textures disappearing

WinEQ 2.0 Lite discussion

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stormz0r
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Joined: Fri Oct 07, 2005 11:31 am

textures disappearing

Post by stormz0r » Fri Jul 21, 2006 11:18 pm

hi, when i change my textures in-game to my native widescreen resoluion (1680x1050) while running winEQ2, i lose all of the environmental textures. everything but NPC's and players turn grey. If i do this from running EQ normally, i can see the textures fine. If i have winEQ2 running in my taskbar but run EQ normally (not though winEQ2) it works fine. its only when i start and run EQ through winEQ2 and try to change the resolution in-game that i have the problem.

since i my native resolution is not listed on the out-of-game graphics settings at the EQ login screen, i can't change it there. i can only change it in-game, and then i lose my textures.

any help would be appreciated.

Lax
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Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Sat Jul 22, 2006 7:54 am

You should be able to change it while in game and then restart the game, and it should retain the setting. When textures are gone, it is generally an indication that you are out of texture memory, thusly they could not be loaded, and usually appear white. If you want further help with missing textures, please have WinEQ generate system info while the textures are missing -- go change your resolution, then right click on the game window's title bar and select Get System Info, then paste the result here

stormz0r
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Joined: Fri Oct 07, 2005 11:31 am

Post by stormz0r » Sat Jul 22, 2006 1:02 pm

ok i'll give it a shot thanks.

just for future reference here are my system specs:

AMD 4400+ X2 dual core
ASUS A8N-SLI Premium mobo
ASUS 6800GT PCI-e 256 megs
ASUS 6800GT PCI-e 256 megs (running in SLI mode with other card)
2 1-gig OCZ low latency RAM (2048 total)
2 seagate 80-gig hard drives in RAID-0 config

windows XP sp2

Lax
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Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Sun Jul 23, 2006 2:56 am

Definitely not texture memory then. It might be something odd with SLI

Nugs
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Post by Nugs » Thu Nov 16, 2006 3:37 pm

I came to this forum to see if anyone was experiencing a problem I am having. I run 2 accounts usually and every once in a while, I accidently hit a key combo (alt-enter) instead of the one I am trying for which is (alt-\). However, when I hit (alt-enter) my screen goes all wonky. I lose all the textures just as the above person described. PCs and NPC are all there, and a few other textures show up, like tree foliage (but not the tree trunk) everything else is all grey.. and I have not been able to reverse this problem in game. Logging to char select still shows the same problem.. I have to exit game altogether...then when I either esc or hit 'quit' from char select I get the crash popup..

So, hope this helps and if there are any workarounds, would love to hear em..

Ciao
R

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Thu Nov 16, 2006 11:24 pm

When you hit alt+enter, EQ tries to switch between full screen and windowed mode. With WinEQ 2, of course it will always appear windowed. What happens is it resets the display, and what you're reporting is that it then has missing textures because there wasn't enough texture RAM left. This is probably most common with low end video cards that have very little RAM, or when playing several characters at once.

If you want help diagnosing this particular issue, make it happen and then right click on the game window title bar, and select "Get System Info". This will open some diagnostic information in notepad, which you can then email to lax@lavishsoft.com, or paste here on the forums. Either way it's going to basically reinforce what I said in the first paragraph, and what I will end up reading from the information is the amount of texture RAM and system RAM available.

Acolade
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Posts: 8
Joined: Tue Dec 20, 2005 11:30 pm

grey or black textures

Post by Acolade » Thu Jan 11, 2007 7:53 pm

I am having this same problem. It seems to only occur when I am browsing while playing, minimizing eq, going to a different application, like ie or such, then coming back. Here is the system info while the textures are missing. I've also been having serious lag issues when raiding, encountering alot of player models, but the lag doesn't change even with all new player models turned off. I don't know if the 2 issues are related or not. Wineq says have 115mb of available texture memory atm, with all the textures grayed out.

WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_gdr.050301-1519
System Physical RAM: 712/2047MB
Page File: 3383/4968MB
Virtual Memory: 1059/2047MB (Extended: 0MB)
CPU 1: Intel(R) Pentium(R) 4 CPU 2.80GHz @ 2839MHz
CPU 2: Intel(R) Pentium(R) 4 CPU 2.80GHz @ 2839MHz
CPU Affinity Mask: 1
Video 1: \\.\DISPLAY1/NVIDIA GeForce FX 5900XT
Video 2: \\.\DISPLAYV1/NetMeeting driver
Video 3: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1280,1024) (1280x1024) PRIMARY
Sound: ?
DirectX: 4.09.00.0904
Internet Explorer: 7.0.5730.11
WinEQ: 2.14

Loaded Modules:
-----------------------------------
Module 0: C:\Program Files\Sony\EverQuest\eqgame.exe
Module 1: C:\WINDOWS\system32\ntdll.dll
Module 2: C:\WINDOWS\system32\kernel32.dll
Module 3: C:\Program Files\Sony\EverQuest\mss32.dll
Module 4: C:\WINDOWS\system32\USER32.dll
Module 5: C:\WINDOWS\system32\GDI32.dll
Module 6: C:\WINDOWS\system32\WINMM.dll
Module 7: C:\WINDOWS\system32\ADVAPI32.dll
Module 8: C:\WINDOWS\system32\RPCRT4.dll
Module 9: C:\WINDOWS\system32\WSOCK32.dll
Module 10: C:\WINDOWS\system32\WS2_32.dll
Module 11: C:\WINDOWS\system32\msvcrt.dll
Module 12: C:\WINDOWS\system32\WS2HELP.dll
Module 13: C:\WINDOWS\system32\DINPUT8.dll
Module 14: C:\WINDOWS\system32\d3dx9_30.dll
Module 15: C:\Program Files\Sony\EverQuest\DSETUP.dll
Module 16: C:\WINDOWS\system32\VERSION.dll
Module 17: C:\WINDOWS\system32\ole32.dll
Module 18: C:\WINDOWS\system32\WININET.dll
Module 19: C:\WINDOWS\system32\SHLWAPI.dll
Module 20: C:\WINDOWS\system32\Normaliz.dll
Module 21: C:\WINDOWS\system32\iertutil.dll
Module 22: C:\WINDOWS\system32\SHELL32.dll
Module 23: C:\WINDOWS\system32\IMM32.dll
Module 24: C:\WINDOWS\system32\LPK.DLL
Module 25: C:\WINDOWS\system32\USP10.dll
Module 26: C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2982_x-ww_ac3f9c03\comctl32.dll
Module 27: C:\WINDOWS\system32\comctl32.dll
Module 28: C:\Program Files\WinEQ2\WinEQ2.dll
Module 29: C:\WINDOWS\system32\PSAPI.DLL
Module 30: C:\Program Files\WinEQ2\Lavish.dll
Module 31: C:\WINDOWS\system32\iphlpapi.dll
Module 32: C:\WINDOWS\system32\mclsp.dll
Module 33: C:\WINDOWS\system32\SPORDER.dll
Module 34: C:\WINDOWS\system32\uxtheme.dll
Module 35: C:\Program Files\WinEQ2\EQPlayNice.dll
Module 36: C:\WINDOWS\system32\MSCTF.dll
Module 37: C:\PROGRA~1\McAfee\SPAMKI~1\mskoeplg.dll
Module 38: C:\WINDOWS\system32\OLEAUT32.dll
Module 39: C:\WINDOWS\system32\msctfime.ime
Module 40: C:\WINDOWS\system32\mclsphlr\gdlsphlr.dll
Module 41: C:\WINDOWS\system32\McRtl32.dll
Module 42: C:\WINDOWS\system32\mswsock.dll
Module 43: C:\WINDOWS\system32\hnetcfg.dll
Module 44: C:\WINDOWS\System32\wshtcpip.dll
Module 45: C:\WINDOWS\system32\DNSAPI.dll
Module 46: C:\WINDOWS\System32\winrnr.dll
Module 47: C:\WINDOWS\system32\WLDAP32.dll
Module 48: C:\WINDOWS\system32\rasadhlp.dll
Module 49: C:\Program Files\WinEQ2\WinEQ2-EQ.dll
Module 50: C:\WINDOWS\system32\MSIMG32.dll
Module 51: C:\Program Files\WinEQ2\WinEQ2-D3D9.dll
Module 52: C:\Program Files\WinEQ2\WinEQ2-D3D8.dll
Module 53: C:\Program Files\WinEQ2\WinEQ2-DI8.dll
Module 54: c:\progra~1\mcafee.com\vso\McVSSkt.dll
Module 55: C:\WINDOWS\system32\NTMARTA.DLL
Module 56: C:\WINDOWS\system32\SAMLIB.dll
Module 57: C:\Program Files\Sony\EverQuest\EQGraphicsDX9.DLL
Module 58: C:\WINDOWS\system32\d3d9.dll
Module 59: C:\WINDOWS\system32\d3d8thk.dll
Module 60: C:\Program Files\Sony\EverQuest\dpvs.dll
Module 61: C:\WINDOWS\system32\HID.DLL
Module 62: C:\WINDOWS\system32\SETUPAPI.DLL
Module 63: C:\WINDOWS\system32\WINTRUST.dll
Module 64: C:\WINDOWS\system32\CRYPT32.dll
Module 65: C:\WINDOWS\system32\MSASN1.dll
Module 66: C:\WINDOWS\system32\IMAGEHLP.dll
Module 67: C:\WINDOWS\system32\mslbui.dll
Module 68: C:\Program Files\Sony\EverQuest\mssmp3.asi
Module 69: C:\Program Files\Sony\EverQuest\mssvoice.asi
Module 70: C:\Program Files\Sony\EverQuest\mssa3d.m3d
Module 71: C:\Program Files\Sony\EverQuest\mssds3d.m3d
Module 72: C:\Program Files\Sony\EverQuest\mssdx7.m3d
Module 73: C:\Program Files\Sony\EverQuest\msseax.m3d
Module 74: C:\Program Files\Sony\EverQuest\mssrsx.m3d
Module 75: C:\WINDOWS\system32\MSACM32.dll
Module 76: C:\Program Files\Sony\EverQuest\msssoft.m3d
Module 77: C:\Program Files\Sony\EverQuest\mssdsp.flt
Module 78: C:\WINDOWS\system32\wdmaud.drv
Module 79: C:\WINDOWS\system32\msacm32.drv
Module 80: C:\WINDOWS\system32\midimap.dll
Module 81: C:\WINDOWS\system32\DSOUND.DLL
Module 82: C:\WINDOWS\system32\KsUser.dll

