Lag

WinEQ 1.x Lite discussion

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cor4101
GamingTools Subscriber
Posts: 7
Joined: Thu Sep 23, 2004 9:59 am

Lag

Post by cor4101 » Fri Sep 24, 2004 10:22 am

I downloaded wineq yeserday and tried it. I have a 256mg radeon video card, and 1gig ram. When i brought up the second session, i got a low memory error, saying i only had 255 mem available. Any suggestions on how to clear up memory space so i'm not lagging?

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Fri Sep 24, 2004 1:05 pm

Post WinEQ.log and we shall see :)

cor4101
GamingTools Subscriber
Posts: 7
Joined: Thu Sep 23, 2004 9:59 am

Post by cor4101 » Sat Sep 25, 2004 9:08 am

Here it is.

WinEQ Version 1.38 Initializing
Windows Version Info: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
--- Begin EQ Graphics Settings ---
Luclin models: 29 (+118 min RAM)
Social Animations: ON (+0 min RAM)
MipMapping: ON (+15 min RAM)
Sound: ON (+12 min RAM)
Dynamic Lighting: ON (+0 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: HIGH (+22 min RAM)
Calculated minimum RAM: 367MB (BASE+167MB)
--- End EQ Graphics Settings ---
Available System Physical RAM: 696MB/1023MB. Load 31%
Profile allowing sound
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D9Proxy::GetAdapterCount()=1
IDirect3D9Proxy::GetAdapterIdentifier(0)...RADEON 9600 SERIES /ati2dvag.dll/6/14/10/6476
IDirect3D9Proxy::GetDeviceCaps()
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK, forcing not available because adapter display mode is different
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
WEQ_CreateWindowExA(40000,_EverQuestwndclass,EverQuest,90000000,0,0,100,40,0,0,400000,0)
Locale: us
WEQ_Direct3DCreate8(220)...successful
IDirect3D8Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D8Proxy::GetAdapterCount()=1
IDirect3D8Proxy::GetAdapterIdentifier(0)...RADEON 9600 SERIES /ati2dvag.dll/6/14/10/6476
IDirect3D8Proxy::GetDeviceCaps()
IDirect3D8Proxy::GetAdapterModeCount()
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,1)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK, forcing not available because adapter display mode is different
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
IDirect3D8Proxy::Release()
WEQ_Direct3DCreate8(220)...successful
IDirect3D8Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3D8Proxy::CreateDevice()
-- Requested Direct3D8 Device Information --
AutoDepthStencilFormat: D3DFMT_D24X8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
Initializing resolution to 1024x768
D3DDEVTYPE_HAL
D3DCREATE_MIXED_VERTEXPROCESSING
D3DCREATE_MULTITHREADED
-- End Requested Direct3D8 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 301MB
WinEQ window size: AUTO
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
WEQ_DirectInput8Create(1990000,800,0€y¿:H¢Mª™]dí6—,2548FD8,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
IDirect3DDevice8Proxy::Reset()
-- Requested Direct3D8 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 0
BackBufferWidth: 0
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
BackBufferHeight corrected to 768
BackBufferWidth corrected to 1024
EQ Display Mode 1024x768
-- End Requested Direct3D8 Device Information --
-- Actual Direct3D8 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType (Antialiasing): D3DMULTISAMPLE_NONE * Can be overridden by drivers
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
-- End Actual Direct3D8 Device Information --
Available Texture Memory: 304MB
WinEQ window size: AUTO
IDirect3D8Proxy::Release()
WEQ_HookPatcher()
WinEQ Version 1.38 Initializing
Windows Version Info: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
--- Begin EQ Graphics Settings ---
Luclin models: 29 (+118 min RAM)
Social Animations: ON (+0 min RAM)
MipMapping: ON (+15 min RAM)
Sound: ON (+12 min RAM)
Dynamic Lighting: ON (+0 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: HIGH (+22 min RAM)
Calculated minimum RAM: 367MB (BASE+167MB)
--- End EQ Graphics Settings ---
Available System Physical RAM: 701MB/1023MB. Load 31%
CreateProcess(eqgame.exe patchme)
WinEQ Version 1.38 Initializing
Windows Version Info: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
--- Begin EQ Graphics Settings ---
