Buffer Overrun problem after patch

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Tungus
GamingTools Subscriber
Posts: 2
Joined: Thu Oct 28, 2004 9:04 pm

Buffer Overrun problem after patch

Post by Tungus » Mon Sep 26, 2005 4:47 pm

I started getting a game crash with EQ1 today after I patched. It has been a few weeks since I have played last. I am running WinEQ 2.12 and EQPlayNice v1.20. The error follows:

[img]http://members.cox.net/droser99/eq1error.JPG[/img]



The error appears after the in-game patch check takes place and the game starts to initialize. EQ1 runs fine when not started from WinEQ.

Here is my SysInfo.txt

WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_gdr.050301-1519
System Physical RAM: 590/1023MB
Page File: 2123/2460MB
Virtual Memory: 1981/2047MB (Extended: 0MB)
CPU 1: Intel(R) Pentium(R) 4 CPU 3.00GHz @ 2998MHz
CPU 2: Intel(R) Pentium(R) 4 CPU 3.00GHz @ 2998MHz
CPU Affinity Mask: 1
Video 1: \\.\DISPLAY1/RADEON 9550
Video 2: \\.\DISPLAY2/RADEON 9550 Secondary
Video 3: \\.\DISPLAYV1/NetMeeting driver
Video 4: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1152,864) (1152x864) PRIMARY
Sound: ¨
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2900.2180
WinEQ: 2.12

Loaded Modules:
-----------------------------------
Module 0: d:\Program Files\Sony\EverQuest\eqgame.exe
Module 1: C:\WINDOWS\system32\ntdll.dll
Module 2: C:\WINDOWS\system32\kernel32.dll
Module 3: d:\Program Files\Sony\EverQuest\mss32.dll
Module 4: C:\WINDOWS\system32\USER32.dll
Module 5: C:\WINDOWS\system32\GDI32.dll
Module 6: C:\WINDOWS\system32\WINMM.dll
Module 7: C:\WINDOWS\system32\ADVAPI32.dll
Module 8: C:\WINDOWS\system32\RPCRT4.dll
Module 9: C:\WINDOWS\system32\WSOCK32.dll
Module 10: C:\WINDOWS\system32\WS2_32.dll
Module 11: C:\WINDOWS\system32\msvcrt.dll
Module 12: C:\WINDOWS\system32\WS2HELP.dll
Module 13: C:\WINDOWS\system32\DINPUT8.dll
Module 14: C:\WINDOWS\system32\IMM32.dll
Module 15: d:\Program Files\Sony\EverQuest\DSETUP.dll
Module 16: C:\WINDOWS\system32\VERSION.dll
Module 17: C:\WINDOWS\system32\ole32.dll
Module 18: C:\WINDOWS\system32\SHELL32.dll
Module 19: C:\WINDOWS\system32\SHLWAPI.dll
Module 20: C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll
Module 21: C:\WINDOWS\system32\comctl32.dll
Module 22: D:\Program Files\WinEQ2\WinEQ2.dll
Module 23: C:\WINDOWS\Lavish.dll
Module 24: C:\WINDOWS\system32\PSAPI.DLL
Module 25: D:\Program Files\WinEQ2\WinEQ2-EQ.dll
Module 26: C:\WINDOWS\system32\MSIMG32.dll
Module 27: D:\Program Files\WinEQ2\WinEQ2-D3D9.dll
Module 28: D:\Program Files\WinEQ2\WinEQ2-D3D8.dll
Module 29: D:\Program Files\WinEQ2\WinEQ2-DI8.dll
Module 30: C:\WINDOWS\system32\mswsock.dll
Module 31: C:\WINDOWS\system32\hnetcfg.dll
Module 32: C:\WINDOWS\System32\wshtcpip.dll
Module 33: C:\WINDOWS\system32\DNSAPI.dll
Module 34: C:\WINDOWS\System32\winrnr.dll
Module 35: C:\WINDOWS\system32\WLDAP32.dll
Module 36: C:\WINDOWS\system32\rasadhlp.dll
Module 37: C:\WINDOWS\system32\uxtheme.dll
Module 38: d:\Program Files\EQPlayNice\EQPlayNice.dll
Module 39: C:\WINDOWS\system32\MSCTF.dll
Module 40: C:\WINDOWS\system32\NTMARTA.DLL
Module 41: C:\WINDOWS\system32\SAMLIB.dll
Module 42: d:\Program Files\Sony\EverQuest\EQGraphicsDX9.DLL
Module 43: C:\WINDOWS\system32\d3d9.dll
Module 44: C:\WINDOWS\system32\d3d8thk.dll
Module 45: d:\Program Files\Sony\EverQuest\dpvs.dll

Direct3D9:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: (not currently available)
Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: (not currently available)
DirectInput8:
-----------------------------------

EverQuest:
-----------------------------------
Profile 1: Tungus
EQ Path: d:\Program Files\Sony\EverQuest
EQClient.ini: .\eqclient.ini
Patch: ON Test Server: OFF Locale: us
Video Adapter: Application Controlled
Luclin models: 8 (+40 min RAM)
Texture Compression: ON (+0 min RAM)
Sound: ON (+22 min RAM)
Dynamic Lighting: ON (+4 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: LOW (+0 min RAM)
Calculated minimum RAM: 349MB (BASE+66MB)
Level of Detail: 0
MaxFPS: 100
Additional setting: HardwareTnL=TRUE
Additional setting: VertexShaders=TRUE
Additional setting: 20PixelShaders=TRUE
Additional setting: 1xPixelShaders=TRUE

EQPlayNice:
-----------------------------------

Thank you in advance for help provided on this problem.

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Mon Sep 26, 2005 4:58 pm

EQPlayNice is included with WinEQ 2. You should not run it separately, and the reason for your crash is that you are running it separately

Tungus
GamingTools Subscriber
Posts: 2
Joined: Thu Oct 28, 2004 9:04 pm

Thanks for help

Post by Tungus » Mon Sep 26, 2005 6:33 pm

Thanks for the help Lax. I had been running both EQPlayNice and WinEQ2 for a long time now. Didn't know EQPlayNice was included in WINEQ2.

Everything works great! Thanks for the quick response!

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