Lax - Post Oct 4th patch - Wineq2 and eqgame.exe 99% cpu
Moderators: Lavish Software Team, Moderators
Lax - Post Oct 4th patch - Wineq2 and eqgame.exe 99% cpu
Hey Lax,
With latest patch, using WinEQ2, the eqgame.exe now utilizies 99% cpu usage on my AMD 64 machine. Going through the launchpad outside of WinEQ2, everything seems to be just fine.
With latest patch, using WinEQ2, the eqgame.exe now utilizies 99% cpu usage on my AMD 64 machine. Going through the launchpad outside of WinEQ2, everything seems to be just fine.
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WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_qfe.070227-2300
System Physical RAM: 2312/3070MB
Page File: 4359/4956MB
Virtual Memory: 1428/2047MB (Extended: 0MB)
CPU 1: AMD Athlon(tm) 64 Processor 3500+ @ 2204MHz
CPU Affinity Mask: 1
Video 1: \\.\DISPLAY1/NVIDIA GeForce 7300 GS
Video 2: \\.\DISPLAY2/NVIDIA GeForce 7300 GS
Video 3: \\.\DISPLAYV1/NetMeeting driver
Video 4: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1280,1024) (1280x1024) PRIMARY
Monitor 2: \\.\DISPLAY2 (1280,0,2560,1024) (1280x1024)
Sound: ?
DirectX: 4.09.00.0904
Internet Explorer: 7.0.5730.11
WinEQ: 2.15
Loaded Modules:
-----------------------------------
Module 0: C:\Program Files\Sony\EverQuest\eqgame.exe
Module 1: C:\WINDOWS\system32\ntdll.dll
Module 2: C:\WINDOWS\system32\kernel32.dll
Module 3: C:\Program Files\Sony\EverQuest\mss32.dll
Module 4: C:\WINDOWS\system32\USER32.dll
Module 5: C:\WINDOWS\system32\GDI32.dll
Module 6: C:\WINDOWS\system32\WINMM.dll
Module 7: C:\WINDOWS\system32\ADVAPI32.dll
Module 8: C:\WINDOWS\system32\RPCRT4.dll
Module 9: C:\WINDOWS\system32\WSOCK32.dll
Module 10: C:\WINDOWS\system32\WS2_32.dll
Module 11: C:\WINDOWS\system32\msvcrt.dll
Module 12: C:\WINDOWS\system32\WS2HELP.dll
Module 13: C:\WINDOWS\system32\DINPUT8.dll
Module 14: C:\WINDOWS\system32\d3dx9_30.dll
Module 15: C:\Program Files\Sony\EverQuest\DSETUP.dll
Module 16: C:\WINDOWS\system32\VERSION.dll
Module 17: C:\WINDOWS\system32\ole32.dll
Module 18: C:\WINDOWS\system32\WININET.dll
Module 19: C:\WINDOWS\system32\SHLWAPI.dll
Module 20: C:\WINDOWS\system32\Normaliz.dll
Module 21: C:\WINDOWS\system32\iertutil.dll
Module 22: C:\Program Files\Sony\EverQuest\xul.dll
Module 23: C:\Program Files\Sony\EverQuest\js3250.dll
Module 24: C:\Program Files\Sony\EverQuest\nspr4.dll
Module 25: C:\Program Files\Sony\EverQuest\MSVCR71.dll
Module 26: C:\Program Files\Sony\EverQuest\plc4.dll
Module 27: C:\Program Files\Sony\EverQuest\plds4.dll
Module 28: C:\WINDOWS\system32\SHELL32.dll
Module 29: C:\WINDOWS\system32\WINSPOOL.DRV
Module 30: C:\WINDOWS\system32\comdlg32.dll
Module 31: C:\WINDOWS\system32\COMCTL32.dll
Module 32: C:\WINDOWS\system32\IMM32.dll
Module 33: C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2982_x-ww_ac3f9c03\comctl32.dll
Module 34: C:\Program Files\WinEQ2\EQPlayNice.dll
Module 35: C:\Program Files\WinEQ2\Lavish.dll
Module 36: C:\WINDOWS\system32\iphlpapi.dll
Module 37: C:\PROGRA~1\COMMON~1\SYMANT~1\ANTISPAM\ASOEHOOK.DLL
Module 38: C:\Program Files\Common Files\Symantec Shared\ccL40.dll
Module 39: C:\WINDOWS\system32\OLEAUT32.dll
Module 40: C:\WINDOWS\system32\MSVCP71.dll
Module 41: C:\WINDOWS\system32\MSCTF.dll
Module 42: C:\Program Files\WinEQ2\WinEQ2.dll
Module 43: C:\WINDOWS\system32\PSAPI.DLL
Module 44: C:\WINDOWS\system32\mswsock.dll
Module 45: C:\WINDOWS\system32\hnetcfg.dll
Module 46: C:\WINDOWS\System32\wshtcpip.dll
Module 47: C:\WINDOWS\system32\DNSAPI.dll
Module 48: C:\WINDOWS\System32\winrnr.dll
Module 49: C:\WINDOWS\system32\WLDAP32.dll
Module 50: C:\WINDOWS\system32\rasadhlp.dll
Module 51: C:\Program Files\WinEQ2\WinEQ2-EQ.dll
Module 52: C:\WINDOWS\system32\MSIMG32.dll
Module 53: C:\Program Files\WinEQ2\WinEQ2-D3D9.dll
Module 54: C:\Program Files\WinEQ2\WinEQ2-D3D8.dll
