Difference between revisions of "ISKernel:navpath (Data Type)"

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== Description ==
 
== Description ==
 
+
This data type gives access to '''Navigation Path''' information. The methods control '''Navigation Path''' information.
 
== Members ==
 
== Members ==
 
*[[DataType:point3f|point3f]] '''Point['''#''']''': Retrieves a point on the path. (Valid # is 1-Points)
 
*[[DataType:point3f|point3f]] '''Point['''#''']''': Retrieves a point on the path. (Valid # is 1-Points)
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== Returns ==
 
== Returns ==
 
+
''NULL''
 
== Examples ==
 
== Examples ==
 
===Declare a NavPath variable===
 
===Declare a NavPath variable===
 
*declare PathHome navpath
 
*declare PathHome navpath
 +
:This command will declare a '''navpath''' variable with the name "PathHome"
 
===Find shortest path from point a to point b===
 
===Find shortest path from point a to point b===
 
*NavPath:GetPath[earth,detroit,cincinatti]
 
*NavPath:GetPath[earth,detroit,cincinatti]
 +
:This command will get the shortest path from "detroit" to "cincinatti" in the world "earth"
 
===Find the nearest point to a given location===
 
===Find the nearest point to a given location===
*echo Nearest Point: ${NavPath.NearestPoint[123,432,-222]
+
*echo Nearest Point: ${NavPath.NearestPoint[123,432,-222]}
 +
:This command will find the nearest point to the given X,Y,Z and returns the '''Point''' index #
 
===Find total number of points in a path===
 
===Find total number of points in a path===
 
*echo Total Points: ${PathHome.Points}
 
*echo Total Points: ${PathHome.Points}
 +
;Output
 +
Total Points: 47
 
===List the name of all points===
 
===List the name of all points===
declare x int 1
+
;Sample code
do
+
declare x int 1
{
+
  do
  echo Point ${x}: ${PathHome.PointName[x]}
+
  {
}
+
  echo Point ${x}: ${PathHome.PointName[x]}
while (${x:Inc}<=${PathHome.Points})
+
  }
 +
  while (${x:Inc}<=${PathHome.Points})
 +
 
 
===Reverse a path===
 
===Reverse a path===
 
*PathHome:Reverse
 
*PathHome:Reverse
 +
:This command will change a path that goes from point A to B to C to now be from C to B to A
 +
 
== See Also ==
 
== See Also ==
 
* [[LavishScript:Data Types|LavishScript Data Types]]
 
* [[LavishScript:Data Types|LavishScript Data Types]]

Revision as of 00:24, 31 August 2005

Description

This data type gives access to Navigation Path information. The methods control Navigation Path information.

Members

  • point3f Point[#]: Retrieves a point on the path. (Valid # is 1-Points)
  • string PointName[#]: Retrieves the original name of a point on the path. (Valid # is 1-Points)
  • int Points: The total number of points on this path
  • int NearestPoint[x]: Retrieves the number of the nearest point on the path to location (x,0,0)
  • int NearestPoint[x,y]: Retrieves the number of the nearest point on the path to location (x,y,0)
  • int NearestPoint[x,y,z]: Retrieves the number of the nearest point on the path to location (x,y,z)

Methods

  • Clear: Resets the path so it contains no points
  • GetPath[world,point a,point b]: Gets the shortest path from point A to point B (clearing is not required, it is done automatically)
  • GetPath[world,point a,point b,additional points ...]: Gets the shortest path from point A to point B to point C to point D ad infinitum (clearing is not required, it is done automatically)
  • Reverse: Reverses the path

Returns

NULL

Examples

Declare a NavPath variable

  • declare PathHome navpath
This command will declare a navpath variable with the name "PathHome"

Find shortest path from point a to point b

  • NavPath:GetPath[earth,detroit,cincinatti]
This command will get the shortest path from "detroit" to "cincinatti" in the world "earth"

Find the nearest point to a given location

  • echo Nearest Point: ${NavPath.NearestPoint[123,432,-222]}
This command will find the nearest point to the given X,Y,Z and returns the Point index #

Find total number of points in a path

  • echo Total Points: ${PathHome.Points}
Output
Total Points: 47

List the name of all points

Sample code
declare x int 1
 do
 {
  echo Point ${x}: ${PathHome.PointName[x]}
 }
 while (${x:Inc}<=${PathHome.Points})

Reverse a path

  • PathHome:Reverse
This command will change a path that goes from point A to B to C to now be from C to B to A

See Also