Inner Space:Release Notes
Jump to navigation
Jump to search
Inner Space Version 1.11 (c) 2004-2012 Lavish Software
1.11 Build 5751
- Improved "Fullscreen Windowed" (in various games) setting behavior - Fixed a rendering bug with Wizardry Online (beta) - Fixed a bug with the left-handed mouse setting in Windows, which broke Diablo 3's click-and-hold to move functionality for left-handed players - PlanetSide 2 compatibility update - Improved support for files and folders with Unicode (international) names - Experimental fixes for some Direct3D-related crashes - Added Relay target operator #, which selects the nth element from the set on its left. This is similar in function to %, but without wrapping around. - Crash reports include a timestamp - LavishScript 2 Standard Environment version 0.9.20121123.1
1.11 Build 5714
- Added native support for Microsoft Sidewinder X4 S-keys - Torchlight 2 compatibility update - Fixed a bug with some games, including World of Warcraft and Guild Wars 2, not restoring the mouse position after mouselook in certain conditions - Improved Guild Wars 2 mouse panning - Added LavishScript data type audio, and top-level object Audio - ismenuitem type now supports a Checked state * bool ismenuitem.IsChecked * ismenuitem:SetCheck[bool] * ismenu:AddCommand and ismenu.AddCommand both accept an optional 3rd parameter for Checked state - OSExecute command now provides information upon failure - LavishScript 2.0 interface (Alpha) is now available via ISXDK 32a with the ls2module SDK. - Added LavishScript data type method * lavishscript:Eval[command,index:string] - Evaluates the given command, directing any lines of output into an index:string - Added LavishScript data types lavishscript2, ls2module, ls2script - Added LavishScript top-level object LavishScript2 - LavishScript 2 Standard Environment version 0.8.20121026.1
1.11 Build 5670
- Fixed a bug with World of Warcraft in DirectX 9 mode, where LavishGUI textures would disappear with High quality shadows enabled - Guild Wars 2 compatibility update - Second Life compatibility update - Fixed upside-down background cursor in OpenGL
1.11 Build 5664
- Improved Windows 8 compatibility (EVE Online will now launch correctly) - Improved Virtual File compatibility - D3D11 support now explicitly uses d3d11.dll from the Windows System folder. This corrects a problem with EverQuest 2, which currently patches in DirectX 10 and DirectX 11 files to the EverQuest 2 folder. The files EverQuest 2 is currently patching in are not intended for redistribution and are not supposed to be in the EverQuest 2 folder. - Added data type methods direct3d9:SetCursorColor[########] and direct3d11:SetCursorColor[########]
1.11 Build 5658
- Added native support for Logitech G600 Mouse buttons - Added support for a supplemental non-Administrator program to pass commands to Inner Space - Added data type method gdiwindow:SelectMenuItem[submenu...,item] to activate a menu item * Example: Display.Window:SelectMenuItem[&File,&Open...] - Added data type method display:Screencap[-flags,filename.ext,x1,y1,x2,y2] * Flags and x1,y1,x2,y2 rectangle are optional * Flags: -directx: (Default) Perform the screencap with Direct3D-based capture; supports PNG, JPG, BMP -desktop: Perform the screencap with desktop-based capture (includes any windows on top, etc); supports BMP -clientcoords: (Default) Screencap coordinates given are based on the game client -screencoords: Screencap coordinates given are based on the desktop * Image encoding is automatically derived from the filename ending in .bmp, .jpg or .png; desktop capture currently supports BMP and PNG encoding * Examples: Display:Screencap[myscreencap.jpg] - capture game window
Display:Screencap[myscreencap.jpg,100,100,164,164] - capture a 64x64 region at 100,100 Display:Screencap[-desktop,myscreencap.bmp] - capture game window plus layers on top of it Display:Screencap[-desktop,-screencoords,myscreencap.bmp,0,0,1600,900] - capture a 1600x900 desktop
- Added data type methods direct3d9:DisableVSync and direct3d11:DisableVSync
1.11 Build 5642
- Fixed a bug with Realm of the Mad God on Intel graphics
1.11 Build 5637
- More cursor/resolution fixes - Fixed a bug with keys not working in Runes of Magic - Fixed a bug with Warhammer Online streaming client not working - Fixed a bug with with KeePass password management utility - Dragging a LavishGUI window completely off the screen should now be more difficult. If you really want to do it, hold Shift. - Added port numbers to the OnUplinkConnected and OnUplinkDisconnected events, with port equal to 0 if the connection was not made FROM this uplink: * OnUplinkConnected[ip address,port] * OnUplinkDisconnected[ip address,port,name] - Improved WPF compatibility - LavishGUI list box item "values" are now strings instead of ints.
