Difference between revisions of "ISXDK:Printing Text to the Console"

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==Color==
 
==Color==
Console now supports colors.  Colors are created by \a<code>, where code is one of the following:
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Console now supports colors.  Colors are created by <tt>\a<nowiki><code><nowiki></tt>, where code is one of the following:
 
[[Image:Console colors.gif|right|console color chart]]
 
[[Image:Console colors.gif|right|console color chart]]
 
*y - yellow  (-y for dark)<br>
 
*y - yellow  (-y for dark)<br>
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*x - previous color
 
*x - previous color
  
'''Note:''' It is a known issue that at this time, console colors do not work in EverQuest II
 
 
==Examples==
 
==Examples==
  
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[[Category:ISXDK]]
 
[[Category:ISXDK]]
[[Category:Inner Space]]
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[[Category:Inner Space]]</nowiki>

Revision as of 13:23, 14 March 2006

Overview

The printf function in ISXDK works exactly like printf in the standard C libraries. printf only sends information to the Inner Space console.

Color

Console now supports colors. Colors are created by \a<code><nowiki></tt>, where code is one of the following: [[Image:Console colors.gif|right|console color chart]] *y - yellow (-y for dark)<br> *o - orange (-o for dark)<br> *g - green (-g for dark) *u - blue (-u for dark) *r - red (-r for dark) *t - teal (-t for dark) *b - black (clear) *m - magenta (-m for dark) *p - purple (-p for dark) *w - white (-w for dark) *x - previous color ==Examples== printf("ISXTest Loaded"); printf("ISXTest Sample Command"); printf("ISXTest URL %s failed",pReq->URL); printf("ISXTest URL %s -- %d bytes",pReq->URL,pReq->Size); printf( buffer, "\tString: %s\n", s ); ==See Also== [[ISXDK]] [[Category:ISXDK]] [[Category:Inner Space]]