Difference between revisions of "ISBoxer:Getting started"
Line 31: | Line 31: | ||
; To create each Character | ; To create each Character | ||
− | # Right click on Characters in ISBoxer, and select '''New Character''' | + | # Right click on Characters at the top in ISBoxer, and select '''New Character''' |
# '''Provide a name''' for the Character by replacing the words "New Character", which should be selected automatically when the Character is created. If not, you can right click it, and select Rename. As explained above, the name entered here does not need to match the in-game Character name. | # '''Provide a name''' for the Character by replacing the words "New Character", which should be selected automatically when the Character is created. If not, you can right click it, and select Rename. As explained above, the name entered here does not need to match the in-game Character name. | ||
# If the name you entered does not match the in-game Character name, fill in the '''Actual character name''' field. This field is not currently used in most games, but may be in the future. As of now, it really only affects World of Warcraft, and only for in-game Macros created by ISBoxer. | # If the name you entered does not match the in-game Character name, fill in the '''Actual character name''' field. This field is not currently used in most games, but may be in the future. As of now, it really only affects World of Warcraft, and only for in-game Macros created by ISBoxer. | ||
# Select the Game for Inner Space to launch from the '''Game''' drop-down. If the Game drop-down does not have the desired Game, you will need to configure the Game through Inner Space (using Add Game), then close Inner Space and re-start ISBoxer. | # Select the Game for Inner Space to launch from the '''Game''' drop-down. If the Game drop-down does not have the desired Game, you will need to configure the Game through Inner Space (using Add Game), then close Inner Space and re-start ISBoxer. | ||
# After selecting the Game, you can then select a '''Game Profile'''. | # After selecting the Game, you can then select a '''Game Profile'''. | ||
+ | |||
+ | === Classify your Characters === | ||
+ | As you move forward with configuring your teams, you may find that it is helpful to classify your Characters by placing them in Action Target Groups. As the name implies, this allows different types of Characters, as a Group, to be the Target of a particular Action. It may come in handy, for example, to have a classification for each class of Character (e.g. priest, warrior), for each archetype (e.g. caster, melee), and/or for each specialization (e.g. healer, dps, tank). These are only suggestions, however; you can create any type of Action Target Groups you like, in order to have any particular group perform the same action. | ||
+ | |||
+ | For World of Warcraft in particular, the Macro generation functionality in ISBoxer can also be used to have specialized in-game Macros depending on the Action Target Groups assigned to each Character. In other words, instead of creating 5 different Macros that do essentially the same thing on a few different Characters, but with different in-game abilities, one can be created through ISBoxer that will automatically generate a different Macro for each Character. For example, a universal attack macro can implement the base attacks for each in-game class. | ||
+ | |||
+ | ; To create each Action Target Group | ||
+ | # Right click on Action Target Groups at the top in ISBoxer, and select '''New Action Target Group''' | ||
+ | # '''Provide a name''' for the Action Target Group by replacing the words "New Action Target Group", which should be selected automatically when the Action Target Group is created. If not, you can right click it, and select Rename. | ||
+ | |||
+ | ; To assign Characters to an Action Target Group | ||
+ | # Select the Action Target Group at the top in ISBoxer | ||
+ | # Click and drag each desired Character from the top, to the bottom left | ||
+ | |||
+ | ; Alternatively, to assign Action Target Groups to a Character | ||
+ | # Select the Character at the top in ISBoxer | ||
+ | # Click and drag each desired Action Target Group from the top, to the bottom left | ||
== Creating Character Sets == | == Creating Character Sets == |
Revision as of 15:44, 1 April 2009
Contents
- 1 Getting Started with ISBoxer Suite
Getting Started with ISBoxer Suite
ISBoxer Suite is designed to simplify multi-boxing, while still providing the range and complexity of features that can help take your multi-boxing to the next level.
This page is actively under construction. Please bear with us while we fill in the details!
Overview of the process
- Configure ISBoxer
- Create Characters
- Place Characters into Character Sets
- Configure any Window Layouts, Key Maps, Repeater Profiles, and Virtual Files as desired
- Export the configuration to Inner Space
- Play
- Launch Inner Space
- Launch a Character Set via the ISBoxer Character Sets menu in Inner Space
- Watch your Set load up
- Use your new configuration!
