Just wondering.

WinEQ 1.x Lite discussion

Moderators: Lavish Software Team, Moderators

vlad
Non-Subscriber
Posts: 4
Joined: Wed Jul 21, 2004 10:02 pm

Post by vlad » Tue Nov 01, 2005 8:10 pm

Yeap it's same thing without mq2. I can't pinpoint what makes it happen but it's obvious that it has something to do with mouse movement, it happened twice on using mousewheel, few times on moving windows in game.

What happens is one of the wineq2 sessions freezes and the other two barely run (like 2 fps), in a bit the frozen character will go LD and the only way to close frozen wineq2 is to end process.

Thanks.

vlad
Non-Subscriber
Posts: 4
Joined: Wed Jul 21, 2004 10:02 pm

Post by vlad » Fri Nov 04, 2005 5:12 pm

just to let you know that since last wineq2 patch I haven't had this problem, it's either luck or you fixed it :)

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Sat Nov 05, 2005 1:40 pm

WinEQ 1 and 2 are both patched now to fix the mouse issues

Furor
Non-Subscriber
Posts: 2
Joined: Tue Aug 10, 2004 6:57 pm

Post by Furor » Sun Nov 06, 2005 1:21 am

*does the happy dance*

Thanks a ton lax.

stalker331
Non-Subscriber
Posts: 11
Joined: Fri Jul 16, 2004 10:19 am

Post by stalker331 » Sun Nov 06, 2005 11:41 am

[quote="Lax"]WinEQ 1 and 2 are both patched now to fix the mouse issues[/quote]

Regarding WinEQ 1: Not really :(

Now the mousepointer is there and can be moved fine, but you can't click a thing. Trying to click on the Accept-Button of EULA => nope (not even the blueish roll-over effect of the button fires up).

WinEQ Version 1.38 Initializing
Windows Version Info: //
Profile allowing sound
--- Begin EQ Graphics Settings ---
Luclin models: 29 (+118 min RAM)
Sound: ON (+12 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: LOW (+0 min RAM)
Calculated minimum RAM: 330MB (BASE+130MB)
Additional setting: HardwareTnL=FALSE
Additional setting: VertexShaders=FALSE
Additional setting: 20PixelShaders=0
Additional setting: 1xPixelShaders=0
--- End EQ Graphics Settings ---
Available System Physical RAM: 215MB/511MB. Load 35%
System RAM low!
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_R5G6B5
IDirect3D9Proxy::GetAdapterCount()=1
IDirect3D9Proxy::GetAdapterIdentifier(0)...NVIDIA GeForce4 Ti 4200 with AGP8X/NVDD32.DLL/4/14/10/7772
IDirect3D9Proxy::GetDeviceCaps()
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK, forcing not available because adapter display mode is different
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
WEQ_CreateWindowExA(40000,_EverQuestwndclass,EverQuest,90000000,0,0,100,40,0,0,400000,0)
Locale: us
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_R5G6B5
IDirect3D9Proxy::CreateDevice()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_R5G6B5
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 0
D3DDEVTYPE_HAL
D3DCREATE_MULTITHREADED
D3DCREATE_SOFTWARE_VERTEXPROCESSING
-- End Requested Direct3D9 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 177MB
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
EQ_GetWindowRect(924)=-3,-9,1027,771
EQ_GetClientRect(924)=0,0,1024,768
EQ_GetClientRect(924)=0,0,1024,768
EQ_GetClientRect(924)=0,0,1024,768
WEQ_DirectInput8Create(4640000,800,0€y¿:H¢Mª™]dí6—,4A53050,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse

stalker331
Non-Subscriber
Posts: 11
Joined: Fri Jul 16, 2004 10:19 am

Post by stalker331 » Sun Nov 06, 2005 11:57 am

Addition to my last post:
Rightclick in this situation kills everything - mouse is stuck then. ALT-F4 ends WinEQ, back to Desktop - mouse still stuck - duh! :?

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Sun Nov 06, 2005 1:02 pm

All I really know at this point is that it IS fixed for 99% of users. I dont honestly know why it's broken for you and like 2 other people; I got lots of emails and messages on IRC saying it works great now. Either way, you can hit alt+enter to fix the problem for you temporarily.

