win eq 2.0 crash's on freshinstall on new system

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crisdan
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Posts: 21
Joined: Thu Aug 05, 2004 12:45 pm

win eq 2.0 crash's on freshinstall on new system

Post by crisdan » Tue Jun 28, 2005 10:15 pm

I get a crash with debug error box but the decline /accept eq screen is up and stil functioning. Have one flat panel and not other monitors. Tried on 2 copys of eq on the same machine. Any suggestions?

WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_gdr.050301-1519
System Physical RAM: 1656/2047MB
Page File: 3194/3430MB
Virtual Memory: 1784/2047MB (Extended: 0MB)
CPU 1: AMD Athlon(tm) 64 Processor 3200+ @ 2010MHz
Video 1: \\.\DISPLAY1/RADEON X600 Series
Video 2: \\.\DISPLAY2/RADEON X600 Series Secondary
Video 3: \\.\DISPLAYV1/NetMeeting driver
Video 4: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1280,1024) (1280x1024) PRIMARY
Sound: ¨
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2900.2180
WinEQ: 2.08

Loaded Modules:
-----------------------------------
Module 0: C:\Sony\EverQuest Trilogy\eqgame.exe
Module 1: C:\WINDOWS\system32\ntdll.dll
Module 2: C:\WINDOWS\system32\kernel32.dll
Module 3: C:\Sony\EverQuest Trilogy\mss32.dll
Module 4: C:\WINDOWS\system32\USER32.dll
Module 5: C:\WINDOWS\system32\GDI32.dll
Module 6: C:\WINDOWS\system32\WINMM.dll
Module 7: C:\WINDOWS\system32\ADVAPI32.dll
Module 8: C:\WINDOWS\system32\RPCRT4.dll
Module 9: C:\WINDOWS\system32\WSOCK32.dll
Module 10: C:\WINDOWS\system32\WS2_32.dll
Module 11: C:\WINDOWS\system32\msvcrt.dll
Module 12: C:\WINDOWS\system32\WS2HELP.dll
Module 13: C:\WINDOWS\system32\DINPUT8.dll
Module 14: C:\WINDOWS\system32\IMM32.dll
Module 15: C:\Sony\EverQuest Trilogy\DSETUP.dll
Module 16: C:\WINDOWS\system32\VERSION.dll
Module 17: C:\WINDOWS\system32\ole32.dll
Module 18: C:\WINDOWS\system32\SHELL32.dll
Module 19: C:\WINDOWS\system32\SHLWAPI.dll
Module 20: C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll
Module 21: C:\WINDOWS\system32\comctl32.dll
Module 22: C:\Program Files\WinEQ2\WinEQ2.dll
Module 23: C:\WINDOWS\Lavish.dll
Module 24: C:\WINDOWS\system32\PSAPI.DLL
Module 25: C:\Program Files\WinEQ2\WinEQ2-EQ.dll
Module 26: C:\WINDOWS\system32\MSIMG32.dll
Module 27: C:\Program Files\WinEQ2\WinEQ2-D3D9.dll
Module 28: C:\Program Files\WinEQ2\WinEQ2-D3D8.dll
Module 29: C:\Program Files\WinEQ2\WinEQ2-DI8.dll
Module 30: C:\WINDOWS\system32\mswsock.dll
Module 31: C:\WINDOWS\system32\hnetcfg.dll
Module 32: C:\WINDOWS\System32\wshtcpip.dll
Module 33: C:\WINDOWS\system32\DNSAPI.dll
Module 34: C:\WINDOWS\System32\winrnr.dll
Module 35: C:\WINDOWS\system32\WLDAP32.dll
Module 36: C:\WINDOWS\system32\rasadhlp.dll
Module 37: C:\Program Files\WinEQ2\EQPlayNice.dll
Module 38: C:\macroquest\Release\MQ2Main.dll
Module 39: C:\WINDOWS\system32\NTMARTA.DLL
Module 40: C:\WINDOWS\system32\SAMLIB.dll
Module 41: C:\Sony\EverQuest Trilogy\EQGraphicsDX9.DLL
Module 42: C:\WINDOWS\system32\d3d9.dll
Module 43: C:\WINDOWS\system32\d3d8thk.dll
Module 44: C:\Sony\EverQuest Trilogy\dpvs.dll
Module 45: C:\macroquest\Release\mq2labels.dll
Module 46: C:\macroquest\Release\mq2itemdisplay.dll
Module 47: C:\macroquest\Release\mq2custombinds.dll
Module 48: C:\macroquest\Release\mq2hud.dll
Module 49: C:\macroquest\Release\mq2map.dll
Module 50: C:\macroquest\Release\mq2bzsrch.dll
Module 51: C:\macroquest\Release\mq2chatwnd.dll
Module 52: C:\macroquest\Release\mq2eqbugfix.dll
Module 53: C:\macroquest\Release\mq2twist.dll
Module 54: C:\macroquest\Release\mq2moveutils.dll
Module 55: C:\WINDOWS\system32\faultrep.dll
Module 56: C:\WINDOWS\system32\USERENV.dll
Module 57: C:\WINDOWS\system32\WINSTA.dll
Module 58: C:\WINDOWS\system32\NETAPI32.dll
Module 59: C:\WINDOWS\system32\WTSAPI32.dll
Module 60: C:\WINDOWS\system32\SETUPAPI.dll
Module 61: C:\WINDOWS\system32\Apphelp.dll
Module 62: C:\Program Files\Logitech\iTouch\iTchHk.dll
Module 63: C:\Sony\EverQuest Trilogy\eqmain.dll

