Difference between revisions of "ISInterface:SetGameSetting"
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===Syntax=== | ===Syntax=== | ||
− | + | *void SetGameSetting(char *Setting, char *Value) | |
== Purpose == | == Purpose == | ||
− | + | To set a game setting | |
== Usage == | == Usage == | ||
=== Parameters === | === Parameters === | ||
− | + | *char *Setting | |
− | + | :'''[in]''' Name of the '''Setting''' to change | |
− | + | *char *Value | |
+ | :'''[in]''' Value to set '''Setting' to | ||
== Examples == | == Examples == | ||
− | + | *pISInterface->SetGameSetting("OnStartup","echo welcome to your doom"); | |
== See Also == | == See Also == |
Latest revision as of 02:07, 3 September 2005
Syntax
- void SetGameSetting(char *Setting, char *Value)
Purpose
To set a game setting
Usage
Parameters
- char *Setting
- [in] Name of the Setting to change
- char *Value
- [in] Value to set Setting' to
Examples
- pISInterface->SetGameSetting("OnStartup","echo welcome to your doom");