroud of the Avatar compatibility update
  • lguitextentry:SetText now triggers the lguitextentry OnChange embedded script
  • Add Game window now does a better job of automatically providing the additional useful Game Profiles from the Game Detections list
  • Game Configuration now includes a 'Hide from Inner Space menu' option

ISBoxer version 42.1.1117.1
Released: 2016-11-17
  • World of Warcraft: Corrected ISBoxer Addon Version typo

ISBoxer version 42.1.1116.1
Released: 2016-11-16
  • World of Warcraft: ISBoxer Addon version updated
  • New Key Map 'ISB42 - Custom Hotkeys' added to Quick Setup. This Key Map can be used for most of your custom Hotkeys.
  • XML file size of an ISBoxer Toolkit Profile is now much smaller

ISBoxer version 42.1.1025.1
Released: 2016-10-25
  • Follower and Combat Action Target Groups now apply to all Configuration Styles
  • ISB42 - ROTMG Key Map is now properly created when configuring Realm of the Mad God with the Quick Setup Wizard
  • Quick Setup Wizard now creates Menus ISB42 - Standard Shift, ISB42 - Standard CTRL, and ISB42 - Standard ALT
  • Quick Setup Wizard now creates Menu Hotkey Sets Standard SHIFT, Standard CTRL, and Standard ALT

ISBoxer version 42.1.1020.1
Released: 2016-10-20
  • Fixed a bug with Standard Broadcast Menu Button Sets doing 'NO MAPPED KEY'. These will be automatically repaired when using the Quick Setup Wizard.
  • Fixed the Sync button on Menus

ISBoxer version 42.1.1017.2
Released: 2016-10-17
  • Toggles and Formations Menus are now tagged with ISB42 to prevent conflicts with ISBoxer 41 configurations

ISBoxer version 42.1.1017.1
Released: 2016-10-17
  • Cryptic Studios and World of Warcraft Game Helpers now show the macro key combination in the list

ISBoxer version 42.1.1016.1
Released: 2016-10-16
  • Fixed 'Toggle Jamba Follow Strobing' in the new Universal Key Maps

ISBoxer version 42.1.1015.1
Released: 2016-10-15
  • Fixed bugs with MMO - Pro Configuration style

ISBoxer version 42.1.1014.1
Released: 2016-10-14
  • ISBoxer 42 is now released!
  • World of Warcraft: ISBoxer Addon updated for Legion expansion (WoW 7.0)
  • The final page of the Quick Setup Wizard -- the Configuration Style page -- has been revamped, with new and simplified Follow/Assist Mode options!
  • The Quick Setup Wizard now creates the same Universal Key Maps regardless of options selected during the wizard, eliminating any confusing conflicts seen in ISBoxer 41!
  • See the http://isboxer.com/wiki/ISBoxer_42 for more complete details!

Inner Space version 1.15 Build 6136
Released: 2016-09-11
  • LavishScript stability update
  • lguielement.Strata and lguielement:SetStrata[#] now handle negative values correctly
  • Fixed an issue with lguielement:SetStrata[#] not immediately applying, when moving an element to the bottom of the stack

Inner Space version 1.15 Build 6134
Released: 2016-09-07
  • Aion compatibility update
  • EVE Online game detection no longer includes "No Patch" profiles, because that ability is being disabled in EVE in 2 weeks

Inner Space version 1.15 Build 6133
Released: 2016-07-28
  • Dark Age of Camelot compatibility update
  • RIFT compatibility update
  • Wizard101 compatibility update
  • Corsair K95 RGB compatibility update

Inner Space version 1.15 Build 6130
Released: 2016-06-22
  • EVE Online launcher compatibility update

ISBoxer version 41.15.0609.1
Released: 2016-06-09
  • Corrected issues with WoW Macro creation where {SET#} left the }, and the processor failed to find a Character if given the Actual Character Name

Inner Space version 1.15 Build 6129
Released: 2016-05-26
  • Improved Battle.net compatibility
  • Tree of Savior compatibility update
  • Glyph compatibility update

ISBoxer version 41.15.0523.1
Released: 2016-05-23
  • Glyph compatibility update

ISBoxer version 41.15.0517.1
Released: 2016-05-17
  • Tree of Savior added to game list (requires Inner Space build 6127 or later)

Inner Space version 1.15 Build 6126
Released: 2016-05-09
  • Inner Space Configuration panel now includes an option to use 64-bit Inner Space uplink
  • Inner Space Configuration panel now includes an option to use known same-bit game clients (e.g. 32-bit WoW for 32-bit Inner Space)
  • Added bool LavishScript.Is64Bit
  • Fixed a bug with -32bit parameter when InnerSpace.exe is already running
  • 64-bit Inner Space should now share the 32-bit registry key
  • LavishGUI:
    • Added int lguielement.Strata and lguielement:SetStrata[#]
    • lguielement.AlwaysOnTop is now only true if Strata is 127

isboxer2 version 2.0.10509.1
Released: 2016-05-09
  • Broadcasting Module: The in-game Control Panel for this Module now supports adding Broadcasting Regions (though the list of regions is not yet implemented)
  • Video FX Module: Creating a Video FX Viewer now generates a Widget to contain the viewer
  • Standard MMO Combat Module: Added Send Next Click option
  • Fixed default values in Instruction Views for Screenshot, SetHotkey, SetHotkeyEnabled, ActivateWindowRegion, SetBroadcastingOptions, SendNextClick
  • Fixed broken BlockLocal option in SendNextClick, SetBroadcastingOptions
  • Improved ProcedureCall Instruction View's Parameters handling
  • Improved handling of various exceptions

isboxer2 version 2.0.10418.1
Released: 2016-04-18
  • Added Inline [[VariableID:NAME]]
  • New Instructions SendNextClick and CancelSendNextClick
  • Implemented views for SetBroadcastingOptions and SendNextClick Instructions
  • Video FX Module properly scales VFX with the window
  • In-game Control Panel
    • Added Hotkeys and Game Key Bindings tabs to in-game Control Panel
    • Broadcasting Module now has tabs for General (settings) and Broadcasting Regions (not fully implemented)
    • Video FX Module tab for creating a Source is no longer empty
    • Video FX Module now provides "Drag to Select Area" buttons for creating Sources or Viewers

isboxer2 version 2.0.10411.1
Released: 2016-04-11
  • Fixed Button text not appearing
  • Fixed a null reference exception when filling in a new If Instruction
  • GUI elements with percentage-based positioning no longer reset to 0,0 when re-loaded
  • Party Module now correctly includes pre and post Interact with Target events
  • Fixed reversed [[MouseBroadcastingEnabled]] and [[KeyBroadcastingEnabled]] Inlines
  • Fixed a bug with Widgets ignoring the Visible option

isboxer2 version 2.0.10410.5
Released: 2016-04-11
  • Fixed a bug with Widget, Procedure, and Image related Inlines finding things in disabled Modules

isboxer2 version 2.0.10410.4
Released: 2016-04-10
  • Target Groups should now be correctly joined
  • Fixed a null reference exception when generating scripts
  • Improved unhandled exception output for Inlines

isboxer2 version 2.0.10410.3
Released: 2016-04-10
  • Image, Widget, and Procedure Inlines now only match for currently enabled Modules
  • Instructions without the correct number of Parameters should now provde a better exception message
  • Initial implementation of a generator for per-Instruction debug output. Currently hardcoded on for Button instruction, off for others.

isboxer2 version 2.0.10410.2
Released: 2016-04-10
  • Inlines and their parameters are now trimmed for whitespace; e.g. [[Procedure:XYZ]] and [[Procedure : XYZ]] should now be equivalent
  • Fixed a minor issue with Instructions configured with Target as "self"
  • ProcedureCall Instruction now correctly accepts a Target
  • GUI elements correctly default to Visible

isboxer2 version 2.0.10410.1
Released: 2016-04-10
  • Added Inline [[Procedure:Name]]
  • Added Inline [[Widget:Name]]
  • GUI Module now supports elements that are not visible by default
  • Added Instruction GUISetVisible

isboxer2 version 2.0.10408.1
Released: 2016-04-08
  • Fixed a crash bug with Tags in WoW Addon Module and Video FX Module

isboxer2 version 2.0.10407.1
Released: 2016-04-07
  • Party Module now implements Interact with Target Hotkey
  • WoW Addon Module now has a Settings tab with settings for Click-to-Move and Jamba integration
  • WoW Addon Module now checks contents of Config.WTF
  • Corrected issues with Follow, Assist, and Target hotkeys for World of Warcraft
  • Broadcasting Module hides the Hold to Control Hotkey table if the box is unchecked
  • Improved handling of Tag objects (this fixes a crash or two)
  • Data Grid now supports Ctrl+Delete to delete rows

Inner Space version 1.15 Build 6123
Released: 2016-04-02
  • 64-bit compatibility update
  • Inner Space will automatically launch its 64-bit version when on 64-bit Windows, unless given -32bit parameter
  • World of Warcraft Legion Alpha compatibility update
  • Archeage compatibility update
  • New SDK versions ISXDK 35, LSModule 22
  • LavishScript:
    • floatptr type once again provides the correct value

isboxer2 version 2.0.10329.1
Released: 2016-03-29
  • Fixed a few breaking bugs with multi-Step Procedures
  • Fixed MatchFPS Inline
  • Fixed Tag Inline always reporting Tag Not Found
  • Fixed typo in Virtual File filename for Realm of the Mad God
  • Fixed breaking bug with Switch Instruction
  • Implemented SyncCursor Instruction
  • Fixed breaking bug with Font options
  • Fixed a sizing conflict with Instruction Lists (in Procedures)
  • Added a delete button for Branches in a Switch

isboxer2 version 2.0.10328.1
Released: 2016-03-28
  • Computer Changes Detected window should now be in a better position on the screen
  • Added Inline [[Tag:<Name>]]
  • Event Handler's Action is now configurable from Data Grids
  • Widget Editor:
    • Button for deleting an element now works
    • Widget, Frame and Button elements now support drop-down selectors for Images
    • Improved behavior for the New/Delete Widget buttons
  • Procedure Editor:
    • Instruction lists now have a Raw check box, for showing Instructions with a raw view instead of Instruction-specific view. This allows the use of Inlines where they would be otherwise unavailable, and also allows the use of Instructions that do not yet have a view implemented
    • New Instruction views for SetHotkey, SetHotkeyEnabled, SetHotkeysEnabledByTag

isboxer2 version 2.0.10322.1
Released: 2016-03-22
  • General:
    • Main window browser now shows game-specific stuff at launch, depending on your last selected Team
    • Widget Editor (User-defined Module) initially implemented. Some details are not yet configurable, such as placing elements in a sub-container
    • Trigger Actions (Hotkeys, GUI buttons) now also editable in Data Grids
    • Improved configuration behavior for Trigger Actions
    • Mouse buttons now listed in Key pickers
    • Various stability fixes
  • Procedures:
    • Procedures now support multiple Steps via a counter mechanism that works like ISBoxer 1's, along with the new [[CurrentStep]] Inline
    • Added Screenshot Instruction
    • Instruction editors implemented for PopupText, Screenshot, SyncCursor, SetMute, SetVolume, SetHotkeyEnabled, FocusWindow
    • Default values implemented for many Instructions
    • Added StopWatch Variable type
  • Commands:
    • Added command: Launch "Team Name or ID" -- this can be relayed to ISBoxer 2 via Inner Space, or passed via command-line parameters, to launch a Team
  • Inlines:
    • [[CurrentStep]]: Within a multi-Step Procedure, the current Step
    • [[StopWatch:variable name or id]]: Elapsed milliseconds since a StopWatch was started
    • [[StopWatchStarted:variable name or id]]: Timestamp when a StopWatch was started

isboxer2 version 2.0.10223.1
Released: 2016-02-23
  • General fixes:
    • Fixed Character tab in Team Editor
    • Initial implementation of in-game ISBoxer 2 Control Panel
    • Added "Live View" window with a button next to Global Settings on the Main Window. The window is not incredibly useful at the moment, thus the current icon. :)
    • User-defined Modules can now provide default Global Settings for the Module
    • Game Key Bindings should now correctly apply for all modules
  • New Team Wizard:
    • Fixed "Back" button crash when returning to Window Layout Module
  • Inlines:
    • Added [[MatchFPS]]
    • Added [[IsForegroundWindow]]
    • Added [[WoW:InterfaceVersion]]
  • Broadcasting Module:
    • Startup settings are now correctly applied
  • Party Module
    • Now correctly generates Game Key Bindings for Assist Target, Follow Target, Interact with Target
    • "In-game Macro-based Party List" Mode pre-populates bindings for RIFT, and correctly generates Game Key Bindings for Target/Assist/Follow Slot #
  • Performance Module:
    • CPU Module is now Performance Module
    • Match FPS and V-Sync settings implemented
  • Video FX Module:
    • Now uses its own Module Options (whoops!)
    • Now waits until the game window exists before adding automatic Sources
  • WoW Addon Module:
    • Global Options from other Modules are now scanned for a sub-set called "World of Warcraft Addon" that can include WoW Macros
    • Fixed an unhandled exception when a Game Profile has an empty Path setting
  • Window Layout Module:
    • Controls for selecting Always On Top, Border Style, and Preferred Edge now use drop-down boxes instead of radio buttons

isboxer2 version 2.0.10124.1
Released: 2016-01-24
  • Core Module:
    • Core Module now has a configuration screen, and will configure during the Team Wizard by default
    • Core Module now includes a Widget for toggling Hotkeys
  • Window Layout Module:
    • Window Layout styles now show a description in the drop-down box
    • Adjusting window size options in Tiled, Edge and Corner window layout styles now takes effect immediately
    • Main window size option is now listed above Small window size option
    • Improved Window Layout Module in-game behavior
  • Party Module:
    • Added Party Module option "Game Character ID-order Party List" for improved SWTOR support. This option provides a list of Characters that can be ordered via click-and-drag to match the in-game Party List.
    • Party Module now shows a description in the drop-down box
    • Party Module's "Slot-order Party List" should now correctly generate the Target Slot # key bindings
  • GUI:
    • GUI buttons now operate correctly
    • GUI options now include Strata, used to identify elements that belong in front of or behind others
  • Broadcasting Module now includes a Widget for toggling Key/Mouse Broadcasting
  • Characters and Teams now automatically include a User-created Module, which will be integrated into the Team Editor for easily creating Team-specific Hotkeys, Widgets, etc.
  • Instruction List control implemented, making it possible to design Procedures. Many Instruction types are available, but not all yet implemented.
  • User-created Modules will now correctly store to file
  • Modules now support Events
  • Games:
    • Added games Star Wars: The Old Republic and Devilian
    • RIFT support now handles Glyph config files
    • Fixed a copy/paste issue affecting support for LOTRO's UserPreferences.ini
  • Work in progress on Video FX
  • Work in progress toward custom Launching mechanics (e.g. select Computers, Characters)
  • Fixed unhandled exception during ISBoxer 2 startup
  • Missing Image files will now throw an exception at launch
  • DPI awareness levels set for Windows 10

ISBoxer version 41.15.0105.1
Released: 2016-01-05
  • Happy 2016!
  • Devilian: Broadcasting Mode now disabled via check box in Character Set, as per recent rule clarification

ISBoxer version 41.14.1227.1
Released: 2015-12-27
  • Devilian: ISBoxer should do a better job of handling Devilian settings for EU players

ISBoxer version 41.14.1226.1
Released: 2015-12-27
  • World of Warcraft macros with no Key Combination are no longer ignored if they are assigned a Click name

ISBoxer version 41.14.1220.1
Released: 2015-12-20
  • Devilian: ISBoxer should now check for the game to be in Windowed mode upon Export
  • Diablo 3: ISBoxer should now verify the game resolution upon Export

Inner Space version 1.14 Build 6113
Released: 2015-12-20
  • Devilian compatibility update

Inner Space version 1.14 Build 6112
Released: 2015-12-18
  • Fixed a crash some users experienced when launching Inner Space
  • WildStar compatibility update

ISBoxer version 41.14.1214.1
Released: 2015-12-14
  • Devilian: Added to Games list, includes Virtual Files for Glyph and the game. Requires Inner Space build 6111 or l ater

Inner Space version 1.13 Build 6111
Released: 2015-12-14
  • Devilian compatibility update
  • 64-bit compatibility update
  • Guild Wars 2 64-bit client compatibility update
  • LavishGUI:
    • All Element types now support an integer Strata property (-128 to 127), with 127 being on top and -128 being on bottom. Default is 0, and AlwaysOnTop is the same as using Strata 127.
    • Fixed a bug where dynamically adding a new child element to a parent would cause its entire containing element tree to move to the top of the Z-order
  • When the Lavish Crash Reporter window shows, a minidump (.dmp) file is now generated in the Inner Space folder

isboxer2 version 2.0.1110.1
Released: 2015-11-10
  • ISBoxer 2 now detects changes to the CPU (number of cores, speed) and attached Screens (monitors...), and pops up a window with recommendations.
  • Implemented Screen Layouts, a way to have ISBoxer 2 use the attached Screens differently or support multiple Screen Layouts for the same PC. Screen Layout is configurable per Computer, and selectable per Window Layout
  • Descriptions added for several properties
  • Settings editor window now selects an initial object on each tab where possible
  • ScreenRegion now includes a GPU setting to support future multi-monitor performance recommendations/limitations
  • Module pages without additional options no longer show the "More options" toggle
  • Resetting the zoom level on the main window (by right clicking the slider) will now reset the team and settings editors to default size
  • Added Inline [[TargetGroup:name]], which resolves to the ID of a TargetGroup, which can be used in a Target
  • Target Groups should now be fully configurable. Configure via Characters tab in the Team editor. To delete a Target Group, right click on it to find the right-click menu option for Delete
  • Launch Profiles now have drop-down boxes for Inner Space Game and Game Profile

isboxer2 version 2.0.1104.1
Released: 2015-11-04
  • Added Abort Launch button visible during Launch process
  • Improved scaling behavior when using the zoom slider at the top of the main window
  • Windows DPI scaling no longer breaks the overlayed web browser positioning
  • Hotkey controls now correctly list alternative input device buttons

isboxer2 version 2.0.1102.1
Released: 2015-11-02
  • Added update check and notification
  • Settings Editor now keeps a version difference setting, for deciding whether miinor or major updates pop up a notification. Defaults to minor (every update)
  • Settings Editor window extra tabs cleaned up, and new options added to the General tab
  • Improved Character Launch Profile behavior for storage of parameters
  • LaunchProfiles now updated from, as opposed to replaced from, IS game configuration
  • Standard Combat Module description updated to match current feature set
  • Video FX Module is now set not to configure during wizard by default
  • Adjusted order of Rotate forward/backward hotkeys in Window Switching Module
  • Save button now has an icon
  • Wizard window auto adjusts both width and height
  • Tooltips added on Characters page in Team Wizard
  • Team Editor and Settings Editor now save/restore previous size and location
  • Hotkey and Key Combination controls now work as auto-detect boxes
  • Game Key Binding override settings no longer crash when editing
  • Main window now has a button to switch the Console and Browser
  • Dragging to shrink the main window has better scaling behavior
  • Right clicking the zoom slider to reset to 100% now also resets the main window size

Inner Space version 1.14 Build 6104
Released: 2015-10-14
  • Updated link to Microsoft DXWEBSETUP. The old link now redirects to Windows 10 download.

Inner Space version 1.14 Build 6103
Released: 2015-10-02
  • Windows 10 compatibility update
  • 64-bit compatibility update
  • WildStar compatibility update

Inner Space version 1.13 Build 6102
Released: 2015-09-23
  • Stability fixes

Inner Space version 1.13 Build 6101
Released: 2015-09-16
  • Fixed a bug with bindings on modifier keys (alt, control, shift) executing multiple times
  • Added Corsair M65 RGB gaming mouse native support
  • Daybreak Games (e.g. EQ1, EQ2) LaunchPad compatibility update
  • Trove
    • Fixed a bug with Alt key activating background windows
    • Improved broadcasted mouselook behavior
  • Skyforge compatibility update
  • Mouse movements can now be blocked in OnMouseMove by setting Context to FALSE (this is the same as has been implemented for OnButtonMove, etc)
  • LavishGUI:
    • uint lguitext.NumLines
    • lguifont.GetTextWidth[text]
    • uint lguitextentry.MaxLength
    • lguitextentry:SetMaxLength[#]
    • lguifont is no longer incorrectly marked as inheriting from lguielement

ISBoxer version 41.14.0912.1
Released: 2015-09-12
  • Skyforge: Added to Games list. Requires Inner Space build 6094 or later

ISBoxer version 41.14.0816.1
Released: 2015-08-16
  • Trove: Improved mouselook broadcasting

Inner Space version 1.13 Build 6089
Released: 2015-08-03
  • Added Corsair K95 RGB Mechanical Gaming Keyboard native support
  • Fixed a crash bug when exiting Aion
  • Fixed a crash bug with launching Marvel Heroes
  • Anarchy Online New Engine Beta compatibility update
  • Final Fantasy XIV DirectX 11 compatibility update
  • Trove
    • Fixed a bug with session numbering
    • Fixed a bug with resolution incorrectly adjusting to match scaled windows
  • Open command now supports additional parameters:
    • -nogameprofileparams: Disable any Game Profile-specified parameters to the Game Executable
    • -addparam: Append a space-separated parameter for the Game Executable
  • Added gdiwindow:SetTaskbarTabVisible[bool] which toggles visibility on the Windows taskbar

ISBoxer version 41.14.0623.1
Released: 2015-06-24
  • World of Warcraft: ISBoxer Addon version updated for WoW 6.2 patch
  • RIFT: Glyph stored account information should now be saved per Character by default after using the Quick Setup Wizard (or Virtual File Wizard)

Inner Space version 1.13 Build 6082
Released: 2015-04-28
  • Fixed a bug with a jumping mouse cursor on the latest EVE Online update
  • Fixed modifier key and arrow key behaviors in Star Trek Online
  • Fixed a bug where game launches would sometimes freeze on certain Windows 7 installs
  • ATI/AMD video card driver (bug) compatibility update
  • Albion Online compatibility update
  • Villagers and Heroes compatibility update
  • Improved behavior when using a modifier (Shift, Ctrl, or Alt) alone as a key binding
  • Added Steel Series WoW Wireless MMO Mouse native support
  • Added Logitech G910 Keyboard native support
  • LavishScript:
    • Sanity check on number of #includes extended significantly
    • Fixed system.CurrentDirectory value not matching the return type

ISBoxer version 41.13.0408.1
Released: 2015-04-08
  • Fixed a bug with Grid Menus, where the Margin setting shrunk the buttons. The Button Size setting should now always be correct. Existing Grid Menus will be affected by this change!
  • Menu/Click Bar Image cropping now works correctly

ISBoxer version 41.13.0403.1
Released: 2015-04-03
  • Fixed missing auto-repair for Formations 'pressed' images, when the Inner Space folder is moved
  • The Secret World compatibility fix

ISBoxer version 41.13.0327.1
Released: 2015-03-27
  • The Secret World: Added to Games list, including a Virtual File for Prefs_3.xml. ISBoxer also eliminates TSW's multiple folder requirement.

ISBoxer version 41.13.0307.2
Released: 2015-03-07
  • Fixed the Quick Setup Wizard to use correct Targets when generating Formations

ISBoxer version 41.13.0301.1
Released: 2015-03-01
  • Further improved 'Diagnostics for game crashes' now fully supports 64-bit processes and includes basic module version information

ISBoxer version 41.13.0224.1
Released: 2015-02-24
  • World of Warcraft: ISBoxer Addon version updated for WoW 6.1 patch

ISBoxer version 41.12.0220.2
Released: 2015-02-20
  • Improved 'Dianostics for game crashes' now includes Windows version information and executable names from 64-bit processes

ISBoxer version 41.12.0216.1
Released: 2015-02-16
  • Next and Previous Window hotkeys should now sort better by default
  • The Mouseover setting for Click Bar Buttons now includes a Target option
  • New setting 'Use 64-bit Inner Space' available on the main ISBoxer settings page (top entry in the top left pane). On 64-bit Windows, this should perform identically to using 32-bit Inner Space.

Inner Space version 1.13 Build 6066
Released: 2015-02-10
  • Added Relay target operator @, which sorts the set on its right side by name
  • Added RelayTargets command, available in the Uplink, which will resolve a Relay target and output all of the resolved target names in the given order
  • Fixed Focus -previous

Inner Space version 1.13 Build 6063
Released: 2015-02-09
  • Improved mouse cursor visibility detection on Direct3D 11 (Trove)
  • Fixed a bug where holding both Left and Right of Shift, Control or Alt caused the key to become "stuck"
  • The Focus command -next and -previous switches now use the order from the filter if provided
  • Windows 10 compatibility update
  • Battle.net Launcher compatibility update
  • Added XKeys XK-24 native support
  • Fix for certain game launch issues

ISBoxer version 41.11.1227.1
Released: 2014-12-27
  • Improved performance of in-game Video FX editing (reported as 'ISBoxer Control Panel is slow in DirectX 11')

Inner Space version 1.13 Build 6040
Released: 2014-12-21
  • Stability fixes
  • Fixed issues with Lord of the Rings Online additional processes

ISBoxer version 41.10.1128.1
Released: 2014-11-28
  • Trove: Added to Games list, including Virtual Files for GlyphClient.cfg and Trove.cfg. ISBoxer will set Trove to DirectX mode via the virtualized Trove.cfg.
  • EVE Online: In January 2015, CCP will begin prohibiting the use of Input Broadcasting/Multiplexing. As of ISBoxer 41.10.1128.1, out of abundance of caution, Broadcasting will be locked down by default for all EVE Online profiles, new and old. Please do a fresh Export to Inner Space. To re-enable Broadcasting until January, or for use during CCP's stated-as-acceptable times (login, client settings, window positions, etc), un-check the new Character Set setting 'Disable capabilities to control multiple windows simultaneously, including Broadcasting and Action Target Groups (EVE Online)' and Export to Inner Space. Please take care not to broadcast to multiple EVE Online windows simultaneously during prohibited times beginning January 2015. (This setting should prevent it except within some advanced, custom configurations.)
  • New Character Set option 'Disable capabilities to control multiple windows simultaneously, including Broadcasting and Action Target Groups' for use in games where simultaneous multiple window control has been prohibted. This setting will automatically apply for games where this is known to be the case, including EVE Online (as of January 2015, but applying as of now), Guild Wars, Guild Wars 2, and Path of Exile.

Inner Space version 1.13 Build 6038
Released: 2014-11-18
  • Fixed a crash issue affecting Aion, TERA and other games with packed executables

ISBoxer version 41.10.1116.1
Released: 2014-11-16
  • Fixed a bug with Menu Button Action where changing all buttons in a Menu or Button Set would miss the final button

ISBoxer version 41.10.1115.1
Released: 2014-11-15
  • World of Warcraft: ISBoxer Addon updated for Jamba Addon 6.0.3 compatibility

Inner Space version 1.13 Build 6037
Released: 2014-11-11
  • Inner Space binaries are now digitally signed. This should reduce or eliminate false positive detections from anti-virus software!
  • WAKFU compatibility update

ISBoxer version 41.10.1111.1
Released: 2014-11-11
  • ISBoxer binaries are now digitally signed and will no longer show as Unknown Publisher

ISBoxer version 41.10.1110.1
Released: 2014-11-10
  • World of Warcraft: Fixed a bug where the ISBoxer Addon was not generating if your Game Profile pointed at a WoW launcher
  • Improved performance of making adjustments to existing Video FX
  • DxNothing framerate cap is now much higher

Inner Space version 1.13 Build 6036
Released: 2014-11-08
  • Fixed a cursor detection bug in OpenGL games (Trove)
  • Fixed a bug with Forced Window mode causing error beeps when using Alt
  • Steam compatibility update (Terraria, EVE Online)
  • Lord of the Rings Online and Dungeons & Dragons Online compatibility update
  • Kill command now accepts * as a parameter to terminate all Inner Space session processes
  • LavishScript: point3f now accepts a comma-separated list of values for initialization

ISBoxer version 41.10.1026.1
Released: 2014-10-26
  • Fixed a bug with Menu Button Action's 'Current button' option modifying the wrong button (off-by-one)

ISBoxer version 41.10.1014.2
Released: 2014-10-14
  • World of Warcraft: ISBoxer Addon version updated for WoW 6.0.2

ISBoxer version 41.9.0919.1
Released: 2014-09-19
  • Added Spiral Knights to the game list. Note that as this is an OpenGL game, any Window Layout used should match the window size to the game's selected resolution and not swap windows to a smaller size.

ISBoxer version 41.9.0915.1
Released: 2014-09-15
  • Improved Battle.net Launcher first-launch behavior

Inner Space version 1.13 Build 6030
Released: 2014-09-15
  • Battle.net Launcher compatibility update
  • Guild Wars 2 compatibility update
  • Elder Scrolls Online compatibility update
  • LavishScript: array type is now persistent

ISBoxer version 41.9.0914.1
Released: 2014-09-14
  • Added a Repeater Profile check box 'Non-interactive Video FX affect cursor positioning in Broadcasting Mode', disabled by default

ISBoxer version 41.9.0910.3
Released: 2014-09-11
  • Fixed an unhandled exception error which prevented Exporting to Inner Space when using the deprecated 'When I switch to this character...' options for generating WoW macros

ISBoxer version 41.9.0910.2
Released: 2014-09-10
  • Added an 'import' tab to the in-game ISBoxer Control Panel. Using this tab it is possible to import Menu positions, Repeater Regions, Video FX and Click Bar positions from any that have been Saved via the ISBoxer Control Panel from any Character Set.
  • World of Warcraft: ISBoxer Addon should now generate correctly for the WoW Public Test Realm, including an up to date .toc (version) file

ISBoxer version 41.9.0907.1
Released: 2014-09-07
  • Fixed a bug with Menu Button Action where changing all buttons in a Menu or Button Set would miss the final button

ISBoxer version 41.9.0906.1
Released: 2014-09-06
  • Named Repeater Regions now support 'name{SLOT}' scheme for matching Video FX Regions. For example, a Repeater Region with Name set to 'minimap' can match Video FX Sources named 'minimap1' in Slot 1, 'minimap2' in Slot 2, and so on.
  • Hitbox.tv support added to Open Broadcaster Software integration - http://isboxer.com/wiki/Open_Broadcaster_Software_Integration

ISBoxer version 41.9.0904.1
Released: 2014-09-05
  • Do Mapped Key Action now supports dynamically selecting a Mapped Key via supported variables such as {SLOT}. Example 'Target Slot {SLOT}' may execute Target Slot 1, Target Slot 2, Target Slot 3 and so on, depending on the originating Slot.

