Progress on the VG Skin

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ACiDXiAN
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Progress on the VG Skin

Post by ACiDXiAN » Wed Oct 22, 2008 2:42 am

This is some screens of what has been worked on and stuff I rewrote thansk to Lax and his help to make ap roper VG skin that anyone can use. Its more like a fantasy style thign than just a VG thing but anyhow..

VGSkin (compliant with new changes I hope) (-skin vgskin)
Image Image Image

Same windows with the WoW look (-skin wowskin)
Image Image Image

Not sure if this was the right spot or whatever but Lax helped me with the few posts and gave me some oomph I decided to share what I worked on and did on this in a the last day or so.

There is some issues to work out I am having some problems with hoepfully I can fix those rather quickly.

Oh yah and I have to say the VG skin looks a lot cleaner and pretty :) no biased opiniosn there..

Lax
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Post by Lax » Wed Oct 22, 2008 3:21 am

Very nice.

And yeah, I'm not really that graphically inclined, and in fact most of the image work was from someone else and didn't have as much attention to detail as I see you've put in :)

Looks great, you appear to be working on a fine example to share!

ACiDXiAN
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Joined: Thu Feb 21, 2008 7:06 pm

Post by ACiDXiAN » Wed Oct 22, 2008 9:55 am

I did do somethign a little different with the images however. to maybe make reskinning or such easier. Each image is a single entity in an /images folder. I could have used a single png and did the coordinates thing but I foudn this was much faster and easier to make a 'new tech' design when done or whatever.
Hopefully I will have more finihsed and get a few pesky problems figured out, to be honest I only started looking at how this all works the day before I made my first post asking for some advice.

Jackalo
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Post by Jackalo » Wed Oct 22, 2008 10:30 am

Well done, the skin looks great!

Lax
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Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Wed Oct 22, 2008 10:57 am

Most people tend to use separate image files for everything. The only problem I have with that is it makes the installation messy ;) Otherwise, nothing really inherently wrong with it. It MAY use slightly more texture memory, but I haven't done testing to say either way.

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