Hello all,
I am totaly new to WinEQ and would like some advice from people who are full Subscribers, before i join up for the pro.
I have been 4 boxing using EQwindows for 3+ years using 2 windows per pc.
However this caused a massive problem. one window was always behind another so if i was trying to do a double Ch chain on my boxed tank while doing dps i could not see 2 characters and it caused a ton of alt clicking to the point where i got Carpal tunnel sydrom from it.
Having just discovered WinEq today during the patch, I would like some advice regarding tile feature in pro.
1) can i set it up so one button cycles through each tile, rather than using alt click. such as can i hotkey a spare mouse button to cycle tiles or even a control pad .
Also how easy would people who mulit box with this set up say it is for respone time. I am worried to spend the money if it turns out to be less functional than Eqwindows im using.
in otherwords i would like as much advice as you can possible give about the tileing, regarding lag, or funcationaly, and also how easy it is to set up the titles with as few clicks as possible.
thanks alot, hopefully someone has some good info on this ive tried searching every post but no one gives a guide to how tiles compare to windows behind one another
Aydria
looking for info on tiles before going Pro
Moderators: Lavish Software Team, Moderators
Well, here's what I can tell you that you can verify without Pro. WinEQ 2 is at least as functional as EQWindows even with simply using WinEQ 2 Lite. You can also set the hotkeys used to switch between windows, including single keys. WinEQ 2 will only recognize the left and right mouse buttons, but those are available to hotkeys as well.
Lag with EQ1 should be exactly the same as if you were to use EQPlayNice with EQWindows. EQPlayNice comes with WinEQ 2 or as a separate download, and has the ability to limit the CPU usage of foreground and background sessions independently (There has been a similar feature built into EQ1 since August 2004, and it works satisfactorally, but not as good as EQPlayNice Pro). EQPlayNice Pro in addition to doing that, can optionally limit the world rendering in the background while leaving the UI rendering. This means that while the game world (e.g. players, npcs, spell effect sparklies, etc) might render only once per second, the UI is still going full speed so you can still see any hit point changes, chat, etc as soon as it happens. This feature is sometimes confused with lag, because it gives the appearance of video lag choppiness, and can kind of appear to flash when the world view updates. However, it cuts down the CPU used by that session by approximately 50%, and actually allows that session to run at a higher FPS (aiding run speed and autofollow) than the foreground window, with far less CPU usage. However, some people like to disable rendering limiting because they want to see full motion in all windows or are troubled by the appearance of flashing.
Tiling is pretty fun, but you also have a couple other options: Picture-in-Picture places one background session in a smaller picture window on top of the main one. WinEQ 2 Pro also adds resolutions to the in-game list (Alt+O, Display tab, Video Modes) including two that are split-screen, so you could have two windows side by side or one on top of the other.
Lag with EQ1 should be exactly the same as if you were to use EQPlayNice with EQWindows. EQPlayNice comes with WinEQ 2 or as a separate download, and has the ability to limit the CPU usage of foreground and background sessions independently (There has been a similar feature built into EQ1 since August 2004, and it works satisfactorally, but not as good as EQPlayNice Pro). EQPlayNice Pro in addition to doing that, can optionally limit the world rendering in the background while leaving the UI rendering. This means that while the game world (e.g. players, npcs, spell effect sparklies, etc) might render only once per second, the UI is still going full speed so you can still see any hit point changes, chat, etc as soon as it happens. This feature is sometimes confused with lag, because it gives the appearance of video lag choppiness, and can kind of appear to flash when the world view updates. However, it cuts down the CPU used by that session by approximately 50%, and actually allows that session to run at a higher FPS (aiding run speed and autofollow) than the foreground window, with far less CPU usage. However, some people like to disable rendering limiting because they want to see full motion in all windows or are troubled by the appearance of flashing.
Tiling is pretty fun, but you also have a couple other options: Picture-in-Picture places one background session in a smaller picture window on top of the main one. WinEQ 2 Pro also adds resolutions to the in-game list (Alt+O, Display tab, Video Modes) including two that are split-screen, so you could have two windows side by side or one on top of the other.
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- Non-Subscriber
- Posts: 16
- Joined: Wed Jan 12, 2005 6:36 pm
Hey Lax,
I highly recommend you give out one day pro subscriptions so the people checking WinEQ out can trial the pro version on requests like this. You did it for me and it's what sold me on subscribing. From and end users perspective it's amazing the difference between pro and lite and seeing is believing.
T.
I highly recommend you give out one day pro subscriptions so the people checking WinEQ out can trial the pro version on requests like this. You did it for me and it's what sold me on subscribing. From and end users perspective it's amazing the difference between pro and lite and seeing is believing.
T.