ISInterface:FrameUnlock
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Syntax
- void FrameUnlock()
Purpose
Decrements the frame lock counter, to be called after a previous call to FrameLock(), a successful FrameTryLock(), or FrameWait(true).
Usage
Parameters
none
Return Value
none
Examples
- Example code
pISInterface->FrameLock(); /* Safe to assume all game objects still exist until FrameUnlock is called */ ... do stuff here pISInterface->FrameUnlock();