Difference between revisions of "NET:LavishVMAPI.Frame.TryLock"

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See [[NET:Concepts:Frame Locking|Frame Locking]].
 
See [[NET:Concepts:Frame Locking|Frame Locking]].
  
FrameTryLock attempts to acquire a non-exclusive lock on the current frame, such that the frame will not complete until the lock is released via  
+
TryLock attempts to acquire a non-exclusive lock on the current frame, such that the frame will not complete until the lock is released via  
 
[[NET:LavishVMAPI.Frame.FrameUnlock|FrameUnlock]].  This also ensures that the host application (e.g. game) is not making modifications to relevant game objects.  If the lock cannot be ''immediately'' acquired, for example due to the game currently processing a frame, or another thread acquiring an exclusive lock, the call fails and returns false.
 
[[NET:LavishVMAPI.Frame.FrameUnlock|FrameUnlock]].  This also ensures that the host application (e.g. game) is not making modifications to relevant game objects.  If the lock cannot be ''immediately'' acquired, for example due to the game currently processing a frame, or another thread acquiring an exclusive lock, the call fails and returns false.
  
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=== Fully Qualified Name ===
 
=== Fully Qualified Name ===
; LavishVMAPI.Frame.FrameTryLock
+
; LavishVMAPI.Frame.TryLock
 
*[[NET:Lavish.InnerSpace.dll#LavishVMAPI_namespace|LavishVMAPI namespace]]
 
*[[NET:Lavish.InnerSpace.dll#LavishVMAPI_namespace|LavishVMAPI namespace]]
 
** [[NET:Lavish.InnerSpace.dll#Frame|Frame class]]
 
** [[NET:Lavish.InnerSpace.dll#Frame|Frame class]]
*** FrameTryLock function
+
*** TryLock function
  
 
== Declaration ==
 
== Declaration ==
  static public bool FrameTryLock();
+
  static public bool TryLock();
  
 
=== Parameters ===
 
=== Parameters ===

Latest revision as of 18:42, 19 January 2007

Overview

See Frame Locking.

TryLock attempts to acquire a non-exclusive lock on the current frame, such that the frame will not complete until the lock is released via FrameUnlock. This also ensures that the host application (e.g. game) is not making modifications to relevant game objects. If the lock cannot be immediately acquired, for example due to the game currently processing a frame, or another thread acquiring an exclusive lock, the call fails and returns false.

There must be one unlock call per successful lock call.

Reference Library

Lavish.InnerSpace.dll

Fully Qualified Name

LavishVMAPI.Frame.TryLock

Declaration

static public bool TryLock();

Parameters

None

Return Value

  • bool
true if the lock was successfully acquired, false if not

Examples

See Also