Difference between revisions of "ISSession:HUD"

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A Heads-Up Display overlays information into your visual field, a concept originally developed for pilots. Most games have some type of HUD that displays scores, character health, etc. The Inner Space HUD is the final overlay before displaying on your monitor, so any elements of the HUD will be on top of anything made directly visible by the game itself.
 
A Heads-Up Display overlays information into your visual field, a concept originally developed for pilots. Most games have some type of HUD that displays scores, character health, etc. The Inner Space HUD is the final overlay before displaying on your monitor, so any elements of the HUD will be on top of anything made directly visible by the game itself.
  
== Related Commands ==
+
== Usage ==
 +
=== Commands ===
 +
*[[ISSession:HUD (Command)|HUD]]
 +
: Add, removes, or lists elements in the [[ISSession:HUD|heads-up display]]
 +
*[[ISSession:HUDSet (Command)|HUDSet]]
 +
: Modify an existing element in the [[ISSession:HUD|heads-up display]]
  
== Related Data Types ==
+
=== Top-Level Objects ===
 +
*[[ISSession:HUDElement (Top-Level Object)|HUDElement]]
  
== Related Top-Level Objects ==
+
=== Data Types ===
 +
*[[ISSession:hudelement (Data Type)|hudelement]]
  
 
== See Also ==
 
== See Also ==
 
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Latest revision as of 21:23, 30 April 2005

Introduction

The Inner Space Heads-Up Display

A Heads-Up Display overlays information into your visual field, a concept originally developed for pilots. Most games have some type of HUD that displays scores, character health, etc. The Inner Space HUD is the final overlay before displaying on your monitor, so any elements of the HUD will be on top of anything made directly visible by the game itself.

Usage

Commands

Add, removes, or lists elements in the heads-up display
Modify an existing element in the heads-up display

Top-Level Objects

Data Types

See Also