ISInterface:FrameTryLock
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Syntax
- bool FrameTryLock()
Purpose
See FrameLock.
This function attempts to acquire frame lock, but may fail and return immediately.
Usage
Parameters
none
Return Value
- bool
- true if the lock was acquired.
Examples
- Example code
if (pISInterface->TryFrameLock()) { /* Safe to assume all game objects still exist until FrameUnlock is called */ ... do stuff here pISInterface->FrameUnlock(); }