WinEQ 2.14 Lite Crashing

WinEQ 2.0 Lite discussion

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dkb140
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Posts: 3
Joined: Thu Sep 07, 2006 7:30 am

WinEQ 2.14 Lite Crashing

Post by dkb140 » Thu Feb 22, 2007 8:09 pm

I use WinEQ 2.14 Lite to run 2 instances of EverQuest on my PC. Everything worked great up until the TBS patch a few days ago. Now I am able to load 2 instances, but if I camp either one to the Character Select screen, it crashes. After that if I attempt to reload the second instance, again it crashes at the character select screen :/

System Info:

WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_gdr.050301-1519
System Physical RAM: 2557/3582MB
Page File: 4627/5464MB
Virtual Memory: 891/2047MB (Extended: 0MB)
CPU 1: Intel(R) Pentium(R) 4 CPU 3.40GHz @ 3391MHz
CPU 2: Intel(R) Pentium(R) 4 CPU 3.40GHz @ 3391MHz
CPU Affinity Mask: 1
Video 1: \\.\DISPLAY1/RADEON X600 256MB HyperMemory
Video 2: \\.\DISPLAY2/RADEON X600 Series Secondary
Video 3: \\.\DISPLAYV1/NetMeeting driver
Video 4: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1920,1200) (1920x1200) PRIMARY
Sound: ?
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2900.2180
WinEQ: 2.14

Loaded Modules:
-----------------------------------
Module 0: C:\Program Files\Sony\EverQuest Trilogy\eqgame.exe
Module 1: C:\WINDOWS\system32\ntdll.dll
Module 2: C:\WINDOWS\system32\kernel32.dll
Module 3: C:\Program Files\Sony\EverQuest Trilogy\mss32.dll
Module 4: C:\WINDOWS\system32\USER32.dll
Module 5: C:\WINDOWS\system32\GDI32.dll
Module 6: C:\WINDOWS\system32\WINMM.dll
Module 7: C:\WINDOWS\system32\ADVAPI32.dll
Module 8: C:\WINDOWS\system32\RPCRT4.dll
Module 9: C:\WINDOWS\system32\WSOCK32.dll
Module 10: C:\WINDOWS\system32\WS2_32.dll
Module 11: C:\WINDOWS\system32\msvcrt.dll
Module 12: C:\WINDOWS\system32\WS2HELP.dll
Module 13: C:\WINDOWS\system32\DINPUT8.dll
Module 14: C:\WINDOWS\system32\d3dx9_30.dll
Module 15: C:\Program Files\Sony\EverQuest Trilogy\DSETUP.dll
Module 16: C:\WINDOWS\system32\VERSION.dll
Module 17: C:\WINDOWS\system32\ole32.dll
Module 18: C:\WINDOWS\system32\WININET.dll
Module 19: C:\WINDOWS\system32\CRYPT32.dll
Module 20: C:\WINDOWS\system32\MSASN1.dll
Module 21: C:\WINDOWS\system32\OLEAUT32.dll
Module 22: C:\WINDOWS\system32\SHLWAPI.dll
Module 23: C:\WINDOWS\system32\SHELL32.dll
Module 24: C:\WINDOWS\system32\IMM32.dll
Module 25: C:\WINDOWS\system32\LPK.DLL
Module 26: C:\WINDOWS\system32\USP10.dll
Module 27: C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2982_x-ww_ac3f9c03\comctl32.dll
Module 28: C:\WINDOWS\system32\comctl32.dll
Module 29: C:\Program Files\WinEQ\WinEQ2.dll
Module 30: C:\WINDOWS\system32\PSAPI.DLL
Module 31: C:\Program Files\WinEQ\Lavish.dll
Module 32: C:\WINDOWS\system32\iphlpapi.dll
Module 33: C:\WINDOWS\system32\mswsock.dll
Module 34: C:\WINDOWS\system32\hnetcfg.dll
Module 35: C:\WINDOWS\System32\wshtcpip.dll
Module 36: C:\WINDOWS\system32\DNSAPI.dll
Module 37: C:\WINDOWS\System32\winrnr.dll
Module 38: C:\WINDOWS\system32\WLDAP32.dll
Module 39: C:\WINDOWS\system32\rasadhlp.dll
Module 40: C:\Program Files\WinEQ\WinEQ2-EQ.dll
Module 41: C:\WINDOWS\system32\MSIMG32.dll
Module 42: C:\Program Files\WinEQ\WinEQ2-D3D9.dll
Module 43: C:\Program Files\WinEQ\WinEQ2-D3D8.dll
Module 44: C:\Program Files\WinEQ\WinEQ2-DI8.dll
Module 45: C:\WINDOWS\system32\uxtheme.dll
Module 46: C:\Program Files\WinEQ\EQPlayNice.dll
Module 47: C:\WINDOWS\system32\apphelp.dll
Module 48: C:\WINDOWS\system32\msctfime.ime
Module 49: C:\WINDOWS\system32\NTMARTA.DLL
Module 50: C:\WINDOWS\system32\SAMLIB.dll
Module 51: C:\Program Files\Sony\EverQuest Trilogy\EQGraphicsDX9.DLL
Module 52: C:\WINDOWS\system32\d3d9.dll
Module 53: C:\WINDOWS\system32\d3d8thk.dll
Module 54: C:\Program Files\Sony\EverQuest Trilogy\dpvs.dll
Module 55: C:\WINDOWS\system32\HID.DLL
Module 56: C:\WINDOWS\system32\SETUPAPI.DLL
Module 57: C:\WINDOWS\system32\WINTRUST.dll
Module 58: C:\WINDOWS\system32\IMAGEHLP.dll