ISBoxer version 41.9.0903.3
Released: 2014-09-03
  • Added a new Repeater Profile option 'Allow active window cursor to move via broadcast', off by default, which prevents the active window's actual cursor from being moved by a broadcast from another window. This should help prevent the issue where mousing between windows with Broadcasting Mode enabled and 'Focus Follows Mouse' on causes the mouse to jump.

ISBoxer version 41.9.0903.2
Released: 2014-09-03
  • World of Warcraft: Fixed a bug with cross-realm team support, where Characters missing the realm name would cause Exporting to Inner Space to fail

ISBoxer version 41.9.0903.1
Released: 2014-09-03
  • Fixed a bug with Variable Keystrokes tabs under Character Sets and Characters. The scroll bar will now appear properly!

ISBoxer version 41.9.0902.2
Released: 2014-09-03
  • World of Warcraft - Warlords of Draenor Beta - ISBoxer Addon will now generate correctly for the WoW beta, including an up to date .toc (version) file

ISBoxer version 41.9.0902.1
Released: 2014-09-02
  • World of Warcraft: Added a new 'Face Toward Target' Mapped Key under Non-combat. This is the same as Interact with Target, but also stops moving when the Hotkey is released. Note that casters with wands equipped may not face the target as desired.

ISBoxer version 41.9.0901.1
Released: 2014-09-01
  • Fixed an issue where a Video FX Viewer set with Repeater Pass-thru would cause a freeze if the matching Source is not present
  • ISBoxer will un-Mute game instances that are muted by Windows at launch time

Inner Space version 1.13 Build 6023
Released: 2014-08-26
  • Direct3D 11: Fixed a crash bug that would happen at startup (World of Warcraft, Neverwinter)
  • Neverwinter compatibility update
  • Asheron's Call compatibility update
  • Asheron's Call 2 compatibility update
  • Swordsman Online compatibility update
  • BlackGold Online compatibility update
  • Voyage Century Online compatibility update
  • Direct3D 8: Fixed background cursor rendering
  • LavishScript: Fixed bugs with endscript and script:End being unable to locate active scripts
  • LavishGUI: Added lguiconsole:Clear

ISBoxer version 41.8.0815.1
Released: 2014-08-15
  • Status bar news rotation now includes additional sources, while using less web traffic

ISBoxer version 41.8.0724.1
Released: 2014-07-24
  • Swordsman Online added
  • Asheron's Call 1 and 2 added

Inner Space version 1.13 Build 6016
Released: 2014-07-08
  • Glyph (RIFT) compatibility update
  • Fixed a bug with the main Inner Space context menu disappearing sometimes when mousing through multi-level submenus
  • Added audio:FadeVolume[new_volume_level,over_n_seconds]

ISBoxer version 41.8.0708.1
Released: 2014-07-08
  • WildStar: Removed custom /follow and /assist from the Quick Setup Wizard
  • Volume Action's Set Volume feature now includes a smooth fade option

ISBoxer version 41.8.0613.1
Released: 2014-06-14
  • Fixed a bug from 41.8.0609.1 that incorrectly affected Video FX Viewers with Repeater pass-thru enabled

Inner Space version 1.13 Build 6011
Released: 2014-06-12
  • Battle.net client compatibility update
  • Guild Wars 2: Fixed mouse panning again
  • LavishGUI: Fixed a bug where holding a button in a text entry control and then changing keyboard focus away from the control would continue to repeat the button in the control.

ISBoxer version 41.8.0609.1
Released: 2014-06-09
  • Mousing over a Video FX Viewer that does not have Repeater enabled on it will no longer affect the broadcasted mouse cursor position

ISBoxer version 41.8.0608.1
Released: 2014-06-08
  • Added a new 'Capture State' button in the in-game ISBoxer Control Panel's debug tab. This will Copy some diagnostic information about the game windows such as the window sizes, actual rendering size, whether the game is in full screen mode, the Direct3D API being used, and so on.

Inner Space version 1.13 Build 6007
Released: 2014-06-05
  • Marvel Heroes: Fixed input issues
  • WildStar: Fixed mouselook
  • LavishScript 2 version 0.10.20140529.1

Inner Space version 1.13 Build 6003
Released: 2014-05-26
  • Fixed an issue with World of Warcraft cinematics causing a Lavish login box in some cases
  • Added Logitech G502 Mouse ("Proteus Core") native support
  • LavishScript: lavishscript.ExecuteAtom and script.ExecuteAtom now fully support return objects

ISBoxer version 41.8.0513.1
Released: 2014-05-13
  • The splitter between the bottom left and right panes now remembers its position

ISBoxer version 41.8.0511.1
Released: 2014-05-11
  • Window Layout Wizard: The 'Use Monitors' setting now operates correctly for Character Sets assigned to a specific Computer

Inner Space version 1.13 Build 5999
Released: 2014-05-09
  • Fixed a bug with Steam games (e.g. EVE Online) being unable to access the Steam client

ISBoxer version 41.8.0508.1
Released: 2014-05-08
  • The Quick Setup Wizard now auto-fills the targeting table (button to press to target each character) for most games
  • Added 'Text Entry' to the Mapped Key Wizard (DO NOT use for passwords)
  • WildStar:
    • ISBoxer now checks that the game is in Windowed mode
    • The Quick Setup Wizard now sets up custom /follow and /assist for WildStar

Inner Space version 1.13 Build 5998
Released: 2014-05-07
  • Fixed an issue with the new Battle.net launcher version not properly sandboxing
  • Added Elder Scrolls Online game detection
  • Fixed a bug with Elder Scrolls Online in Direct3D 11 mode

ISBoxer version 41.8.0506.1
Released: 2014-05-06
  • Diablo 3: The game's 'Fullscreen (Windowed)' display option is now automatically checked by ISBoxer when Exporting to Inner Space.

ISBoxer version 41.8.0429.1
Released: 2014-04-29
  • ISBoxer now supports Open Broadcaster Software (OBSRemote) integration, including ISBoxer.com stream listing. Download and instructions at http://isboxer.com/wiki/Open_Broadcaster_Software_Integration

ISBoxer version 41.8.0422.1
Released: 2014-04-22
  • Elder Scrolls Online added to game list, with UserSettings.txt Virtual File. Elder Scrolls Online requires Inner Space version 5995 or later for best results

Inner Space version 1.13 Build 5994
Released: 2014-04-21
  • Fixed bugs with Ctrl and Alt in the Korean keyboard layout (and likely other asian languages)
  • Global Binds (such as the default Ctrl+Alt+# window switching keys) now do a better job of not disappearing
  • Allods Online: Fixed keyboard input issues
  • Dark Age of Camelot compatibility update
    • DAOC windows will now scale the rendered display properly
    • Fixed a bug with mouse clicks and scroll wheel not working correctly in some cases
    • Fixed an issue with modifier keys not being checked at the right time by the game

ISBoxer version 41.8.0418.1
Released: 2014-04-18
  • Fixed an error message with the Battle.net.config Virtual File when the actual file did not exist

ISBoxer version 41.8.0417.1
Released: 2014-04-17
  • Quick Setup Wizard now puts 'Hold To Control #' in the Non-combat Key Map instead of Always On, so they can be toggled by Shift+Alt+M
  • Added 'Broadcasting Mode List Toggler' to Mapped Key Wizard
  • Standard Action RPG configuration style now includes a 'Chat Mode Toggler' in the Always On Key Map
  • Repeater Profile now has a default option for Repeater Target
  • Fixed a bug with the Virtual File Battle.net.config not properly setting the launcher to exit when the game is launched

ISBoxer version 41.8.0414.1
Released: 2014-04-14
  • Added options to the Window Layout styles page in the Window Layout Wizard and Quick Setup Wizard to specify a main window size and/or a 3D rendering resolution

ISBoxer version 41.8.0413.1
Released: 2014-04-13
  • Fixed Windows XP compatibility for ISBoxer Toolkit

ISBoxer version 41.8.0412.2
Released: 2014-04-12
  • New Character option: 'Ignore keyboard/mouse broadcasts sent to this Character'
  • World of Warcraft:
    • Cross-realm teams are now better supported by ISBoxer via a new Server Name option configurable per Character. This is automatically detected for new Characters added via the Quick Setup Wizard. The realm name will automatically be added in ISBoxer's generated macros (such as Assist and Follow) for Characters on other realms

Inner Space version 1.13 Build 5987
Released: 2014-04-04
  • Battle.net client compatibility update
  • Inner Space will now automatically add the -launch parameter if launching Diablo III.exe with no parameters
  • WildStar: Fixed a graphics glitch on Windows 8.1
  • Dragon's Prophet 64-bit compatibility update
  • Direct3D10 is now supported in 64-bit mode

ISBoxer version 41.8.0404.1
Released: 2014-04-04
  • ISBoxer 41.8 contains many fixes since the first 41.7 release, as detailed in this version history
  • World of Warcraft and Diablo 3:
    • ISBoxer 41.8.0404.1 and Inner Space 1.13 build 5987 improve the user experience when using the Battle.net launcher for these two games
    • It is now possible to use the 'Keep me logged in' feature in the Battle.net launcher
    • New default Virtual Files added: Battle.net.config, Software/Blizzard Entertainment/Battle.net/
    • Default Virtual Files removed: Software/Blizzard Entertainment/Battle.net/D3/
    • The setting to auto-close the launcher after launching a game is now automatically set when the Battle.net.config Virtual File is applied

ISBoxer version 41.7.0331.1
Released: 2014-03-31
  • The Quick Setup Wizard will now default to selecting a 'No Patch' or 'Skip Launcher' Game Profile if available for the selected Game

ISBoxer version 41.7.0328.1
Released: 2014-03-28
  • Fixed issues with the Windows DPI settings being higher than 96 dpi, including that only 80% (on a typical 125% DPI setting) of the ISBoxer interface might display (bottom right cut off) and display sizes were incorrectly detected as 80% of the actual size

ISBoxer version 41.7.0325.1
Released: 2014-03-25
  • Window Layout Wizard:
    • Added a style similar to 'Full Screen per Character' which follows Maintain Aspect Ratio
    • Fixed a bug where setting up 'Full Screen per Character' with Swapping disabled would actually end up with Swapping enabled
  • A 64-bit version of dxNothing is now included, and will install to the InnerSpace\x64 folder

Inner Space version 1.13 Build 5982
Released: 2014-03-24
  • WildStar compatibility update
  • Diablo 3: Improved game launching time
  • Improved compatibility with Windows Application Compatibility
  • Inner Space now includes 64-bit binaries (found in the x64 sub-folder) and is capable of working with 64-bit games!
    • 64-bit support may have bugs not present in 32-bit mode
    • 64-bit mode uses the same Interface, Scripts, etc but requires new 64-bit versions of any Inner Space Extensions and LavishScript Modules (within the x64 sub-folder)
  • New SDK versions ISXDK 34, LSModule 21
  • Dependencies for Extensions and LavishScript Modules should now be based on the loaded DLL's folder, instead of the main Inner Space folder

ISBoxer version 41.7.0323.3
Released: 2014-03-23
  • Lord of the Rings Online:
    • Fixed a bug with initially applying Window Layouts when launching the game
    • The configuration checker no longer asks to fix 'allowmultipleinstances'

ISBoxer version 41.7.0323.1
Released: 2014-03-23
  • Fixed a bug with Window Switching Hotkeys and the option to do something upon switching sometimes not working correctly
  • Window Style Action now includes a modifier for Always On Top to only activate while a game window is foreground
  • Fixed a bug with the 'Hold to Control' Hotkeys (Action RPG - Standard) saying {SLOT1} {SLOT2} etc instead of Character names

ISXTwitch version 20140322.1
Released: 2014-03-22
  • Twitch SDK update
  • Miscellaneous bug fixes

ISBoxer version 41.7.0322.1
Released: 2014-03-22
  • WildStar (currently beta) added to game list, with User.ini Virtual File. WildStar requires Inner Space version 5973 or later (the development build of Inner Space, as of this update)

ISBoxer version 41.7.0321.1
Released: 2014-03-21
  • Star Wars: The Old Republic: Fixed a bug with client settings files that get updated by ISBoxer

ISBoxer version 41.7.0312.1
Released: 2014-03-12
  • Allods Online added to game list, with global.cfg Virtual File
  • Fixed a bug with launching your Character Set or a Slot by right clicking on your Character Set in ISBoxer Toolkit

Inner Space version 1.12 Build 5963
Released: 2014-03-10
  • Diablo 3: Fixed an issue where the game would sometimes stop rendering until its display was reset
  • Allods Online compatibility update
  • Istaria launcher compatibility update

Inner Space version 1.12 Build 5957
Released: 2014-03-02
  • Battle.net launcher compatibility update (Diablo 3, WoW)
  • EverQuest Next Landmark (32-bit client) compatibility update

Inner Space version 1.12 Build 5954
Released: 2014-02-04
  • EVE Online:
    • Added separate "No Patch" profiles for DirectX 9 and 11 modes
  • Improved compatibility with Anarchy Online Beta (new DirectX 9 engine)
  • Fixed a bug with extra windows when closing EverQuest Free-to-Play
  • Fixed a bug with hotkey parsing with key names that start with +
  • Added support for Logitech G930 headset buttons
  • LavishGUI:
    • TextEntry and TextEdit controls now support Tab and Shift+Tab for switching control focus
  • LavishScript:
    • New events "Fatal Error" (an error which terminates the running script) and "Data Sequence Error" (an error which is typically considered recoverable). Both events provide 2 parameters: 1. The error output sent to the console 2. The current LavishScript execution stack with CR/LF separating each line The event's Context object will be the currently-executing script

ISBoxer version 41.7.0204.1
Released: 2014-02-04
  • Twitch Streaming Integration tab added to Character Set Slots -- http://isboxer.com/wiki/Twitch_Streaming_Integration
  • Added Twitch Action, which can control Twitch streaming options
  • Anarchy Online (DirectX 9 engine beta) added to game list, with Prefs.xml Virtual File
  • Fixed a bug with Mapped Key Advanced option "Reset to Step 1 after ___ seconds from advancing to Step 2" where the key may permanently reset to Step 1
  • Fixed a bug with Timer Group Action's Target getting ignored and going to Window:Current instead. Targets for all Timer Group Actions have been reset to compensate for new issues that would have arisen from this fix.
  • Using a Mapped Key Step Action to set the Step of a currently-executing Mapped Key will no longer continue with the normal behavior of advancing to the next Step afterward. If you use Mapped Key Step Action to set the next Step of the Mapped Key it's in to 7, the next Step will be 7. Previously, the next Step would have been 8 when affecting the Mapped Key that's executing. This change is therefore expected to break existing configurations that use this feature.
  • Added an Action Timer Groups category to the top left pane
  • Menu Button Action now has a "Current Menu Button" option (and yes, it really does only apply to the current button you're editing in the Menu editor)
  • Menu Button Action now has a Store/Restore option, which can store and restore the entire state of a Menu Button prior to applying any other settings from the Menu Button Action. The original state is Stored by default
  • Mapped Key Steps can be individually Disabled
  • Added Mapped Key Step State Action, which can modify the Step options (e.g. disable, do not advance, etc)
  • Mapped Key Step Action now tracks the target Step and will auto-adjust if the Step is re-numbered, and additionally now provides the same drop-down box for Step selection as Mapped Key Step State Action
  • Added Do Menu Button Action, which can either do a specific Menu Button, or the button the mouse is currently over
  • Do Mapped Key Action now has a Conditional Key option, where the Action will be ignored unless a specific Key is held (or "no modifiers")
  • Action Timer Groups (which are available only on certain types of Actions that cannot generate input, for example on a Menu State Action that toggles the visibility of a Menu) now include an option to ignore new timers once the timer limit is met, in addition to the previous behavior of replacing existing timers
  • Fixed a GUI bug with Action Timer Picker, where typing in the limit box and then clicking on another control would reset the value to what it was before typing
  • Fixed an issue with generating ISBoxer Addon for WoW when the Game Profile pointed to World of Warcraft Launcher.exe instead of wow.exe
  • Added {ACCOUNT#} variable for Cryptic Macros and WoW Macros (NOT available in Actions)
  • Added "Close" button in Video FX editor

ISBoxer version 41.6.1210.2
Released: 2013-12-10
  • The configuration checker for EverQuest 2 no longer complains if the game is in maximized mode, unless a Window Layout is assigned to the affected Character (in any of its Character Sets)

ISBoxer version 41.6.1210.1
Released: 2013-12-10
  • The configuration checker for Lord of the Rings Online no longer complains if the game is in fullscreen mode

ISBoxer version 41.6.1203.1
Released: 2013-12-03
  • Fixed a bug with one of the Window Layout styles when Enable Swapping is manually set to False, where the layout was generated incorrectly and would block Export to Inner Space

ISBoxer version 41.6.1129.1
Released: 2013-11-29
  • Fixed a bug with the 'Copy ISBoxer Toolkit Profile to Clipboard' option 'Copy my Profile WITHOUT Characters or Character Sets' where the Characters and Character Sets ended up removed from the profile afterward, instead of just the paste

Inner Space version 1.12 Build 5944
Released: 2013-11-26
  • When a 64-bit application is launched through Inner Space, a message will pop up explaining to use the 32-bit version
  • DirectX 11 mode now works better with custom video resolutions (ISBoxer)
  • Fixed a bug with 'Forced windowed' mode where the window would reset to position 0,0

ISBoxer version 41.6.1125.1
Released: 2013-11-25
  • Atlantica Online added to ISBoxer's game list, with Virtual Files SoundConfig.dat and Log.dat

Inner Space version 1.12 Build 5939
Released: 2013-11-25
  • EVE Online:
    • DirectX 11 compatibility fix
    • Game detection updated, including a new "No Patch" profile
  • Battle.net Desktop Client compatibility update
  • TERA compatibility update
  • Terraria compatibility update
  • Path of Exile compatibility update
  • Final Fantasy XIV: Fixed a bug with cursor positioning
  • Stability fixes
  • The Uplink's "Sessions" command now lists Process ID (PID) and executable filename next to the session names
  • LavishGUI: Clicking on an element now only brings its topmost container (e.g. containing window) to the front of Z-order instead of bubbling up the control and all of its parent containers
  • New API versions for Visual Studio 2013 support. Visual Studio 2010 no longer supported
    • ISXDK 33: Extensions\ISXDK33\* is now checked for extension before Extensions\*
  • Fixed LavishSettings reverse iteration
  • audio:SetMute should no longer trigger permanent muting by Windows when the game exits
  • LavishScript SDK changes (ISXDK + LSModule DK):
    • LSOBJECTDATA is now 64-bit instead of 32-bit, and includes a constructor to initialize to 0
    • LSOBJECTDATA no longer has VarPtr and ObjectData union members. Use GetObjectData() and SetObjectData()
  • LavishScript:
    • new Top-level object: int64 Int64[#]
    • Fixed bugs with 'persistentref' object type
    • Marked LavishScript internal types as persistent:
  • all script-defined object types, variablescope, script, query, event, index, collection, stack, queue, set
    • Math.Calc and Math.Calc64 now return native float64 and int64 instead of float64ptr and int64ptr

ISBoxer version 41.6.1124.1
Released: 2013-11-24
  • A custom window title can now be configured per Slot in your Character Set

ISBoxer version 41.6.1002.1
Released: 2013-10-02
  • Wakfu added to known games list, with Virtual File userPreferences.properties to keep per-Character account settings. Note that as this is an OpenGL game, Window Layouts with different sizes and Instant Swapping will not scale as Direct3D games do
  • The Menu Template option 'Buttons are Click-Through' now properly respects Mouse Broadcasting

ISBoxer version 41.6.0911.1
Released: 2013-09-11
  • World of Warcraft: ISBoxer Addon version updated for WoW 5.4 patch

ISBoxer version 41.5.0910.1
Released: 2013-09-10
  • Menu Button text now processes variables such as {CHARACTER} and {SLOT}

ISBoxer version 41.5.0906.1
Released: 2013-09-06
  • Star Wars The Old Republic: The launcher.settings Virtual File will now automatically be updated to disable BitRaider when you Export to Inner Space

ISBoxer version 41.5.0903.1
Released: 2013-09-03
  • Fixed a bug with the Character editing page not sizing properly

ISBoxer version 41.5.0825.1
Released: 2013-08-25
  • Fixed a new bug with the {SLOT} and {CHARACTER} variables
  • Added Final Fantasy XIV: A Realm Reborn to the Quick Setup Wizard. ffxiv.cfg now virtualized by default for this game

Inner Space version 1.11 Build 5899
Released: 2013-08-16
  • Final Fantasy XIV: A Realm Reborn compatibility update
  • Improved 'Lock foreground' compatibility
  • LavishScript data type additions:
    • ... lavishgui.MouseOverElement
    • ... lavishgui.FocusedElement
    • bool lavishgui.IsAltDown
    • bool lavishgui.IsCtrlDown
    • bool lavishgui.IsShiftDown

Inner Space version 1.11 Build 5898
Released: 2013-08-16
  • General compatibility update
  • Torchlight 2 multi-instance support update
  • Added Razer Nostromo native support (requires buttons to be Joystick 1-16 and DPad to be Joystick 17-24)

Inner Space version 1.11 Build 5893
Released: 2013-08-03
  • DirectX 11 support now detects a missing Windows Update (KB 2670838) and provides a warning (and offer to help download) if this update is likely to correct a problem. This is particularly helpful for those World of Warcraft players that have been unable to use DirectX 11 support since build 5879.
  • General compatibility update
  • Marvel Heroes
    • Compatibility update for the game's new launcher
    • Added detection for new Marvel Heroes default installation

ISBoxer version 41.4.0803.1
Released: 2013-08-03
  • Fixed a bug with the new highlighting method of assigning Virtual Files, where a newly-assigned Virtual File was not assigned a 'Virtualize as' filename

ISBoxer version 41.4.0801.2
Released: 2013-08-01
  • Fixed an error message sometimes experienced when using the Quick Setup Wizard for EverQuest 2

WinEQ 2 version 2.15 - 2013-8-1
Released: 2013-08-01
  • EverQuest 1
    • Replaced new Launchpad support with a more compatible implementation

ISBoxer version 41.4.0801.1
Released: 2013-08-01
  • Fixed an issue with FPS limits outside the previously valid range resetting

Inner Space version 1.11 Build 5884
Released: 2013-07-30
  • Fixed a Diablo 3 freezing issue
  • Fixed a bug with dragging a game window causing the window to continue moving
  • Fixed a crash issue with "DrawText"

WinEQ 2 version 2.15 - 2013-7-27
Released: 2013-07-27
  • EverQuest 1
    • Re-enabled the Patch option, supporting Launchpad.exe. This should correct issues logging into accounts through the game client directly...

Inner Space version 1.11 Build 5879
Released: 2013-07-24
  • Improved support for Windows 8.1 and Windows Application Compatibility
  • Final Fantasy XIV: A Realm Reborn Beta compatibility update
  • Experimental fix for Lucid MVP crashes with Direct3D11
  • Fixed a bug with Direct3D11 not honoring Inner Space monitor selection
  • Aion:
    • Fixed a bug with window sizing
    • Fixed a bug with broadcasted mouselook

ISBoxer version 41.4.0718.1
Released: 2013-07-18
  • FPS limit settings in Character Set Slots can be 1-200 instead of 10-100
  • Cryptic Studios Macro Library: Fixed a bug with assigning macros to Scroll Lock

ISBoxer version 41.4.0710.1
Released: 2013-07-10
  • Added 'Menu Toggler' to the Mapped Key Wizard, for easily creating a Hotkey to toggle a Menu
  • Fixed an unhandled exception when Exporting with a Menu Button that has a Keystroke Action with no Key Combination configured

ISBoxer version 41.4.0706.1
Released: 2013-07-06
  • Final Fantasy XIV A Realm Reborn sandboxing update

ISBoxer version 41.4.0702.1
Released: 2013-07-02
  • Quick Setup Wizard: The 'I have an Alt Gr key' box now does a better job of disabling the default Ctrl+Alt+# Slot activation Hotkeys
  • Fixed a bug where in certain circumstances, only one Slot from your Character Set would launch instead of all of them

ISBoxer version 41.4.0628.1
Released: 2013-06-28
  • Dragons Prophet should no longer prevent launching multiple instances through ISBoxer

ISBoxer version 41.4.0627.2
Released: 2013-06-27
  • Images for Menus and Click Bars can now be organized into distributable Image Sets
  • Fixed a bug with multi-select when adding new Images

ISBoxer version 41.4.0625.1
Released: 2013-06-25
  • FTL Modifiers are now called Slot ID ("FTL") modifiers
  • The new 'Fill Windows Clipboard with the Text' check box in Key String Action, when checked, now also disables the original pasting behavior of the Action
  • In the Advanced tabs in the Quick Setup Wizard (Control Groups and Key Maps) the suggested Action Target Groups and Key Maps now have a right-click menu

ISBoxer version 41.4.0623.1
Released: 2013-06-23
  • Fixed a bug with the Flying V formation during the Quick Setup Wizard
  • Added a 'Fill Windows Clipboard with the Text' check box to Key String Action, which should allow a full Copy and Paste for games that support it via Hotkey (e.g. Ctrl+V or custom)

ISBoxer version 41.4.0608.1
Released: 2013-06-08
  • When adding Click Bar/Menu Images it is now possible to select more than one image file at a time
  • Quick Setup Wizard updates:
    • The Control Styles page now includes a picture of the Standard Menu to hopefully make it a little more obvious
    • Fixed a bug with the invisible Key Map option that resulted in '1' being assigned to the Hotkey and Key Combination to send, for all of the 1 through = keys
    • Fixed a bug with the Toggles buttons not working for new setups that needed renamed Key Maps to resolve conflicts

ISBoxer version 41.4.0604.1
Released: 2013-06-04
  • Marvel Heroes: MarvelUIUserSettings.ini Virtual File added to the Quick Setup Wizard and Virtual File Wizard for keeping saved account names separate

ISBoxer version 41.4.0603.2
Released: 2013-06-03
  • Marvel Heroes: The Quick Setup Wizard now correctly enables 'Make game believe it is foreground window' for this game
  • Quick Setup Wizard updates:
    • The wizard now correctly detects ISBoxer 40 version of Always On as a conflicting Key Map
    • The wizard now correctly detects Key Maps as non-conflicting when Broadcasting mode is enabled by default (Action RPG)
    • When the wizard determines existing Key Maps conflict with the selected configuration, options for resolving the conflict are presented to the user. Previously, the wizard automatically created new Key Maps to resolve these conflicts.

ISBoxer version 41.3.0601.1
Released: 2013-06-01
  • Fixed a bug in the Quick Setup Wizard where if you clicked the Back button from the Control Style page, Key Maps would not get generated and assigned correctly

ISBoxer version 41.3.0530.2
Released: 2013-05-30
  • Quick Setup Wizard updates:
    • The 'Help Me!' link by the Game and Game Profile boxes now points to http://isboxer.com/wiki/HOWTO:Add_a_Game
    • Fixed a bug with renaming Action Target Groups in the Advanced options of the Control Style page
    • The Control Style page now includes a Hotkey option for Interact with Target
    • Fixed a bug with conflicts with existing Key Maps
    • The Control Style page on the Game Key Bindings tab now includes two different versions of the 'per-Character Targeting Macros'. For World of Warcraft and RIFT, a new check box 'Simplified (Key + Per-Slot Modifiers)' switches between the two versions. For all other games, the un-simplified version is available and can be used by providing a list of each Hotkey needed to assist or follow each Character (e.g. from individual /follow and /assist macros manually defined within the game).
  • New 'Game helper' for Cryptic Studios games:
    • Key bindings for all Cryptic Studios games can now be configured via Cryptic Macro Sets, which work much like WoW Macro Sets
    • Cryptic Macros will be generated into an isboxer-binds.txt file, which can be loaded in-game via '/bind_load_file isboxer-binds.txt'. This file is automatically virtualized, to enable different macros for different Characters and Character Sets
    • Some default Macros are generated for Champions Online and Star Trek Online by the Quick Setup Wizard, for invite, follow, and assist hotkeys. The follow and assist hotkeys match the default Assist Macro Hotkeys and Follow Macro Hotkeys from the Quick Setup Wizard option in the Game Key Bindings page.

Inner Space version 1.11 Build 5853
Released: 2013-05-30
  • Fixed a crash with Direct3D11 mode in Cryptic Studios games
  • Fixed a crash with custom input devices in certain games
  • Fix for loss of mouse control in Neverwinter and Star Trek Online
  • Star Trek Online compatibility update for Legacy of Romulus expansion
  • Implemented a workaround for a long-standing "DrawText" crash
  • Added Microsoft SiderWinder X4 (international SideWinder) native support
  • Fixed a mouse lag bug with Atlantica Online

ISBoxer version 41.3.0528.1
Released: 2013-05-28
  • The Quick Setup Wizard should now generate 1 through = broadcasting correctly on international keyboards that have different names for the un-shifted keys

ISBoxer version 41.3.0527.1
Released: 2013-05-27
  • Updated Virtual Files for Cryptic Studios' Champions Online, Neverwinter and Star Trek Online; now includes Gameprefs.pref, which stores in-client login saved username and other client settigs

ISBoxer version 41.3.0526.1
Released: 2013-05-26
  • Dark Age of Camelot: The ui.log file is now automatially virtualized. This prevents crashes when zoning characters at the same time. The crash is due to a bug in the DAOC client itself: The game client attempts to open the file for writing to indicate that it is logging, and in the case where this fails, the game incorrectly attempts to use the un-opened file and produces a crash. ISBoxer now works around this crash, and information regarding a fix has been sent to Mythic...