- Optional: Using the In-game ISBoxer interface, create Repeater Regions to automatically send mouse clicks to a given target when the mouse is in a given location
- Repeat from Step 1 to fine tune configuration
- If already playing, most settings can be re-loaded via the in-game ISBoxer interface
Things to consider
- Typing
- If you plan on making hotkeys (and/or broadcasting) specific letters or numbers that you might otherwise enter in an in-game window (such as a chat window, mail window, search box, and so on), you should also plan on creating a way to temporarily disable those hotkeys. This will involve creating a separate hotkey to turn those features off, and back on again when you are finished.
- Following the Hot Character
- It is unreliable to move your characters together with broadcast keys or mouse. It is nearly impossible to line all of the characters up in a way that makes them move identically, and there may be a very slight difference in the distance they will cover when moving with broadcasting. Instead, you should rely more on the game's auto-follow mechanism if available. ISBoxer can help you create a hotkey to tell each other character to follow the Hot Character.
- Different ways of broadcasting keys
- The simplest and easiest to understand method of broadcasting keys is to use Repeater, which will broadcast exactly what you press and can also be used for mouse broadcasting. To broadcast only specific keys instead of all keys, a White or Black list is used (White lets you select only the keys to broadcast, while Black lets you select only the keys to not broadcast -- you would want to use the one that would allow you to select fewer keys). A better method of broadcasting keys for use with game abilities (as opposed to typing in a chat window, mail window, etc) is to use Mapped Keys. A Mapped Key is essentially a hotkey that can be instructed to do different things, like press a different key for each character. Mapped Keys can also be used in conjunction with Repeater, meaning that if a Mapped Key is pressed, Repeater will not have any effect, and the Mapped Key will perform the desired actions. Using Mapped Keys is indeed more work to set up, and more complex, but provides a generous amount of control over what will happen and thus is worth it and highly recommended.
Creating Characters
An ISBoxer Character is used to represent your in-game avatar. Each Character can be named anything you want in ISBoxer, and the actual in-game name of the Character can be entered in a separate field (currently only necessary for generated World of Warcraft macros). This way, for example, Characters on different game servers can keep separate configuration.
- To create each Character
- Right click on Characters at the top in ISBoxer, and select New Character
- Provide a name for the Character by replacing the words "New Character", which should be selected automatically when the Character is created. If not, you can right click it, and select Rename. As explained above, the name entered here does not need to match the in-game Character name.
- If the name you entered does not match the in-game Character name, fill in the Actual character name field. This field is not currently used in most games, but may be in the future. As of now, it really only affects World of Warcraft, and only for in-game Macros created by ISBoxer.
- Select the Game for Inner Space to launch from the Game drop-down. If the Game drop-down does not have the desired Game, you will need to configure the Game through Inner Space (using Add Game), then close Inner Space and re-start ISBoxer.
- After selecting the Game, you can then select a Game Profile.
Classify your Characters
As you move forward with configuring your teams, you may find that it is helpful to classify your Characters by placing them in Action Target Groups. As the name implies, this allows different types of Characters, as a Group, to be the Target of a particular Action. It may come in handy, for example, to have a classification for each class of Character (e.g. priest, warrior), for each archetype (e.g. caster, melee), and/or for each specialization (e.g. healer, dps, tank). These are only suggestions, however; you can create any type of Action Target Groups you like, in order to have any particular group perform the same action.
For World of Warcraft in particular, the Macro generation functionality in ISBoxer can also be used to have specialized in-game Macros depending on the Action Target Groups assigned to each Character. In other words, instead of creating 5 different Macros that do essentially the same thing on a few different Characters, but with different in-game abilities, one can be created through ISBoxer that will automatically generate a different Macro for each Character. For example, a universal attack macro can implement the base attacks for each in-game class.
- To create each Action Target Group
- Right click on Action Target Groups at the top in ISBoxer, and select New Action Target Group
- Provide a name for the Action Target Group by replacing the words "New Action Target Group", which should be selected automatically when the Action Target Group is created. If not, you can right click it, and select Rename.
- To assign Characters to an Action Target Group
- Select the Action Target Group at the top in ISBoxer
- Click and drag each desired Character from the top, to the bottom left
- Alternatively, to assign Action Target Groups to a Character
- Select the Character at the top in ISBoxer
- Click and drag each desired Action Target Group from the top, to the bottom left