Luclin models: 29 (+118 min RAM)
Social Animations: ON (+0 min RAM)
MipMapping: ON (+15 min RAM)
Sound: ON (+12 min RAM)
Dynamic Lighting: ON (+0 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: HIGH (+22 min RAM)
Calculated minimum RAM: 367MB (BASE+167MB)
--- End EQ Graphics Settings ---
Available System Physical RAM: 722MB/1023MB. Load 29%
Profile allowing sound
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D9Proxy::GetAdapterCount()=1
IDirect3D9Proxy::GetAdapterIdentifier(0)...RADEON 9600 SERIES /ati2dvag.dll/6/14/10/6476
IDirect3D9Proxy::GetDeviceCaps()
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK, forcing not available because adapter display mode is different
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
WEQ_CreateWindowExA(40000,_EverQuestwndclass,EverQuest,90000000,0,0,100,40,0,0,400000,0)
Locale: us
WEQ_Direct3DCreate8(220)...successful
IDirect3D8Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D8Proxy::GetAdapterCount()=1
IDirect3D8Proxy::GetAdapterIdentifier(0)...RADEON 9600 SERIES /ati2dvag.dll/6/14/10/6476
IDirect3D8Proxy::GetDeviceCaps()
IDirect3D8Proxy::GetAdapterModeCount()
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,1)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK, forcing not available because adapter display mode is different
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
IDirect3D8Proxy::Release()
WEQ_Direct3DCreate8(220)...successful
IDirect3D8Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3D8Proxy::CreateDevice()
-- Requested Direct3D8 Device Information --
AutoDepthStencilFormat: D3DFMT_D24X8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
Initializing resolution to 1024x768
D3DDEVTYPE_HAL
D3DCREATE_MIXED_VERTEXPROCESSING
D3DCREATE_MULTITHREADED
-- End Requested Direct3D8 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 301MB
WinEQ window size: AUTO
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
WEQ_DirectInput8Create(1990000,800,0€y¿:H¢Mª™]dí6—,2549358,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
IDirect3DDevice8Proxy::Reset()
-- Requested Direct3D8 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 0
BackBufferWidth: 0
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
BackBufferHeight corrected to 768
BackBufferWidth corrected to 1024
EQ Display Mode 1024x768
-- End Requested Direct3D8 Device Information --
-- Actual Direct3D8 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType (Antialiasing): D3DMULTISAMPLE_NONE * Can be overridden by drivers
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
-- End Actual Direct3D8 Device Information --
Available Texture Memory: 304MB
WinEQ window size: AUTO
IDirect3D8Proxy::Release()
WEQ_DirectInput8Create(400000,800,0€y¿:H¢Mª™]dí6—,8A3F44,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D9Proxy::CreateDevice()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 600
BackBufferWidth: 800
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
D3DDEVTYPE_HAL
D3DCREATE_HARDWARE_VERTEXPROCESSING
-- End Requested Direct3D9 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 303MB
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
WEQ_HookPatcher()
WinEQ Version 1.38 Initializing
Windows Version Info: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
--- Begin EQ Graphics Settings ---
Luclin models: 29 (+118 min RAM)
Social Animations: ON (+0 min RAM)
MipMapping: ON (+15 min RAM)
Sound: ON (+12 min RAM)
Dynamic Lighting: ON (+0 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: HIGH (+22 min RAM)
Calculated minimum RAM: 367MB (BASE+167MB)
--- End EQ Graphics Settings ---
Available System Physical RAM: 269MB/1023MB. Load 73%
System RAM low!
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
CreateProcess(eqgame.exe patchme)
WinEQ Version 1.38 Initializing
Windows Version Info: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
Profile allowing sound
--- Begin EQ Graphics Settings ---
Luclin models: 29 (+118 min RAM)
Social Animations: ON (+0 min RAM)
MipMapping: ON (+15 min RAM)
Sound: ON (+12 min RAM)
Dynamic Lighting: ON (+0 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: HIGH (+22 min RAM)
Calculated minimum RAM: 367MB (BASE+167MB)
--- End EQ Graphics Settings ---