ISBoxer version 41.3.0523.2
Released: 2013-05-23
  • World of Warcraft: ISBoxer Addon version number updated for WoW 5.3

ISBoxer version 41.2.0523.1
Released: 2013-05-23
  • Switching windows while holding a modifier key, with Broadcasting Mode (Repeater) turned on, should now release the broadcasted modifier key

Inner Space version 1.11 Build 5844
Released: 2013-05-22
  • Fixed a minor bug with virtualizing the new EVE Online launcher's Cookies file (saved usernames)
  • Fixed a rendering bug with Neverwinter and other Cryptic games
  • Fixed a bug with clicks during mouselook in EverQuest
  • Darkfall Unholy Wars compatibility update
  • Firefall Beta compatibility update

ISBoxer version 41.2.0522.2
Released: 2013-05-22
  • EVE Online: Added 'Cookies' to default Virtual Files to support EVE's new launcher (Requires Inner Space build 5844 or later for this file.) EVE players with existing setups can use the Virtual File Wizard to add this to their ISBoxer Characters.

ISBoxer version 41.1.0519.1
Released: 2013-05-19
  • Virtualized configuration files for LOTRO and others are now encoded in ASCII instead of UTF-8

ISBoxer version 41.1.0518.1
Released: 2013-05-19
  • Fixed an unhandled exception box when completing the Quick Setup Wizard via a 'Computer'

ISBoxer version 41.1.0517.2
Released: 2013-05-17
  • The Assist+Broadcast Menu Button Set now correctly activates buttons on Release instead of Hold mode

ISBoxer version 41.1.0517.1
Released: 2013-05-17
  • RIFT settings file is now checked for Windowed Fullscreen mode upon Export to Inner Space

ISBoxer version 41.1.0516.1
Released: 2013-05-16
  • The 'Combat Hotkeys' generated by the Quick Setup Wizard's 'MMO - Pro' configuration style now correctly send to all windows

Inner Space version 1.11 Build 5838
Released: 2013-05-16
  • The 'Add Game' window now accepts files and shortcuts via drag-and-drop
  • Lord of the Rings Online fixes
    • Update 11 and new Turbine Launcher compatibility fixes
    • Direct3D 11 compatibility fixes
  • Marvel Heroes compatibility update
  • Neverwinter stability upate for Direct3D 11

ISBoxer version 41.1.0514.1
Released: 2013-05-14
  • The Character Targeting grid under Game Key Bindings in the new Quick Setup Wizard now has handy Auto-fill button to fill in up to F2 through F6 from left to right. This is ideal for games with a Party/Group window that is sorted on a first-come first-served basis, including EverQuest 1 and 2, Lord of the Rings Online and many others.

ISBoxer version 41.1.0513.3
Released: 2013-05-14
  • The new Quick Setup Wizard now detects whether the Key Maps it will generate are incompatible with existing configuration, and names them with a prefix if necessary

ISBoxer version 41.1.0513.2
Released: 2013-05-13
  • Lord of the Rings Online compatibility update for the game's Update 11 and new Launcher

ISBoxer version 41.1.0513.1
Released: 2013-05-13
  • 'Diagnostics for game crashes' now includes a dump of Application Compatibility settings, as these may induce crashes
  • Fixed a bug with partially Clearing the ISBoxer Toolkit Profile from the File menu

ISBoxer version 41.1.0512.1
Released: 2013-05-12
  • Initial support for Marvel Heroes, with Inner Space build 5828 or later

Inner Space version 1.11 Build 5823
Released: 2013-05-11
  • Fixed Numpad Enter in EverQuest
  • Fixed a bug related to extraneous processes with EverQuest 1 and 2
  • Improved Virtual File support
  • Fixed input-related bugs in Minecraft and Neverwinter
  • Fixed a bug with lguilistboxitem:SetValue

ISBoxer version 41.1.0511.4
Released: 2013-05-11
  • Fixed a bug with EverQuest configuration files

ISBoxer version 41.1.0511.3
Released: 2013-05-11
  • Fixed a bug with the Menu Template 'Buttons are Click-Through' option

ISBoxer version 41.1.0511.2
Released: 2013-05-11
  • Improved EverQuest initial setup:
    • Characters previously logged in are now detected and listed in the Quick Setup Wizard under 'From EverQuest'
    • The per-Character Account name field is now functional for EverQuest, and automatically detected for Characters listed in the Quick Setup Wizard

ISBoxer version 41.1.0511.1
Released: 2013-05-11
  • Fixed a bug with the Assist key for World of Warcraft for international users
  • Virtual File Wizard and Quick Setup Wizard now include virtualization of EverQuest II's and Vanguard's launcher cookies file to keep per-Character saved account information

ISBoxer version 41.1.0510.1
Released: 2013-05-10
  • The 'Mute background game audio and un-Mute foreground window audio' Character Set option now functions correctly
  • When Exporting to Inner Space and a configuration file fix is suggested, the Dont ask again option with 'Yes' now functions correctly (auto fix without asking)
  • Improved EverQuest II initial setup:
    • Characters previously logged in are now detected and listed in the Quick Setup Wizard under 'From EverQuest II'
    • The per-Character Account name field is now functional for EverQuest II, and automatically detected for Characters listed in the Quick Setup Wizard

ISBoxer version 41.1.0509.1
Released: 2013-05-09
  • The 'Broadcasting Mode starts ON in all windows' option in the Quick Setup Wizard now also controls whether the Broadcasting Mode toggle (Shift+Alt+R by default) affects all windows or only the current window
  • Added a 'Popup Menu' option to Menu Templates to automatically close the Menu when a button is activated. This option is enabled by default for Radial Menus.

ISBoxer version 41.1.0508.3
Released: 2013-05-08
  • Added a new check box to the Quick Setup Wizard 'Broadcasting Mode starts ON in all windows'

ISBoxer version 41.1.0508.2
Released: 2013-05-08
  • The message about the new Menus that pops up in-game the first time you launch a team with ISBoxer 41 now does a better job at appearing for games that use a launcher. This message now appears the first time you launch a Character Set, instead of just once ever.

ISBoxer version 41.1.0508.1
Released: 2013-05-08
  • Fixed a bug with the new Menus unable to apply transparency (thereby making the Standard Menu boxes solid black with green borders, instead of being transparent), in cultures that use , instead of . to describe partial numbers (e.g. 0,25 meaning 25%)

ISBoxer version 41.1.0507.2
Released: 2013-05-07
  • Improved 'Next Window' and 'Previous Window' Hotkey behavior for some games

ISBoxer version 41.1.0507.1
Released: 2013-05-07
  • Action RPG - Standard configuration now starts with Key Maps enabled

ISBoxer version 41.1.0506.5
Released: 2013-05-06
  • ISBoxer 41 is finally here!
  • Menus are the new Click Bars! A new Standard Menu for MMO players is ready for you to overlay on your Action Bar!
  • The new Quick Setup Wizard is the new Quick Setup Wizard! Improved CPU Strategy recommendations, configuration styles for different types of games, and more!
  • The in-game ISBoxer Control Panel and other widgets have a sexy new skin!
  • See the link above for more complete details!

Inner Space version 1.11 Build 5809
Released: 2013-04-22
  • Fixed input-related bugs in Age of Wushu
  • Fixed crashes relating to Windows 8 + Direct3D 11 (or Windows 7 with specific patches), affecting Lord of the Rings Online and others
  • Fixed a display bug with Defiance
  • Added native support for input devices:
    • Steel Series WoW Mouse Legendary Edition
    • Mad Catz S.T.R.I.K.E. 7 Keyboard

Inner Space version 1.11 Build 5799
Released: 2013-03-13
  • Fixed a crash bug with SOE's latest launcher updates for EverQuest and Vanguard, and probably others..
  • LavishGUI
    • Elements that support both Border and BorderColor will now overlay the defined Border on top of a Texture, if that Texture does not have a defined Border.
    • Textures with a Filename value of "#fill" will now be a color fill, suing the ColorMask color

Inner Space version 1.11 Build 5794
Released: 2013-03-05
  • Fixed a crash with Lord of the Rings Online on Windows XP
  • Hotkeys with ALT in them no longer cause Windows error beeps in EVE Online (and other games?)
  • Asheron's Call 2/Direct3D8 compatibility update
  • Entropia Universe compatibility update
  • Added native support for Logitech G710 keyboard
  • Logitech G11 support is no longer tied to Logitech G15 support
  • Fixed a bug with Add Game that could create a broken Game Profile
  • Fixed LavishScript:Eval
  • Eliminated several internal buffer size limits in LavishScript
  • Fixed a bug with recursively-issued timedcommands getting lost
  • Improved Relay performance
  • index:Resize no longer crashes with a negative size
  • Fixed extension.Filename and lguitexture.Filename
  • New datatype methods and members:
    • lguiframe:SetTexture[xml]
    • lguibutton:SetTexture[xml]
    • lguibutton:SetTextureHover[xml]
    • lguibutton:SetTexturePressed[xml]
    • lguibutton:SetBorder[#]
    • lguibutton:SetBorderColor[aarrggbb]
    • int lguibutton.Border
    • int lguibutton.BorderColor
    • settingset:Copy[set ID #]

ISBoxer version 40.6.0204.1
Released: 2013-02-04
  • Added new Cursor positioning mode to Repeater, "Scaled to fit, From center"; the previously-existing "Scaled to fit" option is now renamed "Scaled to fit, From upper left corner"

ISBoxer version 40.6.0124.1
Released: 2013-01-24
  • Support added for Path of Exile, a new indie Free-to-Play Action RPG from Grinding Gear Games

ISBoxer version 40.5.1226.1
Released: 2012-12-26
  • Fixed a bug with using the Mapped Key Wizard to map the semicolon button, which previously broke Key Maps.

ISBoxer version 40.5.1219.1
Released: 2012-12-19
  • Asheron's Call 2 should now scale windows correctly, requiring Inner Space build 5755 or later.

ISBoxer version 40.5.1217.1
Released: 2012-12-17
  • Entropia Universe should sandbox correctly once again, requiring Inner Space build 5753 or later.

ISBoxer version 40.5.1213.1
Released: 2012-12-13
  • Video FX Viewers with no mouse or keyboard pass-thru selected once again work with the Video FX Focus Hotkey and Mapped Key on enter/exit options

Inner Space version 1.11 Build 5751
Released: 2012-12-09
  • Improved "Fullscreen Windowed" (in various games) setting behavior
  • Fixed a rendering bug with Wizardry Online (beta)
  • Fixed a bug with the left-handed mouse setting in Windows, which broke Diablo 3's click-and-hold to move functionality for left-handed players
  • PlanetSide 2 compatibility update
  • Improved support for files and folders with Unicode (international) names
  • Experimental fixes for some Direct3D-related crashes
  • Added Relay target operator #, which selects the nth element from the set on its left. This is similar in function to %, but without wrapping around.
  • Crash reports include a timestamp
  • LavishScript 2 Standard Environment version 0.9.20121123.1

ISBoxer version 40.5.1206.2
Released: 2012-12-06
  • The popup text that indicates which Character should be in each window, when launching or reloading your Character Set, now remains until the window is interacted with

ISBoxer version 40.5.1206.1
Released: 2012-12-06
  • Video FX Viewers with no mouse or keyboard pass-thru selected will no longer affect normal Mouse Broadcasting
  • Wizardry Online (currently in beta) is initially supported

ISBoxer version 40.5.1130.1
Released: 2012-11-30
  • Updated PlanetSide 2 default settings to disable ISBoxer's FPS limiter

ISBoxer version 40.5.1129.1
Released: 2012-11-29
  • PlanetSide 2 is now supported, requiring Inner Space build 5743 or later. This build is currently the development build of Inner Space; to try it out, right click Inner Space and select 'Patcher', check 'Download development (test) patches' then close and restart Inner Space.

ISBoxer version 40.5.1127.1
Released: 2012-11-27
  • ISBoxer Addon for World of Warcraft updated for Patch 5.1.0. Remember to do a fresh Export to Inner Space!

ISBoxer version 40.4.1125.1
Released: 2012-11-26
  • The Ctrl+Alt+X and Ctrl+Alt+Z hotkeys which are normally default from Inner Space are now removed by ISBoxer. They can be reproduced with Window Focus Actions or via the 'Next window' or 'Previous window' Mapped Keys generated by the Quick Setup Wizard.

ISBoxer version 40.4.1117.2
Released: 2012-11-17
  • The Quick Setup Wizard will now correctly generate the Jump (space) Variable Keystroke internationally

ISBoxer version 40.4.1117.1
Released: 2012-11-17
  • Fixed a bug with the corner-style Window Layout generator that was preventing an optimal 6-window layout

ISBoxer version 40.4.1111.1
Released: 2012-11-11
  • Fixed a bug with incorrectly-configured Named WoW Macro Actions potentially producing an unhandled exception box when Exporting

ISBoxer version 40.4.1108.2
Released: 2012-11-08
  • Fixed an export error with Named WoW Macro Actions that provided the wrong message. Now, a Named WoW Macro Action with no WoW Macro selected will be described correctly. The solution, if you receive this message, is to remove the errant Action or point it at a macro.

ISBoxer version 40.4.1031.1
Released: 2012-10-31
  • Missing Click Bar images should now be automatically detected, and in some cases automatically corrected. If not, ISBoxer will produce an error message for the missing image when you try to Export to Inner Space.

Inner Space version 1.11 Build 5714
Released: 2012-10-29
  • Added native support for Microsoft Sidewinder X4 S-keys
  • Torchlight 2 compatibility update
  • Fixed a bug with some games, including World of Warcraft and Guild Wars 2, not restoring the mouse position after mouselook in certain conditions
  • Improved Guild Wars 2 mouse panning
  • Added LavishScript data type audio, and top-level object Audio
  • ismenuitem type now supports a Checked state
    • bool ismenuitem.IsChecked
    • ismenuitem:SetCheck[bool]
    • ismenu:AddCommand and ismenu.AddCommand both accept an optional 3rd parameter for Checked state
  • OSExecute command now provides information upon failure
  • LavishScript 2.0 interface (Alpha) is now available via ISXDK 32a with the ls2module SDK.
  • Added LavishScript data type method
    • lavishscript:Eval[command,index:string]
  • Evaluates the given command, directing any lines of output into an index:string
  • Added LavishScript data types lavishscript2, ls2module, ls2script
  • Added LavishScript top-level object LavishScript2
  • LavishScript 2 Standard Environment version 0.8.20121026.1

ISBoxer version 40.4.1029.1
Released: 2012-10-29
  • Click Bar Button Action can now use variables to resolve button names, e.g. {SLOT}

WinEQ 2 version 2.15 - 2012-10-7
Released: 2012-10-07
  • All Games
    • WinEQ 2 now requests Administrator permissions, and a useful message replaces the old "-20" error
  • EverQuest 1
    • Fixed breakage issues with the current EQ1 Test server build, in which SOE has decided to compile with different options.
    • The Patch option is disabled for this game, WinEQ 2 will launch the game directly

ISBoxer version 40.4.0928.1
Released: 2012-09-28
  • Fixed a bug with Round-robin not working on the Variable Keystroke Action

ISBoxer version 40.4.0926.1
Released: 2012-09-26
  • Fixed a new bug with the Named WoW Macro Action that caused a popup when creating a new one of these Actions

ISBoxer version 40.4.0920.1
Released: 2012-09-20
  • Named WoW Macro Action now includes a grayed-out Key Combination box, which shows the Key Combination assigned to the seleted WoW Macro
  • The Mapped Key Wizard now includes a Named WoW Macro option. This option is similar to the Key Re-map option, but where the Key Combination to send comes from a WoW Macro in the WoW Macro Library (under Game Helpers)

ISBoxer version 40.4.0918.2
Released: 2012-09-18
  • Fixed a bug with Mapped Key Step Action sometimes resulting in the following Step occurring when activated, instead of the specified Step

Inner Space version 1.11 Build 5670
Released: 2012-09-07
  • Fixed a bug with World of Warcraft in DirectX 9 mode, where LavishGUI textures would disappear with High quality shadows enabled
  • Guild Wars 2 compatibility update
  • Second Life compatibility update
  • Fixed upside-down background cursor in OpenGL

ISBoxer version 40.4.0902.1
Released: 2012-09-03
  • Guild Wars 2's gw2.dat file is no longer automatically virtualized. Instead, this file can be manually added as a Virtual File if you would like to avoid use of multiple Guild Wars 2 folders.

ISBoxer version 40.4.0828.1
Released: 2012-08-28
  • The ISBoxer Addon for World of Warcraft has its interface version updated for WoW 5.0.4
  • Fixed a bug with Sound Action not working properly with a timer

ISBoxer version 40.3.0825.1
Released: 2012-08-25
  • Fixed a bug with Video FX 'Other Window Sources' (Video FX showing non-game windows) not working

Inner Space version 1.11 Build 5664
Released: 2012-08-06
  • Improved Windows 8 compatibility (EVE Online will now launch correctly)
  • Improved Virtual File compatibility
  • D3D11 support now explicitly uses d3d11.dll from the Windows System folder. This corrects a problem with EverQuest 2, which currently patches in DirectX 10 and DirectX 11 files to the EverQuest 2 folder. The files EverQuest 2 is currently patching in are not intended for redistribution and are not supposed to be in the EverQuest 2 folder.
  • Added data type methods direct3d9:SetCursorColor[########] and direct3d11:SetCursorColor[########]

ISBoxer version 40.3.0731.2
Released: 2012-07-31
  • Virtual Files can now be assigned to Character Sets (previously only available per Character). A Character-specific Virtual File will override a Character Set-specific Virtual File if the same file is assigned to both
  • Repeater Profile now includes a Fake Cursor Color option (requires Inner Space build 5663 or later). This will mask the fake cursor with the given color (and transparency!) to make it easier to identify the real cursor. Solid white is default, which retains the cursor's original color
  • Added Screenshot to the Mapped Key Wizard, with default options that make it super easy to capture multiboxing screenshots

ISBoxer version 40.3.0731.1
Released: 2012-07-31
  • Fixed a bug with Video FX 'Other Window Sources' (Video FX showing non-game windows) not working

ISBoxer version 40.3.0727.1
Released: 2012-07-27
  • Added 'Action Target Group Toggler' type of Mapped Key to the Mapped Key Wizard

ISBoxer version 40.3.0726.2
Released: 2012-07-26
  • Added Screenshot Action! Requires Inner Space build 5658 (now available) or later
  • Added {DATETIME} text auto-replacement
  • Added new Character Set option 'Disable Vertical Sync (allowing V-Sync may reduce tearing at the cost of FPS)'. This option is enabled by default for performance
  • The Bold attribute in the Click Bar Button text style editor now loads the state properly (it always showed up unchecked)

Inner Space version 1.11 Build 5658
Released: 2012-07-25
  • Added native support for Logitech G600 Mouse buttons
  • Added support for a supplemental non-Administrator program to pass commands to Inner Space
  • Added data type method gdiwindow:SelectMenuItem[submenu...,item] to activate a menu item
    • Example: Display.Window:SelectMenuItem[&File,&Open...]
  • Added data type method display:Screencap[-flags,filename.ext,x1,y1,x2,y2]
    • Flags and x1,y1,x2,y2 rectangle are optional
    • Flags: -directx: (Default) Perform the screencap with Direct3D-based capture; supports PNG, JPG, BMP -desktop: Perform the screencap with desktop-based capture (includes any windows on top, etc); supports BMP -clientcoords: (Default) Screencap coordinates given are based on the game client -screencoords: Screencap coordinates given are based on the desktop
    • Image encoding is automatically derived from the filename ending in .bmp, .jpg or .png; desktop capture currently supports BMP and PNG encoding
    • Examples: Display:Screencap[myscreencap.jpg] - capture game window Display:Screencap[myscreencap.jpg,100,100,164,164] - capture a 64x64 region at 100,100 Display:Screencap[-desktop,myscreencap.bmp] - capture game window plus layers on top of it Display:Screencap[-desktop,-screencoords,myscreencap.bmp,0,0,1600,900] - capture a 1600x900 desktop
  • Added data type methods direct3d9:DisableVSync and direct3d11:DisableVSync

ISBoxer version 40.3.0716.1
Released: 2012-07-16
  • Added a new option 'Clear assigned Hotkeys' to the right-click menu on 'Mapped Keys' in the Key Map editor
  • Fixed some popup boxes not being centered on the ISBoxer window (they might have shown up on the wrong monitor, etc)
  • Fixed a bug with dragging Characters into Character Set Slots not correctly clearing duplicates

ISBoxer version 40.3.0626.2
Released: 2012-06-26
  • Fixed a bug with the Mapped Key Wizard's 'Broadcasting Toggler' template ignoring the 'broadcast TO' windows option
  • Added a check box to the 'Broadcasting Toggler' to turn OFF broadcasting (first) as opposed to turning it ON (first)
  • The ambiguously-termed 'Swap Hotkey' option is now called 'Activate Current Window Hotkey', which should be more obvious about its function of moving the currently selected window into the Active Region

ISBoxer version 40.3.0626.1
Released: 2012-06-26
  • EVE Online virtual files prefs.ini and core_public__.dat are now merged into core_public__.yaml as per the Inferno 1.1 update. Use the Virtual File Wizard to apply the new file to existing characters.

Inner Space version 1.11 Build 5642
Released: 2012-06-12
  • Fixed a bug with Realm of the Mad God on Intel graphics

Inner Space version 1.11 Build 5637
Released: 2012-06-09
  • More cursor/resolution fixes
  • Fixed a bug with keys not working in Runes of Magic
  • Fixed a bug with Warhammer Online streaming client not working
  • Fixed a bug with with KeePass password management utility
  • Dragging a LavishGUI window completely off the screen should now be more difficult. If you really want to do it, hold Shift.
  • Added port numbers to the OnUplinkConnected and OnUplinkDisconnected events, with port equal to 0 if the connection was not made FROM this uplink:
    • OnUplinkConnected[ip address,port]
    • OnUplinkDisconnected[ip address,port,name]
  • Improved WPF compatibility
  • LavishGUI list box item "values" are now strings instead of ints.

ISBoxer version 40.3.0609.1
Released: 2012-06-09
  • Fixed a bug with 40.3.0608.1's new feature resulting in a stuck mouse button if broadcasting was again disabled with the mouse button still held down
  • Added a link to Frequently Asked Questions in the Help menu

Inner Space version 1.11 Build 5616
Released: 2012-06-08
  • Drastically improved performance of uplink networking. Multi-PC ISBoxer users will see immediate benefits
  • Fixed a bug with Alt Gr not operating correctly for some keyboard layouts
  • Dark Age of Camelot compatibility update
  • Perpetuum compatibility update
  • Text-to-Speech can now be done through the Speech object (speech type) in the Uplink
    • speech:Speak[text to speak]
    • speech:Speak[-volume,0.5,-speed,0.5,text to speak]
  • The new Speak command can also be used for Text-to-Speech in the Uplink
    • speak "text to speak"
    • speak -volume 0.5 -speed 0.5 "text to speak"
  • httpget command now supports additional parameters to perform http POST. These parameters must come before all others (-atom, -file or the URL)
    • -postparam <NAME> <VALUE>
    • -postfile <NAME> <FILENAME>
    • example: httpget -postfile screencap "MyScreenshot.jpg" http://upload.somewhere.com/screencap

ISBoxer version 40.3.0608.1
Released: 2012-06-08
  • Enabling mouse broadcasting while having a mouse button pressed should now result in that mouse button being passed, unless the mouse button was for the toggle. (This feature relies on Inner Space build 5632 or later.)

ISBoxer version 40.3.0526.1
Released: 2012-05-26
  • Newly created Key Maps will no longer default to having the Hold option enabled

ISBoxer version 40.3.0524.1
Released: 2012-05-24
  • Fixed a bug with mouse interaction in a Video FX Viewer created with the built-in Video FX Source for a Character name

ISBoxer version 40.3.0523.1
Released: 2012-05-23
  • Fixed a bug that sometimes happened when Exporting a Character Set with both World of Warcraft and non-World of Warcraft windows (e.g. dxNothing)

ISBoxer version 40.3.0518.1
Released: 2012-05-18
  • Launching a single Character Set Slot from a multi-PC Character Set will no longer launch the linked Character Sets

ISBoxer version 40.3.0517.1
Released: 2012-05-17
  • Added new Mapped Key Wizard options 'Broadcast Toggler' and 'Key Re-map'

ISBoxer version 40.3.0515.1
Released: 2012-05-15
  • Diablo III cache folder is now automatically virtualized. Multiboxing Diablo 3 on one PC no longer requires special instructions, just use ISBoxer. :)
  • Added Diablo III to the Virtual File Wizard for easily keeping separate saved accounts, and game settings (video, sound, etc)

ISBoxer version 40.2.0511.1
Released: 2012-05-11
  • The Mapped Key Wizard now also includes an Alternate Hotkey type
  • Right clicking on a Mapped Key in the bottom left pane now includes a "Create Alternate Hotkey" option
  • Window State Action now includes a check box '... and move others to Background' next to the Foreground state option. When this box is checked, the behavior of this Window State Action will be identical to the 'Swap Hotkey' Window Layout option.

ISBoxer version 40.2.0507.3
Released: 2012-05-07
  • WoW Macro Key Combination conflict detection now includes FTL Modifiers and optional 'Extra modifiers'

ISBoxer version 40.2.0507.1
Released: 2012-05-07
  • Added 'ISBoxer Character Set Slots' sub-menu to the Inner Space menu, providing the capability to launch an individual slot from an individual team
  • The right-click menu on a Character Set in the top left pane now includes a 'Launch a Slot' menu in addition to its previously existing Launch options

ISBoxer version 40.2.0506.3
Released: 2012-05-06
  • Added 'Window Close Action' which, as you might surmise, closes one or more windows

Inner Space version 1.11 Build 5604
Released: 2012-05-06
  • Cursor positioning overhaul
  • Fake cursor (e.g. visible during broadcasting) should now work in many cases where it previously did not
  • Guild Wars 1 and 2 compatibility update
  • Fixed a Star Trek Online crash
  • Fixed a bug with the TERA Launcher
  • Minecraft compatibility update
  • Initial OpenGL rendering support, tested with Minecraft and World of Warcraft
    • Known issue: Fake cursor does not render correctly
    • Known issue: Text quality needs improvement
    • Known issue: ISBoxer Window Layouts with small windows + Instant Swapping look wrong
  • Fixed bugs with system:SetClipboardText and system.ClipboardText...

ISBoxer version 40.2.0506.2
Released: 2012-05-06
  • Added a new single-monitor 'tiling' Window Layout style
  • Multi-monitor users will now see more single-display Window Layout style options without adjusting 'Use monitors'

ISBoxer version 40.2.0506.1
Released: 2012-05-06
  • Fixed a bug with Window Layouts using 'only when I press the Swap hotkey' and 'only when I press a slot activate hotkey' not working correctly

ISBoxer version 40.2.0502.1
Released: 2012-05-02
  • Guild Wars 1 initial support (requires Inner Space build 5600, currently development build)

ISBoxer version 40.2.0430.1
Released: 2012-04-30
  • Fixed a bug with the Window Layout Regions editor, where the Slots tab incorrectly filtered out valid Home Regions in some cases
  • Improved behavior for the "Always, for game windows" Window Layout swapping option, for Swap Groups that only have one Slot

ISBoxer version 40.2.0429.1
Released: 2012-04-30
  • Fixed a cosmetic bug with the Mapped Key Wizard

ISBoxer version 40.2.0428.1
Released: 2012-04-28
  • Guild Wars 2 initial support (requires Inner Space build 5598, currently development build)

ISBoxer version 40.2.0425.2
Released: 2012-04-25
  • Individual Key Maps in the top left pane are no longer expandable

ISBoxer version 40.2.0425.1
Released: 2012-04-25
  • Added 'Key Map Toggler' to Mapped Key Wizard
  • Using 'Make Copy' on a Mapped Key now properly saves changes to the Mapped Key first

ISBoxer version 40.2.0424.1
Released: 2012-04-24
  • Many New Mapped Keys has been replaced with a new Mapped Key Wizard. The new wizard should be a little easier to use, is now found in the Wizards menu, and can generate different types of Mapped Keys.

ISBoxer version 40.2.0422.1
Released: 2012-04-22
  • Added Diablo 3 to the Quick Setup Wizard's game list

ISBoxer version 40.2.0414.1
Released: 2012-04-14
  • Fixed a bug with Key String Action when the Target was Window:Current (self)
  • The 'lock cursor inside game window' Character Set option is now a drop-down instead of a check box. Note that the 'Yes' setting requires Inner Space build 5591 or later (currently available as the Development build of Inner Space).

ISBoxer version 40.2.0413.1
Released: 2012-04-13
  • Fixed a bug where mouse broadcasting could start at the wrong location

Inner Space version 1.11 Build 5578
Released: 2012-04-08
  • ISBoxer Users, please update to build 40.2.405.1 or later if your Window Layout stops working.
  • Improved Diablo 3 launching time
  • Fixed a bug with the Alt key in EVE Online
  • Improved fileredirect (Virtual File) compatibility
  • LavishScript
    • Fixed a bug with scripted math not short circuiting in some cases

ISBoxer version 40.2.0405.1
Released: 2012-04-05
  • Fixed an important bug in the Window Layout script (windowsnapper2) that would prevent window swapping on build 5575 or later of Inner Space

ISBoxer version 40.1.0404.3
Released: 2012-04-04
  • Drakensang Online should automatically sandbox for multiboxing

ISBoxer version 40.1.0404.2
Released: 2012-04-04
  • Fixed a bug with Video FX Action's Destroy option not working

ISBoxer version 40.1.0404.1
Released: 2012-04-04
  • Fixed a bug with the game resolution fix from the 40.1.0401.1 update

ISBoxer version 40.1.0402.1
Released: 2012-04-02
  • Fixed a bug with variables processed by Actions ({SLOT} {CHARACTER} and {CHARACTERSET}), when the variable was at the start of the text
  • Click Bar Button text is now processed for the above-named variables upon load
  • Click Bar Buttons now have a Click-thru option

ISBoxer version 40.1.0401.1
Released: 2012-04-01
  • Fixed a bug with game resolution not being initialized for a Window Layout having Instant Swapping enabled, but lacking an Active or Reset region. (Often reported as a resolution issue with dual monitors.)