Direct3D9:
-----------------------------------
Driver: RADEON X600 Series /ati2dvag.dll/6/14/10/6542
Adapter Display Mode: 1280x1024 D3DFMT_X8R8G8B8
Game Display Mode: 1280x1024 D3DFMT_X8R8G8B8
Current Adapter: 0
Available Texture Memory: 704MB
Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: (not currently available)
DirectInput8:
-----------------------------------

EverQuest:
-----------------------------------
Profile 1: WinEQ 2.0 Default Profile
EQ Path: C:\Sony\EverQuest Trilogy
EQClient.ini: .\eqclient.ini
Patch: OFF Test Server: OFF Locale: us
Video Adapter: Application Controlled
Luclin models: 8 (+40 min RAM)
Sound: ON (+22 min RAM)
Texture Quality: INVALID VALUE 3
Calculated minimum RAM: 345MB (BASE+62MB)
Level of Detail: 0
MaxFPS: 40
Additional setting: VertexShaders=0
Additional setting: 20PixelShaders=0
Additional setting: 1xPixelShaders=0

EQPlayNice:
-----------------------------------
EQ Version: eqgame.exe May 17 2005 09:28:11
Foreground
Mode: FPS Limiter
Max FPS: 40
Rendering: 1/1
Background
Mode: CPU Limiter
Max FPS: 30
Rendering: 1/30

crisdan
Non-Subscriber
Posts: 21
Joined: Thu Aug 05, 2004 12:45 pm

Post by crisdan » Tue Jun 28, 2005 10:27 pm

FYI win eq2.0 is working fine if I dont run mq2. If I run mq2 first then wineq 2.0 i crash on the default profile like specified above. Its a fresh install and compile of mq2 latest release too.

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Wed Jun 29, 2005 6:44 am

It may be the latest MQ2 release, but I'm betting your mq2moveutils is extremely old. The old version of it initialized stuff before EQ was guaranteed to be ready, and it crashes when using WinEQ 2. I posted a fix probably last
August or so in the original mq2moveutils thread. If that doesnt solve it, try unloading twist.

crisdan
Non-Subscriber
Posts: 21
Joined: Thu Aug 05, 2004 12:45 pm

Post by crisdan » Wed Jun 29, 2005 9:03 am

Ok Lax. I will try that and get back to you. Thanks for the suggestion. BTW this is a pciexpress video card.

crisdan
Non-Subscriber
Posts: 21
Joined: Thu Aug 05, 2004 12:45 pm

Post by crisdan » Thu Jul 07, 2005 12:56 pm

thanks lax you were correct. my plugin was causing my headaches.

Thanks for your support yet again.

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