Available System Physical RAM: 175MB/1023MB. Load 82%
System RAM low!
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D9Proxy::GetAdapterCount()=1
IDirect3D9Proxy::GetAdapterIdentifier(0)...RADEON 9600 SERIES /ati2dvag.dll/6/14/10/6476
IDirect3D9Proxy::GetDeviceCaps()
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK, forcing not available because adapter display mode is different
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
WEQ_CreateWindowExA(40000,_EverQuestwndclass,EverQuest,90000000,0,0,100,40,0,0,400000,0)
Locale: us
WEQ_Direct3DCreate8(220)...successful
IDirect3D8Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D8Proxy::GetAdapterCount()=1
IDirect3D8Proxy::GetAdapterIdentifier(0)...RADEON 9600 SERIES /ati2dvag.dll/6/14/10/6476
IDirect3D8Proxy::GetDeviceCaps()
IDirect3D8Proxy::GetAdapterModeCount()
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,1)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK, forcing not available because adapter display mode is different
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
IDirect3D8Proxy::Release()
WEQ_Direct3DCreate8(220)...successful
IDirect3D8Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3D8Proxy::CreateDevice()
-- Requested Direct3D8 Device Information --
AutoDepthStencilFormat: D3DFMT_D24X8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 600
BackBufferWidth: 800
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
Initializing resolution to 800x600
D3DDEVTYPE_HAL
D3DCREATE_MIXED_VERTEXPROCESSING
D3DCREATE_MULTITHREADED
-- End Requested Direct3D8 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 232MB
WinEQ window size: AUTO
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
WEQ_DirectInput8Create(1990000,800,0€y¿:H¢Mª™]dí6—,2549358,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
IDirect3DDevice8Proxy::Reset()
-- Requested Direct3D8 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 0
BackBufferWidth: 0
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
BackBufferHeight corrected to 600
BackBufferWidth corrected to 800
EQ Display Mode 800x600
-- End Requested Direct3D8 Device Information --
-- Actual Direct3D8 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 600
BackBufferWidth: 800
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType (Antialiasing): D3DMULTISAMPLE_NONE * Can be overridden by drivers
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
-- End Actual Direct3D8 Device Information --
Available Texture Memory: 234MB
WinEQ window size: AUTO
IDirect3D8Proxy::Release()
WEQ_DirectInput8Create(400000,800,0€y¿:H¢Mª™]dí6—,8A3F44,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D9Proxy::CreateDevice()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 600
BackBufferWidth: 800
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
D3DDEVTYPE_HAL
D3DCREATE_HARDWARE_VERTEXPROCESSING
-- End Requested Direct3D9 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 231MB
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice9Proxy::Reset()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 1024
BackBufferWidth: 1280
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType (Antialiasing): D3DMULTISAMPLE_NONE * Can be overridden by drivers
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
EQ Requesting Display Mode 1280x1024
-- End Requested Direct3D9 Device Information --
-- Actual Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 1024
BackBufferWidth: 1280
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
-- End Actual Direct3D9 Device Information --
Available Texture Memory: 223MB
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice9Proxy::Reset()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 1024
BackBufferWidth: 1280
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType (Antialiasing): D3DMULTISAMPLE_NONE * Can be overridden by drivers
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
EQ Requesting Display Mode 1280x1024
-- End Requested Direct3D9 Device Information --
-- Actual Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 1024
BackBufferWidth: 1280
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
-- End Actual Direct3D9 Device Information --
Available Texture Memory: 223MB