Module 55: C:\Program Files\WinEQ2\WinEQ2-DI8.dll
Module 56: C:\WINDOWS\system32\msctfime.ime
Module 57: C:\WINDOWS\system32\NTMARTA.DLL
Module 58: C:\WINDOWS\system32\SAMLIB.dll
Module 59: C:\Program Files\Sony\EverQuest\EQGraphicsDX9.DLL
Module 60: C:\WINDOWS\system32\d3d9.dll
Module 61: C:\WINDOWS\system32\d3d8thk.dll
Module 62: C:\Program Files\Sony\EverQuest\dpvs.dll
Module 63: C:\WINDOWS\system32\usp10.dll
Module 64: C:\WINDOWS\system32\HID.DLL
Module 65: C:\WINDOWS\system32\SETUPAPI.DLL
Module 66: C:\WINDOWS\system32\WINTRUST.dll
Module 67: C:\WINDOWS\system32\CRYPT32.dll
Module 68: C:\WINDOWS\system32\MSASN1.dll
Module 69: C:\WINDOWS\system32\IMAGEHLP.dll
Module 70: C:\Program Files\Sony\EverQuest\eqmain.dll
Direct3D9:
-----------------------------------
Driver: NVIDIA GeForce 7300 GS/nv4_disp.dll/6/14/11/6218
Adapter Display Mode: 1280x1024 D3DFMT_X8R8G8B8
Game Display Mode: 1280x1024 D3DFMT_UNKNOWN (Windowed)
Current Adapter: 0
Available Texture Memory: 607MB
Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: (not currently available)
DirectInput8:
-----------------------------------
EverQuest:
-----------------------------------
Profile 1: Kazen
EQ Path: C:\Program Files\Sony\EverQuest
EQClient.ini: .\eqclient.ini
Patch: OFF Server Type: Normal Locale: us
Video Adapter: Application Controlled
Luclin models: 7 (+35 min RAM)
Texture Compression: ON (+0 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: INVALID VALUE 3
Calculated minimum RAM: 318MB (BASE+35MB)
Level of Detail: 0
MaxFPS: 28
Additional setting: VertexShaders=0
Additional setting: 20PixelShaders=0
Additional setting: 1xPixelShaders=0
EQPlayNice:
-----------------------------------
EQPlayNice version: 1.22
EQ Version: eqgame.exe Oct 3 2007 18:03:11
Foreground
Mode: FPS Limiter
Max FPS: 40
Rendering: 1/1
Background
Mode: CPU Limiter
Max FPS: 30
Rendering: 1/30
I can 100% guarantee that it wouldnt have "always" worked. I'm amazed that I've gotten several emails and these posts saying that it worked for some people until this EQ patch.I am actually, why would that make a difference? It always worked before patch.
The proper solution is to never drag windows to another display. Personally, I've always told WinEQ which monitor I want a given session to appear on, and then I just leave it. However, I CAN move the window between displays and have it full speed, because something with Vista happens to make it work. I've NEVER had it work like that on Windows XP without additional software, and I've been testing dual monitor setups since 2004.
If it worked, you were lucky that something in EQ happened to make it work, and now you're unlucky that something they changed this patch made it not work. I don't know what it was that they changed that affects this, and I'm sure if you post on the EQ tech forums they're not going to offer support for it. But then again, if enough people are posting about it, maybe they will.
In the meantime, you can make it work by switching to Vista, or by installing software for your video card that makes it work. The nView utility that is installed with NVIDIA drivers is supposed to have some monitor spanning mode that will allow you to have this functionality. (for ATI users, the utility is HydraVision)
That is interesting because it has always worked 100% for me. What I typically do is load up Wineq2, MQ2, then launch the game. it opens on my left hand screen, then I drag it to my right hand screen and it was fine. I would then load up two more instances but leave them on the left hand screen.
I havent tried leaving it on the lefthand screen yet and will look into different software available.
I havent tried leaving it on the lefthand screen yet and will look into different software available.