Direct3D9:
-----------------------------------
Driver: RADEON X600 256MB HyperMemory/ati2dvag.dll/6/14/10/6561
Adapter Display Mode: 1920x1200 D3DFMT_X8R8G8B8
Game Display Mode: 1920x1200 D3DFMT_X8R8G8B8 (Windowed)
Current Adapter: 0
Available Texture Memory: 623MB
Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: (not currently available)
DirectInput8:
-----------------------------------

EverQuest:
-----------------------------------
Profile 2: Sabok
EQ Path: C:\Program Files\Sony\EverQuest Trilogy
EQClient.ini: .\eqclient.ini
Patch: OFF Server Type: Normal Locale: us
Video Adapter: Application Controlled
Luclin models: 7 (+35 min RAM)
Texture Compression: ON (+0 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: INVALID VALUE 3
Calculated minimum RAM: 318MB (BASE+35MB)
Level of Detail: 0
MaxFPS: 30
Additional setting: HardwareTnL=TRUE
Additional setting: VSync=1
Additional setting: VertexShaders=0
Additional setting: 20PixelShaders=1
Additional setting: 1xPixelShaders=0

EQPlayNice:
-----------------------------------
EQ Version: eqgame.exe Feb 20 2007 10:32:00
Foreground
Mode: FPS Limiter
Max FPS: 40
Rendering: 1/1
Background
Mode: CPU Limiter
Max FPS: 30
Rendering: 1/30

dkb140
Non-Subscriber
Posts: 3
Joined: Thu Sep 07, 2006 7:30 am

Post by dkb140 » Sun Feb 25, 2007 12:36 pm

Anything? Or do I have to keep rebooting each time I want to load another toon?

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Sun Feb 25, 2007 1:12 pm

Sorry for not getting back to you, I've been away on business.

The first thing I will suggest is to update your ATI video card drivers. Yours seem to be fairly outdated. Past that, I don't see anything with your setup that would pose a problem

dkb140
Non-Subscriber
Posts: 3
Joined: Thu Sep 07, 2006 7:30 am

Not the Video Driver

Post by dkb140 » Mon Mar 05, 2007 12:38 pm

I updated my video drivers as you suggested. While this didnt hurt anything, it didnt seem to help anything either. I had the same identical problems as before.

Through trial and error, I believe I have narrowed the problem down to the UI_character_server.ini files. I say this because I was able to run some characters without crashing, while others will crash immediately every time, and others will crash if there is another instance up and running.

Does anyone know of any common issues that would cause EQ to crash because of something in the UI file?

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