Screen resolution issues?

WinEQ 2.0 Pro discussion and support

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Flashfire
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Screen resolution issues?

Post by Flashfire » Thu Sep 15, 2005 8:41 am

Hey all,

Just got the Pro version yesterday, spent 2 hours trying to get the screen to tile right. Anyway, I finally got it set where one screen will open in the upper left 1/4th and another will opening in the upper right of the screen.

My problem is that in each of these windows the game is not full screem, It's like on each one of the screens all I can see is part of the login box, it didn't scale the screen down to have it all fit in the box. I tried messing with the Tiny mode and emulated mode and it didn't change the screen :(

Am I missing something?

My desktop resoultion is 1024x78 and that is resoultion I play the game at as well.

Lax
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Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Thu Sep 15, 2005 8:45 am

What game are we talking about here? It sounds like its either WoW or EQ2. You need to make sure the game itself is in Windowed mode, not in Full screen mode. For EQ2, this setting is in the performance settings. For WoW, you can set it in the in-game video options

Flashfire
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Post by Flashfire » Thu Sep 15, 2005 6:11 pm

Sorry :) EQ2.

The Game does launch windowed when I start it normally. Full Screen is not checked.

Lax
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Posts: 6634
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Post by Lax » Thu Sep 15, 2005 11:41 pm

EQ2 does its own windowing, and its own resizing, so WinEQ doesnt mess with that for EQ2.

There are two things you need to know about with EQ2, if it is indeed set to windowed mode:
1. The UI is based on the size of the window itself. The EQ2 UI assumes a MINIMUM window size of 800x600. It will move elements down and to the right if you stretch the window, but will NOT move elements up and to the left from that position -- so if you make the window smaller, the UI windows for EQ2 will not be moving where you would think they might go. They just sit there. And do nothing. This is briefly noted on the EQ2 features page for WinEQ 2 as follows "Note: Due to a bug in EverQuest II with resolutions smaller than 800x600, some features are currently less useful than normal (Tiling and Picture-in-Picture are affected for example)"
2. The game display is based on the Direct3D resolution, which in EQ2's case, is resized along with the size of the window. However, unlike the UI, the game display is NOT assuming a minimum size of 800x600. This means that although the game itself might be at a tiny resolution of 256x192, the game's UI is still at 800x600, and only the upper left corner of it would be visible.

And if the game itself is set to full screen mode:
1. The game resolution is limited to at least 1024x768 in full screen mode. The UI is based on the size of the window itself. However, instead of leaving everything as if it's 800x600 resolution or greater, a portion of the UI is simply not drawn. The amount of the UI not drawn is equal to the scale of the current window size to the Direct3D resolution. So if the full screen mode is 1280x1024, and you've sized the window to 1024x1024, 1024/1280 of the UI will be visible height-wise. The visible portion of the UI is also scaled along with the window. So is how the game uses the cursor, so moving the mouse over what appears to be somewhere... doesnt work right.

The problem with windowed mode is scaling smaller, and the problem with full screen mode is scaling at all. By EQ2's design, it's just a pain in the ass ;) I can change the behavior for its full screen mode to be a little more friendly, but keep in mind that scaling the display instead of the game itself changing the resolution is going to hurt the quality of the display, and possibly make text fuzzy or harder to read, etc.

I can pretty almost guarantee though that I cant reliably fix the problem with windowed mode not scaling the UI correctly below 800x600.

I will look into a solution, but keep the above in mind. Let me know what you think

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