I know I'm a bit late but according to your website.
When will Cerberus be available?
Cerberus is rapidly approaching the beta stage, and we do expect to have a public beta available in October 2008.
http://www.lavishsoft.com/joomla/index. ... 6&Itemid=8
Is Cerberus dead?
Moderators: Lavish Software Team, Moderators
Wow, I'm amazed that page is even available
That section was removed from the site a long time ago.
Anyway, 2008 saw some drastic changes and Cerberus as originally planned was pushed back. Instead, ISBoxer was released, making use of the already available Inner Space platform. This was kind of a necessary move to save the company at the time.
The good news, coming off our experience with ISBoxer, is that Cerberus will be available as a much more mature and polished product, with features that I hadn't even dreamed of implementing in 2008. Now instead of "the successor to WinEQ 2", Cerberus is more of "the successor to ISBoxer".
Finally, I do expect Cerberus to be in internal Alpha in the next couple months, followed quickly by a Beta available to our subscribers.

Anyway, 2008 saw some drastic changes and Cerberus as originally planned was pushed back. Instead, ISBoxer was released, making use of the already available Inner Space platform. This was kind of a necessary move to save the company at the time.
The good news, coming off our experience with ISBoxer, is that Cerberus will be available as a much more mature and polished product, with features that I hadn't even dreamed of implementing in 2008. Now instead of "the successor to WinEQ 2", Cerberus is more of "the successor to ISBoxer".
Finally, I do expect Cerberus to be in internal Alpha in the next couple months, followed quickly by a Beta available to our subscribers.
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- GamingTools Subscriber
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Looks like this kind of answered my question, but I'll be a moron and ask it anyhow 
One of the things I loved about isboxer was the ability to quickly and easily swap the windows to the main window, so that you can have tiled windows to easily see all the action and quickly get a full screen view of it on my main monitor.
While I'd love to switch to InnerSpace completely I haven't had a chance to work on getting things converted enough so at the moment I'm still stuck with MQ, and it doesn't appear that I can run MQ and InnerSpace itself at the same time (I know about teh old isxeqlegacy stuff but that won't work with my stuff).
Does WinEQ have a way to implement the window swapping functionality that ISboxer has? i see a way to actually switch the active window but that doesn't do much when i really need to see that other window more full screen than its tiled version.
Thanks

One of the things I loved about isboxer was the ability to quickly and easily swap the windows to the main window, so that you can have tiled windows to easily see all the action and quickly get a full screen view of it on my main monitor.
While I'd love to switch to InnerSpace completely I haven't had a chance to work on getting things converted enough so at the moment I'm still stuck with MQ, and it doesn't appear that I can run MQ and InnerSpace itself at the same time (I know about teh old isxeqlegacy stuff but that won't work with my stuff).
Does WinEQ have a way to implement the window swapping functionality that ISboxer has? i see a way to actually switch the active window but that doesn't do much when i really need to see that other window more full screen than its tiled version.
Thanks
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- GamingTools Subscriber
- Posts: 5
- Joined: Wed Dec 22, 2004 5:21 pm
Hmmm, can swear I tried this I ran into some errors.
So your saying I could run MQ, then open IS, and ISBoxer (to get the functionality I like out of those) and still have access to my MQ Scripts, etc, via the standard MQ way?
I can try that again when i get home, but I thought that didn't work for some reason.
So your saying I could run MQ, then open IS, and ISBoxer (to get the functionality I like out of those) and still have access to my MQ Scripts, etc, via the standard MQ way?
I can try that again when i get home, but I thought that didn't work for some reason.