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice9Proxy::Reset()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 1024
BackBufferWidth: 1280
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType (Antialiasing): D3DMULTISAMPLE_NONE * Can be overridden by drivers
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
EQ Requesting Display Mode 1280x1024
-- End Requested Direct3D9 Device Information --
-- Actual Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 1024
BackBufferWidth: 1280
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
-- End Actual Direct3D9 Device Information --
Available Texture Memory: 223MB
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice9Proxy::Reset()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 1024
BackBufferWidth: 1280
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType (Antialiasing): D3DMULTISAMPLE_NONE * Can be overridden by drivers
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
EQ Requesting Display Mode 1280x1024
-- End Requested Direct3D9 Device Information --
-- Actual Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 1024
BackBufferWidth: 1280
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
-- End Actual Direct3D9 Device Information --
Available Texture Memory: 296MB
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
WEQ_HookPatcher()
WinEQ Version 1.38 Initializing
Windows Version Info: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
--- Begin EQ Graphics Settings ---
Luclin models: 29 (+118 min RAM)
Social Animations: ON (+0 min RAM)
MipMapping: ON (+15 min RAM)
Sound: ON (+12 min RAM)
Dynamic Lighting: ON (+0 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: HIGH (+22 min RAM)
Calculated minimum RAM: 367MB (BASE+167MB)
--- End EQ Graphics Settings ---
Available System Physical RAM: 833MB/1023MB. Load 18%
CreateProcess(eqgame.exe patchme)
WinEQ Version 1.38 Initializing
Windows Version Info: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
--- Begin EQ Graphics Settings ---
Luclin models: 29 (+118 min RAM)
Social Animations: ON (+0 min RAM)
MipMapping: ON (+15 min RAM)
Sound: ON (+12 min RAM)
Dynamic Lighting: ON (+0 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: HIGH (+22 min RAM)
Calculated minimum RAM: 367MB (BASE+167MB)
--- End EQ Graphics Settings ---
Available System Physical RAM: 839MB/1023MB. Load 17%
Profile allowing sound
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D9Proxy::GetAdapterCount()=1
IDirect3D9Proxy::GetAdapterIdentifier(0)...RADEON 9600 SERIES /ati2dvag.dll/6/14/10/6476
IDirect3D9Proxy::GetDeviceCaps()
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK, forcing not available because adapter display mode is different
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
WEQ_CreateWindowExA(40000,_EverQuestwndclass,EverQuest,90000000,0,0,100,40,0,0,400000,0)
Locale: us
WinEQ correcting WidthWindowed to 1024 because of desktop size constraints
WinEQ correcting HeightWindowed to 768 because of desktop size constraints
WEQ_Direct3DCreate8(220)...successful
IDirect3D8Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D8Proxy::GetAdapterCount()=1
IDirect3D8Proxy::GetAdapterIdentifier(0)...RADEON 9600 SERIES /ati2dvag.dll/6/14/10/6476
IDirect3D8Proxy::GetDeviceCaps()
IDirect3D8Proxy::GetAdapterModeCount()
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,1)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK, forcing not available because adapter display mode is different
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
IDirect3D8Proxy::Release()
WinEQ correcting WidthWindowed to 1024 because of desktop size constraints
WinEQ correcting HeightWindowed to 768 because of desktop size constraints
WinEQ correcting WidthWindowed to 1024 because of desktop size constraints
WinEQ correcting HeightWindowed to 768 because of desktop size constraints
WEQ_Direct3DCreate8(220)...successful
IDirect3D8Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3D8Proxy::CreateDevice()
-- Requested Direct3D8 Device Information --
AutoDepthStencilFormat: D3DFMT_D24X8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
Initializing resolution to 1024x768
D3DDEVTYPE_HAL
D3DCREATE_MIXED_VERTEXPROCESSING
D3DCREATE_MULTITHREADED