1.11 Build 5616
- Drastically improved performance of uplink networking. Multi-PC ISBoxer users will see immediate benefits - Fixed a bug with Alt Gr not operating correctly for some keyboard layouts - Dark Age of Camelot compatibility update - Perpetuum compatibility update - Text-to-Speech can now be done through the Speech object (speech type) in the Uplink * speech:Speak[text to speak] * speech:Speak[-volume,0.5,-speed,0.5,text to speak] - The new Speak command can also be used for Text-to-Speech in the Uplink * speak "text to speak" * speak -volume 0.5 -speed 0.5 "text to speak" - httpget command now supports additional parameters to perform http POST. These parameters must come before all others (-atom, -file or the URL) * -postparam <NAME> <VALUE> * -postfile <NAME> <FILENAME> * example: httpget -postfile screencap "MyScreenshot.jpg" http://upload.somewhere.com/screencap
1.11 Build 5604
- Cursor positioning overhaul - Fake cursor (e.g. visible during broadcasting) should now work in many cases where it previously did not - Guild Wars 1 and 2 compatibility update - Fixed a Star Trek Online crash - Fixed a bug with the TERA Launcher - Minecraft compatibility update - Initial OpenGL rendering support, tested with Minecraft and World of Warcraft * Known issue: Fake cursor does not render correctly * Known issue: Text quality needs improvement * Known issue: ISBoxer Window Layouts with small windows + Instant Swapping look wrong - Fixed bugs with system:SetClipboardText and system.ClipboardText...
1.11 Build 5578
- ISBoxer Users, please update to build 40.2.405.1 or later if your Window Layout stops working. - Improved Diablo 3 launching time - Fixed a bug with the Alt key in EVE Online - Improved fileredirect (Virtual File) compatibility - LavishScript * Fixed a bug with scripted math not short circuiting in some cases
1.11 Build 5564
- Diablo 3 Beta compatibility - Windows 8 compatibility - Improved fileredirect (Virtual File) compatibility
1.11 Build 5551
- Compatibility update for new EVE Online launcher - Fixed a crash that could happen when using Windows' Encrypted File System feature - LavishScript queries now accept _ToString as a field name
1.11 Build 5547
- Fixed a bug with launching Aion - Initial support for Steam games * Realm of the Mad God should work via Steam * Terraria is also known to be working well * Compatibility with other Steam games currently unknown -- please report back! * The Steam overlay (Shift+Tab) may not yet be fully interactive and stable - Fixed a bug with the Alt key in Star Wars: The Old Republic - Fixed a bug with Star Trek Online freezing - Fixed issues with some input languages not working correctly - Real-time log parsing can now be done with the LogReader object (logreader type). This can be used to develop damage meter widgets, multiboxing chat window widgets, and more. * logreader:RegisterLog["filename with wildcards supporting #*?","LavishScript event name"] * logreader:UnregisterLog["filename with wildcards supporting #*?","LavishScript event name"] * The LavishScript event prototypes as: LogEvent[string filename,string action,string text] where action is one of "open" "close" or "line", and text is the logged text for the "line" action. * Log file lines will also be passed through the LavishScript Trigger parser - The dotnet command now accepts a '-disableconcurrentgc' switch. This can be used to help debug .NET applications, but may hinder performance. To use it, issue 'dotnet -disableconcurrentgc' before launching any appdomains.
1.11 Build 5521
- Various compatibility updates - Fixed a double input issue with Megaten game - Fixed input stoppage in Star Trek Online - .NET 4.0 runtime is now supported. * Windows XP is limited to .NET 2.0-3.5, even if .NET 4.0 is installed