Difference between revisions of "ISBoxer:Getting started"

From Lavish Software Wiki
Jump to navigation Jump to search
Line 24: Line 24:
  
 
== Creating Characters ==
 
== Creating Characters ==
 +
An ISBoxer Character is used to represent your in-game avatar. Each Character can be named anything you want in ISBoxer, and the actual in-game name of the Character can be entered in a separate field (currently only necessary for generated World of Warcraft macros). This way, for example, Characters on different game servers can keep separate configuration.
 +
 +
; To create each Character
 +
# Right click on Characters in ISBoxer, and select New Character
 +
# Provide a name for the Character by replacing the words "New Character", which should be selected. If not, you can right click it, and select Rename. As explained above, the name entered here does not need to match the in-game Character name.
 +
# If the name you entered does not match the in-game Character name, fill in the '''Actual character name''' field. This field is not currently used in most games, but may be in the future. As of now, it really only affects World of Warcraft, and only for in-game Macros created by ISBoxer.
 +
# Select the Game for Inner Space to launch from the '''Game''' drop-down. If the Game drop-down does not have the desired Game, you will need to configure the Game through Inner Space (using Add Game), then close Inner Space and re-start ISBoxer.
 +
# After selecting the Game, you can then select a '''Game Profile'''.
 +
 
== Creating Character Sets ==
 
== Creating Character Sets ==
 
== Configuring a Window Layout ==
 
== Configuring a Window Layout ==
Line 29: Line 38:
 
== Configuring Key Maps ==
 
== Configuring Key Maps ==
 
== Configuring Virtual Files ==
 
== Configuring Virtual Files ==
 +
== In-game: Configuring Repeater Regions ==
  
 
== See Also ==
 
== See Also ==

Revision as of 15:02, 1 April 2009

Getting Started with ISBoxer Suite

Overview of the process

  1. Configure ISBoxer
    1. Create Characters
    2. Place Characters into Character Sets
    3. Configure any Window Layouts, Key Maps, Repeater Profiles, and Virtual Files as desired
    4. Export the configuration to Inner Space
  2. Play
    1. Launch Inner Space
    2. Launch a Character Set via the ISBoxer Character Sets menu in Inner Space
    3. Watch your Set load up
    4. Use your new configuration!
    5. Optional: Using the In-game ISBoxer interface, create Repeater Regions to automatically send mouse clicks to a given target when the mouse is in a given location
  3. Repeat from Step 1 to fine tune configuration
    • If already playing, most settings can be re-loaded via the in-game ISBoxer interface

Things to consider

Typing
If you plan on making hotkeys (and/or broadcasting) specific letters or numbers that you might otherwise enter in an in-game window (such as a chat window, mail window, search box, and so on), you should also plan on creating a way to temporarily disable those hotkeys. This will involve creating a separate hotkey to turn those features off, and back on again when you are finished.
Following the Hot Character
It is unreliable to move your characters together with broadcast keys or mouse. It is nearly impossible to line all of the characters up in a way that makes them move identically, and there may be a very slight difference in the distance they will cover when moving with broadcasting. Instead, you should rely more on the game's auto-follow mechanism if available. ISBoxer can help you create a hotkey to tell each other character to follow the Hot Character.
Different ways of broadcasting keys
The simplest and easiest to understand method of broadcasting keys is to use Repeater, which will broadcast exactly what you press and can also be used for mouse broadcasting. To broadcast only specific keys instead of all keys, a White or Black list is used (White lets you select only the keys to broadcast, while Black lets you select only the keys to not broadcast -- you would want to use the one that would allow you to select fewer keys). A better method of broadcasting keys for use with game abilities (as opposed to typing in a chat window, mail window, etc) is to use Mapped Keys. A Mapped Key is essentially a hotkey that can be instructed to do different things, like press a different key for each character. Mapped Keys can also be used in conjunction with Repeater, meaning that if a Mapped Key is pressed, Repeater will not have any effect, and the Mapped Key will perform the desired actions. Using Mapped Keys is indeed more work to set up, and more complex, but provides a generous amount of control over what will happen and thus is worth it and highly recommended.

Creating Characters

An ISBoxer Character is used to represent your in-game avatar. Each Character can be named anything you want in ISBoxer, and the actual in-game name of the Character can be entered in a separate field (currently only necessary for generated World of Warcraft macros). This way, for example, Characters on different game servers can keep separate configuration.

To create each Character
  1. Right click on Characters in ISBoxer, and select New Character
  2. Provide a name for the Character by replacing the words "New Character", which should be selected. If not, you can right click it, and select Rename. As explained above, the name entered here does not need to match the in-game Character name.
  3. If the name you entered does not match the in-game Character name, fill in the Actual character name field. This field is not currently used in most games, but may be in the future. As of now, it really only affects World of Warcraft, and only for in-game Macros created by ISBoxer.
  4. Select the Game for Inner Space to launch from the Game drop-down. If the Game drop-down does not have the desired Game, you will need to configure the Game through Inner Space (using Add Game), then close Inner Space and re-start ISBoxer.
  5. After selecting the Game, you can then select a Game Profile.

Creating Character Sets

Configuring a Window Layout

Configuring Repeater

Configuring Key Maps

Configuring Virtual Files

In-game: Configuring Repeater Regions

See Also