ISBoxer version 40.1.0331.2
Released: 2012-03-31
  • The Mapped Keys the Quick Setup Wizard creates will no longer specifically be set to 'Released', but now rather to the 'Default' setting that was recently introduced

ISBoxer version 40.1.0331.1
Released: 2012-03-31
  • Fixed a bug with commas breaking some kinds of Actions

Inner Space version 1.11 Build 5564
Released: 2012-03-30
  • Diablo 3 Beta compatibility
  • Windows 8 compatibility
  • Improved fileredirect (Virtual File) compatibility

ISBoxer version 40.1.0328.2
Released: 2012-03-28
  • Fixed a bug with Input Device buttons not being listed when they should be

ISBoxer version 40.1.0328.1
Released: 2012-03-28
  • Fixed a bug with the new 'global' Slot Activation Hotkeys not working with the 'only when I press a Slot activate hotkey' Window Layout swapping option

ISBoxer version 40.1.0327.1
Released: 2012-03-27
  • Virtual Files now automatically apply the default naming scheme to the 'Virtualize as' filename when adding a Character
  • Realm of the Mad God added to Quick Setup Wizard and Virtual File Wizard. Virtual Files for this game require Inner Space build 5561 or later

ISBoxer version 40.1.0325.1
Released: 2012-03-25
  • 'Diagnostics for game freezes' now implemented in the Help menu. If ISBoxer seems to lock up your game, this method can be used to provide us technical data to help correct the problem.

ISBoxer version 40.1.0324.2
Released: 2012-03-24
  • The default Slot Activation Hotkeys from Inner Space -- Ctrl+Alt+# -- are now reflected where appropriate in new Character Set Slots, and the new 'global' option for this hotkey is now default.

ISBoxer version 40.1.0324.1
Released: 2012-03-24
  • Character Set Slots now have an option to make the Slot Activation Hotkey global. Enabling this option will allow the Hotkey to be used from any program on your computer, not just while in your ISBoxer game windows.
  • Fixed the round-robin checkbox on Variabe Keystroke Action

Inner Space version 1.11 Build 5551
Released: 2012-03-14
  • Compatibility update for new EVE Online launcher
  • Fixed a crash that could happen when using Windows' Encrypted File System feature
  • LavishScript queries now accept _ToString as a field name

Inner Space version 1.11 Build 5547
Released: 2012-03-11
  • Fixed a bug with launching Aion
  • Initial support for Steam games
    • Realm of the Mad God should work via Steam
    • Terraria is also known to be working well
    • Compatibility with other Steam games currently unknown -- please report back!
    • The Steam overlay (Shift+Tab) may not yet be fully interactive and stable
  • Fixed a bug with the Alt key in Star Wars: The Old Republic
  • Fixed a bug with Star Trek Online freezing
  • Fixed issues with some input languages not working correctly
  • Real-time log parsing can now be done with the LogReader object (logreader type). This can be used to develop damage meter widgets, multiboxing chat window widgets, and more.
    • logreader:RegisterLog["filename with wildcards supporting #*?","LavishScript event name"]
    • logreader:UnregisterLog["filename with wildcards supporting #*?","LavishScript event name"]
    • The LavishScript event prototypes as: LogEvent[string filename,string action,string text] where action is one of "open" "close" or "line", and text is the logged text for the "line" action.
    • Log file lines will also be passed through the LavishScript Trigger parser
  • The dotnet command now accepts a '-disableconcurrentgc' switch. This can be used to help debug .NET applications, but may hinder performance. To use it, issue 'dotnet -disableconcurrentgc' before launching any appdomains.

ISBoxer version 40.1.0306.1
Released: 2012-03-06
  • Added Terraria to the games listed by the Quick Setup Wizard. http://isboxer.com/forum/viewtopic.php?f=13&amp;t=2096

ISBoxer version 40.1.0229.1
Released: 2012-02-29
  • Game Helpers: Pasting a WoW Macro into a WoW Macro Set now works correctly

ISBoxer version 40.1.0227.1
Released: 2012-02-27
  • The Click Bar editor now allows a grid of up to 50x50 buttons, up from 25x25. Not that you should make that many buttons.

ISBoxer version 40.1.0226.2
Released: 2012-02-26
  • Added a new single-monitor 'corner' Window Layout style. This style puts the main window in a corner, and wraps small windows around its two edges.

ISBoxer version 40.1.0226.1
Released: 2012-02-26
  • Fixed an issue where Inner Space's default Shift+Alt+F, Shift+Alt+N, and Shift+Alt+T hotkeys to resize the game window were not deactivated when not using a Window Layout

ISBoxer version 40.1.0221.1
Released: 2012-02-21
  • The 'Seeing green?' text when configuring Video FX widgets in game is now completely different for a Source than it is for a Viewer.

ISBoxer version 40.1.0220.1
Released: 2012-02-20
  • In-game ISBoxer Control Panel changes
    • There's now a 'variable keystrokes' tab, which can be used to check or adjust the value of any Variable Keystroke in each window
    • The Control Panel is a little bit wider by default
  • Quick Setup Wizard changes
    • The 'Activate Repeat' (Shift+Alt+R) and 'Activate Mouse Repeat' Mapped Keys now reset the Repeater Target
    • The World of Warcraft 'Interact with Target' Mapped Key now has a duplicate that does not disable Click to Move afterward

Inner Space version 1.11 Build 5521
Released: 2012-02-12
  • Various compatibility updates
  • Fixed a double input issue with Megaten game
  • Fixed input stoppage in Star Trek Online
  • .NET 4.0 runtime is now supported.
    • Windows XP is limited to .NET 2.0-3.5, even if .NET 4.0 is installed

ISBoxer version 40.0.0210.3
Released: 2012-02-10
  • Character Sets can no longer be made with any of \ / * : ? &quot; &lt; &gt; | in the name

ISBoxer version 40.0.0210.1
Released: 2012-02-10
  • A warning message is now given if ISBoxer detects Zone Alarm ForceField, the browser plug-in part of Zone Alarm, that prevents games from loading through Inner Space

ISBoxer version 40.0.0204.2
Released: 2012-02-04
  • Quick Setup Wizard changes
    • The wizard now generates various standard Variable Keystrokes, and the generated Key Maps now use these Variable Keystrokes where appropriate (e.g. formations)
    • The 'WoW Key Bindings' Key Map is no longer automatically generated. Variable Keystrokes are a better place to list in-game Key Bindings.
    • The 'Non-combat' Key Map now includes standard 'Assist Me' and 'Follow Me' keys that can be used in most games, in order to follow or assist any character. These keys require additional configuration through Variable Keystrokes in order to work.

ISBoxer version 40.0.0125.3
Released: 2012-01-25
  • Fixed a bug with using Window Focus Action without the "Filter Target" option

ISBoxer version 40.0.0125.2
Released: 2012-01-25
  • Fixed a bug with the new 'Execute a Step when ...' drop-down box per Key Map resetting to 'released'

ISBoxer version 40.0.0125.1
Released: 2012-01-25
  • Fixed a bug with Video FX Action enabling Mouse pass-through when not configured to

ISBoxer version 40.0.0124.1
Released: 2012-01-24
  • Fixed issues with cropping game window Video FX Sources

ISBoxer version 40.0.0122.1
Released: 2012-01-22
  • Corrected an error message commonly received when using the Quick Setup Wizard for the first time

ISBoxer version 40.0.0121.2
Released: 2012-01-21
  • Video FX
    • The in-game ISBoxer Control Panel now also has an 'Other Window Sources' drop-down option, which allows you to create a Video FX Source using nearly any window (browser, media player, etc!) on your PC. Mouse and keyboard pass-through works to these types of Sources, but each application may interpret input differently. As a community we will discover and make a list of the best software to use this feature with!
    • The in-game ISBoxer Control Panel now has a drop-down box with currently available Sources, when you are creating a Viewer. Selecting a Source from this box will automatically fill in the name and size boxes for you!
    • Video FX Views will now be temporarily disabled while the in-game ISBoxer Control Panel is open, except when you hold Ctrl. The ISBoxer Control Panel and Video FX Editor windows are now also 'Always On Top' to make them more easily accessible.
    • Video FX Viewers now show informative text when inactive, instead of just a confusing green box.
    • The Target box for mouse and keyboard pass-through is now gone and will automatically go to the source window when enabled
    • Each Video FX Viewer can optionally enable the Video FX Focus hotkey, which is a new Character Set option. Using this Hotkey, while over a Viewer with it enabled, will activate (swap to, bring foreground, etc) its source window.
    • Video FX interactivity is now suspended while the ISBoxer Control Panel is open, to help simplify configuration
    • A Video FX Source can now be cropped from a Video FX Viewer while the ISBoxer Control Panel is open. Ctrl+Shift+Alt+Left Click and drag from the new upper left corner, to the new bottom right corner. The Viewer will also instantly crop to the dragged area!
  • Variable Keystrokes
    • The new Variable Keystrokes system is designed to be used to easily configure per-window auto-follow and assist Hotkeys, for games that do not have a super awesome macro system built in -- such as SWTOR, but also most other games besides World of Warcraft and RIFT.
    • Variable Keystrokes can be defined by name, such as 'Target Slot 1' and assigned a pre-defined Key Combination for any given Character Set, Slot, or Character.
    • Variable Keystroke Actions can be used to send Variable Keystrokes.
    • Set Variable Keystroke Actions can be used to adjust Variable Keystrokes on-the-fly.
  • Other variables
    • Several Actions including Variable Keystroke Action, Popup Text Action, Click Bar Button Action and Key String Action now process {SLOT}, {CHARACTER}, and {CHARACTERSET} variables.
  • ISBoxer GUI improvements
    • Tabbed pages have replaced some of the old pages (that might have seemed 'hidden') to help keep the GUI cohesive, and to help reduce clutter. For example, 'Virtual Mapped Keys' is now a tab where available (instead of a separate item) for Characters and Character Sets; and the Slot page is split into multiple tabs.

Inner Space version 1.11 Build 5511
Released: 2012-01-07
  • Star Wars: The Old Republic compatibility fixes...

Inner Space version 1.11 Build 5509
Released: 2012-01-05
  • Star Wars: The Old Republic window and cursor handling fixed, now supporting all ISBoxer Window Layout styles! Happy New Year! :)

Inner Space version 1.11 Build 5507
Released: 2012-01-01
  • Various compatibility and stability fixes
  • Pasting with Ctrl+V should now work correctly in game launchers..
  • Star Wars: The Old Republic compatibility improvements for Windows Vista
  • Basic support for OpenGL games such as City of Heroes.
    • Note that LavishGUI does not currently render text or textures under OpenGL
  • Fixed an issue with 'Game' names that include a colon... ... -.-

Inner Space version 1.11 Build 5496
Released: 2011-12-08
  • Star Wars: The Old Republic compatibility improvements
  • Fixed compatibility with EverQuest 2's new launcher
  • LavishScript
    • Many additions to the videofeed data types available in sessions

ISBoxer version 39.2.1129.1
Released: 2011-11-29
  • ISBoxer Addon version updated for World of Warcraft 4.3 patch. Remember to do an Export to Inner Space after updating to activate the ISBoxer Addon update!

ISBoxer version 39.1.1126.2
Released: 2011-11-26
  • The 'Make game believe it is foreground window' option will now be checked by default for Star Wars: The Old Republic (via the Quick Setup Wizard)

ISBoxer version 39.1.1126.1
Released: 2011-11-26
  • Initial Star Wars: The Old Republic compatibility update (requires Inner Space build 5477 or later)

Inner Space version 1.11 Build 5475
Released: 2011-10-12
  • Fixed a crash issue with WoW 4.3 (PTR)
  • Fixed a crash issue with RIFT
  • Fixed mouse clipping related issues

Inner Space version 1.11 Build 5472
Released: 2011-09-10
  • Fixed deadlock issues in Champions Online and Star Trek Online
  • Fixed double-input issue in Runes of Magic

ISBoxer version 39.1.818.1
Released: 2011-08-18
  • Added 'View Release Notes' link to About window if there is no new version to download
  • Improved behavior of Target picker drop-downs when pasting in the displayed name of a Target (e.g. 'Group (all of):Hunters' instead of just 'Hunters')
  • The Export to All PCs option in the File menu now properly applies the current changes and exports to the current PC as well
  • Language Editor will now automatically merge new strings from English (United States) into the language being edited
  • Added several new localization strings, and implemented use of several existing ones

ISBoxer version 39.1.815.1
Released: 2011-08-15
  • Window Layout editor
    • The Export error message about a Character Set Slot assigned to multiple Home Regions now says 'more than one Home Region, or both a Home Region and the Roaming Slot'
    • Setting a Home Region for the Roaming Slot will now disable the Roaming Slot status instead of later on giving the error described above
    • Window Layouts with Swapping disabled will now complain if a Character Set Slot is Roaming (it needs a Home Region)
  • Key Maps and Mapped Keys with the double-quote character (&quot;) in the name will now cause an export error asking you to rename them
  • Fixed a bug with certain Window Focus Action options not working anymore
  • Added Language files for French (France) and Russian

Inner Space version 1.11 Build 5469
Released: 2011-08-11
  • Fixed a crash relating to a recent Windows Update on Windows 7

ISBoxer version 39.1.811.1
Released: 2011-08-11
  • Improved behavior of Always On Top 'if a game window is foreground' option. When switching to a non-game window, and then back to a game window, the previously active window should be favored.

ISBoxer version 39.1.810.1
Released: 2011-08-10
  • Improved the default CPU Strategy for dual core (or fewer) processors, by not using a Master Slot. Also fixed a bug with not using a Master Slot, where it would still reserve a dedicated CPU

ISBoxer version 39.1.807.1
Released: 2011-08-07
  • ISBoxer now includes a Language Editor window, to help localize the GUI in your native language. You can share your language file with your friends, or even share it with the whole ISBoxer community and get rewarded!

ISBoxer version 39.1.806.1
Released: 2011-08-06
  • Button debugging through the in-game ISBoxer Debugging Console is now disabled by default

ISBoxer version 39.1.805.2
Released: 2011-08-05
  • Initial implementation of localization of ISBoxer
    • Certain terms and context menus have localization support. More will be added over time as needed!
    • Edit the "ISBoxer" page (select the topmost item in the top tree, or when you first start ISBoxer) to find the new Language option. English (United States) and Chinese (Taiwan) are currently available. More to come :)
    • Files in the Language folder in the format ISBoxer.Locale.&lt;LCID&gt;.&lt;Language Name&gt;.xml, such as ISBoxer.Locale.409.English (United States).xml, are loaded as possible languages. To create your own language, copy the English file and replace values between the &gt;&lt; (leave all Name attributes as-is).
    • Added new language: Chinese (Taiwan), thanks to Helix

Inner Space version 1.11 Build 5467
Released: 2011-08-04
  • Improved Pirates of the Burning Sea loading time
  • Add Game window now checks the given path to ensure that it exists
  • WindowFocus command now accepts an optional filter parameter, which can be any valid relay targets. Example: uplink focus -next dps

ISBoxer version 39.1.804.1
Released: 2011-08-04
  • Window Focus Action now supports additional filtering options

ISBoxer version 39.1.802.2
Released: 2011-08-02
  • Fixed a bug with Make Copy (e.g. of a Character Set) starting to rename the wrong item afterward

ISBoxer version 39.1.802.1
Released: 2011-08-02
  • Fixed a rare unhandled exception error in the new CPU Strategy page

ISBoxer version 39.1.730.2
Released: 2011-07-30
  • ISBoxer 39 works best with Inner Space build 5463 or later (Inner Space build 5463 is currently live!)
  • The top pane now includes a web browser control for navigating the ISBoxer wiki and other web content that may be helpful while using ISBoxer Toolkit. Most headings and items in ISBoxer's trees have a built-in Help option that can be accessed via the F1 key, to view an appropriate page in the wiki.
  • Many types of Actions that do not generate keystrokes, cursor movement, etc (any kind of input events) are now allowed to have timer functionality. This enables, for example, recurring Popup Text warnings, automatically rotating between sets of Video FX, and much more!
  • ISBoxer will now pop up a compatibility report window if an application is loading modules into ISBoxer that is known to cause performance or stability problems with Inner Space
  • The File menu now has an Export to Inner Space on all Computers option with a hotkey, available when multiple Computers are detected. This was previously only available through the right-click menu on Computers
  • The Help menu now has a Diagnostics option, which can be used to provide useful information to us if your game is crashing or otherwise not working through ISBoxer
  • Added a CPU Strategy Wizard, and a CPU Strategy page to the Quick Setup Wizard. This should help more people achieve smoother performance through better CPU Management
  • Added a fool-proofing warning window to Do Mapped Key Actions and other methods of performing a Mapped Key in Target windows, to help prevent Target clobbering and duplication
  • The In-game ISBoxer Control Panel now includes a debug tab, providing access to a new ISBoxer Debugging Console and several filters
  • Fixed an issue with interactive Video FX not working if it had a space in the viewer/source names
  • World of Warcraft
    • Config.WTF checking will no longer warn about the game not having a resolution configured, if the ideal resolution is the full screen resolution
  • Mapped Keys
    • Mapped Keys in the bottom left pane now also show the Hotkey, previously only shown in the summary in the top pane (or in the options page for the Mapped Key)
    • Steps in the lower left pane will now be more descriptive, including the summary of the bottom-most Action in the Step. Steps can also be renamed
    • Steps now have a and only trigger once option that pairs with the Do not advance option. This eliminates the need for an empty Step after sending a Keystroke that should only activate a single time per rotation.
    • Pasting Steps into a Mapped Key will no longer reset the pane, and now selects the last-pasted Step
  • Things linked to a Character or Character Set -- including Key Maps, Click Bars, Action Target Groups and WoW Macro Sets -- can now be re-ordered via Alt+Up/Down or via Right Click, Move Up/Down.

Inner Space version 1.11 Build 5464
Released: 2011-07-27
  • Emulated input events (e.g. those generated by ISBoxer) should now be more responsive in certain games such as Champions Online and Star Trek Online
  • Added game detection for Champions Online
  • Input devices
    • Steel Series WoW Mouse (original) is now natively supported
    • Saitek Cyborg keyboard is now natively supported
  • Fixed an issue with Inner Space recognizing the resolution selected by certain games
  • LavishGUI
    • lguilistbox:ClearItems now implicitly performs ClearSelection, generating the standard events instead of silently destroying it. This also fixes lguicombobox retaining its selected text.
  • LavishScript
    • New method index:Shift[# position,# places] will make room in an index for # places elements at # position, by shifting toward index.Size. The index will not be implicitly Resized, and elements at the end of the index may be destroyed.
    • Fixed a bug where index.Expand and index.ExpandComma were not prefixing the final element with a comma or space, when the index is full

Inner Space version 1.11 Build 5460
Released: 2011-07-06
  • Fixed an issue with incorrect cursor positioning when sending relative mouse movement to a foreground window
  • Fixed Perpetuum being laggy once entering the game
  • Added game detection for Perpetuum
  • Added game detection for Ultima Online's Enhanced (Stygian Abyss) client
  • Fixed an issue with games that use Direct Input for the keyboard (e.g. Dark Age of Camelot) where incorrect keystrokes were sometimes sent to the game
  • Fixed an issue with file redirection (virtualization) not working in certain cases
  • Fixed an issue with game launcher detection sometimes mistaking a game client with a launcher due to the folder it was in

ISBoxer version 38.5.706.1
Released: 2011-07-06
  • Window Layouts: Added a new Window Swapping option 'any time ISBoxer focuses a window', supported by Inner Space build 5458 or later. This excludes when a window is focused by an external source (such as clicking on the window, or Alt+Tab, etc), and includes when a window is focused by an internal source (such as a Slot Activate Hotkey, Window Focus Action, etc).

ISBoxer version 38.5.704.1
Released: 2011-07-04
  • Fixed a Video FX bug introduced in 703.2. Oops.

ISBoxer version 38.5.703.2
Released: 2011-07-03
  • Perpetuum (perpetuum-online.com) is now specifically listed and supported

ISBoxer version 38.5.703.1
Released: 2011-07-03
  • Click Bar options now include opacity, as well as cell border size and color

ISBoxer version 38.5.702.2
Released: 2011-07-02
  • Added char.bin to the Virtual File Wizard for Dark Age of Camelot

ISBoxer version 38.5.702.1
Released: 2011-07-02
  • Added support for Ultima Online's Enhanced client

ISBoxer version 38.5.628.1
Released: 2011-06-28
  • World of Warcraft 4.2.0 Patch version update for the ISBoxer Addon

Inner Space version 1.11 Build 5452
Released: 2011-06-27
  • Input devices
    • Steel Series Cataclysm Mouse is now natively supported
  • Compatibility updates
    • Fixed Aion crashing during launch on Windows 7
    • Star Wars Galaxies with ISBoxer will no longer pop up the 'already running' message, even though it will no longer exist 6 months from now
    • Fixed a multi-PC mouse broadcasting issue with Lord of the Rings Online
  • Fixed video recording again. Sound is no longer muted during video recording.
  • LavishScript
    • Queries now understand a NULL value type
    • Added Query operator =~ meaning value and type equality, with == still working for this as well
    • Added Query operator !~ meaning that either the value or type is not equal to the right side

Inner Space version 1.11 Build 5437
Released: 2011-06-27
  • Compatibility updates
    • Fixed an issue with the RIFT launcher sometimes crashing after clicking Play
    • Laptops equipped with NVIDIA's Optimus graphics system should now work correctly
    • Some issues with games disappearing instead of launching should now be fixed

ISBoxer version 38.4.603.1
Released: 2011-06-03
  • The status bar at the bottom of ISBoxer now also shows info on game-specific chat rooms

ISBoxer version 38.4.525.1
Released: 2011-05-25
  • Interactive Video FX will no longer activate if the cursor is not visible

ISBoxer version 38.4.519.1
Released: 2011-05-19
  • Video FX Sets now properly store their 'Mapped Key on enter/exit' settings

ISBoxer version 38.4.518.1
Released: 2011-05-18
  • Window Layouts: Adding a Reset Region (equivalent of the old 'Desired Rendering Size' option) to a layout that has swapping disabled will no longer break window positioning for Slot 1

ISBoxer version 38.4.516.1
Released: 2011-05-16
  • The new ISBoxer logo has replaced the previous icon. Hooray!
  • Video Feeds are now referred to as Video FX (as in 'effects') to reduce confusion with things that feed video over the internet

ISBoxer version 38.4.501.1
Released: 2011-05-01
  • Repeater Regions and interactive Video Feeds are no longer ignored if Repeater is already on
  • dxNothing is now better at it

ISBoxer version 38.4.430.1
Released: 2011-04-30
  • Click Bar State Action no longer resets when set to clear or load a set

ISBoxer version 38.4.426.2
Released: 2011-04-26
  • ISBoxer 38.4 release! Lots of fixes since the release of 38.3, including updates to Mouse Broadcasting and Video Feeds.
  • World of Warcraft 4.1.0 Patch version update for the ISBoxer Addon

Inner Space version 1.11 Build 5431
Released: 2011-04-26
  • Fixed an issue with fake cursor rendering not working in EVE Online

ISBoxer version 38.3.426.1
Released: 2011-04-26
  • Improved Mouse Broadcasting performance for some games (including EVE Online)

ISBoxer version 38.3.424.1
Released: 2011-04-24
  • Fixed a bug where removing a Video Feed or Repeater Region with the mouse inside may not properly reset the broadcasting state

Inner Space version 1.11 Build 5430
Released: 2011-04-20
  • Fixed an issue with fake cursor rendering (cursor in non-focused windows) not working, usually exhibited with dual monitors

ISBoxer version 38.3.419.1
Released: 2011-04-19
  • Fixed a bug when Mouse Repeat shut off where it might send a mouse button release for a button that wasn't pressed
  • Fixed a bug with the 'Full screen per Character' Window Layout style giving a Swap Groups error when Exporting

ISBoxer version 38.3.414.2
Released: 2011-04-14
  • Video Feed Editor now includes a Sync button for Video Feed Sources, requiring the Slot number in the source name (which will automatically be replaced per Slot)

Inner Space version 1.11 Build 5428
Released: 2011-04-14
  • Video Feed Viewers can now be made permanent, to not disappear when the window leaves input focus
  • New data type members and methods:
  • Data Type members/methods:
    • videofeed:SetPermanentVideoFeeds[bool] - set whether ALL video feed viewers are considered permanent
    • bool videofeed.PermanentVideoFeeds
    • videofeed:RegisterOutput now includes an optional bool parameter to indicate permanence

ISBoxer version 38.3.414.1
Released: 2011-04-14
  • Video Feeds Action now uses a default opacity of 255 for viewers
  • Characters now have an option to make Video Feed Viewers in their window remain visible when the window no longer has input focus. Requires Inner Space Build 5428 or later. This will block Video Feed Sources in that window.
  • dxNothing.exe is now packaged with ISBoxer and installed in your Inner Space folder. This is like a game that does nothing, which makes a great canvas for permanent Video Feed Viewers!
  • World of Warcraft
    • Characters are no longer automatically added to the Jamba Addon's team member list unless that Character is set to World of Warcraft

ISBoxer version 38.3.413.1
Released: 2011-04-13
  • Video Feed Viewers now have a Mapped Key on enter/exit feature (hold while the mouse is over), similar to that of Repeater Regions and Click Bar Buttons

ISBoxer version 38.3.412.1
Released: 2011-04-12
  • Video Feeds Action option '... and keyboard' (for repeater pass-thru) should now work correctly
  • Video Feed 'Outputs' are now referred to as 'Viewers'

ISBoxer version 38.3.409.2
Released: 2011-04-09
  • ISBoxer 38.3 release! Lots of fixes since the release of 38.2. Here's some highlights, or see the full list below
  • ISBoxer 38.3 works best with Inner Space build 5422 or later! Make sure to update Inner Space to the current latest version (just restart it and let it patch up) for best results.
  • There's a new Video Feed Editor window in game for setting up Video Feeds, and Video Feed Outputs can now be fully interactive (mouse and keyboard) to the source!
  • Input Device buttons (button names, sets of buttons on a device) can now be configured through ISBoxer
  • The Window Layout generator now includes layouts that don't sit on top of your Windows taskbar

Inner Space version 1.11 Build 5422
Released: 2011-04-09
  • Fixed a deadlock in the Uplink sometimes experienced during session launches
  • Input Devices now support multiple Key Sets. This makes it easy to expand the number of available key bindings for any given input device. This is similar to the hotkey bank switching functionality in the Logitech G-series software, which usually has 3 different hotkey banks. There is no limit to the number of Key Sets that can be used per device.
  • New data type members and methods:
    • inputdevice input.Device[string name]
    • string inputdevice.CurrentKeySet
    • inputdevice:SelectKeySet[string name]
    • bool lguielement.HitTest
    • bool lguielement.HitTest[int x,int y]
  • LavishScript
    • Fixed a bug with using continue in a do/while loop, where it sometimes skipped the first condition
    • New data type members and methods:
  • objectcollection:EraseByQuery[uint query_id] - Erases any elements in the collection matching the given Query
  • objectcollection:EraseByQuery[uint query_id,bool remove_MATCHES] - Erases any elements in the collection that either match or do not match the given query
  • index:RemoveByQuery[uint query_id] - Erases any elements in the index matching the given Query
  • index:RemoveByQuery[uint query_id,bool remove_MATCHES] - Erases any elements in the index that either match or do not match the given query
  • note that although the above methods are essentially the same between index and objectcollection, the method names are chosen to be consistent with existing index and objectcollection Erase and Remove methods

ISBoxer version 38.2.408.2
Released: 2011-04-08
  • Repeater Regions should now be better behaved when Repeater was already enabled

ISBoxer version 38.2.408.1
Released: 2011-04-08
  • Fixed Repeater Regions tab in in-game ISBoxer Control Panel to have 'all other' Target listed again (broke in 38.2.407.1)
  • Video Feeds Action will now correctly load a Video Feed Set
  • The new Repeater options built into Video Feed Outputs can now be configured through the Video Feeds Action

ISBoxer version 38.2.407.1
Released: 2011-04-07
  • Repeater Regions now include an optional name field, effectively linking regions in different windows together. When the mouse is passed from one of these named Regions, the mouse in the destination windows will be matched up to its Region of the same name (if it exists) -- moving and scaling as needed
  • Video Feed Outputs can now build in Repeater functionality direct to the source, supporting mouse and keyboard, moving and scaling as needed. This requires Inner Space build 5420 or later.

ISBoxer version 38.2.406.1
Released: 2011-04-06
  • Cursor-based video feed in Send Next Click Action now correctly resets the video feed state after clicking

ISBoxer version 38.2.404.1
Released: 2011-04-04
  • Named WoW Macro Action no longer ignores the optional modifiers. If your Named WoW Macro Actions 'mysteriously' begin to press additional modifiers instead of what it did before, remove them from the Action

ISBoxer version 38.2.403.1
Released: 2011-04-03
  • The Window Layout generator now includes an 'Avoid taskbar' option

ISBoxer version 38.2.401.2
Released: 2011-04-01
  • Fixed a bug with the new Input Devices editor

ISBoxer version 38.2.401.1
Released: 2011-04-01
  • Added the Virtual File and Window Layout wizards to the Wizards menu
  • Added 'Edit Input Devices ..' to the File menu. This editor can be used to configure Inner Space's input device control names, and manage their key sets (for use with the new Input Device Key Set Action from 38.2.331.1)

ISBoxer version 38.2.331.1
Released: 2011-03-31
  • Added Input Device Key Set Action, which requires Inner Space build 5404 or later. This will change the button names for an Input Device on demand, making it easy to have several banks of hotkeys, much like the M-keys on a Logitech G-series input device.

