NET:LavishVMAPI.Frame.Lock
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Contents
Overview
See Frame Locking.
Lock acquires a non-exclusive lock on the current frame, such that the frame will not complete until the lock is released via Unlock. This also ensures that the host application (e.g. game) is not making modifications to relevant game objects.
There must be one unlock call per lock call.
Reference Library
Fully Qualified Name
- LavishVMAPI.Frame.Lock
- LavishVMAPI namespace
- Frame class
- Lock function
- Frame class
Declaration
static public void Lock();
Parameters
None
Return Value
None