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Fury Lite discussion

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Lax
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Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Tue Nov 30, 2004 11:29 am

Fury is application independent and can read input from anything fed to it, so it's not really "Fury for WoW" but yes although Fury will be available sometime soon, compatability with WoW is not something I will be doing. Fury will allow custom plugins (for subscribers... kind of like how Trillian ships with default stuff for non-members and allows plugins for members), so it's likely that someone will create the WoW support. However, I'm not interested in doing so and it would be a legal mess even if I was interested.

Redvard
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Joined: Tue Nov 30, 2004 10:37 am

Post by Redvard » Tue Nov 30, 2004 2:10 pm

It's kind of lame that WoW doesnt have logging to file! I wonder if there is there any reason NOT to include that kind of functionality in the game in the first place.

Redvard

Lax
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Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Tue Nov 30, 2004 2:19 pm

Well, other games have logging to file but not real-time.. for example, DAOC and SWG (last I checked) log to file BUT the data is buffered and written at a later time..

Redvard
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Joined: Tue Nov 30, 2004 10:37 am

Post by Redvard » Fri Dec 03, 2004 10:58 am

Yea, I noticed that in SWG. How hard is it to turn on forced writes.. really! Or even just flush once a second. You'd think these devs would clue in to folks actually wanting something like this.

Redvard

Lax
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Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Fri Dec 03, 2004 11:27 am

It's harder to buffer it than it is to write it immediately. I'm positive they do it on purpose to make it more difficult for people to get accurate parse results for parsing damage output, etc.

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