Furor
Non-Subscriber
Posts: 2
Joined: Tue Aug 10, 2004 6:57 pm

Post by Furor » Sun Nov 06, 2005 4:06 pm

I am having the same problem as stalker331 on my win ME machine.

Zinastik
GamingTools Subscriber
Posts: 12
Joined: Fri Jul 16, 2004 2:31 pm

Post by Zinastik » Mon Nov 07, 2005 9:48 pm

Add me to the list of people worse off after this latest WinEQ patch... I tried alt + enter, but that just makes EQ crash :cry:

WinEQ Version 1.38 Initializing
Windows Version Info: //
--- Begin EQ Graphics Settings ---
Luclin models: 6 (+49 min RAM)
Texture Caching: ON (+0 min RAM)
Calculated minimum RAM: 249MB (BASE+49MB)
Additional setting: VertexShaders=0
Additional setting: 20PixelShaders=TRUE
Additional setting: 1xPixelShaders=0
--- End EQ Graphics Settings ---
Available System Physical RAM: 197MB/511MB. Load 40%
System RAM low!
Profile NOT allowing sound
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_R5G6B5
IDirect3D9Proxy::GetAdapterCount()=1
IDirect3D9Proxy::GetAdapterIdentifier(0)...C.P. Technologies Inc. RADEON 9200SE/ati3duag.dll/4/14/1/247
IDirect3D9Proxy::GetDeviceCaps()
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK, forcing not available because adapter display mode is different
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
WEQ_CreateWindowExA(40000,_EverQuestwndclass,EverQuest,90000000,0,0,100,40,0,0,400000,0)
Locale: us
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_R5G6B5
IDirect3D9Proxy::CreateDevice()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_R5G6B5
BackBufferHeight: 576
BackBufferWidth: 720
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
D3DDEVTYPE_HAL
D3DCREATE_MIXED_VERTEXPROCESSING
D3DCREATE_MULTITHREADED
-- End Requested Direct3D9 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 147MB
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
EQ_GetWindowRect(A2C)=0,0,518,409
EQ_GetClientRect(A2C)=0,0,720,576
EQ_GetClientRect(A2C)=0,0,720,576
EQ_GetClientRect(A2C)=0,0,720,576
WEQ_DirectInput8Create(39B0000,800,0€y¿:H¢Mª™]dí6—,3DC3050,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
IDirect3DDevice9Proxy::Reset()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_R5G6B5
BackBufferHeight: 0
BackBufferWidth: 0
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType (Antialiasing): D3DMULTISAMPLE_NONE * Can be overridden by drivers
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
BackBufferHeight corrected to 576
BackBufferWidth corrected to 720
EQ Requesting Display Mode 720x576
-- End Requested Direct3D9 Device Information --
-- Actual Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_R5G6B5
BackBufferHeight: 576
BackBufferWidth: 720
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
-- End Actual Direct3D9 Device Information --
Available Texture Memory: 148MB
WinEQ window size: AUTO
WEQ_DirectInput8Create(400000,800,0€y¿:H¢Mª™]dí6—,988C7C,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_R5G6B5
IDirect3D9Proxy::CreateDevice()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_R5G6B5
BackBufferHeight: 576
BackBufferWidth: 720
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
D3DDEVTYPE_HAL
D3DCREATE_MIXED_VERTEXPROCESSING
D3DCREATE_MULTITHREADED
-- End Requested Direct3D9 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 146MB
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
EQ_GetWindowRect(A2C)=512,0,1024,384
EQ_GetClientRect(A2C)=0,0,720,576
EQ_GetClientRect(A2C)=0,0,720,576
EQ_GetClientRect(A2C)=0,0,720,576
IDirect3DDevice8Proxy::SetGammaRamp()...OK
Lowest available system memory thus far: 37MB
Lowest available system memory thus far: 31MB
Lowest available system memory thus far: 26MB
Lowest available system memory thus far: 18MB
Lowest available system memory thus far: 10MB
Lowest available system memory thus far: 0MB
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
Available System Physical RAM: 0MB/511MB. Load 66%
Memory available difference since startup: -197MB
IDirect3DDevice9Proxy::Reset()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_R5G6B5
BackBufferHeight: 576
BackBufferWidth: 720