-- End Requested Direct3D8 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 301MB
WinEQ window size: AUTO
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
WEQ_DirectInput8Create(1990000,800,0€y¿:H¢Mª™]dí6—,2549358,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
WEQ_HookPatcher()
WinEQ Version 1.38 Initializing
Windows Version Info: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
--- Begin EQ Graphics Settings ---
Luclin models: 29 (+118 min RAM)
Social Animations: ON (+0 min RAM)
MipMapping: ON (+15 min RAM)
Sound: ON (+12 min RAM)
Dynamic Lighting: ON (+0 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: HIGH (+22 min RAM)
Calculated minimum RAM: 367MB (BASE+167MB)
--- End EQ Graphics Settings ---
Available System Physical RAM: 837MB/1023MB. Load 18%
CreateProcess(eqgame.exe patchme)
WinEQ Version 1.38 Initializing
Windows Version Info: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
--- Begin EQ Graphics Settings ---
Luclin models: 29 (+118 min RAM)
Social Animations: ON (+0 min RAM)
MipMapping: ON (+15 min RAM)
Sound: ON (+12 min RAM)
Dynamic Lighting: ON (+0 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: HIGH (+22 min RAM)
Calculated minimum RAM: 367MB (BASE+167MB)
--- End EQ Graphics Settings ---
Available System Physical RAM: 834MB/1023MB. Load 18%
Profile allowing sound
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D9Proxy::GetAdapterCount()=1
IDirect3D9Proxy::GetAdapterIdentifier(0)...RADEON 9600 SERIES /ati2dvag.dll/6/14/10/6476
IDirect3D9Proxy::GetDeviceCaps()
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK, forcing not available because adapter display mode is different
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
WEQ_CreateWindowExA(40000,_EverQuestwndclass,EverQuest,90000000,0,0,100,40,0,0,400000,0)
Locale: us
WEQ_Direct3DCreate8(220)...successful
IDirect3D8Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D8Proxy::GetAdapterCount()=1
IDirect3D8Proxy::GetAdapterIdentifier(0)...RADEON 9600 SERIES /ati2dvag.dll/6/14/10/6476
IDirect3D8Proxy::GetDeviceCaps()
IDirect3D8Proxy::GetAdapterModeCount()
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,1)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK, forcing not available because adapter display mode is different
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
IDirect3D8Proxy::Release()
WEQ_Direct3DCreate8(220)...successful
IDirect3D8Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3D8Proxy::CreateDevice()
-- Requested Direct3D8 Device Information --
AutoDepthStencilFormat: D3DFMT_D24X8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 1024
BackBufferWidth: 1280
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
Initializing resolution to 1280x1024
D3DDEVTYPE_HAL
D3DCREATE_MIXED_VERTEXPROCESSING
D3DCREATE_MULTITHREADED
-- End Requested Direct3D8 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 296MB
WinEQ window size: AUTO
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
WEQ_DirectInput8Create(1990000,800,0€y¿:H¢Mª™]dí6—,2549358,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
IDirect3DDevice8Proxy::Reset()
-- Requested Direct3D8 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 0
BackBufferWidth: 0
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
BackBufferHeight corrected to 1024
BackBufferWidth corrected to 1280
EQ Display Mode 1280x1024
-- End Requested Direct3D8 Device Information --
-- Actual Direct3D8 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 1024
BackBufferWidth: 1280
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType (Antialiasing): D3DMULTISAMPLE_NONE * Can be overridden by drivers
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
-- End Actual Direct3D8 Device Information --
Available Texture Memory: 302MB
WinEQ window size: AUTO
IDirect3D8Proxy::Release()
WEQ_DirectInput8Create(400000,800,0€y¿:H¢Mª™]dí6—,8A3F44,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D9Proxy::CreateDevice()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 1024
BackBufferWidth: 1280
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
D3DDEVTYPE_HAL
D3DCREATE_HARDWARE_VERTEXPROCESSING
-- End Requested Direct3D9 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 296MB
