Performance with wineq 2.0 and DC box

WinEQ 2.0 Lite discussion

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Ironvlad
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Performance with wineq 2.0 and DC box

Post by Ironvlad » Sat Oct 15, 2005 11:26 am

Hey guys,

Well,I bought a new comp:

AMD 3300+ 64x2 DC (HP Pavilion a 1250n)

I think the DC is messin with eq (even just one acct)

When I run in game i will speed up and slow down t oa crawl (normal speed is crawl)

I grabbed wineq 2.0 and it fixed it untill latest patch. Not sure if winEQ no longer fixes the DC processor problem or if it was the latest eq patch.

Any help would be much appreciated and much <3!

Thanks in advance ;)

Lax
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Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Sat Oct 15, 2005 12:59 pm

Post sysinfo.txt

Ironvlad
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Post by Ironvlad » Sat Oct 15, 2005 8:34 pm

I'm sorry but I am a noob at that.

Where do I grab that file at? searched for it and it wasn't found.

Ironvlad
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Posts: 5
Joined: Fri Jan 14, 2005 12:55 am

Post by Ironvlad » Sun Oct 16, 2005 5:00 am

I hope this is what you where looking for =) Last night was a little tired lol

WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_gdr.050301-1519
System Physical RAM: 421/1022MB
Page File: 1119/2362MB
Virtual Memory: 1057/2047MB (Extended: 0MB)
CPU 1: AMD Athlon(tm) 64 X2 Dual Core Processor 3800+ @ 1989MHz
CPU 2: AMD Athlon(tm) 64 X2 Dual Core Processor 3800+ @ 1989MHz
CPU Affinity Mask: 2
Video 1: \\.\DISPLAY1/RADEON X700 PRO
Video 2: \\.\DISPLAY2/RADEON X700 PRO Secondary
Video 3: \\.\DISPLAYV1/NetMeeting driver
Video 4: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1024,768) (1024x768) PRIMARY
Sound: ¨
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2900.2180
WinEQ: 2.12

Loaded Modules:
-----------------------------------
Module 0: c:\program files\everquest\eqgame.exe
Module 1: C:\WINDOWS\system32\ntdll.dll
Module 2: C:\WINDOWS\system32\kernel32.dll
Module 3: c:\program files\everquest\mss32.dll
Module 4: C:\WINDOWS\system32\USER32.dll
Module 5: C:\WINDOWS\system32\GDI32.dll
Module 6: C:\WINDOWS\system32\WINMM.dll
Module 7: C:\WINDOWS\system32\ADVAPI32.dll
Module 8: C:\WINDOWS\system32\RPCRT4.dll
Module 9: C:\WINDOWS\system32\WSOCK32.dll
Module 10: C:\WINDOWS\system32\WS2_32.dll
Module 11: C:\WINDOWS\system32\msvcrt.dll
Module 12: C:\WINDOWS\system32\WS2HELP.dll
Module 13: C:\WINDOWS\system32\DINPUT8.dll
Module 14: C:\WINDOWS\system32\IMM32.dll
Module 15: c:\program files\everquest\DSETUP.dll
Module 16: C:\WINDOWS\system32\VERSION.dll
Module 17: C:\WINDOWS\system32\ole32.dll
Module 18: C:\WINDOWS\system32\SHELL32.dll
Module 19: C:\WINDOWS\system32\SHLWAPI.dll
Module 20: C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll
Module 21: C:\WINDOWS\system32\comctl32.dll
Module 22: C:\Program Files\WinEQ2\WinEQ2.dll
Module 23: C:\WINDOWS\Lavish.dll
Module 24: C:\WINDOWS\system32\PSAPI.DLL
Module 25: C:\Program Files\WinEQ2\WinEQ2-EQ.dll
Module 26: C:\WINDOWS\system32\MSIMG32.dll
Module 27: C:\Program Files\WinEQ2\WinEQ2-D3D9.dll
Module 28: C:\Program Files\WinEQ2\WinEQ2-D3D8.dll
Module 29: C:\Program Files\WinEQ2\WinEQ2-DI8.dll
Module 30: C:\WINDOWS\system32\mswsock.dll
Module 31: C:\WINDOWS\system32\hnetcfg.dll
Module 32: C:\WINDOWS\System32\wshtcpip.dll
Module 33: C:\WINDOWS\system32\DNSAPI.dll
Module 34: C:\WINDOWS\System32\winrnr.dll
Module 35: C:\WINDOWS\system32\WLDAP32.dll
Module 36: C:\WINDOWS\system32\rasadhlp.dll
Module 37: C:\WINDOWS\system32\uxtheme.dll
Module 38: C:\Program Files\WinEQ2\EQPlayNice.dll
Module 39: C:\PROGRA~1\COMMON~1\SYMANT~1\ANTISPAM\asOEHook.dll
Module 40: C:\WINDOWS\system32\MSVCR71.dll
Module 41: C:\DOCUME~1\HP_ADM~1\LOCALS~1\Temp\IadHide5.dll
Module 42: C:\Program Files\ATI Technologies\ATI HYDRAVISION\HydraDMH.dll
Module 43: C:\WINDOWS\system32\MSCTF.dll
Module 44: C:\WINDOWS\system32\NTMARTA.DLL
Module 45: C:\WINDOWS\system32\SAMLIB.dll
Module 46: c:\program files\everquest\EQGraphicsDX9.DLL
Module 47: C:\WINDOWS\system32\d3d9.dll
Module 48: C:\WINDOWS\system32\d3d8thk.dll
Module 49: c:\program files\everquest\dpvs.dll
Module 50: C:\WINDOWS\system32\HID.DLL
Module 51: C:\WINDOWS\system32\SETUPAPI.DLL
Module 52: C:\WINDOWS\system32\WINTRUST.dll
Module 53: C:\WINDOWS\system32\CRYPT32.dll
Module 54: C:\WINDOWS\system32\MSASN1.dll
Module 55: C:\WINDOWS\system32\IMAGEHLP.dll
Module 56: C:\WINDOWS\system32\mslbui.dll
Module 57: C:\WINDOWS\system32\OLEAUT32.DLL
Module 58: C:\WINDOWS\system32\usp10.dll

