Very odd results using PIP and EQ2. If i click on the "shrunk" screen, it "stretches" to the normal size, instead of repainting. So it's a very blured, oversized image.
Any suggestions?
PIP and EQ2
Moderators: Lavish Software Team, Moderators
Well, here's the thing with EQ2. If you use PIP and simply allow the window to resize and the game to change its resolution along with the window size as normal, it takes a second or two just to switch between sessions. So what needs to happen is the game cant be told about the resolution change. Not a big deal, this is simply done with command switches.
Now. The problem you're experiencing sounds like one of two things.
1. The PIP script is resetting the window to a size you were not using when it changed the size to the PIP size
Or
2. The script is resetting it to the size you were using, but the image was rescaled when sizing the window DOWN but not UP.
So first, if you dont play with the game in exactly 1024x768, you should change this line in PreInit.iss "alias pipforegroundsize WindowSize -rescale -viewable 1024x768" to either the correct resolution and always use that, OR to "alias pipforegroundsize WindowSize -rescale -viewable ${Display.Width}x${Display.Height}", which is probably better and i'll change the default to this
Second, .. well I'm assuming this isnt the case by looking at the scripts.
Now. The problem you're experiencing sounds like one of two things.
1. The PIP script is resetting the window to a size you were not using when it changed the size to the PIP size
Or
2. The script is resetting it to the size you were using, but the image was rescaled when sizing the window DOWN but not UP.
So first, if you dont play with the game in exactly 1024x768, you should change this line in PreInit.iss "alias pipforegroundsize WindowSize -rescale -viewable 1024x768" to either the correct resolution and always use that, OR to "alias pipforegroundsize WindowSize -rescale -viewable ${Display.Width}x${Display.Height}", which is probably better and i'll change the default to this

Second, .. well I'm assuming this isnt the case by looking at the scripts.
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- GamingTools Subscriber
- Posts: 33
- Joined: Sat Jul 09, 2005 1:21 pm
-
- GamingTools Subscriber
- Posts: 33
- Joined: Sat Jul 09, 2005 1:21 pm
Doesnt matter, just open PreInit.is and change the pipforegroundsize alias line to
and all is well.
I have made this change to the default PIP.iss for next IS update
Code: Select all
alias pipforegroundsize WindowSize -rescale -viewable ${Display.Width}x${Display.Height}
I have made this change to the default PIP.iss for next IS update