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType (Antialiasing): D3DMULTISAMPLE_NONE * Can be overridden by drivers
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 0
EQ Requesting Display Mode 720x576
-- End Requested Direct3D9 Device Information --
-- Actual Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_R5G6B5
BackBufferHeight: 576
BackBufferWidth: 720
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
-- End Actual Direct3D9 Device Information --
Available Texture Memory: 146MB
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice9Proxy::Reset()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_R5G6B5
BackBufferHeight: 0
BackBufferWidth: 0
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType (Antialiasing): D3DMULTISAMPLE_NONE * Can be overridden by drivers
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
BackBufferHeight corrected to 576
BackBufferWidth corrected to 720
EQ Requesting Display Mode 720x576
-- End Requested Direct3D9 Device Information --
-- Actual Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_R5G6B5
BackBufferHeight: 576
BackBufferWidth: 720
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
-- End Actual Direct3D9 Device Information --
Available Texture Memory: 147MB
WinEQ window size: AUTO
WinEQ Version 1.38 Initializing
Windows Version Info: //
--- Begin EQ Graphics Settings ---
Luclin models: 6 (+49 min RAM)
Texture Caching: ON (+0 min RAM)
Calculated minimum RAM: 249MB (BASE+49MB)
Additional setting: VertexShaders=0
Additional setting: 20PixelShaders=TRUE
Additional setting: 1xPixelShaders=0
--- End EQ Graphics Settings ---
Available System Physical RAM: 335MB/511MB. Load 27%
Profile NOT allowing sound
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_R5G6B5
IDirect3D9Proxy::GetAdapterCount()=1
IDirect3D9Proxy::GetAdapterIdentifier(0)...C.P. Technologies Inc. RADEON 9200SE/ati3duag.dll/4/14/1/247
IDirect3D9Proxy::GetDeviceCaps()
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK, forcing not available because adapter display mode is different
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
WEQ_CreateWindowExA(40000,_EverQuestwndclass,EverQuest,90000000,0,0,100,40,0,0,400000,0)
Locale: us
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_R5G6B5
IDirect3D9Proxy::CreateDevice()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_R5G6B5
BackBufferHeight: 576
BackBufferWidth: 720
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 0
D3DDEVTYPE_HAL
D3DCREATE_MIXED_VERTEXPROCESSING
D3DCREATE_MULTITHREADED
-- End Requested Direct3D9 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 147MB
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
EQ_GetWindowRect(7FC)=0,0,518,409
EQ_GetClientRect(7FC)=0,0,720,576
EQ_GetClientRect(7FC)=0,0,720,576
EQ_GetClientRect(7FC)=0,0,720,576
WEQ_DirectInput8Create(39B0000,800,0€y¿:H¢Mª™]dí6—,3DC3050,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
IDirect3DDevice9Proxy::Reset()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_R5G6B5
BackBufferHeight: 576
BackBufferWidth: 720
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType (Antialiasing): D3DMULTISAMPLE_NONE * Can be overridden by drivers
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
EQ Requesting Display Mode 720x576
-- End Requested Direct3D9 Device Information --
-- Actual Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_R5G6B5
BackBufferHeight: 576
BackBufferWidth: 720
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
-- End Actual Direct3D9 Device Information --
Available Texture Memory: 147MB
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
EQ_GetWindowRect(7FC)=0,0,518,409
EQ_GetClientRect(7FC)=0,0,720,576
EQ_GetClientRect(7FC)=0,0,720,576
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse

Zinastik
GamingTools Subscriber
Posts: 12
Joined: Fri Jul 16, 2004 2:31 pm

Post by Zinastik » Mon Nov 07, 2005 9:50 pm

Don't see edit button, but forgot to add that that is on Windows ME

jaybird91616
Non-Subscriber
Posts: 4
Joined: Tue May 03, 2005 11:26 pm

Post by jaybird91616 » Tue Nov 08, 2005 7:52 am

Having trouble with WINEQ i load up to charcter select and crash.





