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  • == Defining a Hook == Each Hook must be defined with a JSON object enclosed by {}, usually as part of a "ho
    1 KB (202 words) - 04:32, 15 July 2018
  • = Defining an Input Hook = !colspan="2"|Input Hook properties
    2 KB (274 words) - 12:09, 4 October 2019
  • ; A sensitivebutton element mapped via an [[LGUI2:Input Hook|Input Hook]] to Middle C (note 60) from any MIDI input device. The harder Middle C is
    2 KB (195 words) - 12:32, 4 October 2019
  • Inner Space sessions hook into a game's Direct3D8, Direct3D9, or OpenGL graphics engine. It borrows Inner Space sessions hook into file input and output for the purpose of allowing redirection and moni
    6 KB (871 words) - 15:27, 20 February 2012
  • | An [[LGUI2:Hook|Event Hook]], minus the "eventHandler". When the hooked event fires, the Data Binding
    3 KB (454 words) - 15:02, 7 October 2020
  • LavishScript events provide a way to ''hook'' functionality in either a script or module (or subsequently an extension
    6 KB (961 words) - 03:08, 2 December 2020