ISKernel:mouse (Object Type)
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Description
The object type for mouse control. The methods for this object type sends the emulation directly to the game bypassing all IS UI elements(e.g. console, user made UIs).
Members
- string System: Name of the currently active system for mouse input (DirectInput, Win32I)
- int X: Current mouse X position (horizontal)
- int Y: Current mouse Y position (vertical)
Methods
- LeftClick: Presses and immediately releases the left mouse button
- RightClick: Presses and immediately releases the right mouse button
- HoldLeft: Presses and holds the left mouse button
- ReleaseLeft: Releases the left mouse button
- HoldRight: Presses and holds the right mouse button
- ReleaseRight: Releases the right mouse button
- SetPosition[x,y]: Sets the mouse position
Returns
Position of the mouse, in the form X,Y, such as 0,0 or 263,475
Examples
Display active system for mouse input
- echo Current mouse input: ${Mouse.System}
- Output
Current mouse input: Win32I
Display mouse pointers position
- echo Mouse Pos: ${Mouse}
- Output
Mouse Pos: 378,607
Click the left mouse button
- Mouse:LeftClick
- This command clicks the left mouse button
Click the right mouse button
- Mouse:RightClick
- This command clicks the right mouse button
Click and hold the left mouse button
- Mouse:HoldLeft
- This command clicks and holds down the left mouse button
Release the left mouse button
- Mouse:ReleaseLeft
- This command releases the left mouse button
Sets the mouse position to a given X,Y
- Mouse:SetPosition[250,500]
- This command will move mouse pointer to the pixel at 250,500
- Sample
do { Mouse:SetPosition[275,437] Mouse:LeftClick Mouse:LeftClick wait 5 Mouse:SetPosition[453,437] Mouse:LeftClick Mouse:LeftClick wait 5 } while (1)
See Also