LavishScript:Release Notes
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LavishScript Version 1.17 (c) 2004-2005 Lavish Software --------------------------------- 1.17 - Fixed bugs with modules - Added "exists" type, which always gives TRUE - Added auto-execution of command file and script named "LavishScript" on startup 1.16 - Fixed Calculation issues - Fixed variable casting - Implemented current working directory independent of Windows. If something still goes to the game directory by default let us know. - Redirected input/output uses the LavishScript current working directory - Added data type members: * string system.CurrentDirectory * string lavishscript.CurrentDirectory * int lavishscript.RunningTime - New command: cd 1.14 - Fixed bug in point3f type - Added column rendering to list functions 1.13 - Fixed several scripting bugs 1.12 - Fixed bug in script parsing when function parameters had no spacing 1.11 - New Modules system provides product-independent system for adding LavishScript commands, Top-Level objects and data types - Added "Modules" command Syntax: Modules -list|-add <name>|-remove <name>|-require <name> The -require option is meant for use in scripts -- if the module is not and cannot be loaded, the script ends with an error message.