ISBoxer version 38.2.329.1
Released: 2011-03-29
  • Replacing a Window Layout with a new one of the same name via the Window Layout Wizard, or the Quick Setup Wizard, will no longer make duplicate layouts
  • Fixed an issue with Video Feeds with a Height value of less than 34 not retaining their desired Height
  • Mapped Key Virtualization Action setting to do the original Mapped Key now works correctly

ISBoxer version 38.2.320.2
Released: 2011-03-20
  • Running the Quick Setup Wizard through a Computer should now correctly link it to the Computer

ISBoxer version 38.2.320.1
Released: 2011-03-20
  • Click Bar positioning is now stored in Sets on a per-Character-per-Character Set basis, like Video Feeds and Repeater Regions. This will fix Click Bar positioning issues, but you may lose your previously stored Click Bar positions. Sorry!
  • Click Bar State Action can now load a Click Bar set, or hide all Click Bars

ISBoxer version 38.2.318.1
Released: 2011-03-18
  • Fixed Cursor-based Video Feed positioning, which broke in the cursor fix for 38.2.315.1

Inner Space version 1.11 Build 5402
Released: 2011-03-17
  • Fixed a window sizing issue that affected some games
  • Runes of Magic
    • Added "No Patch" profile for Runes of Magic
    • Running client.exe with parameters NoCheckVersion will now properly bypass the Runes of Magic launcher
  • Possible fix for EverQuest 1 freezing issue related to mouse broadcasting
  • Improved Logitech G13 support now includes all buttons as well as thumbstick control!
    • New buttons G13-UP, G13-DOWN, G13-LEFT and G13-RIGHT can be used as key bindings to bind to the thumbstick
    • The also thumbstick can be interpreted as a DPad control G13-POV, or as X and Y axes G13-X and G13-Y
  • LavishScript
    • New data type members and methods:
  • unistring system.ClipboardText
  • system:SetClipboardText[utf8]
  • gdiwindow:PostMessage[int msg,optional int wparam,optional int lparam]
  • gdiwindow:SendMessage[int msg,optional int wparam,optional int lparam]
  • gdiwindow:Paste[optional utf8]

ISBoxer version 38.2.317.3
Released: 2011-03-17
  • Fixed an issue with EverQuest 1 window sizing, if your EverQuest 1 window isn't sizing properly make sure to also have Inner Space build 5402 or later

ISBoxer version 38.2.317.2
Released: 2011-03-17
  • When using 3 or more Computers linked via Also Launch, all of the PCs should now correctly link up for communications

ISBoxer version 38.2.317.1
Released: 2011-03-17
  • Send Next Click will no longer stick on when using it with a different Send Next Click active

ISBoxer version 38.2.316.2
Released: 2011-03-16
  • Window Layouts: Regions with borders should now correctly position according to the non-border area, instead of placing the upper left corner of the border where the region is supposed to be.

ISBoxer version 38.2.316.1
Released: 2011-03-16
  • Mapped Key Virtualization can now virtualize all mappings in a Key Map as all mappings in another Key Map, by only specifying two Key Maps (not Mapped Keys)
  • Mapped Key Virtualization can now virtualize all mappings in a Key Map as a specific Mapped Key, by only specifying the original Key Map (not a Mapped Key)

ISBoxer version 38.2.315.2
Released: 2011-03-15
  • New Action type Key String Action is now available under Keystroke Actions.
    • This will essentially *paste* a string of text to the Target window(s) and should not be expected to fire off individual key bindings in the game.
    • Different games will interpret this in different ways (such as not at all).
    • This Action requires Inner Space build 5400 or later.
    • Please DO NOT put your password in a Key String Action, as it is NOT SECURE. (There is also a warning in the Key String Action editor...)

ISBoxer version 38.2.315.1
Released: 2011-03-15
  • Hopefully fixed a stability issue with the Fake Cursor option for Mouse Broadcasting in certain games. May it just 'not work' sometimes, and let you play in peace!

ISBoxer version 38.2.314.3
Released: 2011-03-14
  • Video Feed Editor window now properly allows conversion between Source and Output

ISBoxer version 38.2.314.2
Released: 2011-03-14
  • Video Feed Editor window no longer shows the Sync button if a source is selected

ISBoxer version 38.2.314.1
Released: 2011-03-14
  • Video Feed Editor window no longer changes a selected output to a source when you click Apply. Oops. :)
  • The feed selection drop-down box at the top of the Video Feed Editor window now syncs with the selected video feed when selecting by clicking on a feed

ISBoxer version 38.2.313.2
Released: 2011-03-13
  • Video Feed Editor window no longer stays visible when the ISBoxer Control Panel is hidden

ISBoxer version 38.2.313.1
Released: 2011-03-13
  • Fixed some issues with Always On Top set to 'On, if a game window is foreground' not always updating

ISBoxer version 38.2.312.1
Released: 2011-03-12
  • The About window now has a Latest Version field, showing the current version of ISBoxer
  • Fake cursor should no longer show up when it's disabled
  • World of Warcraft
    • The Quick Setup Wizard will now adjust existing 'FTL Follow Me' and 'FTL Assist Me' macros to match the Quick Setup 38 WoW Macro Set as needed. This will prevent new Export errors regarding these two macros, and fix existing ones from these two macros just by running the Quick Setup Wizard.
    • If the Actual name field of a Character is set to *, ISBoxer Addon's in-game warning about wrong character will be suppressed

ISBoxer version 38.2.310.1
Released: 2011-03-10
  • New About window available from the Help menu
  • New in-game Video Feed Editor window for adjusting Video Feeds that have already been created

Inner Space version 1.11 Build 5395
Released: 2011-03-06
  • RIFT game detection added
  • Internet Explorer 9 compatibility update
  • Entropia Universe compatibility update
  • Improved cross-PC relay throughput. This should drastically improve mouse broadcasting speeds for multi-PC ISBoxer users.
  • Added "restore" option to WindowVisibility and WindowCharacteristics commands. This removes Maximize from the window.
  • LavishScript
    • Added "Equal" members to most numeric data types

ISBoxer version 38.2.303.1
Released: 2011-03-03
  • ISBoxer 38 works best with Inner Space build 5392 or later (Inner Space build 5392 is now Live!)
  • Fixed various windowing issues with Maximize and Minimize including windows not swapping, and windows 'stuck' graphically.
  • World of Warcraft
    • ISBoxer now detects conflicting WoW Macros upon Export to Inner Space, and prevents Exporting until fixed

Inner Space version 1.11 Build 5378
Released: 2011-02-20
  • Logitech G510 Keyboard support added
  • Direct3D11 support! Tested on World of Warcraft and Lord of the Rings Online
  • Game Configuration
    • The "Display Selection" option that had a list of numbers has been replaced by a "Monitor Selection" option with a list of your attached monitors, by the name Windows (GDI) refers to them, e.g. \\.\DISPLAY1 and \\.\DISPLAY2. **The current build does not transfer the old setting to the new setting, so if you use this option please update your configuration.**
  • DC Universe compatibility update
  • Earthrise Beta
    • Mouse fixed
  • Lord of the Rings Online
    • Added a workaround for a LOTRO rendering size limit that caused distortion and broke ISBoxer's Instant Swap
    • "No Patch" profiles will no longer be created for LOTRO. LOTRO no longer breaks when running multiple instances from the same folder, so this is unnecessary
  • RIFT Beta compatbility update
  • World of Warcraft
    • Added DirectX9 and DirectX11 default profiles
    • Bug fix: Mouse cursor will no longer stay centered after a mouselook (meaning that clicking in the game world will no longer appear to center the cursor)
  • Relay changes:
    • Relay now accepts "uplink" as a target, meaning the uplink on the current PC
    • Relay now accepts the following operators:
    • grouping: ( and )
    • union: , or | - examples: is1|is2|is3 or is1,is2,is3
    • intersect: & - examples: healers&paladins or (is1,is2)&(is2,is3)
    • NOT: ~ - examples: ~is1 or healers&~paladins
    • modulo: % - this operator selects the Nth (1-based) window from a set, e.g. healers%1 for the first healer in the group, healers%2 for the second healer in the group, or (is1,is2,is3)%2 for the second from this set, etc. The value wraps around the size of the set.
  • LavishScript:
    • The == and != operators, when used in floating point math as opposed to Math.Calc64, now treats any two numbers within 0.00000001 of each other as equal. Note that Calc64 is a misnomer, as its purpose is to provide 64-bit integer math, whereas Math.Calc and all other calculations use 64-bit floating point math.
    • RunScript command now additionally searches in a subdirectory with the same name as the script file

ISBoxer version 38.2.214.1
Released: 2011-02-14
  • ISBoxer 38 works best with Inner Space build 5373 or later (Inner Space build 5373 is now Live!)
  • The 'Prevent game from positioning window' Character Set option is now automatically treated as enabled if a Window Layout is in use
  • EverQuest
    • Fixed a bug that would cause multiple Defaults sections in eqclient.ini and 'squished text'
  • Several other minor bug fixes

ISBoxer version 38.1.213.1
Released: 2011-02-13
  • Window Layout v2
    • Window Layouts have received a major overhaul. The editing interface has been simplified and enhanced.
    • Major improvements for multiple monitors and multiple video cards, including possible performance enhancements for some users; Direct3D monitor selection is now handled automatically by ISBoxer, and will override Inner Space 'Game Profile' settings. Using multiple Game Profiles for this purpose is no longer necessary.
    • The Window Layout Wizard and Quick Setup Wizard now have an updated Window Layout generator with many new styles available to choose from
  • New Game Helpers section will keep game-specific helpers. More will likely be added over time.
    • New World of Warcraft Macro Library helps manage World of Warcraft macros, instead of relying only on World of Warcraft Macro Actions. This is the new preferred method of creating and managing World of Warcraft macros. A Named World of Warcraft Macro Action can be used to perform a WoW Macro from the library.
  • Video Feeds
    • This awesome new feature will let you mash up views of other windows (or parts of them) in your main window, on the same PC. Example: Add your gatherer's minimap; you can even shrink it! Combo points, holy power, etc!
    • This feature requires Windows Vista or later with Aero enabled
    • Repeater now includes an optional Cursor-based Video Feed to view the cursor area in other window(s)
  • Key Maps
    • Fixed a bug with Sync Cursor Action not working unless the Hold option was enabled on the Mapped Key
    • Mapped Key Steps can now be permanently halted with "Do not advance" rather than only for a specified duration
    • New types of Mapped Key Actions
      • Named World of Warcraft Macro Action: Sends a keystroke, effectively performing WoW Macro from the World of Warcraft Macro Library
      • Video Feeds Action: Changes Video Feed related settings
    • New advanced Target features offer new ways of identifying which windows should perform an Action. For example, not only can you send to everyone in some Action Target Group (ATG for short), but now everyone not in some ATG, combine ATGs, multiple windows without an ATG and more.
    • Round-robin check boxes are now available in the following Mapped Key Actions:
      • Keystroke Action
      • Named World of Warcraft Macro Action
      • World of Warcraft Macro Action
      • Do Mapped Key Action
      • Send Next Click Action
      • Sync Cursor Action
    • Video Feed related options are now available in the following Mapped Key Actions:
      • Repeater State Action
      • Send Next Click Action
      • Video Feeds Action
  • Repeater now includes cursor positioning options for broadcasting to mismatched game resolutions
  • ISBoxer interface enhancements
    • Most items can now be quickly moved up and down in their list via Alt+Up and Alt+Down
    • Description fields are now visible in more locations where the described item is referred to
    • The bottom status area now keeps you up to date on the latest ISBoxer.com forum posts
    • Linking a Computer to a Character Set now works the same as linking other things, via click and drag
  • EVE Online
    • Added new Virtual File core_user__.dat to help keep the account filled in in each game window
  • Lord of the Rings Online
    • Added new Virtual File LauncherUserPreferences.xml to help keep the account filled in in each game window
  • World of Warcraft
    • Duplicate FTL Modifiers should now be automatically handled in most cases
    • Sets of WoW Macros can now be managed in the Game Helpers section known as the World of Warcraft Macro Library. These can be assigned per Character Set or per Character. The new WoW Macro editor is slightly simplified compared to the old WoW Macro Action
    • Named World of Warcraft Macro Action is now available. This will use a WoW Macro kept in the Game Helpers section, and can add optional modifiers (typically used for selecting a different target or spell in a macro)
  • Numerous bug fixes

Inner Space version 1.11 Build 5326
Released: 2010-10-30
  • Compatibility updates
  • Fixed compatibility with Mono, used by the Unity 3D engine
  • Dark Age of Camelot:
    • Fixed compatibility with DAOC!
    • Updated DAOC game detection, and added "DAOC No Patch" profile which launches login.dll instead of camelot.exe

Inner Space version 1.11 Build 5318
Released: 2010-10-14
  • Mouse "clipping" is now locked off by default (again?). This fixes a reported issue with Star Wars Galaxies
  • Fixed an issue with window resizing not working properly in some situations
  • Fixed various remaining mouse issues
  • Fixed some compatibility issues that may have prevented some people from launching certain (or any) games, including those related to Creative ALchemy

ISBoxer version 37.1.1012.1
Released: 2010-10-12
  • All Games
    • When using ISBoxer with Inner Space 1.11 build 5308 or later, ISBoxer will now add additional resolutions to the in-game resolution options, based on your Window Layout (if you have one). Any game should now list ISBoxer's "ideal" resolution in the list of resolutions. You can select it if needed, to better synchronize the game with your Window Layout.
  • World of Warcraft
    • Per the above note, World of Warcraft should automatically have your Window Layout's ideal resolution selected in the video options panel. Previously (and without ISBoxer), the video options panel may not have had the value from your Config.WTF file listed, and may have selected something strange instead.
    • ISBoxer Addon version updated for WoW 4.0 patch

Inner Space version 1.11 Build 5308
Released: 2010-10-07
  • Fixed cursor positioning issues with various games
  • More updates to forced window mode
  • EverQuest 1:
    • Inner Space will now automaticaly add the patchme parameter when launching eqgame.exe directly without any parameters.
  • The Lord of the Rings Online:
    • Fixed the "No Patch" profiles. The correct way to bypass the patcher is to execute TurbineLauncher.exe with parameters -usetdm -invoker. Inner Space will now automatically add the -invoker parameter when needed (without modifying your profile).
  • Dungeons & Dragons Online:
    • All LOTRO fixes now apply to Dungeons & Dragons Online as well
    • Added auto-detection when the game is installed to the default path
  • Ryzom:
    • Fixed mouselook
    • Added auto-detection for the game
  • Updated development kits to Visual Studio 2010 libraries. Any IS Extensions or LavishScript Modules will need to be updated accordingly.
  • Fixed some possible causes of "Launcher error -22", and replaced cryptic the error message

Inner Space version 1.10 Build 5245
Released: 2010-09-14
  • Fixed cursor positioning issues in Star Wars Galaxies
  • Updates to forced window mode (when Inner Space forces a full screen mode game into a window)
    • Fixed a "black screen" issue with switching away and back to a forced window
    • Fixed cursor position issues
    • If a game attempts to launch in full screen mode and fails, Inner Space will automatically attempt forced window mode

ISBoxer version 37.1.912.1
Released: 2010-09-12
  • User Interface
    • ISBoxer now has Description fields for most things, like Key Maps and Mapped Keys. These will be used, for example, by the Quick Setup Wizard to provide you information about what things are and how they work. Descriptions are for your own use, and also useful when sharing your configuration with others
    • Some Mapped Key options have been moved into an Advanced panel
  • Quick Setup Wizard
    • World of Warcraft: There are new example Key Maps, including formations. There's also a new Click Bar (not visible by default) for formations
    • Other games: There are now example Key Maps and Click Bars, similar to some of the generated WoW configuration
  • Character Sets
    • Character Sets can now perform a Mapped Key upon load/reload. This is useful, for example, for setting startup states dynamically at play time. This happens before a similar setting for each Character
    • The 'force windowed' behavior ISBoxer uses for Character Sets with multiple Characters can now be disabled
  • Characters
    • Characters can now perform a Mapped Key upon load/reload. This is useful, for example, for setting startup states dynamically at play time. The one for Character Set happens first
  • Key Maps
    • Send Next Click no longer toggles off if the Hotkey is pressed a second time
  • Click Bars
    • The starting position of a Click Bar is now configurable
    • Fixed a bug with Targets on Click Bar buttons

Inner Space version 1.10 Build 5243
Released: 2010-09-08
  • Fixed a crash issue with LOTRO on Vista. This fix probably solves some other crashes as well.
  • Fixed the generated LOTRO No Patch profile

Inner Space version 1.10 Build 5241
Released: 2010-09-02
  • Compatibility update
  • Dark Age of Camelot: Fixed patcher.prod.sig error on Windows 7
  • EverQuest 2: Fixed streaming EQ2 client issues, and added EverQuest II No Patch (Streaming) profile. Launching the streaming EQ2 client without the LaunchPad requires additional parameters.
  • Vanguard: Fixed bugs discovered via ISBoxer
  • Fixed crashes with Microsoft SideWinder mouse
  • Experimental fix for process launch freezes
  • Cursor positioning issues in Aion and EVE should be fixed
  • Added a "local" flag for relay groups. The keyword should come after the optional "other" flag and before the relay group.
    • Examples: relay "other local mygroup" echo hi relay "local mygroup" echo hi

WinEQ 2 version 2.15 - 2010-8-19
Released: 2010-08-19
  • EverQuest 2
    • Fixed error after logging into a character

ISBoxer version 36.1.728.1
Released: 2010-07-28
  • Key Maps
    • Fixed bug with Reset to Step 1 after __ seconds when used with "from the first Hotkey press"
    • Fixed bug with Do not advance to the next step for at least __ seconds that sometimes caused a Step to be skipped or incorrectly timed
  • This update also includes many hotfixes that were applied for new downloads since Minor Update #2

Inner Space version 1.10 Build 5170
Released: 2010-07-03
  • This release marks the end of a nearly year-long effort to rewrite the core of Inner Space, with many months of extended testing to ensure that everything continues to work after the update. If you encounter new issues after this update, please let us know as soon as possible so we can correct the problem. Thanks!
  • Compatibility fixes for other programs including Fraps, Comodo Internet Security, and Symantec Endpoint Security
  • Various stability fixes
  • Fixed game launching bugs through a massive rewrite of the related code. Please report any new issues caused by the new changes, thanks!
    • Star Wars Galaxies DirectX error worked around. The error is usually suppressed by a MS Application Compatibility fix. The bug is in Sony's swgclientsetup code, specifically a check that wants a) the DirectX version number greater than or equal to 9, and b) the DirectX version letter greater than or equal to 'c'. DirectX 10 and 11 have no version letter, causing a message to be displayed saying that DirectX 9.0c or later is required. Sony should fix the bug in their code (hint: only check for 'c' if it's DirectX 9), but for now we have worked around it by providing a letter greater than or equal to 'c'.
  • Aion now works
  • Input device support added:
    • Logitech G110
    • Microsoft SideWinder X6 Keyboard

Inner Space version 1.09 Build 5039
Released: 2010-06-27
  • Video Capture fixed
  • Fixed game launching bugs, including but not limited to:
    • Dark Age of Camelot
    • Runes of Magic
  • Added support for older DirectInput games, e.g. Dark Age of Camelot

ISBoxer version 36.1.605.1
Released: 2010-06-05
  • EverQuest
    • Fixed some Window Layout related issues, including ResetDevice error at startup
    • ISBoxer will now attempt to sync the game resolution (in eqclient.ini) to your Window Layout
  • Character Sets
    • New menu option "Launch" available from the right-click menu on each Character Set
    • New menu option "Create desktop Launch shortcut" available from the right-click menu on each Character Set. This will generate a shortcut on your Windows desktop to launch your Character Set
  • Key Maps
    • New menu option "Many New Mapped Keys" available from the right-click menu on "Mapped Keys" lets you quickly and painlessly create many Mapped Keys at once with similar properties (e.g. 1 key to 1 key)
    • New menu option "Import from other software" available from the right-click menu on "Mapped Keys" lets you quickly generate Mapped Keys from an existing configuration from one of 2 other multiboxing programs
  • Repeater
    • Repeater white/black lists are now easier to create, with a box to press keys in to automatically add to the list
  • Window Layouts
    • New option for the "always on top" feature to disable always on top when a non-game window is focused (enabled by default). When enabled, switching to any game window should bring all inactive windows to the top, and switching to any non-game window should drop the inactive windows behind it

ISBoxer version 36.1.602.1
Released: 2010-06-02
  • Key Maps
    • Fixed bug with \ " and ] keys
  • Multiple Computer Helper
    • Fixed bug when stopping and restarting the helper
    • Fixed bug when Exporting to a specific Computer
  • Window Layouts
    • Fixed bug when Swap is disabled

ISBoxer version 36.1.527.1
Released: 2010-05-27
  • User Interface
    • ISBoxer now restores the last window placement and horizontal splitter position
  • Character Sets
    • New option 'Launch each Character ____ seconds after another is ready'. ISBoxer will delay this number of seconds after each window is ready before launching the next one. Defaults to 1 second
    • New option 'In-game Inner Space console hotkey'. If unchecked, the default console hotkey is used (` if you have it, otherwise F12). To disable the hotkey entirely, check the box and leave the hotkey blank (or select &lt;NO KEY&gt;)
    • New option 'Hide FPS (framerate) indicator'
  • Window Layouts
    • When generating a Window Layout through the available wizards or the auto-layout button, the screen used as the main screen can now be changed
    • Window Layout is now (re)applied when Exporting or reloading from the in-game ISBoxer control panel
    • The code that runs window layouts while playing has been redesigned. This fixes a lot of bugs including issues with minimizing and windows not coming back after deactivating, as well as providing the base for new functionality
    • New option 'Focus follows mouse' available when Swap is not set to Always
    • New option 'only deactivate for game windows' available when Swap is set to Always
    • New option 'Instant swap' (enabled by default) can be disabled to improve performance and make all windows 'readable' at the cost of window swapping speed and mouse broadcasting
  • New Mapped Key Actions
    • Window Focus Action: Switch to another window
    • Window State Action: Change the state of target window(s), e.g. to its foreground or background style
    • Window Style Action: Change a style of target window(s), e.g. change the settings used for the foreground region. Does not apply the state to the window.
  • Click Bars
    • Click Bar Buttons can now be linked to a Mapped Key to hold when the mouse is over the button, and release when the mouse leaves the button. A "pressed or released" Mapped Key, therefore, will perform a Step when entering, and a Step when leaving
  • Repeater Regions
    • Repeater Regions can now be linked to a Mapped Key to hold while the mouse is in the region, and release when the mouse leaves the region. A "pressed or released" Mapped Key, therefore, will perform a Step when entering, and a Step when leaving
  • EverQuest
    • If eqclient.ini is virtualized, ISBoxer now tries to verify that the game is in windowed mode, and offers to correct it if not
  • World of Warcraft
    • ISBoxer will now offer to correct the resolution stored in Config.WTF to match your Window Layout. This will correct the game's appearance (see before and after pictures), may show immediate performance gains, and may affect UI window positioning (so Repeater Regions may need to be repositioned)
    • Quick Setup Wizard changes
      • The Interact with Target mapped key now also auto-assists first
      • The Toggle Jamba Follow Strobing mapped key now also disables strobing on character switch (if enabled) until toggled back on
      • The Control key map now makes better use of Do Mapped Key Action to reuse functionality, e.g. by splitting JambaStrobe Off and JambaStrobe On into their own Mapped Keys
      • The Click to Move mapped keys are moved to the Control key map
    • WoW Macro Action changes
      • FTL conditionals, e.g. from the {FTL} variable, now include linked Character Sets
      • New variables for linked Character Sets, prefixing certain existing variables with SET#, as in {SLOT#} becomes {SET#SLOT#} where the # are replaced by numbers. {SET#} gives the name of a linked Character Set. The main Character Set is always 1, and all linked sets follow in the order shown under Also Launch. Example: {SET1SLOT1} is slot 1 of the main Character Set, and {SET2SLOT3} is slot 3 of the 2nd Character Set.
      • ISBoxer will now pop up a detailed message preventing Export if Use FTL Modifiers is enabled for a Mapped Key, and that Mapped Key has a WoW Macro Action that uses a Key Combination with modifiers that conflict with selected FTL Modifiers.

ISBoxer version 35.1.327.1
Released: 2010-03-27
  • Mapped Keys
    • Fixed a bug with Mapped Key State Action not working when the Toggle option was used
    • Fixed a bug with Mapped Key State Action inadvertently removing additional Mapped Keys in the same Key Map if they started with the name as the Mapped Key being disabled
  • Click Bars
    • Click actions now correctly honor the selected Target
    • Fixed a bug with click modifiers being reset after Exporting
  • Repeater Regions
    • Fixed a bug where switching away from a window while the mouse is in a Repeater Region could cause mouse repeat to stay enabled
  • World of Warcraft
    • Fixed a bug with WoW Macro generation for dynamically toggled Key Maps. The bug caused macros to generate for all Characters that had the *toggling* Key Map loaded, instead of all Characters for which the Key Map would be *toggled*
    • If a given Character is never assigned a Window Layout or in a Character Set with multiple Slots, ISBoxer will no longer enforce windowed mode or low antialiasing settings
    • WoW trial account names are now correctly translated to WoW1, WoW2, and so on when verifying Config.WTF, meaning that the sub-account names assigned by the Quick Setup Wizard are now correct (and will look like 12345678#1 for WoW1, and so on)

ISBoxer version 35.1.320.1
Released: 2010-03-20
  • Click Bars
    • Improved behavior of the Click Bar buttons editor page, which now also includes Copy and Paste buttons
    • New Image now pops up a file selection box, and the Browse button now remembers the last folder used
    • The in-game ISBoxer Control Panel now has Click Bars tab with Save, Sync and Reset buttons

ISBoxer version 35.1.312.1
Released: 2010-03-12
  • User Interface
    • A new Sort option is now available in most right-click menus
    • Quick Setup Wizard is now available in the Character Sets right-click menu
    • When you Export to Inner Space, a backup copy of your ISBoxer profile will be saved as ISBoxerToolkitProfile.LastExported.XML
  • Click Bars introduced. This feature allows the creation of buttons in-game that can fire Mapped Keys when clicked, and/or be used as indicators
  • Mapped Key virtualization introduced. This feature allows one Mapped Key to be used in place of another under certain circumstances, much like a Virtual File can be used to use one file in place of another
  • New types of Actions
    • Click Bar Button Action
    • Click Bar State Action
    • Mapped Key Step Action
    • Mapped Key Virtualization Action
  • Key Maps
    • A white/black list can now be configured per Character Set (click on the Key Maps item under your Character Set)
  • Multiple Computer Helper
    • The state of Multiple Computer Helper is now restored when you launch ISBoxer (if it was on before, it will turn on again automatically until you turn it off)
  • World of Warcraft
    • Quick Setup Wizard changes for WoW
      • The generated Character Set now has a default In-game GUI toggle Hotkey: Ctrl+Shift+Alt+G (G for GUI)
      • Now includes a default Click Bar for Key Map and Repeater toggles. The first thing most people will want to do is move it (by default, press Ctrl+Shift+Alt+G as noted above)
      • General Key Map now includes Mapped Keys for Click to Move on and off, and Interact with Target
      • A new Key Map called WoW Key Bindings is generated with a Mapped Key for each WoW Key Binding, based on your actual cached WoW key bindings. This is intended for use with Do Mapped Key Action (as used by Interact with Target mentioned above) and/or Click Bars

ISBoxer version 34.2.204.1
Released: 2010-02-04
  • Numerous minor bugs have been fixed
  • Popup Text Action now allows the popup text to be present for up to 10 minutes, up from 1 minute
  • Star Trek Online
    • Added to ISBoxer's list of games
  • World of Warcraft
    • Added a workaround for World of Warcraft's crash when exiting multiple windows at the same time. The bug has been detailed to Blizzard, so we expect a fix in a future WoW patch. Until then, the Cache WDB files are now automatically virtualized per window.

ISBoxer version 34.2.107.1
Released: 2010-01-07
  • Increased per-character launch timeout to 3 minutes from 1 minute. If a character takes longer than 3 minutes to launch, ISBoxer will not automatically launch the next character in the set. The next character can be launched at any time by simply re-selecting the Character Set from the launch menu.
  • Improved privacy controls for Copy ISBoxer Toolkit Profile to Clipboard (for sharing your profile or getting help), now additionally allows hiding either Account or Character names, instead of just both. The default setting will hide Account names.
  • New Mapped Key option: Do not load this Mapped Key when the Key Map is loaded. This provides a way of not loading specific Mapped Keys by default, without using extra Key Maps.
  • Bug fixed: The Target option of a Do Mapped Key Action now works correctly
  • World of Warcraft
    • Bug fixed: The 'Name for use with /click' option now saves correctly
    • Bug fixed: Fixed an ISBoxer Addon error when Jamba (which is not required) is not installed

ISBoxer version 34.1.1208.1
Released: 2009-12-08
  • World of Warcraft
    • ISBoxer Addon updated for WoW 3.3.0 and the new Jamba 0.5
    • Bug fixed: Follow now works again on characters outside of your group or raid

ISBoxer version 34.1.1130.1
Released: 2009-11-30
  • Mapped Keys now have an option to execute a Step when the Hotkey is pressed (as opposed to released), when it is released (default), or when it is pressed OR released (e.g. when you begin to hold the key, a step will execute, and then let go for another or the same step to execute). This option is only available when Hold is disabled for the key.