WinEQ Version 1.38 Initializing
Windows Version Info: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_gdr.050301-1519
Profile NOT allowing sound
--- Begin EQ Graphics Settings ---
Luclin models: 2 (+37 min RAM)
Calculated minimum RAM: 237MB (BASE+37MB)
Additional setting: HardwareTnL=FALSE
Additional setting: VertexShaders=FALSE
Additional setting: 20PixelShaders=TRUE
Additional setting: 1xPixelShaders=TRUE
--- End EQ Graphics Settings ---
Available System Physical RAM: 493MB/1021MB. Load 51%
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_R5G6B5
IDirect3D9Proxy::GetAdapterCount()=1
IDirect3D9Proxy::GetAdapterIdentifier(0)...Intel(R) 82865G Graphics Controller/ialmrnt5.dll/6/14/10/4020
IDirect3D9Proxy::GetDeviceCaps()
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK, forcing not available because adapter display mode is different
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
WEQ_CreateWindowExA(40000,_EverQuestwndclass,EverQuest,90000000,0,0,100,40,0,0,400000,0)
Locale: us
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_R5G6B5
IDirect3D9Proxy::CreateDevice()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_R5G6B5
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
D3DDEVTYPE_HAL
D3DCREATE_MULTITHREADED
D3DCREATE_SOFTWARE_VERTEXPROCESSING
-- End Requested Direct3D9 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 30MB
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
EQ_GetWindowRect(3B00DC)=-3,-23,1027,757
EQ_GetClientRect(3B00DC)=0,0,1024,768
EQ_GetClientRect(3B00DC)=0,0,1024,768
EQ_GetClientRect(3B00DC)=0,0,1024,768
WEQ_DirectInput8Create(3880000,800,0€y¿:H¢Mª™]dí6—,3B8A3A0,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
IDirect3DDevice9Proxy::Reset()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_R5G6B5
BackBufferHeight: 0
BackBufferWidth: 0
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType (Antialiasing): D3DMULTISAMPLE_NONE * Can be overridden by drivers
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
BackBufferHeight corrected to 768
BackBufferWidth corrected to 1024
EQ Requesting Display Mode 1024x768
-- End Requested Direct3D9 Device Information --
-- Actual Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_R5G6B5
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
-- End Actual Direct3D9 Device Information --
Available Texture Memory: 41MB
WinEQ window size: AUTO
WEQ_DirectInput8Create(400000,800,0€y¿:H¢Mª™]dí6—,988C7C,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_R5G6B5
IDirect3D9Proxy::CreateDevice()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_R5G6B5
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
D3DDEVTYPE_HAL
D3DCREATE_MULTITHREADED
D3DCREATE_SOFTWARE_VERTEXPROCESSING
-- End Requested Direct3D9 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 36MB
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
EQ_GetWindowRect(3B00DC)=-3,-23,1027,757
EQ_GetClientRect(3B00DC)=0,0,1024,768
EQ_GetClientRect(3B00DC)=0,0,1024,768
EQ_GetClientRect(3B00DC)=0,0,1024,768
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice9Proxy::Reset()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_R5G6B5
BackBufferHeight: 0
BackBufferWidth: 0
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType (Antialiasing): D3DMULTISAMPLE_NONE * Can be overridden by drivers
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
BackBufferHeight corrected to 768
BackBufferWidth corrected to 1024
EQ Requesting Display Mode 1024x768
-- End Requested Direct3D9 Device Information --
-- Actual Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_R5G6B5
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
-- End Actual Direct3D9 Device Information --
Available Texture Memory: 39MB
WinEQ window size: AUTO

stalker331
Non-Subscriber
Posts: 11
Joined: Fri Jul 16, 2004 10:19 am

Addition

Post by stalker331 » Tue Nov 08, 2005 11:53 am

Alt+Enter doesn't do a thing, not even crash :wink:
Oh and I'm not on ME, but 98SE.

Zinastik
GamingTools Subscriber
Posts: 12
Joined: Fri Jul 16, 2004 2:31 pm

Post by Zinastik » Thu Nov 10, 2005 7:01 am

Since we haven't heard anything about this, does that mean that those of us who can't do anything after the "fix" are just out of luck, or is it being worked on?

Thanks

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