LGUI2:Skins
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A Skin is a collection of Templates that are activated together.
A "default" Skin, located at Interface\DefaultSkin.json, is loaded automatically by Inner Space.
Defining a Skin
A Skin is defined by a JSON Object.
A "name" property is required, and specifies the name of the Skin. This can be used later to identify the Skin you want to activate.
A "templates" property may be provided, and must be a JSON Object. Each value within the "templates" Object is then added to the Skin as a template, identified (named) by the key. Any number of Templates may be given.
Examples
- An example originally used for testing
{ "name": "test skin", "templates": { "window.title": { "verticalAlignment": "center", "margin": [ 2, 0, 0, 0 ] }, "window.titleBar": { "backgroundBrush": { "color": [ 0, 0, 1.0 ] } }, "contextmenu": { "type": "contextmenu", "padding": [ 1, 1, 1, 1 ] }, "contextmenuitem": { "type": "contextmenuitem", "padding": [ 2, 2, 2, 2 ], "margin": [ 1, 1, 1, 1 ], "styles": { "gotMouseOver": { "backgroundBrush": { "color": [ 0.0, 0.0, 0.3 ] }, "font": { "bold": true }, "color": [ 1.0,1.0,0] }, "lostMouseOver": { "backgroundBrush": { "color": [ 0.0, 0.0, 0.0, 0.0 ] }, "font": { "bold": false }, "color": [ 1.0,1.0,1.0] } } } } }