ISBoxer version 34.1.1128.1
Released: 2009-11-28
  • The Copy ISBoxer Toolkit Profile to Clipboard feature now pops up a privacy notice, with an option to censor Character and Account names

ISBoxer version 34.1.1126.1
Released: 2009-11-26
  • Selecting a different Character Set from the IS menu than the one already in play will now immediately switch to the new Character Set (Note: Action Target Groups are not cleared when doing so)
  • Mapped Keys now have a timed reset function. This can reset the Mapped Key to Step 1 if pressed more than a specified amount of time after the last press, first press, or after it advanced to step 2
  • Mapped Keys now support Sticky Steps. Each Step can be configured to "stick" for at least a specified amount of time, meaning that as many times as you press the Hotkey during that time, it will not advance to the next Step.
  • Fixed a bug with Shift, Ctrl, and Alt not working when using an input language other than English. ISBoxer is designed to work with any language; you do not need to use English.
  • New Action: Sync Cursor. This action will update the cursor position for a given Target to match the current window's cursor position (it does NOT offer the option of moving the cursor to a set position).
  • World of Warcraft
    • ISBoxer Addon will now always be generated for a given character, even if no WoW Macros are being generated by ISBoxer, if World of Warcraft is selected in the Character's "additional features" drop-down box. This fixes problems caused by having WoW Macros generated, and then switching to a configuration that uses none (the WoW Macro would still be present in the previously-generated ISBoxer Addon).
    • WoW Macro Actions can now have a name specified for use with /click
  • Clearing the ISBoxer Toolkit profile now includes a confirmation box, and will disable auto-save on exit

ISBoxer version 34.1.1126.1
Released: 2009-11-26
  • Selecting a different Character Set from the IS menu than the one already in play will now immediately switch to the new Character Set (Note: Action target groups are not yet cleared when doing so)
  • Mapped Keys now have a timed reset function. This can reset the Mapped Key to Step 1 if pressed more than a specified amount of time after the last press, first press, or after it advanced to step 2
  • Mapped Keys now support Sticky Steps. Each Step can be configured to "stick" for at least a specified amount of time, meaning that as many times as you press the Hotkey during that time, it will not advance to the next Step.
  • Fixed a bug with Shift, Ctrl, and Alt not working when using an input language other than English. ISBoxer is designed to work with any language; you do not need to use English.
  • New Action: Sync Cursor. This action will update the cursor position for a given Target to match the current window's cursor position (it does NOT offer the option of moving the cursor to a set position).
  • Popup Text Actions now allow the text to remain visible longer.
  • World of Warcraft ** ISBoxer Addon will now always be generated for a given character, even if no WoW Macros are being generated by ISBoxer, if World of Warcraft is selected in the Character's "additional features" drop-down box. This fixes problems caused by having WoW Macros generated, and then switching to a configuration that uses none (the WoW Macro would still be present in the previously-generated ISBoxer Addon). ** WoW Macro Actions can now have a name specified for use with /click
  • Clearing the ISBoxer Toolkit profile now includes a confirmation box, and will disable auto-save on exit

WinEQ 2 version 2.15 - 2009-8-20
Released: 2009-08-20
  • EverQuest 1
    • Added support for EQGraphicsDX9Orig.dll

Inner Space version 1.09 Build 5021
Released: 2009-08-05
  • Fixed a bug with UTF-8 character conversions in virtual file names
  • LavishScript
    • Math.Calc will now properly give a 64-bit result in all cases

Inner Space version 1.09 Build 5019
Released: 2009-08-05
  • Input device support added:
  • Logitech G19
  • X-Keys Desktop (newer firmware)
  • Fixed an issue with AltGr on Belgian French keyboard layout in World of Warcraft
  • Fixed an issue with string.Escape
  • New object methods:
    • bind:Press
    • bind:Release

ISBoxer version 33.1.726.1
Released: 2009-07-26
  • A new Quick Setup Wizard, found in the Wizards menu, can be used to perform most of the basic setup of ISBoxer. For World of Warcraft, it will also optionally generate basic Key Maps, for great benefit new users
  • Export to Inner Space will now cause active Characters to reload their ISBoxer configuration (does not include World of Warcraft Macro changes, which still require a /console reloadui)
  • Game launching now waits for the previous window to be up before launching the next. The launch interval option in the Character Set panel is now removed. This solves various problems, notably with games that require running a launcher.
  • Tooltips have been added to various controls to help explain their function
  • '''Changes to Defaults''' ** Key Maps: 'Hold' option now defaults to *on* for new Key Maps ** Window Layouts: 'Remove border' option now defaults to *on* for new Window Layouts
  • Notable Bug Fixes ** Start-up related Window positioning issues should be fixed ** Repeater-related "input locking" issues should be fixed ** Lots of others
  • Characters ** A separate game selection box has been added with specific games listed. Selecting a game in this new box will allow ISBoxer to provide improved error reporting (such as game configuration checking) and other game-specific features. ** A separate field for Account Name has been added. This field is completely optional, but would be used in a future update to help ensure that your account name is stored for logging into your game.
  • Character Sets ** New Character Sets will now use a Key Map, Repeater Profile, and Window Layout each named "Default" if it exists ** Slots *** The Hot Character Switch Notifier box has been replaced. The new box should be easier to understand, and now includes the ability to use a Mapped Key instead of broadcasting a keystroke.
  • Mapped Keys ** New Mapped Keys now have 1 Step ** Selecting a Step will now default to selecting the first Action in the Step, if there is one ** Keystroke Actions (including WoW Macro Actions) using the \ key with Alt/Ctrl/Shift should now work correctly
  • Virtual Files ** There is now a Virtual File Wizard, which can be accessed from the "Virtual Files" context menu. The wizard can automatically set up Virtual Files for specific games (currently EverQuest 1 and World of Warcraft)
  • Window Layouts ** AutoLayout now accepts the number 2 ** AutoLayout now includes a preview pane, showing what the layout will look like with the selected options ** There is now a Window Layout Wizard, which can be accessed from the "Window Layouts" context menu, or by right clicking on "Window Layout" in a Character Set. The wizard includes a popular dual monitor layout.
  • World of Warcraft ** ISBoxer will automatically detect, report, and optionally fix changes that should be made to Config.WTF, including Hardware Cursor, 1x Multisampling, and Windowed Mode. This functionality will be extended to other games soon.

Inner Space version 1.09 Build 5011
Released: 2009-07-15
  • Added support for Logitech G13 buttons

Inner Space version 1.09 Build 5010
Released: 2009-06-02
  • EverQuest 1 & 2
    • The voice chat software built into EverQuest will no longer count as an Inner Space session. This also fixes "Inner Space was unable to initialize the session" spam for EQ1.

Inner Space version 1.09 Build 5007
Released: 2009-06-02
  • The Lord of the Rings Online
    • Emulated full screen should now work correctly
  • Fixed an issue where input may stop responding for some amount of time. Apparently there is still an issue with this somewhere.
  • Fixed issue with minimizing windows when the window characteristics are locked (e.g. by ISBoxer)
  • "Fixed" the infamous R6034 error box that some users get with some games
  • "Fixed" an issue on Windows Vista/7 where Inner Space would appear to fail to run when UAC is enabled, and Run as Administrator is not used.
  • LavishScript
    • Math.Calc now returns float64ptr instead of float, meaning an increase in precision
    • Added float Math.Log
    • Script-defined object type changes:
  • New special member "GetFallthroughObject" may now return an object which will be used in its place if a member or method of the objectdef does not exist
  • Objectdefs are no longer limited to their host script

Inner Space version 1.09 Build 4988
Released: 2009-06-02
  • Runes of Magic game should now work properly. Added a game detection for this game in the default install location.
  • Languages that were translating incorrectly when typing should now work

ISBoxer version 32.1.418.1
Released: 2009-04-18
  • In-game Interface ** Reload button now reloads settings for all windows, not just the current one
  • Key Maps ** Actions can now be moved up/down via the right-click menu ** Mapped Key State Actions should work correctly now
  • Window Layouts ** Improved launch behavior. It should be a smoother at startup and windows should go to their proper places without any workarounds. ** Added a "Desired rendering size" option. If set, this option will set the initial size of the game window in order to set the resolution to something other than the size of the main region.
  • World of Warcraft ** ISBoxer Addon now overrides the /follow command for better behavior in vehicles. The issue at hand is that you cannot /follow a vehicle, and targeting a player in a vehicle will actually target the vehicle. The ISBoxer /follow command also adds secure command parsing, which means that macro conditionals (such as FTL) are parsed. ** Jamba Addon Integration *** Integration is performed by the ISBoxer Addon. This integration requires the Jamba-Comms module (included with Jamba and enabled by default). *** Jamba saved variables (settings) when using ISBoxer will be kept in Jamba-ISBoxer.lua instead of Jamba.lua, meaning that options changed when using ISBoxer will not be kept when not using ISBoxer *** If "Generate a Focus Target Macro" option is set the Jamba option "On Focus Change Set Master To Focus" will be enabled *** Jamba Team will automatically be synchronized with the Character Set, with the Master set to the Character in Slot 1

Inner Space version 1.09 Build 4981
Released: 2009-04-15
  • Various Improvements to the virtual cursor. Inner Space can now be instructed to draw the cursor if the game is in the background but would otherwise normally show it.
  • mouse.Cursor now gives the state of the virtual cursor
  • New object members: bool mouse.BackgroundCursor
  • New object methods: mouse:SetBackgroundCursor[bool]
  • New commands in Sessions: proclock on|off gammalock on|off
  • Fixed an issue with the Button-based LastChance events added in 4931
  • Added new event in the Kernel:
    • OnCursorStateChanged(bool Shown)
  • File redirection now supports relative paths included in the filenames, and also supports virtualizing folders by using / as the last character in the original filename, e.g. FileRedirect "Logs/" "Logs-Other/". Subsequently, the filename in the given folder can be automatically prepended by including text after the slash, e.g. FileRedirect "Logs/" "Logs/Other-".

ISBoxer version 31.1.411.1
Released: 2009-04-11
  • New ISBoxer Chat Room and E-mail entries in the Help menu
  • Repeater now supports the new Virtual Cursor options in Inner Space (in Inner Space build 4976, currently a development build) for its fake cursor
  • KVM mode, allowing typing in one (or more) other windows, with buttons not falling through to the current window. Send Next Click now has a "Block click from current window" option.
  • New Mapped Key Actions: ** Mapped Key State: Set the state of a Mapped Key: On, Off, or Toggle. If the Mapped Key is already enabled, it will be reset to the first Step. ** Repeater Target: Set the target for Repeater, with the option to block buttons from the originating window. ** WindowSnapper Zoom: Set the zoom level of any non-main background windows (like the Rollover Zoom feature, without the Rollover)
  • Multiple PC configuration improvements ** Right clicking on "Computers" now has a "Start Multiple Computer Helper" menu item. It must be enabled each time you launch ISBoxer if you would like to use this feature. Once enabled, ISBoxer will detect other computers on your local network running ISBoxer with the option enabled. ** New options with Multiple Computer Helper enabled: *** New Computer from remote: Select a remote Computer to automatically create an ISBoxer Computer in your ISBoxer Profile *** Copy ISBoxer Profile to remote: Select a remote Computer (or the option for All) to send the current ISBoxer Profile to *** Copy + Export all to remote Inner Space: Select a remote Computer (or the option for All) to send the current ISBoxer Profile to, and Export to Inner Space

Inner Space version 1.09 Build 4961
Released: 2009-04-11
  • EverQuest 1:
    • Removed default profile-based file redirection for eqlsPlayerData.ini and eqclient.ini, which only served to confuse people at this point. Some people will probably complain about this change, but redirection can still be done via ISBoxer Virtual Files or through manual configuration.
    • Fixed a startup crash caused by a race condition in the game. Hint for SOE: Window resize handler appears to be accessing the device to reset it, before the device pointer is stored after CreateDevice.
  • The default startup script will now detect whether there is an AltGr key. If there is, default binds that would otherwise use Ctrl+Alt will use Shift+Alt instead (and thus not interfere with AltGr).

ISBoxer version 30.1.331.1
Released: 2009-03-31
  • Selecting an ISBoxer Character Set from the Inner Space menu while Characters are already loaded will now skip loading any Slot that is already filled. This allows, for example, re-starting a single Character from a set.
  • Repeater changes ** Will no longer repeat buttons consumed by overlay GUI elements or ISBoxer key bindings (Key Maps, hotkeys, etc) ** Modifier keys (alt, shift, ctrl) are now broadcast with mouse repeat, if key repeat is off ** Improved precision of timing (although "other" windows may lag behind by some number of milliseconds, buttons will now be held in them for the original amount of time)
  • Interface changes ** Added a menu bar, currently including File and Help menus ** Added a robust copy/paste system, capable of copying and pasting most types of items in ISBoxer via context menus. ** Character Slots item no longer has a page for setting the number of Slots. Instead, similar to Mapped Key Steps, you simply right click and select New Step from the context menu.
  • New Action types for Mapped Keys ** Action Target Groups: Join or Leave an Action Target Group (note that World of Warcraft Macro Actions will not be re-generated when Joining or Leaving groups on the fly) ** Sound: Play a WAV file ** Popup Text: Display a text message that fades away after a specified amount of time ** Repeater: Change Repeater states (mouse/keyboard broadcasting) or change the active white/black list ** Repeater: Load a set of stored Repeater Regions (see In-game GUI note below) ** Send Next Click: Send Next Click as part of a Step, instead of as part of the Mapped Key itself (this allows, for example, rotating between healers while using Click to Heal)
  • World of Warcraft Macro changes ** Improved self-awareness of FTL macros. More specifically, fixed an issue with the restore target option for the Hot character with FTL. ** Added several new variables, including {MYFTL} and {FTL#} where # is a slot number, e.g. {FTL1}
  • In-game GUI, including ** Button to reload most ISBoxer settings ** Pop-up (fading) text area can display quick messages. This can be used, for example, in new Mapped Key actions to provide a quick indicator of, well, anything. ** Special regions for Repeater that will automatically turn on Mouse Repeating when the mouse is inside. With the GUI enabled, the repeater regions will turn into draggable, resizable windows. With the GUI disabled, the repeater regions turn into transparent, click-through frames.

Inner Space version 1.09 Build 4953
Released: 2009-03-29
  • All known EverQuest 1 issues should now be eliminated
  • Fixed a few more remaining window management and mouse positioning issues
  • Fixed some issues related to "Force Windowed" option
  • LavishScript Module API version 18

Inner Space version 1.09 Build 4937
Released: 2009-03-29
  • Fixed some remaining window management and mouse positioning issues

Inner Space version 1.09 Build 4931
Released: 2009-03-29
  • ISXDK version 31
    • Extension users: Download new versions of your extensions if available
    • Extension developers: Extensions must be recompiled, with Visual Studio 2008.
  • Improved window management
    • Mouse cursor positioning issues should now be eliminated
    • Force Windowed (a Profile option in Game Configuration) should work better for some games (notably, EQ1)
  • Fixed issue with -nomodifiers in Press command when multiple modifiers should be released
  • Added new events in the Kernel:
    • OnButtonDownLastChance
    • OnButtonUpLastChance
    • OnButtonMoveLastChance
    • OnMouseWheelLastChance These events are identical to the non-LastChance, but fire only if binds and GUI (Inner Space, not game) do not consume the input.
  • Kernel input events now additionally include an unsigned timestamp parameter
  • New uplink command:
    • Kill <session name> Terminates an Inner Space session process by session name

Inner Space version 1.09 Build 4904
Released: 2009-03-29
  • Fixed issue with Mouse1 through Mouse5 not resolving in some cases for Press command
  • Fixed session numbering issue with EVE Online in the default startup script. Also added a dynamic way to fix similar issues without an Inner Space patch.
  • Improved DirectInput compatibility
  • LavishScript:
    • Fixed crash in Math processor when there's more values than operators
  • LavishGUI:
    • Fixed issue with using SetWidth and SetHeight methods on a Window element
    • Fixed lguiwindow:SetTitle
    • Frames now properly adhere to Left/Right click-through

Inner Space version 1.09 Build 4900
Released: 2009-03-25
  • File redirection now properly handles UTF-8 characters in the filenames
  • Windowtext command now properly handles UTF-8 characters

ISBoxer version 29.1.310.1
Released: 2009-03-10
  • The Actual name field per Character will no longer allow "New Character"
  • The Hot Character switch notifier controls will now be disabled if the Broadcast keystroke box is not checked. This should clear up any confusion about whether the broadcast keystroke is necessary for using this feature.
  • World of Warcraft Macros: ** Fixed an issue with the character key word resolving to the Character's Actual name as of build 28, which caused issues with determining if the Character was "in" a set or group ** Similar to the Hot Character switch notifier change, the World of Warcraft Macro Action editor now disables the targeting options unless the 'But first' box is checked. ** Usage of the \ key for a WoW Macro Action keystroke will no longer break all ISBoxer WoW Macros.

ISBoxer version 28.1.307.1
Released: 2009-03-07
  • ISBoxer Toolkit will warn if already running
  • ISBoxer Toolkit will check for ISBoxer Suite updates, and offer to install them
  • Removed most of the self-inclusive targets from Send Next Click
  • World of Warcraft Macros: Added a dropdown box containing existing Macros to copy
  • When a Key Map applies to only one Character Set, or only one Character Set exists, that Character Set will be the default selected Character Set for the Target Picker dropdown
  • Saved key combinations in ISBoxer Toolkit profiles will now cross languages better (meaning that one saved from US English will translate to similar keys on an international keyboard, and vice versa)
  • Added "Actual Name" field for Characters, so that World of Warcraft Macros can be generated using the correct name. This facilitates using the same in-game name on different servers, with different Characters in ISBoxer Toolkit.

ISBoxer version 27.1.304.1
Released: 2009-03-04
  • World of Warcraft Macros ** Added a pre-processing feature that allows Macros to be generated dynamically and conditionally. Full documentation [[ISBoxer:World_of_Warcraft#Advanced_World_of_Warcraft_Macro_functionality|is now available]].

ISBoxer version 26.1.302.1
Released: 2009-03-02
  • Fixed a couple minor issues with Window Layout options not applying correctly in some cases
  • World of Warcraft Macros ** Fixed Numpad keys as key combinations assigned to the macro

ISBoxer version 25.1.302.1
Released: 2009-03-02
  • World of Warcraft Macros ** The generated Lua files for Macros will now use UTF-8 character encoding, which solves problems with having Character names with "special" characters in them

ISBoxer version 24.1.301.1
Released: 2009-03-01
  • World of Warcraft Macros ** Generated Hot Character switcher macro can now also (or instead) issue /follow. Note that since /follow does not follow exact name rules and does not support command options, if Follow is issued without Focus it will issue /cleartarget, then /targetexact, then /follow. ** Fixed "... and restore Target afterward" implementation for Focus Targeting

ISBoxer version 23.1.228.1
Released: 2009-02-28
  • Various minor bug fixes
  • '''ZOMG''' World of Warcraft Fun Pack ** ISBoxer will now generate and install a World of Warcraft Addon when Exporting to Inner Space, which will automatically install WoW Macros (no different from those created by other WoW Macro Addons) when specified. ** ISBoxer WoW Macros are created on a Character-per-Character Set basis. This means that different macros can be used for different Character Sets, even for the same Character, without interfering. This works by virtualizing the Lua script files used by the Addon, allowing different Lua files to be loaded per Character or Character Set. ** ISBoxer WoW Macros are created using Override key bindings, which means it is safe to bind to a key you already have in use, but perhaps don't need while multiboxing. ** The Hot Character switch notifier now has an option to "Generate a Focus Target macro on this keystroke". This makes it quick and painless to place any Character in a Slot and use Focus Targeting for follow and assist, and not have to muck about with editing macros to support your Character. For example, I have several Characters that could be used in place of another in various configurations -- a druid here, a shaman there, some tankage. By creating a Character Set with each of my desired Characters, or by replacing a Character in an existing set, the Focus macros will automatically be generated for the given Character, and the given keystroke assigned to it. ** The Mapped Key Step editor now has a "New World of Warcraft Macro Action" option in the menu. This will automatically create a Macro as specified, for all appropriate Character Targets (given your Target selection), and placed on the specified key combination. A World of Warcraft Macro Action is exactly the same as a Keystroke Action, except that you can change the display text in the Actions list for the step (so for example, it can say Lightning Bolt -> all, instead of 2 -> all) and create a Macro. The Macro editor has optional targeting rules that can be applied, with the ability to Assist or Target the Hot Character, and if desired, restore the previous target afterward. The Macro optional targeting rules are applied in a self-aware fashion, meaning that you can use the same key for the Hot Character as for everyone else, and your target will be properly kept. If FTL Modifiers are active for the Mapped Key (either explicitly by enabling for the Mapped Key, or by inheriting the default applied to the Key Map it is in), the optional targeting will be performed using FTL Modifiers. If FTL Modifiers are NOT active for the Mapped Key, the optional targeting will be performed using Focus Target. It is perfectly acceptable to use Focus Target for some, and FTL Modifiers for others.

ISBoxer version 22.1.224.1
Released: 2009-02-24
  • Fixed mouse positioning in borderless World of Warcraft windows

Inner Space version 1.09 Build 4896
Released: 2009-02-21
  • Lord of the Rings Online:
    • Fixed emulated keystrokes including Num keys

Inner Space version 1.09 Build 4895
Released: 2009-02-21
  • EverQuest 1:
    • Fixed mouse positioning issue that previously started at Character Select screen

Inner Space version 1.09 Build 4891
Released: 2009-02-21
  • EverQuest 1:
    • Restored full keyboard functionality (no more broken keys that started recently)

Inner Space version 1.09 Build 4889
Released: 2009-02-21
  • Lord of the Rings Online:
    • UserPreferences.ini will now be redirected properly if requested
    • International (or non-US English) keyboard layouts should no longer be broken

Inner Space version 1.09 Build 4888
Released: 2009-02-21
  • Fixed various input-related issues, including:
    • Num Lock and Num keys should now work properly (including Alt+Num keys)
    • Caps Lock should now work properly
    • AltGr key found on various international keyboards now functions properly. Be aware, however, that as the AltGr key is implemented in Windows as CTRL+ALT, any Inner Space binds using CTRL+ALT will interfere. At present, this includes (by default -- any and all of these can be removed or changed)
  • CTRL+ALT+# (1 through 0, as many sessions as you have) globally for session switching
  • CTRL+ALT+F for FPS indicator
  • CTRL+ALT+M for Memory indicator.

Inner Space version 1.09 Build 4887
Released: 2009-02-21
  • Fixed various exit-related issues (crash and "ghosting")

ISBoxer version 21.1.219.1
Released: 2009-02-19
  • Fixed issue with missing CPU cores from Build 20
  • Fixed issue with new Window Layout warning message when Snapping is disabled

ISBoxer version 20.1.219.1
Released: 2009-02-19
  • Fixed "Swap Hot Character to main region when I press Slot activate hotkey" when Region 2 is set to be used for session 2 (as opposed to session 1 when inactive)
  • Added "Clear ISBoxer Toolkit Profile", "Copy ISBoxer Toolkit Profile to Clipboard" and "Paste ISBoxer Toolkit Profile from Clipboard" context menu options on the "ISBoxer" item
  • Added Window Layout warning when Exporting to Inner Space, for when the Window Layout does not have enough Regions for a Character Set configured to use it
  • Mapped Keys now show the Hotkey when listed in the main (top) section
  • Finished initial implementation for multiple PC configuration

Inner Space version 1.09 Build 4882
Released: 2009-02-19
  • Relay groups are now automatically linked with Remote Uplinks
  • Remote Uplinks should now deny duplicate connections
  • Fixed a Remote Uplink disconnection detection issue
  • Fixed a crash on exit

Inner Space version 1.09 Build 4868
Released: 2009-02-19
  • Fixed (and re-fixed) EverQuest 1 mouse-related issues

ISBoxer version 19.1.217.1
Released: 2009-02-17
  • Fixed some EverQuest 1 issues

ISBoxer version 18.1.217.1
Released: 2009-02-17
  • Fixed an issue with the Hotkey picker window drop-down box giving an error on some systems or not fully populating

ISBoxer version 17.1.216.1
Released: 2009-02-16
  • Added Window Layout option to only "Swap Hot Character to main region" when a Slot hotkey is pressed, in addition to the other options

ISBoxer version 16.1.216.1
Released: 2009-02-16
  • Added message if Game Configuration could not be read from Inner Space that explains how to solve the problem
  • Fixed "Open ISBoxer Toolkit Profile" menu option -- it now loads the selected file!

ISBoxer version 15.1.215.1
Released: 2009-02-15
  • Added Window Layout option to only "Swap Hot Character to main region" when a specific hotkey is pressed, instead of always
  • When launching a Character Set with a Window Layout that has Swap Hot Character to main region enabled, all windows will now move to their proper positions with the first Slot activated

Inner Space version 1.09 Build 4865
Released: 2009-02-14
  • File redirection will now automatically copy the original file to the new file if the file does not exist.
  • Fixed a crash in shutdown for G15 or G11 users

ISBoxer version 14.1.213.1
Released: 2009-02-13
  • Fixed FTL modifiers for international keyboards
  • Added Window Layout option to remove border around main window
  • Added Character Set Slot option to configure maximum FPS (foreground and background)
  • Fixed Launch Interval option (Character Set) and increased the default interval to 7 seconds between launches
  • Launching ISBoxer Toolkit on Windows Vista or Windows 7 with a non-Administrator account and User Account Control enabled should no longer cause the application to crash -- it should now instruct the user to Run as Administrator

Inner Space version 1.09 Build 4862
Released: 2009-02-10
  • Added "all uplinks" and "all other uplinks" targets to relay command
  • Remote sessions can now join relay groups
  • Experimental support for new X-Keys input devices (xkeys.com). Older X-Keys devices are natively supported, but devices using the newer firmware needed special handling. I don't have an X-Keys device to test with, but it should work.
  • Added PlaySound command
  • Added -lock and -unlock to WindowCharacteristics command
  • New Command:
    • LockForeground <on|off>
  • LavishScript
  • script.CurrentDirectory is now correct during pre-processing

Inner Space version 1.09 Build 4839
Released: 2009-02-10
  • World of Warcraft: Fixed virtual mouse positioning issue introduced by WoW 3.0.8
  • Added additional output to bind failures
  • Added additional output to "Failed to launch" (when attempting to launch an application through Inner Space). It now either briefly describes the problem or includes an error code that can be reported.
  • Added detection for corrupt InnerSpace.XML file. If InnerSpace.XML is corrupt, a message box will pop up with the option to delete it and start fresh.
  • MouseWheelUp and MouseWheelDown are now available for the Bind and Press commands, as well as button events
  • Processor command no longer stops processing additional parameters at "only"
  • LavishSettings
  • Settings and Sets now support Attributes, which must follow XML attribute name rules
  • New object type:
    • settingattribute
  • New object members
    • settingattribute setting.FindAttribute[name]
    • settingattribute setting.FindAttribute[name,auto-create with default value]
    • settingattribute settingset.FindAttribute[name]
    • settingattribute settingset.FindAttribute[name,auto-create with default value]
  • New object methods
    • setting:AddAttribute[name,value]
    • settingset:AddAttribute[name,value]

ISBoxer version 13.1.209.1
Released: 2009-02-09
  • Added Character Set option to configure the delay between launching characters
  • Added Window Layout option to cause mouse clicks that focus a window to not be passed to the game (useful for EQ2 and other games that would otherwise begin to mouselook, etc)
  • Added Character Set option to prevent the game from repositioning the window (e.g. EQ1, LOTRO) -- requires Inner Space build 4861 or later
  • Added Character Set option to cause the game to believe it is the foreground window (e.g. EQ2, LOTRO) -- requires Inner Space build 4861 or later

ISBoxer version 12.1.206.1
Released: 2009-02-06
  • Implemented the "any time I switch to this character" Hot Character action
  • Fixed problem with not restoring current directory when importing/exporting (this caused ISBoxerToolkitProfile.XML to save to the wrong directory and subsequently not find the last saved version when launching again)
  • Extended the delay a little bit between Character launches when launching a Character Set
  • Added settings to Repeater Profile to have Key and/or Mouse Repeat enabled at startup
  • Renamed WindowSnapper Profile to Window Layout
  • Renamed Relay Group to Action Target Group
  • Added option to Window Layout configuration to disable the Hot Character switching to the main window region (for example, to play 2 characters on 2 monitors, each being full screen)
  • Added Glossary of terms, which should help clear up any confusion about what a given word means (such as FTL) and how the feature is used

ISBoxer version 11.1.128.1
Released: 2009-01-28
  • Added Character Sets drag and drop to WindowSnapper and Repeater Profile pages
  • Added Character and Character Sets drag and drop to Key Map page
  • Selecting an item in the main tree will now default to selecting the root node in the item's page, instead of no selection. This also makes various things more apparent. (e.g. Game and Game Profile for each Character)
  • Renamed "Window" target descriptions for Character Slots to say Character Slots instead of Window (1 through 5, for example)
  • Removed "Screen Layouts", replaced with Computers (to be used for configuring multiple PCs). WindowSnapper Profiles can now use screen layouts from a given Computer instead
  • Reduced .NET requirement to 2.0 instead of 3.5 (this fixes issue with renaming things)
  • Added ability to assign actions other than keystrokes to Mapped Keys (e.g. load or unload one or more Key Maps, toggle indicator lights on devices that support them)
  • Added ability to import existing KeyMapper XML files
  • Known issues with Beta Build #11 ** Multiple Computers can be configured. However, exporting to Inner Space will not yet include the multiple Computer settings. This feature is still in development.

ISBoxer version 9.1.118.1
Released: 2009-01-18
  • Fixed some Repeater hotkeys not applying correctly

ISBoxer version 8.1.118.1
Released: 2009-01-18
  • Fixed some WindowSnapper hotkeys not applying correctly
  • Exporting to Inner Space now detects configuration problems such as Characters not having a Game or Game Profile selected. Previously this would have only been identified when attempting to launch the Character Set

ISBoxer version 10.1.118.1
Released: 2009-01-18
  • Fixed CPU Cores not applying correctly

ISBoxer version 7.1.117.1
Released: 2009-01-17
  • Fixed issues with WindowSnapper settings not properly applying when using PiPSqueak (session 1 borrows open slot option). Fix requires WindowSnapper 20090117 or later.
  • Added context menu to ISBoxer tree item

ISBoxer version 6.1.117.1
Released: 2009-01-17
  • In the Hotkey picker window, the dropdown box no longer disappears when you're pressing keys in the auto-detect box

ISBoxer version 5.1.117.1
Released: 2009-01-17
  • Screen display names are now sanitized. This fixes a problem where an ISBoxer Toolkit profile (configuration set) would be saved, but could not be loaded afterward

ISBoxer version 4.1.116.1
Released: 2009-01-16
  • Hotkey picker window now has a dropdown box with available button names
  • Fixed Inner Space path not saving properly when changed
  • Fixed some bugs when Inner Space path is not set
  • If Inner Space path is not detected at program startup, a folder selection window will pop up to ask the user to locate it

Inner Space version 1.09 Build 4828
Released: 2008-12-20
  • Fixed issue with mouse cursor in EVE Online in background windows (e.g. with Repeater)
  • Fixed issue with cursor positioning in scaled windows

Inner Space version 1.09 Build 4818
Released: 2008-12-20
  • Fixed a crash on game exit that would happen sometimes with Windows XP
  • Fixed a bug with the new ismenu data type that prevented adding sub-menus or separators in some cases

Inner Space version 1.09 Build 4816
Released: 2008-12-20
  • Fixed issue with DirectInput sometimes not accepting input on new sessions (example: Mouse sometimes would not work in EverQuest)
  • Fixed issue with crash reporter coming up multiple times
  • Sessions will now properly automatically reconnect to the Uplink (main program) if it is closed and restarted

Inner Space version 1.09 Build 4811
Released: 2008-12-14
  • Restored Windows 2000 compatibility (fixed the message that said GetProcessId could not be located in KERNEL32.dll)
  • Improved DirectInput support. There is no longer a "mouse flickering" issue in Star Wars Galaxies
  • Custom menu items can now be added to the Inner Space menu
  • DefaultStartup.iss (the default startup script) is now additionally used by the Uplink, and now has functionality to scan new Scripts\init-uplink and Scripts\init-session folders for scripts to automatically run any time the uplink or a session is launched, respectively. The scripts in these folders should not be scripts that stay running (but can launch scripts that do) because the "init" script functionality will run each script and wait for it to end before running the next. The scripts will be run in alphabetical order.
  • Uplink
    • New data types:
  • ismenuitem
  • ismenu
  • ismenucommand
  • ismenuseparator
    • New Top-Level Objects:
  • ismenu ISMenu ... ISMenu[#] (return type is an ismenuitem-derived type)
    • Documentation for the above data types and TLOs: http://www.lavishsoft.com/wiki/index.php/IS:Uplink#Object_Types

WinEQ 2 version 2.15 - 2008-11-26
Released: 2008-11-26
  • All games
    • We have reverted the DirectX 9 update requirement to the April 2006 or later update (the same as was previously required). Yesterday's update confused an abnormally high number of users due to Microsoft's current DirectX 9 updater problem. Please note that WinEQ 2 does not reqiure you to "install DirectX 9.0c". We are aware that everyone already has DirectX 9.0c, which came out in 2004, and this is not what the update requirement is. Microsoft releases an update to DirectX 9 every 2 months, and these updates are still classified as DirectX 9.0c.
    • While we apologize for the confusion, please be aware that sometime in the future (long after the simplified update process is fixed at Microsoft) there will likely be a required update. Many new games require these updates as well.

