LGUI2:LS1:lgui2anchor

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Object Type Vitals
lgui2anchor
Defined By LavishGUI 2
Inherits lgui2contentbase
Reduces To lgui2anchor
Variable Object Type none
Uses Sub-Types no
C/C++ Type void *

A lgui2anchor object provides access to a anchor element, and inherits from lgui2contentbase.


Members

  • float AnchorX: X-coordinate to anchor to
  • float AnchorY: Y-coordinate to anchor to
  • float AnchorFactorX: X Factor to anchor to (as a factor to the visual parent's size, e.g. 1.0 being the parent's full width)
  • float AnchorFactorY: Y Factor to anchor to (as a factor to the visual parent's size, e.g. 1.0 being the parent's full height)
  • bool IsAnchoredToCursor: TRUE if anchored to the cursor location
  • bool IsClippedToParent: TRUE if the anchored element is clipped inside the parent (otherwise, it may leave the parent area)
  • float AnchorOffsetX: X-coordinate to offset the anchored element by
  • float AnchorOffsetY: Y-coordinate to offset the anchored element by
  • float AnchorOffsetFactorX: X Factor to offset the anchored element by (as a factor to the anchored element's size, e.g. 0.5 being the anchored element's center)
  • float AnchorOffsetFactorY: Y Factor to offset the anchored element by (as a factor to the anchored element's size, e.g. 0.5 being the anchored element's center)


Methods

  • SetAnchorLocation[#,#]: Sets a new X,Y location to anchor to
  • SetAnchorLocationFactor[#,#]: Sets a new location factor (X,Y) to anchor to
  • SetAnchorOffset[#,#]: Sets a new X,Y offset for the anchored element
  • SetAnchorOffsetFactor[#,#]: Sets a new X,Y offset factor for the anchored element (as a factor to the anchored element's size, e.g. 0.5,0.5 being the anchored element's center)
  • AnchorToCursor: Enables anchoring to the cursor location, instead of to the AnchorLocation+AnchorLocationFactor
  • SetClipToParent[bool]: Sets whether to clip the anchored element inside the parent (if FALSE, it may leave the parent area)


Examples

LavishGUI 2 Element Types

LavishGUI 2 LavishScript Object Types

Core API (see Using LavishGUI 2 from LavishScript)
lgui2 - lgui2animateargs - lgui2animationtype - lgui2elementref - lgui2eventargs - lgui2eventhandler - lgui2elementtype - lgui2itemviewgeneratorargs - lgui2inputbinding - lgui2layer - lgui2skin - lgui2trigger
Enums
elgui2animationframestate - elgui2dpad - elgui2edge - elgui2fontflags - elgui2horizontalalignment - elgui2imageorientation - elgui2progresstext - elgui2scrollbar - elgui2sizetocontent - elgui2verticalignment - elgui2visibility
Element Components
lgui2animation - lgui2brush - lgui2fontstyle - lgui2margins - lgui2item - lgui2property - lgui2radialitem - lgui2radialgaugeneedle
Element Base Types
lgui2element - lgui2bordered - lgui2contentbase - lgui2headeredcontentbase - lgui2itemlist
Elements