LavishGUI:Textures

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Revision as of 20:02, 23 August 2005 by Lax (talk | contribs)
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Introduction

What is a texture?

A texture is simply an image (or portion of an image).

Why use textures?

ISUI can elements use one or more textures to beautify their appearance. For example, a button that just looks like a rectangle isn't very beautiful. However, applying a texture to give it a picture or a 3D appearance makes the button more enjoyable.

Using Textures

Textures are referenced by filename and color key (used to treat a single given 32-bit color as transparent), and allow other properties. Textures MAY be templated.

Attributes

  • FileName
Image filename. The image may be any of those supported by Direct3D's D3DX library: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga
  • ColorKey
32-bit color to consider transparent


Properties

Rectangle

  • Left
Leftmost pixel of the base image to use for this texture
  • Right
Rightmost pixel of the base image to use for this texture
  • Top
Topmost pixel of the base image to use for this texture
  • Bottom
Bottom-most pixel of the base image to use for this texture

Others

  • Alpha
Not yet implemented. Will be used for overall alpha level of this texture.
  • Border
Uniform size, in pixels, of the border area of this texture.
  • ColorMask
32-bit color to apply to the texture
  • Orientation
Rotation to apply to the texture. Valid values are 0 to 3 (0 being default). The texture will be rotated 90 degrees clockwise for each 1 (e.g. 1=90, 2=180, 3=270 degrees).

See Also