Inner Space version 1.09 Build 4799
Released: 2008-11-26
  • Press command will now translate Mouse1 through Mouse5 to mouse clicks of that button, giving another alternative to the mouseclick command and enabling (e.g.) press ctrl+mouse1
  • Press command now accepts a -nomodifiers switch, which will release any modifiers for the duration of pressing the given combo. It may not be used with -release or -hold. Examples: press -nomodifiers 2 press -nomodifiers alt+2 press -nomodifiers ctrl+mouse1
  • Bind -delete will now accept the wildcard character '*' (asterisk) at the end of the name
  • Alias -delete will now accept the wildcard character '*' (asterisk) at the end of the name

WinEQ 2 version 2.15 - 2008-11-25
Released: 2008-11-25
  • All games
    • WinEQ 2 now requires the March 2008 (or later) update to DirectX 9. Unfortunately at this time, the Microsoft DirectX 9 updater fails to download the update when using the usual update method. If WinEQ 2 complains to you about needing this update, you may need to use the following link: http://www.microsoft.com/downloads/details.aspx?familyid=886ACB56-C91A-4A8E-8BB8-9F20F1244A8E&displaylang=en Once downloaded, you will need to install it into a temporary folder. It will install a DXSETUP, which you will need to run. After doing so, the temporary folder can be removed.
  • EverQuest II
    • Fixed problems introduced by today's EverQuest II patch

Inner Space version 1.09 Build 4794
Released: 2008-11-23
  • Fixed Num Enter, Num 5, and Clear (Clear is Num 5 without Num Lock)

Inner Space version 1.09 Build 4791
Released: 2008-11-10
  • New object members:
    • bool gdiwindow.IsForeground (Ex: ${Display.Window.IsForeground})
    • monitor gdiwindow.Monitor

Inner Space version 1.09 Build 4790
Released: 2008-11-10
  • Fixed a recently-introduced crash in Age of Conan and probably other games
  • New commands:
    • FocusClick application|eat|click Sets focus click behavior. Default is now "application" meaning it follows the host application's default behavior (build 4786 made the default "eat", spurring some complaints). Eat means a click used to focus the window will be eaten. Click means a click used to focus the window will also be interpreted as a click in the host.
  • Support added for G11 keyboards (G-key and M-key binds; G15 keyboards were already supported). Also added support for 6 G-key G15 keyboards.
  • New object types:
    • g15 - used for querying or setting M-key lights, keyboard and LCD backlight levels. Also works for G11 keyboards.
  • New object members:
    • g15 input.G15

Inner Space version 1.09 Build 4786
Released: 2008-11-10
  • Experimental EverQuest II window sizing support (note: EQ2 doesn't make this easy, so there may be some wonky behavior)
  • Improved process launcher behavior -- now supports more games, tested to include Lord of the Rings Online. May also include D&D Online and Entropia Universe, among others.
  • Fixed display scaling issue with Lord of the Rings Online
  • Fixed FileRedirect command functionality for some cases that were not working, such as config.wtf in World of Warcraft
  • Game detection process will no longer modify existing default profiles
  • LavishScript
    • Fixed auto-destruction of global scope arrays

Inner Space version 1.09 Build 4761
Released: 2008-11-10
  • New command "WindowCharacteristics" combines WindowFrame, WindowVisibility, WindowPosition and WindowFrame commands into a single command for improved performance when setting multiple characteristics
  • Hopefully fixed issue where multiple sessions launched fast enough could think they could use the same name (e.g. 2 sessions saying is1)
  • Fixed handling of Right Control, Right Alt and Right Shift
  • New data types
    • monitor
  • Added object members
    • uint display.Monitors
  • New events
    • OnMouseWheel[Offset] - Offset is a multiple of 120, for example 120 is one click up, -120 is one click down, -240 is two clicks down
    • OnMouseEnter - Mouse has entered the display window
    • OnMouseExit - Mouse has left the display window
  • The following events now have a bool Context object (a Context object is used with many different events to provide contextual information for the event). For these events, setting the Context bool to FALSE will block the input from being processed by the game or by binds:
    • OnAxisMove
    • OnButtonDown
    • OnButtonUp
    • OnButtonMove
    • OnDPadMove
    • OnMouseWheel
  • Added new MouseWheel <Offset> command for emulating mouse wheel movement
  • Added mouse:Wheel[Offset] method for emulating mouse wheel movement
  • Added new command in Uplink, only available from sessions Syntax: RelayGroup -list|-join <name>|-leave <name> Example: Uplink relaygroup -join tanks
  • Relay command now accepts relay group names, and "other <relay group name>" (to send to all OTHER in that group)
  • Some crashes related to IS-D3D9 fixed
  • LavishScript
    • Added uint system.Processors
  • LavishGUI
    • When Left and Right clickthru are set, scroll wheel will automatically fall through as well
    • MessageBox and InputBox commands now accept a -skin parameter
  • Note: Avoid using either where possible

Inner Space version 1.09 Build 4740
Released: 2008-11-08
  • Frame locking will now always occur at the soonest opportunity
  • MouseTo command now has an optional -relative parameter
  • mouse object type
    • mouse:SetPosition now has an optional -relative parameter
    • bool mouse.Cursor is TRUE if the mouse cursor is visible
  • New events
    • OnMouseMove[ChangeInX,ChangeInY]
  • Uplink
    • New events
  • OnRemoteSessionConnected[uplink name,full session name]
  • OnRemoteSessionDisconnected[uplink name,full session name]
  • OnUplinkRenamed[ipaddress,name]
    • Updated events
  • OnUplinkDisconnected[ipaddress,name]
    • New object types
  • session
  • remoteuplink
    • New Top-Level Objects
  • session Session[#]
  • remoteuplink RemoteUplink[name]
    • Updated Top-Level Objects
  • session Session[name]

Inner Space version 1.09 Build 4711
Released: 2008-10-25
  • Added "all other" and "all other local" targets to relay command
  • Relay should be more friendly when quoting the command to send
  • LavishScript
    • Added -repeat # switch to Execute command

Inner Space version 1.09 Build 4700
Released: 2008-10-18
  • Added -stealth switch to windowframe command

Inner Space version 1.09 Build 4698
Released: 2008-10-18
  • Fixed sticky CTRL / SHIFT / ALT keys
  • Added 'GlobalKey' command which can allow specified buttons to bypass Inner Space's virtualized input states and use the global key state, for a given session. An example use for this feature is to allow game-specific voice chat keys to activate voice chat when the window is not foreground.
    • Syntax: GlobalKey -keylist|-list|-clear [key]|<key> Examples: GlobalKey ctrl GlobalKey mouse3
  • Non-3D applications will now have an emulated 30 frames per second, thusly allowing, for example, relaying commands to non-3D applications such as Notepad.exe (though they will still not have full Inner Space display and input support)
  • Fixed IS-D3D9.dll related crash on shutdown in Age of Conan and EVE
  • Fixed mouse wheel issues in Warhammer Online
  • LavishGUI
  • Added SkinPrefix attribute to SkinTemplate tag to simplify skinning a little
  • ScrollBar:
    • Skinning improved. Instead of 3 different properties per button and 2 for the slider, new templatable UpButton, DownButton and Slider tags define the actual buttons and slider.
    • Can now be created via XML
  • TabControl:
    • Skinning improved. Instead of 3 different properties per button, new templatable LeftButton and RightButton tags define the actual buttons. Some properties (size and positioning) will be overridden by the TabControl. If the new tags are not present, the old functionality will be used for compatibility.
  • TextEdit:
    • VerticalScrollBar tag is now a container for the actual scroll bar
  • Console:
    • ScrollBar tag is now a container for the actual scroll bar
  • ListBox:
    • ScrollBar tag is now a container for the actual scroll bar
  • TextEntry:
    • Now supports Texture and TextureFocused
  • Gauge:
    • Now inherits Frame, allowing BackgroundColor, etc
    • Now has a TopTexture, which will be overlayed on top of the filler. A solid filler can now appear behind a semi-transparent top layer.
  • Window:
    • Percent-based window sizes no longer add the border size to the height/width of the window
  • Added Tree control
  • LavishScript object changes:
    • Added string lavishgui.CurrentSkin - During loading a UI with a skin, this is the name of the skin. For example, in an OnLoad embedded script, this could be stored for later use.
    • Added lguitexture:Copy[lguitexture] - Copies the given texture details into this one. For example, from a cache of textures (such as a set of hidden frame elements)
    • Added optional 4th parameter to lguielement:AddChild, which if present specifies the skin to use.
    • Added lguielement.AddChild, identical to lguielement:AddChild, but returns the created element.
    • Added lguielement:SetMetadata[key,value]
    • Added lguielement:UnsetMetadata[key]
    • Added string lguielement.GetMetadata[key]
    • Added lguibutton.Texture, lguibutton.TexturePressed, lguibutton.TextureHover
    • Added lguicheckbox.Texture, lguicheckbox.TexturePressed, lguicheckbox.TextureHover, lguicheckbox.TextureChecked, lguicheckbox.TextureCheckedPressed, lguicheckbox.TextureCheckedHover
    • Added lguilistbox.Texture
    • Added lguicombobox.Texture, lguicombobox.ButtonTexture
    • Added lguitabcontrol.TabTexture, lguitabcontrol.TabSelectedTexture
    • Added lguitextentry.Texture, lguitextentry.TextureFocused, lguitextentry.TextureCaret, lguitextentry.TextureCaretOverwrite,
  • DefaultSkin.xml has been updated to reflect the LavishGUI changes
  • LavishScript
  • Implemented 'persistentref' type Members:
    • ... Reference Methods:
    • SetReference[object]
  • Implemented 'type' type members:
    • string PersistentClass

WinEQ 2 version 2.15 - 2008-10-04
Released: 2008-10-04
  • All games
    • Fixed sticky CTRL / ALT / SHIFT keys once and for all

Inner Space version 1.09 Build 4676
Released: 2008-09-15
  • Reimplemented delay on emulated keypress release, which should help solve key emulation issues with games that have poorly implemented input systems (e.g. EverQuest II)
  • LavishGUI
  • OnLeftDown and OnRightDown embedded script actions are now implemented
  • OnMouseWheel event now executes instead of OnLeftClick when the mouse wheel is moved
  • lguilistbox:Sort method (and by inheritance, the same for combo boxes) now allows for an optional parameter containing the name of a global atom to be used for sort comparison. atom(global) my_custom_sort(int A, int B) { // ${This.Item[${A}]} vs ${This.Item[${B}]} // where This is the list box, A is the ID of the first item, B is the ID of the second // return -1 (less than 0) if item A should be before (above) item B (aka "A is less than B") // return 0 if item A is equal to item B // return 1 (greater than 0) if item A should be after (below) item B // ... just like string comparison functions }
  • LavishScript
  • Improved data sequence error messages, and there was much rejoicing.
  • Applied a performance optimization to query evaluation. Some (most?) queries should now run 2 to 3 times faster.
  • Implemented 'lavishscript' type members:
    • uint CreateQuery[expression] - Creates a query with the given expression -- e.g. ${LavishScript.CreateQuery[Name=="Bonkers"]}
    • string RetrieveQueryExpression[ID] - Retrieves the query expression for a previously created query
    • bool QueryEvaluate[ID,object] - Determines if the given object matches the given query
  • Implemented 'lavishscript' type methods:
    • FreeQuery[ID] - Frees a previously created query
  • Added 'inputdevice' type
  • Implemented 'input' type methods:
    • GetBindIterator
    • GetAxisIterator
    • GetDPadIterator
    • GetDeviceIterator

Inner Space version 1.09 Build 4665
Released: 2008-09-15
  • LavishScript query system memory leaks fixed
  • Graphical glitch fixed in some games

WinEQ 2 version 2.15 - 2008-01-19
Released: 2008-01-19
  • EverQuest 1
    • Fixed "resolution reset" bug when changing game resolution with EverQuest itself in Full Screen mode.

Inner Space version 1.09 Build 4653
Released: 2007-12-17
  • Warhammer Online input-related issues solved
  • Age of Conan input-related issues solved
  • .NET initialization failure code 3 now provides additional information. We are working on fixing this issue.

Inner Space version 1.09 Build 4618
Released: 2007-12-17
  • LavishScript
  • Math errors now generally show the math sequence being processed (due to certain limitations, you may see two different failure messages in a row)
  • Setting uint at declaration time now works identically to uint:Set

Inner Space version 1.09 Build 4614
Released: 2007-12-17
  • .NET 2.0
  • Most LavishScriptAPI functions that enforce explicit frame locking when requested (LavishScript.RequireExplicitFrameLock=true) now frame lock themselves when explicit frame locking is not enforced.

Inner Space version 1.09 Build 4611
Released: 2007-12-17
  • .NET 2.0
  • Fixed adding LavishScript commands
  • Relay command no longer adds an unecessary layer of escaping internally. This fixes some relay-related bugs, but MAY break some workarounds.

Inner Space version 1.09 Build 4602
Released: 2007-12-17
  • Fixed Final Fantasy XI Online keyboard and mouse issues
  • .NET 2.0
    • Fixed bug with InnerSpaceAPI.InnerSpace.Memory.WriteMemory not getting the modification protected

Inner Space version 1.09 Build 4601
Released: 2007-12-17
  • Fixed mouse functionality in Hellgate London
  • Fixed issue with "black console window" in Age of Conan (beta)
  • Improved handling and output of "DotNet" command where the given assembly could not be found, and added display of the inner exception if there is an unhandled exception in the assembly's main thread
  • Misc other fixes

Inner Space version 1.09 Build 4600
Released: 2007-12-17
  • Fixed "mouse not working" bug in EVE Online (this should also fix Final Fantasy XI Online, though it has not yet been confirmed).

Inner Space version 1.09 Build 4598
Released: 2007-12-06
  • Most of the old navigation system deprecation messages have been removed. The "navigation" command is now the only thing that will display the message in the console. The deprecation message now says: Navigation command has been deprecated since March 2006 (over a year and a half). It's really not that hard to convert to LavishNav, and we've been patiently waiting for people to do so, so that we can remove this command. So please, instead of whining that it is spamming, at least make some effort to see that the old, deprecated system does not get used anymore. It crashes anyway, and those crashes will not be fixed. Also, this is not something for regular users to worry about. If you're not creating scripts, then all you need to do is complain to the people who wrote the scripts you are using that give the message.

WinEQ 2 version 2.15 - 2007-11-27
Released: 2007-11-27
  • EverQuest 1
    • EverQuest's new functionality of setting CPU affinity (the cores on which to run a game session) is now disabled if WinEQ's CPU affinity functionality is enabled. The WinEQ setting is found in the WinEQ 2.0, General category.

WinEQ 2 version 2.15 - 2007-11-16
Released: 2007-11-16
  • EverQuest 1
    • EQPlayNice functionality has been restored

WinEQ 2 version 2.15 - 2007-10-8
Released: 2007-10-08
  • Crashes that began as a result of the WinEQ 2 patch should now be fixed. As it is unclear exactly which bugs are now fixed and which are not, please continue reporting any problems, as we may have assumed your issue has been solved by this fix.

WinEQ 2 version 2.15 - 2007-10-8
Released: 2007-10-08
  • This follow-up patch fixes crashes relating to the display of overlayed text, such as when using Reset Window, or when scaling the window size in EverQuest 2

WinEQ 2 version 2.15 - 2007-10-6
Released: 2007-10-06
  • EverQuest 1
    • The vast majority of graphics-related issues should now be fixed. Please continue reporting any problems.

Inner Space version 1.09 Build 4595
Released: 2007-09-04
  • .NET Initialization failure code 3 should be fixed
  • To make it easier to convert paths to LavishNav, the old navigation system now has the ability to export loaded data (all, or individual worlds) to LavishNav-compatible XML files. Any of the export methods in the old system (navigation -dump, navigation:Export, and navworld:Export) now accept a -lavishnav switch as a parameter prior to the output filename. For example, to convert foo.xml: navigation -load foo.xml navigation -dump -lavishnav foo-lnav.xml navigation -reset

Inner Space version 1.09 Build 4594
Released: 2007-09-04
  • The "Open" command (only available in the Uplink) now accepts an optional third parameter, which is a command to be executed upon launch. The execution of the command will take place at the end of the session's Startup Sequence.
  • .NET 2.0
    • Performance of GetMember<T> / GetObject<T> where the retrieved object is one of the base 32-bit (max) LavishScript numeric types should be a bit better. Such conversion usually happens by converting to and from strings, but now has a more direct path for those instances.

Inner Space version 1.09 Build 4589
Released: 2007-09-04
  • Stability fixes, including:
    • NearestConnectedRegion in LavishNav should no longer cause crashes
    • Fixed additional session launch bugs, including the EverQuest II patcher

Inner Space version 1.09 Build 4577
Released: 2007-09-04
  • Fixed various bugs with FFXI Online (still working on a keyboard issue)
  • Lord of the Rings Online mouselook issue fixed
  • DotNetScript fixed for launching .NET scripts within games
  • Windows 2000 launch crashes fixed

WinEQ 2 version 2.15 - 2007-9-2
Released: 2007-09-02
  • EverQuest 1
    • LaunchPad compatibility fixed
    • Fixed loading-related crashes (including reload UI), hopefully (thanks Sam)

Inner Space version 1.09 Build 4547
Released: 2007-09-02
  • Session launches now use a new loader. This should hopefully fix launch crashes with EVE. Sorry, this probably does not affect the win2k issues with Vanguard, that's still coming.

Inner Space version 1.09 Build 4529
Released: 2007-08-20
  • Stability fixes, including:
    • System:APICall crash should be fixed
    • Fixed EVE launch bug

Inner Space version 1.09 Build 4528
Released: 2007-08-19
  • Stability fixes, including:
    • Fixed remaining Vanguard launch crashes, hopefully
    • Fixed LavishScript crash with ... construct when not supplying all prior parameters to the function call
  • LavishNav:
    • Improved Fully-Qualified Name resolution algorithm

Inner Space version 1.09 Build 4505
Released: 2007-08-04
  • Stability fixes, including:
    • DecodePointer error messages will no longer pop up on Windows versions earlier than Windows XP w/ SP2
    • Vanguard sound-related crash on startup should be fixed

Inner Space version 1.09 Build 4501
Released: 2007-08-02
  • Stability fixes, including:
    • Fixed LavishGUI crash when a command button destroys itself in OnLeftClick (hint for Vanguard script devs: if you're using OnLeftClick, you don't need to use a command button!)
    • Hopefully fixed LavishNav-related crashes with vgcraftbot and some other Vanguard scripts
  • Fixed EVE launching under Windows Vista
  • World of Warcraft safety updates (requires new version of Warden protection)

Inner Space version 1.09 Build 4476
Released: 2007-08-01
  • Fixed .NET initialization error
  • Fixed mouselook issue with EverQuest 1, and probably other games that use certain features of DirectX for mouse control

WinEQ 2 version 2.15 - 2007-7-17
Released: 2007-07-17
  • All games:
    • Fixed d3dx9_30.dll detection
  • EverQuest II
    • Fixed mouselook issue caused by restoring the window by mouse after minimizing

Inner Space version 1.09 Build 4473
Released: 2007-07-17
  • When loading an extension with the Extension command, and the extension is already loaded, the message will now indicate that the extension "is already loaded", rather than "could not be loaded".
  • The DotNet command now converts relative file paths (for the "assembly name" parameter) into absolute file paths, with the Inner Space .NET Programs folder as its root. This should not change any other usage of the DotNet command, and should not adversely affect anyone.
  • Fixed graphics incompatibility with The Lord of the Rings Online, as well as other games that may have had similar graphics glitches

Inner Space version 1.09 Build 4472
Released: 2007-07-10
  • World of Warcraft can no longer be launched through Inner Space without Warden protection.

WinEQ 2 version 2.15 - 2007-6-15
Released: 2007-06-15
  • EverQuest II
    • Fixed bug where the game window could not be restored after minimizing

Inner Space version 1.09 Build 4466
Released: 2007-06-12
  • Stability fixes, including:
    • Fixed crashes with Warcraft III
    • Fixed .NET application random crash on unload (the infamous "LavishVM Frame Ends" crash)
    • Fixed LavishScript bug when entering a command starting with a special character
  • Added a .NET scripting engine. This engine works by reading an XML file that describes how to build a temporary assembly to execute. The XML file can be used with the RunScript command to run the script (e.g. "run myscript"). Any .NET language available on your computer can be used -- if the .NET framework is installed, this usually includes C#, C++, VB, and JScript. Additional languages may require separate installation. If an invalid language name is used, then the list of languages that are available is displayed. Documentation for this feature is available at http://www.lavishsoft.com/wiki/index.php/DotNetScript

WinEQ 2 version 2.15 - 2007-6-9
Released: 2007-06-09
  • All games:
    • Added various text descriptions of numeric error codes, along with suggestions as to how to remedy the problems.
  • EverQuest II
    • Fixed issue where clicking on an EQ2 session to activate it would trigger mouselook
  • World of Warcraft
    • Fixed startup crashes

Inner Space version 1.09 Build 4456
Released: 2007-06-03
  • Stability fixes, including but not limited to:
    • Threads (e.g. in .NET) that terminate (e.g. via an unhandled exception) while having active frame locks no longer result in a permanent frame lock
    • Fixed DEP crashes, e.g. those caused as a side effect of the World of Warcraft patch

Inner Space version 1.09 Build 4447
Released: 2007-05-02
  • Stability fixes, including but not limited to:
    • Fixed potential crashes when launching games. The crashes could happen with various malware present, such as Wine (jab jab), or other programs installed.
    • Fixed LavishSettings iterator crashes and iterator:Jump on LavishSettings iterators
    • Fixed crash in LavishScript preprocessor with empty preprocessor #macros
  • Added TLO to uplink:
    • bool Session[name]

Inner Space version 1.09 Build 4443
Released: 2007-05-02
  • Stability fixes
  • Added 3rd and 4th monitor selection to game profile configuration
  • .NET 2.0
    • LavishVMAPI.FrameLock now implements IDisposable and its Lock and Unlock members are now public, as they were meant to be. The class is actually usable now.
    • LavishNav API now properly handles the AllPointsValid flag when creating regions

Inner Space version 1.09 Build 4438
Released: 2007-05-02
  • Stability fixes
  • ISXDK 30b changes LavishScript object container classes to use virtual functions. Extensions that use these classes should be recompiled with the new ISXDK to avoid crashes when accessing them through LavishScript.
  • Numpad Enter should now work properly for games that use standard Win32 input
  • Modifier key emulation (e.g. shift, alt, ctrl) should now work properly for games that use standard Win32 input
  • Per-thread frame lock management is now implemented directly in Inner Space (in addition to the .NET API functionality previously added). Frame locks held by the application's main thread (e.g. due to locks in event execution not cleaning up) should now be automatically released to prevent deadlock, and will echo a warning to the console.
  • LavishScript
    • The global script's CWD (current working directory) is now properly set to the LavishScript base path
  • .NET 2.0
    • Command and Event handlers now count thread frame locks. If a command or event handler executes and locks without unlocking or successfully unlocks without locking (due to unlocking a lock held by the thread, but not in the command or event handler), a warning will echo to the console.
    • Fixed bug from build 4419 that caused commands added by .NET apps to be removed by garbage collection
    • InnerSpaceAPI.InnerSpace.Memory.WriteMemory now has an overload that does not require the Size of the byte array. WriteMemory and UnwriteMemory are now implemented.

Inner Space version 1.09 Build 4421
Released: 2007-04-08
  • Stability fixes including LavishNav:Clear and console resizing
    • Note to the guy with the irate message about console resizing: one crash report per day per issue is just fine. Reporting the same issue many times won't help. One person submitting tons of identical crash reports only gets that person filtered out of our crash reports. The issue is fixed because it has been around for a while, and we've gotten crash reports from several people over a period of time. Besides, you don't need a negatively sized console anyway.
  • .NET 2.0
    • LavishVMAPI
  • New class LavishVMAPI.FrameLockManager helps resolve Frame Locking issues by retaining a count of locks. Problematic operations will result in thrown exceptions (see LavishVMAPI.Exceptions). Can be instantiated, but is automatically used by the API (see below).
  • LavishVMAPI.Frame now uses a thread-static FrameLockManager (a separate FrameLockManager per thread). All user-created FrameLockManagers use LavishVMAPI.Frame.
  • New class LavishVMAPI.FrameLock wraps frame locking in a friendly, beige package. Maintains a single lock (may use a custom FrameLockManager), and automatically unlocks upon destruction.
    • LavishScriptAPI
  • LavishScriptAPI.LavishScript.Events.AttachEventTarget, DetachEventTarget and ExecuteEvent now have overloads for passing the event name as the first parameter, instead of having to use the event ID.

Inner Space version 1.09 Build 4419
Released: 2007-03-29
  • Fixed EverQuest II crash on startup after today's EQ2 patch
  • .NET 2.0
    • Various APIs have been improved
    • Direct usage of delegates as methods is no longer used. The delegates have been internalized to improve code documentation as well as provide better cross-language compatibility.
    • LavishScript events now use a standard event handler mechanism, using LSEventArgs. All event usage must be converted. Unhandled .NET exceptions during event execution will be trapped and echoed to the console. Events are automatically cleaned up for you, if not done explicitly.
    • Commands now use public delegate int CommandTarget([In] string[] args). Unhandled .NET exceptions during command execution will be trapped and echoed to the console. Commands are automatically cleaned up for you, if not done explicitly.
    • Documented all Lavish.InnerSpace.dll API
    • When the .NET functionality fails to initialize, more information is now given
  • LavishScript
    • Object query support has been added. Extensions can use ISXDK 30a (or later) for direct access to this functionality. An object query is a math formula where all variables are relative to a specific object, and results in a boolean value -- the query is either true, or it is false. Query math can compare and manipulate text, decimals, or integers (note that bool counts as an integer for this purpose) with standard math operators. Text comparisons are not case sensitive. One intended use for object queries is a uniform search mechanism, to find an object or set of objects from a larger set of objects (compare to a SQL SELECT statement, where a LavishScript object query is the WHERE clause). See http://www.lavishsoft.com/wiki/index.php/LavishScript:Object%20Queries for more info.

Inner Space version 1.09 Build 4402
Released: 2007-03-28
  • Stability fixes
  • LavishNav
    • Added lnavregion:SetBounds[] -- same parameter ordering as AddChild, starting with region-specific information (e.g. the size and position, not name or type)

Inner Space version 1.09 Build 4396
Released: 2007-03-21
  • Restored XP64 compatibility

Inner Space version 1.09 Build 4394
Released: 2007-03-19
  • Stability fixes
  • New games successfully tested
    • Final Fantasy XI Online
    • Lord of the Rings Online These games have not yet been added to auto-detection. FFXI can be added via Add Game by selecting pol.exe, and LOTR can be added by selecting TurbineInvoker.exe. The games were tested under Windows Vista. There are reports that they may not yet work with Windows XP.
  • LavishNav
    • Fixed -dynamic flag for lnavpathfinder:SelectPath
    • Added lnavpathfinder.NearestConnectedRegion
  • .NET 2.0
    • Stability updates
    • Documentation updates

Inner Space version 1.09 Build 4371
Released: 2007-03-13
  • Stability fixes
  • .NET 2.0
    • API documentation XML files are now included

Inner Space version 1.09 Build 4369
Released: 2007-02-11
  • Fixed a nasty memory leak

Inner Space version 1.09 Build 4367
Released: 2007-02-11
  • Stability fixes

Inner Space version 1.09 Build 4366
Released: 2007-02-11
  • ISXDK v30 - Stability fix involving the LavishScript index type.
  • LavishNav
    • Fixed inaccuracy in A* pathfinding algorithm
    • Fixed BestContainer algorithm when traversing backward
    • Added optional "max cost" parameter to lnavregion:SelectPath
  • LavishScript 1.96
    • LSModule v17
    • Crash fixed when executing a command with a parameter that only contains a quote, such as echo "
  • .NET 2.0
    • Fixed LavishNavAPI.Region.AddSphere and AddRadius -- they previously mixed up part of the coordinates with the radius.
    • LavishScript-related API that accepts argc,argv now translates the args to LavishScript rules (i.e. null args are translated to empty strings) -- the actual string values are not modified
    • Fixed LavishNavAPI functions returning List<Region>

Inner Space version 1.08 Build 4347
Released: 2007-02-11
  • Video capture technically works again. Sound is not confirmed to correctly record.
  • .NET 2.0
    • Added static function IsNullOrInvalid to LavishScriptObject and LavishScriptPersistentObject, equivalent to string.IsNullOrEmpty
    • Fixed crash bug in LavishScriptObject.GetPersistentIndex
  • LavishNav
    • Automatic region naming is now available when dynamically creating regions (i.e. not from permanent storage). Use "auto" as the name to have a name automatically generated.
    • .NET API now includes Add methods for regions without supplying a name, for auto-naming

Inner Space version 1.08 Build 4338
Released: 2007-02-11
  • LavishNav
    • Fixed discrepancy between lnavregion.Connect and lnavregion:Connect. Both work identically now.

