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Create the page "Hook" on this wiki! See also the search results found.
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- 31 bytes (4 words) - 12:32, 4 October 2019
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- == Defining a Hook == Each Hook must be defined with a JSON object enclosed by {}, usually as part of a "ho1 KB (202 words) - 04:32, 15 July 2018
- = Defining an Input Hook = !colspan="2"|Input Hook properties2 KB (274 words) - 12:09, 4 October 2019
- ; A sensitivebutton element mapped via an [[LGUI2:Input Hook|Input Hook]] to Middle C (note 60) from any MIDI input device. The harder Middle C is2 KB (195 words) - 12:32, 4 October 2019
- Inner Space sessions hook into a game's Direct3D8, Direct3D9, or OpenGL graphics engine. It borrows Inner Space sessions hook into file input and output for the purpose of allowing redirection and moni6 KB (871 words) - 15:27, 20 February 2012
- | An [[LGUI2:Hook|Event Hook]], minus the "eventHandler". When the hooked event fires, the Data Binding3 KB (454 words) - 15:02, 7 October 2020
- LavishScript events provide a way to ''hook'' functionality in either a script or module (or subsequently an extension6 KB (961 words) - 03:08, 2 December 2020