Direct3D9:
-----------------------------------
Driver: RADEON X700 PRO /ati2dvag.dll/6/14/10/6467
Adapter Display Mode: 1024x768 D3DFMT_X8R8G8B8
Game Display Mode: 1152x864 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: 482MB
Direct3D8:
-----------------------------------
Driver: RADEON X700 PRO /ati2dvag.dll/6/14/10/6467
Adapter Display Mode: 1024x768 D3DFMT_X8R8G8B8
Game Display Mode: 1152x864 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: 482MB
Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: (not currently available)
DirectInput8:
-----------------------------------

EverQuest:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: (not currently available)
DirectInput8:
-----------------------------------

EverQuest:
-----------------------------------
Profile 1: WinEQ 2.0 Default Profile
EQ Path: c:\program files\everquest
EQClient.ini: .\eqclient.ini
Patch: OFF Test Server: OFF Locale: us
Video Adapter: Application Controlled
Luclin models: 6 (+30 min RAM)
Texture Compression: ON (+0 min RAM)
MipMapping: ON (+4 min RAM)
Dynamic Lighting: ON (+4 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: MEDIUM (+30 min RAM)
Calculated minimum RAM: 351MB (BASE+68MB)
Level of Detail: 1
MaxFPS: 100
Additional setting: VertexShaders=0
Additional setting: 20PixelShaders=0
Additional setting: 1xPixelShaders=0
Profile 1: WinEQ 2.0 Default Profile
EQ Path: c:\program files\everquest
EQClient.ini: .\eqclient.ini
Patch: OFF Test Server: OFF Locale: us
Video Adapter: Application Controlled
Luclin models: 6 (+30 min RAM)
Texture Compression: ON (+0 min RAM)
MipMapping: ON (+4 min RAM)
Dynamic Lighting: ON (+4 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: MEDIUM (+30 min RAM)
Calculated minimum RAM: 351MB (BASE+68MB)
Level of Detail: 1
MaxFPS: 100
Additional setting: VertexShaders=0
Additional setting: 20PixelShaders=0
Additional setting: 1xPixelShaders=0

EQPlayNice:
-----------------------------------

EQPlayNice:
-----------------------------------
EQ Version: eqgame.exe Oct 10 2005 17:02:52
Foreground
Mode: FPS Limiter
Max FPS: 40
Rendering: 1/1
Background
Mode: CPU Limiter
Max FPS: 30
Rendering: 1/30
EQ Version: eqgame.exe Oct 10 2005 17:02:52
Foreground
Mode: FPS Limiter
Max FPS: 40
Rendering: 1/1
Background
Mode: CPU Limiter
Max FPS: 30
Rendering: 1/30

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Sun Oct 16, 2005 1:24 pm

Are you running EQPlayNice separate from WinEQ 2? If so, shut that down and that may solve the problem. Maybe just a mispaste of your sysinfo.txt though (the EQPlayNice part shows twice, and very oddly).

Secondly, can you try without hydravision? It looks like you only have one monitor anyway, is this correct? Windows XP's dual monitor support has historically performed better with WinEQ and WinEQ 2 than vendor-specific technologies like ATI's hydravision and NVIDIA's .. well.. I forget the name of it now.

Ironvlad
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Posts: 5
Joined: Fri Jan 14, 2005 12:55 am

Post by Ironvlad » Mon Oct 17, 2005 5:58 am

You know,when I installed eqplaynice i think I clicked the "always log me on" checkbox. Will have to fix that.

and yeah Iwil ltry taking hydravision off...will let you know ;)

Thanks again!

Ironvlad
Non-Subscriber
Posts: 5
Joined: Fri Jan 14, 2005 12:55 am

Post by Ironvlad » Mon Oct 17, 2005 11:03 am

ok,I turned off the hydravision, loaded eqplaynice then turned it off before turnin on eqw (couldn't get the box back up to tell it to not automaticly log me on)

I still have this problem.

I looked at my comps performance and 1 cpu is spiking hard and the other is almost a deadline.


totally lost and extremely slow =(

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Mon Oct 17, 2005 11:28 am

Actually I just noticed it's not just the EQPlayNice information that looks weird.
I looked at my comps performance and 1 cpu is spiking hard and the other is almost a deadline.
Yes, WinEQ 2 sets each session to use 1 CPU. EverQuest is unstable if you allow it to use multiple CPUs, particularly if you have sound enabled. You can allow it to use both CPUs by disabling the CPU Affinity setting under WinEQ 2 Preferences, General.

It seems like something with your system is unstable, though. I'm not sure if this is part of the problem, but your CPU seems to be running slightly slower than my identical processor, which COULD indicate a motherboard/BIOS problem
Here's mine:

Code: Select all

CPU 1&#58; AMD Athlon&#40;tm&#41; 64 X2 Dual Core Processor 3800+ @ 2010MHz
CPU 2&#58; AMD Athlon&#40;tm&#41; 64 X2 Dual Core Processor 3800+ @ 2010MHz
I would definitely make sure your motherboard drivers are all up to date (e.g. VIA or NVIDIA chipset drivers, but I dont know your motherboard model) and also check for BIOS updates

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