So I just updated my Drivers. (the Program told me to, LOL)
I use a Radeon 9600 Pro, downloaded the drivers (from 9-9 or so), and now whenever I load up eq through winEQ, it crashes when it initializes the DX9 engine (if you debug eqgame, it ships you to the dx9 dll).
I can run EQ without using winEQ, but it crashes right afer you click play (on whichever server)..
Any Idears? I would hav said it was my drivers, but if EQ runs with it, but wont run using winEQ... kinda stumped me on that aspect.
Thanks.
PR
Crashing on Load
Moderators: Lavish Software Team, Moderators
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Code: Select all
WinEQ Version 1.37 Initializing
--- Begin EQ Graphics Settings ---
Luclin models: 1 (+34 min RAM)
Texture Compression: ON (+0 min RAM)
MipMapping: ON (+15 min RAM)
Dynamic Lighting: ON (+0 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: HIGH (+22 min RAM)
Calculated minimum RAM: 271MB (BASE+71MB)
--- End EQ Graphics Settings ---
Available System Physical RAM: 673MB/1022MB. Load 34%
Profile NOT allowing sound
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1280x1024, D3DFMT_X8R8G8B8
IDirect3D9Proxy::GetAdapterCount()=1
IDirect3D9Proxy::GetAdapterIdentifier(0)...RADEON 9600 SERIES
IDirect3D9Proxy::GetDeviceCaps()
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK, forcing not available because adapter display mode is different
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
WEQ_CreateWindowExA(40000,_EverQuestwndclass,EverQuest,90000000,0,0,100,40,0,0,400000,0)
Locale: us
WEQ_Direct3DCreate8(220)...successful
IDirect3D8Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1280x1024, D3DFMT_X8R8G8B8
IDirect3D8Proxy::GetAdapterCount()=1
IDirect3D8Proxy::GetAdapterIdentifier(0)...RADEON 9600 SERIES
IDirect3D8Proxy::GetDeviceCaps()
IDirect3D8Proxy::GetAdapterModeCount()
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,1)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK, forcing not available because adapter display mode is different
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
IDirect3D8Proxy::Release()
WEQ_Direct3DCreate8(220)...successful
IDirect3D8Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1280x1024, D3DFMT_X8R8G8B8
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3D8Proxy::CreateDevice()
-- Requested Direct3D8 Device Information --
AutoDepthStencilFormat: D3DFMT_D24X8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 1024
BackBufferWidth: 1280
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
Initializing resolution to 1280x1024
D3DDEVTYPE_HAL
D3DCREATE_MIXED_VERTEXPROCESSING
D3DCREATE_MULTITHREADED
WinEQ forcing D3DCREATE_HARDWARE_VERTEXPROCESSING
-- End Requested Direct3D8 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 231MB
WinEQ window size: AUTO
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::CreateVertexBuffer() Failed: D3DERR_INVALIDCALL
IDirect3DDevice8Proxy::CreateVertexBuffer() Failed: D3DERR_INVALIDCALL
IDirect3DDevice8Proxy::CreateVertexBuffer() Failed: D3DERR_INVALIDCALL
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::Reset()
-- Requested Direct3D8 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 0
BackBufferWidth: 0
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
BackBufferHeight corrected to 1024
BackBufferWidth corrected to 1280
EQ Display Mode 1280x1024
-- End Requested Direct3D8 Device Information --
-- Actual Direct3D8 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 1024
BackBufferWidth: 1280
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType (Antialiasing): D3DMULTISAMPLE_NONE * Can be overridden by drivers
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
-- End Actual Direct3D8 Device Information --
Available Texture Memory: 236MB
WinEQ window size: AUTO
IDirect3D8Proxy::Release()
WEQ_Direct3DCreate8(220)...successful
IDirect3D8Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1280x1024, D3DFMT_X8R8G8B8
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3D8Proxy::CreateDevice()
-- Requested Direct3D8 Device Information --
AutoDepthStencilFormat: D3DFMT_D24X8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 1024
BackBufferWidth: 1280
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
Initializing resolution to 1280x1024
D3DDEVTYPE_HAL
D3DCREATE_MIXED_VERTEXPROCESSING
D3DCREATE_MULTITHREADED
WinEQ forcing D3DCREATE_HARDWARE_VERTEXPROCESSING
-- End Requested Direct3D8 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 231MB
WinEQ window size: AUTO
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::CreateVertexBuffer() Failed: D3DERR_INVALIDCALL
IDirect3DDevice8Proxy::CreateVertexBuffer() Failed: D3DERR_INVALIDCALL
IDirect3DDevice8Proxy::CreateVertexBuffer() Failed: D3DERR_INVALIDCALL
IDirect3DDevice8Proxy::SetGammaRamp()...OK
WEQ_DirectInput8Create(1970000,800,0€y¿:H¢Mª™]dí6—,2529178,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
IDirect3DDevice8Proxy::Reset()
-- Requested Direct3D8 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 0
BackBufferWidth: 0
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
BackBufferHeight corrected to 1024
BackBufferWidth corrected to 1280
EQ Display Mode 1280x1024
-- End Requested Direct3D8 Device Information --
-- Actual Direct3D8 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 1024
BackBufferWidth: 1280
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType (Antialiasing): D3DMULTISAMPLE_NONE * Can be overridden by drivers
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
-- End Actual Direct3D8 Device Information --
Available Texture Memory: 236MB
WinEQ window size: AUTO
IDirect3D8Proxy::Release()
WEQ_DirectInput8Create(400000,800,0€y¿:H¢Mª™]dí6—,8A3F44,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1280x1024, D3DFMT_X8R8G8B8
IDirect3D9Proxy::CreateDevice()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 1024
BackBufferWidth: 1280
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
D3DDEVTYPE_HAL
D3DCREATE_MIXED_VERTEXPROCESSING
WinEQ forcing D3DCREATE_HARDWARE_VERTEXPROCESSING
-- End Requested Direct3D9 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 231MB
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
Code: Select all
WinEQ forcing D3DCREATE_HARDWARE_VERTEXPROCESSING
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- Non-Subscriber
- Posts: 4
- Joined: Sun Sep 05, 2004 5:00 pm