Difference between revisions of "LavishScript:Release Notes"
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Revision as of 21:35, 25 May 2005
LavishScript Version 1.20 (c) 2004-2005 Lavish Software --------------------------------- 1.20 - Added Top-Level Objects: * script Script * script Script[name] - Preprocessor #include now checks directory of current script file first - Empty commands no longer resolve to the first command alphabetically - ExecuteQueued will now accept an optional parameter for a case-sensitive substring search to execute the next command in line that contains the given substring - VarSet, VarCalc and VarData will now give a "deprecated" warning message. Please switch to using the :Set method for these variables Examples: "VarCalc x ${x}+1" becomes "x:Inc" or "x:Set[${x}+1]" "VarData x y" becomes "x:Set[${y}]" "VarSet x ${y}" becomes "x:Set[${y}]" - Added "mutablestring" datatype, which inherits string. This type adds methods which should only be used on variables (like mutablestring:Set). Any variables declared with the "string" type will automatically use the "mutablestring" type (no changes to existing scripts or extensions are generally necessary) - To promote general simplicity, the I/O redirection operators < | > and >> have been removed. Subsequently, most mathematical formulae no longer need to be quoted (e.g. If and While condition expressions) - Added command to replace output redirection operator: Redirect [-append] <filename> <command> - Scripts can now use ANSI-C comments which look like /* this */ (but C++ programmers dont get too excited, the non-ANSI // comments will not be added) 1.19 - LSModule v2 1.18 - Updated "time" type with new methods and members, changed the type of some of its members to pointers, and allowed "time" variables to be set by a timestamp (standard unix timestamp), to make time-based calculations involving dates and times easier 1.17 - Fixed bugs with modules - Added "exists" type, which always gives TRUE - Added auto-execution of command file and script named "LavishScript" on startup 1.16 - Fixed Calculation issues - Fixed variable casting - Implemented current working directory independent of Windows. If something still goes to the game directory by default let us know. - Redirected input/output uses the LavishScript current working directory - Added data type members: * string system.CurrentDirectory * string lavishscript.CurrentDirectory * int lavishscript.RunningTime - New command: cd 1.14 - Fixed bug in point3f type - Added column rendering to list functions 1.13 - Fixed several scripting bugs 1.12 - Fixed bug in script parsing when function parameters had no spacing 1.11 - New Modules system provides product-independent system for adding LavishScript commands, Top-Level objects and data types - Added "Modules" command Syntax: Modules -list|-add <name>|-remove <name>|-require <name> The -require option is meant for use in scripts -- if the module is not and cannot be loaded, the script ends with an error message.