I am finding that approx. 25% of the time if I release the mouse then re-capture it using ScrLk that I end up with both the in-game mouse cursor AND normal mouse cursor visible and moving in sync although with different movement ratios, ie. if I move the cursor in a circle I get a bigger circle with the normal OS mouse cursor than the in-game cursor.
OS: WinXP Pro SP2
Video card: GeForce FX 5900XT
Video driver: nVidia Forceware 66.81
Mouse driver: MS Intellipoint 5.20.413.0
Please let me know if there is any more information I can provide you.
2.0 RC2 - Mouse re-capture issue
Moderators: Lavish Software Team, Moderators
Ahhh... found the log you're now auto-creating
WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
System Physical RAM: 555/1022MB
Page File: 1937/2462MB
Virtual Memory: 1996/2047MB (Extended: 0MB)
CPU 1: Intel(R) Pentium(R) 4 CPU 3.00GHz @ 3299MHz
CPU 2: Intel(R) Pentium(R) 4 CPU 3.00GHz @ 3299MHz
Video 1: \\.\DISPLAY1/NVIDIA GeForce FX 5900XT
Video 2: \\.\DISPLAYV1/NetMeeting driver
Video 3: \\.\DISPLAYV2/RDPDD Chained DD
Sound: ¨
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2900.2180
WinEQ: 2.00 RC2
Direct3D9:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
DirectInput8:
-----------------------------------
EverQuest:
-----------------------------------
Profile 1: WinEQ 2.0 Default Profile
EQ Path: C:\Program Files\Sony Online Entertainment\EverQuest
EQClient.ini: .\eqclient.ini
Patch: ON Test Server: OFF Locale: us
Video Adapter: Application Controlled
Luclin models: 29 (+145 min RAM)
Texture Compression: ON (+0 min RAM)
MipMapping: ON (+4 min RAM)
Sound: ON (+22 min RAM)
Dynamic Lighting: ON (+4 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: MEDIUM (+30 min RAM)
Sky: COMPLEX (+10 min RAM)
Calculated minimum RAM: 498MB (BASE+215MB)
Level of Detail: 1
MaxFPS: 100
Additional setting: HardwareTnL=TRUE
Additional setting: VertexShaders=TRUE
Additional setting: 20PixelShaders=TRUE
Additional setting: 1xPixelShaders=TRUE
EQPlayNice:
-----------------------------------
EQ Version: eqgame.exe Oct 11 2004 15:21:50
Foreground
Mode: FPS Limiter
Max FPS: 40
Rendering: 1/1
Background
Mode: CPU Limiter
Max FPS: 30
Rendering: 1/30

WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
System Physical RAM: 555/1022MB
Page File: 1937/2462MB
Virtual Memory: 1996/2047MB (Extended: 0MB)
CPU 1: Intel(R) Pentium(R) 4 CPU 3.00GHz @ 3299MHz
CPU 2: Intel(R) Pentium(R) 4 CPU 3.00GHz @ 3299MHz
Video 1: \\.\DISPLAY1/NVIDIA GeForce FX 5900XT
Video 2: \\.\DISPLAYV1/NetMeeting driver
Video 3: \\.\DISPLAYV2/RDPDD Chained DD
Sound: ¨
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2900.2180
WinEQ: 2.00 RC2
Direct3D9:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
DirectInput8:
-----------------------------------
EverQuest:
-----------------------------------
Profile 1: WinEQ 2.0 Default Profile
EQ Path: C:\Program Files\Sony Online Entertainment\EverQuest
EQClient.ini: .\eqclient.ini
Patch: ON Test Server: OFF Locale: us
Video Adapter: Application Controlled
Luclin models: 29 (+145 min RAM)
Texture Compression: ON (+0 min RAM)
MipMapping: ON (+4 min RAM)
Sound: ON (+22 min RAM)
Dynamic Lighting: ON (+4 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: MEDIUM (+30 min RAM)
Sky: COMPLEX (+10 min RAM)
Calculated minimum RAM: 498MB (BASE+215MB)
Level of Detail: 1
MaxFPS: 100
Additional setting: HardwareTnL=TRUE
Additional setting: VertexShaders=TRUE
Additional setting: 20PixelShaders=TRUE
Additional setting: 1xPixelShaders=TRUE
EQPlayNice:
-----------------------------------
EQ Version: eqgame.exe Oct 11 2004 15:21:50
Foreground
Mode: FPS Limiter
Max FPS: 40
Rendering: 1/1
Background
Mode: CPU Limiter
Max FPS: 30
Rendering: 1/30