Cant get Everquest to even load.
After the patch nothing happens.
Have the same problem on my other 2 computers.
1.38 works fine. But i try and use 2.0 and goes though all the stuff but when I hit accept after the patch. Nothing.
Does same thing on my other 2 computers.
here is my module.txt
-- BEGIN eqgame.exe (400000) --
S=0x00E30048, R=0x001DA000, A=0x00C56048
mss32.dll - 216EE4, 0, 1DA354
WINMM.dll - 216E74, 0, 1DA2E4
WSOCK32.dll - 216E84, 0, 1DA2F4
DINPUT8.dll - 216BA4, 0, 1DA014
IMM32.dll - 216BB8, 0, 1DA028
KERNEL32.dll - 216BE0, 0, 1DA050
USER32.dll - 216DD8, 0, 1DA248
GDI32.dll - 216BAC, 0, 1DA01C
ADVAPI32.dll - 216B90, 0, 1DA000
SHELL32.dll - 216DC4, 0, 1DA234
ole32.dll - 216FC8, 0, 1DA438
-- END eqgame.exe (400000) SUCCESS --
Module Loaded C:\Games\WinEQ2\WinEQ2-EQ.dll (F30000)
Module Loaded C:\Games\WinEQ2\WinEQ2-EQ.dll (F30000)
Module Loaded C:\Games\WinEQ2\WinEQ2-D3D9.dll (F80000)
Module Loaded C:\Games\WinEQ2\WinEQ2-D3D8.dll (1000000)
Module Loaded C:\Games\WinEQ2\WinEQ2-DI8.dll (1060000)
Module Loaded C:\Program Files\NetLimiter\nl_lsp.dll (1090000)
Module Loaded C:\WINDOWS\system32\mswsock.dll (71A50000)
Module Loaded C:\WINDOWS\system32\mswsock.dll (71A50000)
Module Loaded C:\WINDOWS\system32\mswsock.dll (71A50000)
Module Loaded C:\Program Files\NetLimiter\nl_lsp.dll (1090000)
Module Loaded C:\WINDOWS\system32\WS2HELP.dll (71AA0000)
Module Loaded C:\WINDOWS\system32\mswsock.dll (71A50000)
Module Loaded C:\WINDOWS\system32\DNSAPI.dll (76F20000)
Module Loaded C:\WINDOWS\System32\winrnr.dll (76FB0000)
Module Loaded C:\WINDOWS\system32\mswsock.dll (71A50000)
Module Loaded C:\WINDOWS\system32\rasadhlp.dll (76FC0000)
Module Loaded C:\WINDOWS\system32\mswsock.dll (71A50000)
Module Loaded C:\WINDOWS\system32\ADVAPI32.dll (77DD0000)
Module Loaded C:\Games\WinEQ2\WinEQ2-DAOC.dll (17E0000)
Module Loaded C:\Games\WinEQ2\WinEQ2-EQII.dll (17E0000)
Module Loaded C:\Games\WinEQ2\WinEQ2-WOW.dll (17E0000)
Module Loaded C:\Games\WinEQ2\WinEQ2-WC3.dll (17E0000)
Module Loaded C:\WINDOWS\system32\ADVAPI32.dll (77DD0000)
Module Loaded C:\WINDOWS\system32\kernel32.dll (7C800000)
-- BEGIN EQGraphicsDX9.DLL (18E0000) --
S=0x00E30FA8, R=0x00186000, A=0x00CAAFA8
d3d9.dll - 1B421C, 0, 186228
WINMM.dll - 1B4214, 0, 186220
dpvs.dll - 1B4224, 0, 186230
KERNEL32.dll - 1B4048, 0, 186054
USER32.dll - 1B41F8, 0, 186204
GDI32.dll - 1B4004, 0, 186010
ADVAPI32.dll - 1B3FF4, 0, 186000
-- END EQGraphicsDX9.DLL (18E0000) SUCCESS --
Module Loaded C:\Games\EverQuest\EQGraphicsDX9.DLL (18E0000)
Module Loaded c:\windows\system32\d3d9.dll (4FDD0000)
Here is my sysinfo
WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
System Physical RAM: 673/1023MB
Page File: 1645/1925MB
Virtual Memory: 1998/2047MB (Extended: 0MB)
CPU 1: AMD Athlon(tm) XP 3200+ @ 2315MHz
Video 1: \\.\DISPLAY1/ALL-IN-WONDER 9700 SERIES (Omega 2.5.90)
Video 2: \\.\DISPLAY2/ALL-IN-WONDER 9700 SERIES - Secondary (Omega 2.5.90)
Video 3: \\.\DISPLAYV1/NetMeeting driver
Video 4: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1280,1024) (1280x1024) PRIMARY
Sound: ¨
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2900.2180
WinEQ: 2.02
Direct3D9:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
DirectInput8:
-----------------------------------
EverQuest:
-----------------------------------
Profile 2: Janessa
EQ Path: C:\Games\EverQuest
EQClient.ini: .\eqclient.ini
Patch: ON Test Server: OFF Locale: us
Video Adapter: Application Controlled
Luclin models: 29 (+145 min RAM)
Sound: ON (+22 min RAM)
Dynamic Lighting: ON (+4 min RAM)
Texture Quality: LOW (+0 min RAM)
Calculated minimum RAM: 454MB (BASE+171MB)
Level of Detail: 0
MaxFPS: 72
Additional setting: VertexShaders=0
Additional setting: 20PixelShaders=0
Additional setting: 1xPixelShaders=0
EQPlayNice:
-----------------------------------
EQ Version: eqgame.exe Oct 11 2004 15:21:50
Foreground
Mode: FPS Limiter
Max FPS: 40
Rendering: 1/1
Background
Mode: CPU Limiter
Max FPS: 30
Rendering: 1/30
I'll just continue to use 1.38. Not sure what to do from here. Tried everything i could think of. Specially since i've tried 3 different computers and have same prob.
Game wont start
Moderators: Lavish Software Team, Moderators
still dont work
I've reinstalled this program multiple times in different locations on different drives. Still doesnt work. as I said before doesnt work on any of my computers..
Any suggestions?
Any suggestions?
found prob
The problems seems to be an autofire program i'm using for my ranger.
Dont know why but once i removed the program wineq2 worked fine and eq1 loaded up.
Any suggestions why the macro programs and crashing wineq2?
Dont know why but once i removed the program wineq2 worked fine and eq1 loaded up.
Any suggestions why the macro programs and crashing wineq2?
Source code
Here is the source code for the program i was taking about. The person who made the program released the code since he wont be playing everquest anymore.
http://www.nwlink.com/~erice/AAutoFireCode.zip
Hope this helps. may be same prob others are having.
http://www.nwlink.com/~erice/AAutoFireCode.zip
Hope this helps. may be same prob others are having.
That autofire program can be shortened down to 5 files. It includes a bunch of DirectX stuff that it doesnt use
The problem is it's creating an infinite loop when used with WinEQ 2.0, and then crashes. Instead of mimicking D3D9.DLL, it should be using a different mechanism to get itself into EQ. I may be able to fix it though, I'll see what I can do.
