ObjectType:script
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Contents
Description
script | |
Defined By | LavishScript |
Inherits | none |
Reduces To | TRUE |
Variable Object Type | none |
Uses Sub-Types | no |
C/C++ Type | internal |
Members
- string Filename: Filename of this script
- variable Variable[name]: A given script-scope variable
- int RunningTime: Number of milliseconds since this script began
- filepath CurrentDirectory: Current working directory for this script
- bool Paused: Scripts current paused state
- bool Profiling: Profiling status true/false. Debugging must be allowed for profiling to be on.
- bool AllowDebug: If debugging is allowed
- string ExecuteAtom[name,...]: Executes an atom in script-scope with the given name. Any extra parameters are passed as parameters to the atom. If the atom returns a value, the value is given.
- variablescope VariableScope: The script's variable scope
Methods
- End: Ends execution of this script
- QueueCommand[command]: Inserts a command in the script's command queue
- Squelch: Squelches most output from this script (excluding most errors and generally excluding Echo)
- Unsquelch: Unsquelches
- Pause: Pauses this script
- Resume: Resumes this script
- ExecuteAtom[name,...]: Executes an atom in script-scope with the given name. Any extra parameters are passed as parameters to the atom.
- EnableProfiling: Enables script profiling. Debugging must be turned on to enable.
- DisableProfiling: Disables script profiling.
- DisableDebugging: Disables debugging.
- DumpStack: Dumps the current stack into the console.
- DumpProfiling: Dumps the entire script into the console.
- EnableDebugLogging[filename]: Enables full debug logging to file
- DisableDebugLogging: Disables full debug logging
Examples
Display if a script is running
- echo ${Script[VentriloHUD](exists)}
- Output
TRUE
End a script
- Script[VentriloHUD]:End
- Script:End
- Note: When used as a command within a script will end the script
Set a variable inside a currently running script
- Script[KillCount].VariableScope.TotalKills:Set[0] - Will set the variable called TotalKills in the currently running script called KillCount to zero.