Inner Space version 1.08 Build 4337
Released: 2007-02-08
  • Some stability fixes, including but not limited to:
    • LavishGUI user input boxes should no longer crash (this is usually shown as heap corruption under Windows XP, and as a crash every time under Vista)
    • LavishScript should no longer crash when cleaning up global variables of script-defined type
    • LavishSettings iterators should no longer crash when pointing to a node that was just removed
  • LavishScript
    • The default precision for the float and relative types (floatptr, float64ptr) when reduced to text is now undefined, instead of 2 decimal places. The "Centi" member of float can be used to reduce the precision to the old format for display. For example: ${Float[3.14159].Centi}. The intended effect of this is to improve overall precision in calculations -- for example, this makes it much easier to use trigonometry functions. This could fix some trig-related crashes as well.
  • LavishNav
    • Added lnavregion:AddToGroup[name] - shortcut for creating a named region group and adding the region. This is also available in the .NET API.
  • .NET 2.0
    • Added LavishScriptAPI.ExecuteCommandEx, which is a near-direct path to the command implementation -- performing no LavishScript parsing, etc.

Inner Space version 1.08 Build 4335
Released: 2007-02-08
  • LavishGUI API v11 - Extensions that provide custom GUI element types (such as radars) must be updated, or the GUI elements will not be available -- the extensions will otherwise work, however. ISXDK 29f is available for download.
  • Windows Vista stability fixes

Inner Space version 1.08 Build 4332
Released: 2007-01-29
  • .NET 2.0
    • LavishSettingsAPI added to Lavish.InnerSpace.dll (thanks to Tenshi for providing the base for the wrapper)

Inner Space version 1.08 Build 4330
Released: 2007-01-29
  • Fixed crash with LavishSettings iterator:Last on an empty set
  • Fixed some other crash issues
  • Fixed input problems in Vanguard: Saga of Heroes
  • Fixed Vanguard game detection
  • LavishNav
    • Added "prism" region type, which makes right triangular prisms -- 3 vertical rectangle sides, and 2 triangles for top and bototm. This region type works identically to the triangle region type, except that the containment behavior for the Z axis is identical to the box region type. Z1 (bottom) and Z2 (top) are defined by the first two points of the triangle, and the third point's Z is ignored (and will remain 0).

Inner Space version 1.08 Build 4317
Released: 2007-01-28
  • .NET 2.0
    • Persistent objects API added. Persistent objects are valid until something says otherwise, instead of at the end of a frame. Frame locking should still be used when accessing the objects, but the lifetime should now be less restrictive. Persistent objects are implemented as LavishScriptPersistentObject instead of LavishScriptObject. Only LavishScript types that support object persistence can be referenced as a persistent object. Persistent objects may be retrieved with GetPersistentObject, GetPersistentMember, GetPersistentIndex from the appropriate parent classes. LavishScript variables (obtained with NewObject) are still a special type of persistent LavishScriptObject.
    • GetPermanentObject is now the same as GetPersistentObject and may only be used for persistent object types
    • IsValid property is now added for both LavishScriptObject and LavishScriptPersistentObject
    • Fixed DLL search path
  • LavishNav
    • Added 2D BestContainer. Pass 2 arguments instead of 3 to ignore the Z axis for the algorithm.

Inner Space version 1.08 Build 4310
Released: 2007-01-22
  • .NET 2.0
    • Fixed LavishScript API crash issues when using Objects.GetMember/GetMethod/GetObject resulting in a LavishScriptObject of a type that supports variables
  • Added OnSessionRenamed event for sessions

Inner Space version 1.08 Build 4302
Released: 2006-12-28
  • .NET 2.0
    • Application domains now unload automatically when an application's main thread terminates
    • Exceptions should be a little bit more friendly

Inner Space version 1.08 Build 4300
Released: 2006-12-28
  • Fixed the "exit" command used in sessions not immediately terminating
  • LavishNav
    • Fixed bug with importing from LSO and overlapping existing regions

Inner Space version 1.08 Build 4299
Released: 2006-12-28
  • The "exit" command when used in the uplink will now remove the system tray icon
  • LavishScript
    • Fixed crash issue with object methods as event targets

Inner Space version 1.08 Build 4294
Released: 2006-12-28
  • .NET 2.0 ( see www.lavishsoft.com/wiki/index.php/IS:.NET )
    • Much of the API now has documentation in the assemblies
  • LavishNav
    • lnavpathfinder.SelectPath now accepts a -dynamic switch for per-connection cost checking. Without -dynamic, the return value of the given atom is assumed to be a non-zero/zero "pass/fail" (i.e. use or do not use the connection). With -dynamic, the return value of the given atom is assumed to be INFINITE for do not use, otherwise a floating point cost value (e.g. distance). Note that this is only for real-time dynamic connections. Permanent cost values can still be set for each connection by setting the "distance override".
    • Per connection dynamic cost and pass/fail is now available through the LavishNav .NET API by passing a callback to SelectPath.
    • Fixed triangle center point
    • -allpointsvalid switch now works when creating regions
    • All children of the root universe are now implicitly "unique"
    • LavishNav.NET changes:
  • AStar and Dijkstra objects should now be created with new AStar() or new Dijkstra() instead of using AStar.GetNew() or Dijkstra.GetNew()
  • new Path() should now work correctly
  • LavishScript
    • Fixed issues with function parameter default values

Inner Space version 1.08 Build 4292
Released: 2006-12-28
  • .NET 2.0 ( see www.lavishsoft.com/wiki/index.php/IS:.NET )
    • (nearly) All functions using string[] parameters now use the "params" construct
    • LavishScriptAPI.Point3f class added
    • LavishScriptAPI.LavishScriptIterator class added
    • LavishNav API is now implemented as the LavishNavAPI namespace in Lavish.LavishNav.dll
  • LavishNav
    • All pathfinders are now automatically reset when a region or connection is removed
    • Fixed potential crash issue in lnavregion.Connect
    • lnavconnection lnavregion.GetConnection[ID or FQN] is now implemented

Inner Space version 1.08 Build 4290
Released: 2006-12-16
  • .NET 2.0 ( see www.lavishsoft.com/wiki/index.php/IS:.NET )
    • Assemblies are no longer required to be placed in the Global Assembly Cache to be loaded via the DotNet command. The main Inner Space folder and the .NET Programs subfolder are searched by default. Assemblies can be loaded by path relative to the Inner Space folder.
    • LavishScriptObject class now includes a GetLSReference function, which can be used to pass a LavishScript object to methods that require an object reference, such as lnavpathfinder:SelectPath or objectcontainer:GetIterator. ex (C#): ExecuteMethod("GetIterator",new string[] {MyIteratorObject.GetLSReference()})

Inner Space version 1.08 Build 4282
Released: 2006-12-16
  • .NET 2.0 "scripting" support is now available
    • ISXDK 29d provides API for managing .Net assemblies and bootstrapping API
    • DotNet command can be used to load assemblies, list active "application domains" as well as unload application domains. Any number of assemblies can be loaded into a given application domain.

Inner Space version 1.07 Build 4252
Released: 2006-11-28
  • Default console binding is now changed to be friendlier to our international friends. is found to exist will be used as your default console key.

Inner Space version 1.07 Build 4249
Released: 2006-11-19
  • Extension crash reporting is fixed.

Inner Space version 1.07 Build 4247
Released: 2006-10-26
  • Remote sessions are no longer counted by the patcher
  • Crashes in, but not handled by an extension, should now pop up an extension error report in notepad
  • LavishScript
    • Fixed memory leak in variable cleanup
    • Fixed bug that allowed ended scripts to continue to run (and on bad memory)
  • LavishNav
    • Minor optimizations that should go unnoticed
    • GetConnectionIterator is now implemented
    • Fixed possibility of infinite loop in path generation

Inner Space version 1.07 Build 4220
Released: 2006-10-14
  • LavishScript 1.95
    • "Encountered empty [typecast/member/method]" messages fixed and functionality restored
    • variablecase fixed
    • unistring object type added
    • Added string string.URLEncode
  • LavishNav
    • lnavpathfinder:SelectPath now accepts an additional parameter for per-connection avoidance checks
    • lnavregion:Import, lnavregion:Export, lnavregion:ExportChildren now support LSO output by using -lso as first parameter, filename second. This format is smaller and faster, but not easily editable and the format is not necessarily backwards compatible, so it is advisable to keep an XML copy, and use LSO if load time is important. In the forseeable future, asynchronous Import functionality will be added as well.
  • Added event OnFrame()
  • Emulated mouse clicks and mouse wheel now pass through LavishGUI

Inner Space version 1.07 Build 4179
Released: 2006-10-07
  • LavishNav
    • Added object type methods and members uint lnavregion.ConnectionCount lnavregion:GetConnectionIterator[iterator object]
    • Fixed FullContainer behavior for rect and box
  • The Macro command makes its triumphant return (its disappearance was not intended, but nobody noticed until now)

Inner Space version 1.07 Build 4174
Released: 2006-09-03
  • Fixed bug with loading XML from a buffer (hud -add fixed)
  • Keyboard interaction should now be interpreted with UTF-8

Inner Space version 1.07 Build 4172
Released: 2006-09-03
  • LavishNav v1.02
    • Fixed bug with using BestContainer from a region that defines a coordinate system.
    • lavishnav object type now inherits lnavuniverse, a shortcut to lavishnav.Tree
  • Relay fixed up a bit. Among other things, it is now moved directly into the kernel, rather than provided by the uplink and sessions separately. The relay command also no longer shows "session not found" error messages. Its new syntax is as follows: Relay <uplink name|session name|all|all local> [-echo|-event <name>|-noredirect] <message|command>
    • -echo is essentially a shortcut for -noredirect echo
    • -noredirect is the new name for -rsp, which was ambiguously named. It should now be more obvious that the switch stops the output from going to the sender. Examples:
    • relay is1 -echo ${SomeVariable}
  • Echoes the value of SomeVariable to is1
    • relay is2 echo \${SomeVariable}
  • Echoes the value of SomeVariable on is2, to the current window
    • relay is1 -event "Some Event" Parameter to Some Event
  • Executes LavishScript event called "Some Event" on is1, with a parameter containing "Parameter to Some Event" (sorry, only 1 parameter possible. multiple parameters will be available when Lavish Virtual Transport replaces the relay system)
    • relay somecomputer.is1 -echo HELLO FROM THE OTHER COMPUTER!
  • Echoes "HELLO FROM THE OTHER COMPUTER!" in is1 on somecomputer
    • relay somecomputer.is1 press -keylist
  • Retrieves the list of available keys on somecomputer.is1, for display in the current window
    • relay is2 -noredirect press -keylist
  • Retrieves the list of available keys in is2, and displays them in is2

Inner Space version 1.07 Build 4148
Released: 2006-09-03
  • Yet another reworking of the character encodings. All known issues with UTF-8 should be fixed
  • Remote uplink disconnect detection issue should be fixed
  • Added events OnSessionConnected(string name) OnSessionDisconnected(string name) OnSessionRenamed(string oldname,string newname) OnUplinkConnected(string IPAddress) OnUplinkDisconnected(string IPAddress)

Inner Space version 1.07 Build 4126
Released: 2006-09-03
  • Keyboard state should no longer be sticky when switching applications with DirectInput games (e.g. EverQuest 1)
  • Emulated mouse positioning should now work better in the background Neither should anyone else.
  • Virtual Input now handles non-client areas of the game window. This fixes the bug with clicking on World of Warcraft's title bar or borders after patch 1.12.

WinEQ 2 version 2.14 - 2006-8-26
Released: 2006-08-26
  • World of Warcraft:
    • Fixed bugs with the title bar and borders with the WoW 1.12 patch
    • Multiple monitor support for Pro users has been expanded to 4 monitors

Inner Space version 1.07 Build 4123
Released: 2006-08-21
  • XML files, including Settings files, now correctly use UTF-8. Any localized files previously used will need to be converted. LavishScript files are expected to be UTF-8 encoded as well. Note: If you have no idea what this means, then you probably don't need to worry about it.

Inner Space version 1.07 Build 4086
Released: 2006-08-13
  • Stability update

WinEQ 2 version 2.14 - 2006-8-10
Released: 2006-08-10
  • EverQuest 1:
    • Multiple monitor support for Pro users has been expanded to 4 monitors

Inner Space version 1.07 Build 4084
Released: 2006-08-10
  • Several stability fixes
  • Added object type members: input.Pending
    • The press command should no longer get confused when pressing alternative input device buttons

Inner Space version 1.07 Build 4075
Released: 2006-07-12
  • LavishSettings update. The LavishScript objects for the LavishSettings system, to replace the present "dataset" object type, "SettingXML" object, and "XMLSetting" command, are now available and documented here: http://www.lavishsoft.com/wiki/index.php/LavishSettings The old objects and commands will soon be marked as deprecated and will begin spitting warnings about removal.
  • Virtual Input is now permanently active, regardless of input system selection. Please report any remaining input bugs.
  • The Uplink now also uses Virtual Input
  • Added object type members: bool gdiwindow.AlwaysOnTop string gdiwindow.Frame
  • Cedega users should no longer be shown the DirectX 9 update requirement box, as the detection failed.

Inner Space version 1.07 Build 4042
Released: 2006-07-02
  • The April 2006 update to DirectX 9 is now required. If this is not installed on your system, a box will pop up upon running Inner Space that will allow you to hit OK to be taken to the download, or hit Cancel to find it on your own.
  • LavishScript 1.93 - http://www.lavishsoft.com/wiki/index.php/LavishScript:Release_Notes
  • UTF-8 encoded localization strings should now stay valid instead of disappearing
  • The uplink "Focus" command now accepts a session name as a parameter
  • The "-rsp" switch now works in the session relay command

WinEQ 2 version 2.14 - 2006-6-27
Released: 2006-06-27
  • All games:
    • The April 2006 update to DirectX 9 is now required. If this is not installed on your system, a box will pop up upon running WinEQ 2 that will allow you to hit OK to be taken to the download, or hit Cancel to find it on your own.
  • EverQuest 1:
    • Expanded Tiling support. The scale factor, previously always 0.5 (half of the screen in each direction, meaning an *area* of 1/4 of the screen), can now be set per profile based on foreground or background. By default, the scale factor is now 0.6 for foreground sessions, and 0.5 for background.
    • Fixed bug with moving the game window when using secondary display

Inner Space version 1.07 Build 4009
Released: 2006-05-31
  • Fixed shift emulation issues in Virtual Input
  • Logitech G15 macro keys are now supported for binding with the Virtual Input system enabled. Note that this should not interfere with the G15's keyboard "profiler", but would work best through Inner Space with the profiler disabled. Also note that using the M1, M2 and M3 keys will not change the backlighting at this time -- however, they may of course be bound to select a new set of binds for the G1 through G18 keys.

Inner Space version 1.07 Build 4008
Released: 2006-05-16
  • LavishScript 1.92 - http://www.lavishsoft.com/wiki/index.php/LavishScript:Release_Notes
  • Fixed number pad issues
  • Mouse positioning issues with Virtual Input have been cleared up
  • EverQuest 1 screen sizing issues have been cleared up
  • LavishScript event added
    • On Window Position(bool Stealthed) (Stealthed is if -stealth is used with WindowPosition or -rescale is used with WindowSize)
  • The default startup script now automatically applies mouse scaling to EverQuest 1
  • "Targz" LavishScript module (which adds support for tar/gzip) is now included by default. This module is somewhat incomplete, but supports extraction of standard tar (with or without gzip compression) files, and is open source if anyone wants to add missing features (see http://www.lavishsoft.com/wiki/index.php/LSModule:Targz).

Inner Space version 1.07 Build 3990
Released: 2006-05-16
  • Inner Space's stealth system is now disabled by default. This should only be enabled if you feel you have something to hide, and may subject you to stricter rules in games, particularly those that detect such stealth systems (World of Warcraft is now doing so). Stealth can be enabled by game configuration option, by object method, or by extensions.
  • Added object type members: bool innerspace.Stealth
  • Added object type methods: innerspace:EnableStealth
  • Fixed issue with middle mouse button in EverQuest II

Inner Space version 1.07 Build 3983
Released: 2006-05-16
  • Added object type members: intptr mouse.TranslateX intptr mouse.TranslateY floatptr mouse.ScaleX floatptr mouse.ScaleY
  • Mouse position transformation (with the mouse.Translate* and mouse.Scale* objects described above) can now be used to fix cursor positioning issues with games that make incorrect assumptions about window sizing (such as EverQuest 1). Mouse transform is only available with the Virtual Input system.

Inner Space version 1.07 Build 3982
Released: 2006-05-16
  • LavishScript 1.91 - http://www.lavishsoft.com/wiki/index.php/LavishScript:Release_Notes
  • LavishNav 1.01
  • Alternative input devices are now supported. Any axis, directional-pad or button can be queried through the Input object, and buttons also work directly with the Inner Space bind system. For example, the Nostromo n52 Speedpad2 can be configured with a DirectInput profile to bind its keys independently of the keyboard -- the n52 doesn't have to be a simple keyboard emulator!

WinEQ 2 version 2.13 - 2006-3-23
Released: 2006-03-23
  • All games:
    • Fixed issue with untiling and re-tiling with profile-defined tiles
    • Improved error messages from account verification

WinEQ 2 version 2.13 - 2006-2-6
Released: 2006-02-06
  • All games:
    • This patch now uses D3DX dynamically linked (d3dx9_27.dll), which is handled by the patcher.
    • Support for extra mouse buttons in WinEQ 2 hotkeys (not including Global Activation, which are governed by Windows) has been added. The key names are as follows: ** MButton - Middle button ** XButton1 - Left side button ** XButton2 - Right side button Note that XButton2 is not currently available in DirectInput games (EQ1 definitely, maybe DAOC), because DirectInput was originally designed for 4-button mice, not 5-button. Newer DirectInput stuff supports 8-button, so I will have to do some conversion work.
  • Dark Age of Camelot:
    • The issue that caused DAoC to close prematurely at startup should now be fixed
  • EverQuest:
    • Fixed bug that hid the mouse cursor when using shift+right click to access the context menu
    • Added EQ beta patcher support. You can set your profile to use the beta server under the "Test/Beta Server" option. The beta was previously usable with WinEQ 2 by using the appropriate path and enabling the Test server option, with patching disabled. EQPlayNice will not support the beta server, so you will see a popup from it saying it is not compatible, but WinEQ 2 will continue to work just fine.

WinEQ 2 version 2.13 - 2005-11-8
Released: 2005-11-08
  • EverQuest:
    • Remaining mouse problems for WinEQ 2 Lite users should be solved

WinEQ 2 version 2.13 - 2005-11-4
Released: 2005-11-04
  • EverQuest:
    • The Shift+Right Click (by default) hotkey for showing the WinEQ context menu has returned. Right clicking on the very top pixel of the game portion of the window will no longer display the context menu
    • The mouse is now resricted to the game window while the right mouse button is pressed. Otherwise, the mouse actually travels beyond the window and may actually result in clicking the close button or other such annoyances.
    • An option has been added to stop WinEQ 2 Pro from removing the distortion that is otherwise present when using normal EQ windowed, EQWindows, WinEQ 2 Lite, WinEQ 1, etc. The option is called "Dont normalize" and is under EverQuest, General in the WinEQ 2 Preferences window

WinEQ 2 version 2.13 - 2005-11-4
Released: 2005-11-04
  • EverQuest:
    • As of this patch, we believe we have solved problems related to the new EQ mouse code. This includes mouse clicks errantly dragging in-game windows, clicking outside of the window during mouselook, mouse scaling (where the mouse position APPEARS to the upper left, or lower right of where the actual cursor is), and so on.
    • Please continue to report any problems you experience

WinEQ 2 version 2.12 - 2005-11-2
Released: 2005-11-02
  • EverQuest:
    • Full screen and windowed resolutions are now forced to be equal. WinEQ 2 now starts with the game set to full screen (which has no mouse cursor issues) instead of windowed (in which EQ tries to do its own mouse scaling, but does not do it properly...). The mouse works correctly in both modes in our testing...

WinEQ 2 version 2.12 - 2005-11-1
Released: 2005-11-01
  • EverQuest:
    • Fixed issue for WinEQ 2 Lite users described as the mouse location being in the MIDDLE of the cursor, instead of at the point

WinEQ 2 version 2.12 - 2005-11-1
Released: 2005-11-01
  • EverQuest:
    • Fixed mouse scaling issue if the window was scaled when switching the game itself from full screen to windowed mode

WinEQ 2 version 2.12 - 2005-11-1
Released: 2005-11-01
  • EverQuest:
    • Removed hotkey that used to bring up the same context menu that can be retrieved by clicking on the game window's title bar. The hotkey defaulted to Shift+Right Click and only existed because you had to release the mouse to right click on the title bar before the recent EQ patch. Since this is no longer necessary and is now only an inconvenience, this has been removed.
    • WinEQ 2 Lite users should no longer have problems using EQ's stored window position

WinEQ 2 version 2.12 - 2005-11-1
Released: 2005-11-01
  • EverQuest:
    • Fixed remaining mouse cursor scaling problems
    • Fixed Picture-in-Picture defaults. Apparently, no scale was set by default for PIP windows, which confused many people. Any profile with a PIP scale of 0 will have its PIP size and position reset

WinEQ 2 version 2.12 - 2005-10-30
Released: 2005-10-30
  • EverQuest:
    • Fixed runaway mouse cursor with mouselook

WinEQ 2 version 2.12 - 2005-10-28and 2005-10-29
Released: 2005-10-29
  • EverQuest:
    • Updated for new mouse code
    • Fixed full screen issues that were present
    • Fixed resolution change issue due to new eqclient.ini settings
    • Slowness issues due to extra debugging information from the new mouse code are fixed

WinEQ 2 version 2.12 - 2005-10-13
Released: 2005-10-13
  • WinEQ 2 is once again correctly setting CPU affinity for the correct number of prcoessors, instead of 1 less than you really have (so on a 2 CPU system *sigh, including dual core and hyperthreading*, it was only using the first CPU)
  • WinEQ 2 general preferences display issue fixed for good ;)
  • Auto-tiling now works properly

WinEQ 2 version 2.12 - 2005-10-9
Released: 2005-10-09
  • Fixed WinEQ 2 "General" preferences not saving and loading correctly
  • Fixed issue with CPU affinity setting

WinEQ 2 version 2.12 - 2005-9-26
Released: 2005-09-26
  • Display issue with WinEQ 2 "General" Preferences should be solved
  • All Games:
    • Picture-in-Picture now defaults to ON per profile in new installations. This should make it easier for new subscribers to figure it out, as it would only require setting the master switch in the main program.
  • Dark Age of Camelot
    • Fixed "black screen" issue

WinEQ 2 version 2.12 - 2005-9-21pt 2
Released: 2005-09-21
  • Added a "Set CPU Affinity" toggle in the WinEQ 2 General Preferences. This defaults to on, and should only be turned off if you are having problems.

WinEQ 2 version 2.12 - 2005-9-21
Released: 2005-09-21
  • Dark Age of Camelot
    • /clientsleep behavior is now dependent on client version setting (Catacombs vs Atlantis), and *should* now work correctly for both
  • EverQuest
    • Hopefully fixed CPU usage for a few people who were having problems

WinEQ 2 version 2.12 - 2005-9-14
Released: 2005-09-14
  • Dark Age of Camelot
    • Hopefully fixed other issue with /clientsleep :)
  • EverQuest 1
    • Further improvements to CPU usage

WinEQ 2 version 2.12 - 2005-9-12
Released: 2005-09-12
  • Dark Age of Camelot
    • Hopefully fixed issue with /clientsleep

WinEQ 2 version 2.12 - 2005-9-11
Released: 2005-09-11
  • All Games
    • Fixed a CPU usage issue

WinEQ 2 version 2.12 - 2005-9-10
Released: 2005-09-10
  • EverQuest 1
    • Multithreaded window has been replaced with something that should provide the same effect (window updating while zoning or loading) but without other problems

WinEQ 2 version 2.11 - 2005-9-9
Released: 2005-09-09
  • EverQuest 1
    • Improved stability (and fixed resolution change issue)

WinEQ 2 version 2.11 - 2005-9-8
Released: 2005-09-08
  • All Games
    • Fake d3d9.dll and d3d8.dll files in the game directory will now cause WinEQ 2 to pop up a helpful message instead of just crashing
  • EverQuest 1
    • Fixed issue with custom eqclient.ini files with the EQ "options editor" (options button from the pre-login menu)

WinEQ 2 version 2.11 - 2005-9-2
Released: 2005-09-02
  • EverQuest 1
    • Fixed issue that prevented dragging the window (e.g. to move or resize) before the window is activated (e.g. switching to another app by way of alt+tab, windows key, etc then dragging the game window before the window becomes the active window again)

WinEQ 2 version 2.11 - 2005-8-31pt 2
Released: 2005-08-31
  • All Games
    • Fixed Global Bind issue with extended keys (such as Num /, arrow keys, etc)
  • EverQuest 1
    • Fixed lag issue from earlier patch today

WinEQ 2 version 2.11 - 2005-8-31
Released: 2005-08-31
  • All Games
    • Fixed issue with next and previous session keys not opening minimized windows, but still switching to them. Now the windows will be correctly opened.
    • WinEQ will now set CPU affinity on multiple-CPU systems (includes hyperthreaded P4, dual core, etc)
  • EverQuest 1
    • Improved behavior when switching windows

WinEQ 2 version 2.11 - 2005-8-31
Released: 2005-08-31
  • EverQuest 1
    • Using "Close" on the EQ window will immediately end the process

WinEQ 2 version 2.10 - 2005-8-30pt 2
Released: 2005-08-30
  • EverQuest 1
    • Fixed issue with manual mouse release and auto-recapturing

WinEQ 2 version 2.10 - 2005-8-30
Released: 2005-08-30
  • EverQuest 1
    • Fixed separate issue with sticky keys. This should be the last of them!

WinEQ 2 version 2.10 - 2005-8-29pt 3
Released: 2005-08-29
  • EverQuest 1
    • Fixed issue with sticky keys when switching sessions

WinEQ 2 version 2.10 - 2005-8-29pt 2
Released: 2005-08-29
  • EverQuest 1:
    • People who exploited Windows to automatically release the mouse from DirectInput (via alt+tab, the windows key, etc) to move the window, minimize it, etc, but could not today will have a much easier time than ever before!

WinEQ 2 version 2.10 - 2005-8-29
Released: 2005-08-29
  • EverQuest 1:
    • Fixed automatic mouse release during loading and zoning with the new window setting. Subsequently, the automatically released mouse cursor is now VISIBLE when over the EQ window during the time that it is automatically released.

WinEQ 2 version 2.10 - 2005-8-28
Released: 2005-08-28
  • EverQuest 1:
    • Fixed crash with Multithreaded Window option enabled on dual CPU (or hyperthreaded P4, or dual core) systems. The option is now removed, and is always on. Many people will consider this a "new feature" after never having enabled it :) This also "fixes" the issue with Alt+F4 leaking into WinEQ 2 from closing other applications while loading or zoning.

WinEQ 2 version 2.10 - 2005-8-24
Released: 2005-08-24
  • Fixed video capture completion crash

WinEQ 2 version 2.10 - 2005-8-15
Released: 2005-08-15
  • All:
    • Fixed issue with runaway windows on dual monitor systems

WinEQ 2 version 2.09 - 2005-8-12
Released: 2005-08-12
  • Potentially fixed issue with XFire
  • EverQuest 1:
    • Fixed EQPlayNice crash issue with unsupported client versions

WinEQ 2 version 2.09 - 2005-8-8
Released: 2005-08-08
  • Everquest 1:
    • The Options Editor (which you get to by clicking Options from the EQ menu before logging in) settings now correctly apply to the eqclient.ini file assigned by the current WinEQ profile, and now also uses the same resolution WinEQ uses (instead of being ignored by WinEQ)

WinEQ 2 version 2.09 - 2005-8-3
Released: 2005-08-03
  • Dark Age of Camelot:
    • Fixed window scale + targeting bug for Catacombs engine-enabled clients. Make sure to set the client version in your WinEQ 2 profile to Catacombs!

WinEQ 2 version 2.09 - 2005-8-1
Released: 2005-08-01
  • All:
    • Tiling works better. Hitting the tiling hotkey will toggle the current session in and out of tiled mode
    • When using window preset hotkeys, pressing the hotkey for the current preset will now revert to the previous preset

WinEQ 2 version 2.08 - 2005-7-18
Released: 2005-07-18
  • Dark Age of Camelot:
    • Fixed bug with not properly applying window scale for targeting

WinEQ 2 version 2.08 - 2005-6-2pt 2
Released: 2005-06-02
  • EverQuest:
    • Fixed bug where WinEQ caused the game to default to 800x600 resolution until changed in-game.

WinEQ 2 version 2.08 - 2005-6-2
Released: 2005-06-02
  • Potentially fixed issue where WinEQ would not run games on some systems...
  • EverQuest:
    • Patching is once again enabled. There was much rejoicing

WinEQ 2 version 2.07 - 2005-4-10
Released: 2005-04-10
  • Fixed framerate issue and overlay display issue with multi-pass effects in Direct3D (for example, Dark Age of Camelot water effect)

WinEQ 2 version 2.07 - 2005-3-21
Released: 2005-03-21
  • EverQuest II:
    • Fixed issue with chat box typing (lack of enter + backspace)

WinEQ 2 version 2.07 - 2005-3-21
Released: 2005-03-21
  • All:
    • Fixed framerate issue with memory indicator

WinEQ 2 version 2.07 - 2005-3-19
Released: 2005-03-19
  • EverQuest II:
    • Added support for test server, and optional patching

WinEQ 2 version 2.07 - 2005-3-19
Released: 2005-03-19
  • All:
    • Fixed Picture-in-Picture custom location bug

WinEQ 2 version 2.07 - 2005-2-15
Released: 2005-02-15
  • EverQuest patching updated for "EQ.exe" rather than "EverQuest.exe"