Direct3D9:
-----------------------------------
Driver: NVIDIA GeForce FX 5900XT/nv4_disp.dll/6/14/10/9371
Adapter Display Mode: 1280x1024 D3DFMT_X8R8G8B8
Game Display Mode: 1280x1024 D3DFMT_UNKNOWN (Windowed)
Current Adapter: 0
Available Texture Memory: 115MB
Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: (not currently available)
DirectInput8:
-----------------------------------

EverQuest:
-----------------------------------
Profile 1: Acolade
EQ Path: C:\Program Files\Sony\EverQuest
EQClient.ini: .\eqclient.ini
Patch: ON Server Type: Normal Locale: us
Video Adapter: Application Controlled
Luclin models: 29 (+145 min RAM)
Texture Compression: ON (+0 min RAM)
Sound: ON (+22 min RAM)
Dynamic Lighting: ON (+4 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: LOW (+0 min RAM)
Calculated minimum RAM: 454MB (BASE+171MB)
Level of Detail: 0
MaxFPS: 30
Additional setting: VertexShaders=1
Additional setting: 20PixelShaders=1
Additional setting: 1xPixelShaders=1

EQPlayNice:
-----------------------------------
EQ Version: eqgame.exe Dec 12 2006 10:48:48
Foreground
Mode: FPS Limiter
Max FPS: 100
Rendering: 1/1
Background
Mode: FPS Limiter
Max FPS: 50
Rendering: 1/50

Acolade
GamingTools Subscriber
Posts: 8
Joined: Tue Dec 20, 2005 11:30 pm

grey or black textures

Post by Acolade » Thu Jan 11, 2007 7:57 pm

Sorry didn't realize this was the lite version forum, I am running Wineq 2.14 pro

Acolade
GamingTools Subscriber
Posts: 8
Joined: Tue Dec 20, 2005 11:30 pm

Post by Acolade » Thu Jan 11, 2007 8:38 pm

sry, one more post...the raid lag isn't as bad when not running wineq. Still a lil lag there, but playable, with wineq running it goes down to 3 - 5 fps.

Acolade
GamingTools Subscriber
Posts: 8
Joined: Tue Dec 20, 2005 11:30 pm

Post by Acolade » Thu Jan 11, 2007 10:25 pm

ok still alot of raid lag, but still just slightly better not running wineq, not much better though, should have tested it more before posting teh last post

Acolade
GamingTools Subscriber
Posts: 8
Joined: Tue Dec 20, 2005 11:30 pm

Post by Acolade » Wed Jan 17, 2007 8:38 pm

Uninstalled and reinstalled EQ and all my lag is gone and no more texture problems...ya'll that posted above may want to try it.

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