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
WEQ_HookPatcher()
WinEQ Version 1.38 Initializing
Windows Version Info: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
--- Begin EQ Graphics Settings ---
Luclin models: 29 (+118 min RAM)
Social Animations: ON (+0 min RAM)
MipMapping: ON (+15 min RAM)
Sound: ON (+12 min RAM)
Dynamic Lighting: ON (+0 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: HIGH (+22 min RAM)
Calculated minimum RAM: 367MB (BASE+167MB)
--- End EQ Graphics Settings ---
Available System Physical RAM: 210MB/1023MB. Load 79%
System RAM low!
CreateProcess(eqgame.exe patchme)
WinEQ Version 1.38 Initializing
Windows Version Info: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
--- Begin EQ Graphics Settings ---
Luclin models: 29 (+118 min RAM)
Social Animations: ON (+0 min RAM)
MipMapping: ON (+15 min RAM)
Sound: ON (+12 min RAM)
Dynamic Lighting: ON (+0 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: HIGH (+22 min RAM)
Calculated minimum RAM: 367MB (BASE+167MB)
--- End EQ Graphics Settings ---
Available System Physical RAM: 218MB/1023MB. Load 78%
System RAM low!
Profile allowing sound
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D9Proxy::GetAdapterCount()=1
IDirect3D9Proxy::GetAdapterIdentifier(0)...RADEON 9600 SERIES /ati2dvag.dll/6/14/10/6476
IDirect3D9Proxy::GetDeviceCaps()
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK, forcing not available because adapter display mode is different
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
WEQ_CreateWindowExA(40000,_EverQuestwndclass,EverQuest,90000000,0,0,100,40,0,0,400000,0)
Locale: us
WEQ_Direct3DCreate8(220)...successful
IDirect3D8Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D8Proxy::GetAdapterCount()=1
IDirect3D8Proxy::GetAdapterIdentifier(0)...RADEON 9600 SERIES /ati2dvag.dll/6/14/10/6476
IDirect3D8Proxy::GetDeviceCaps()
IDirect3D8Proxy::GetAdapterModeCount()
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,1)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK, forcing not available because adapter display mode is different
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
IDirect3D8Proxy::Release()
WEQ_Direct3DCreate8(220)...successful
IDirect3D8Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3D8Proxy::CreateDevice()
-- Requested Direct3D8 Device Information --
AutoDepthStencilFormat: D3DFMT_D24X8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 1024
BackBufferWidth: 1280
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
Initializing resolution to 1280x1024
D3DDEVTYPE_HAL
D3DCREATE_MIXED_VERTEXPROCESSING
D3DCREATE_MULTITHREADED
-- End Requested Direct3D8 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 253MB
WinEQ window size: AUTO
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
WEQ_DirectInput8Create(1990000,800,0€y¿:H¢Mª™]dí6—,2549358,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
IDirect3DDevice8Proxy::Reset()
-- Requested Direct3D8 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 0
BackBufferWidth: 0
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
BackBufferHeight corrected to 1024
BackBufferWidth corrected to 1280
EQ Display Mode 1280x1024
-- End Requested Direct3D8 Device Information --
-- Actual Direct3D8 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 1024
BackBufferWidth: 1280
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType (Antialiasing): D3DMULTISAMPLE_NONE * Can be overridden by drivers
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
-- End Actual Direct3D8 Device Information --
Available Texture Memory: 258MB
WinEQ window size: AUTO
IDirect3D8Proxy::Release()
WEQ_DirectInput8Create(400000,800,0€y¿:H¢Mª™]dí6—,8A3F44,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D9Proxy::CreateDevice()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 1024
BackBufferWidth: 1280
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
D3DDEVTYPE_HAL
D3DCREATE_HARDWARE_VERTEXPROCESSING
-- End Requested Direct3D9 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 252MB
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Sat Sep 25, 2004 9:50 am

--- Begin EQ Graphics Settings ---
Luclin models: 29 (+118 min RAM)
Social Animations: ON (+0 min RAM)
MipMapping: ON (+15 min RAM)
Sound: ON (+12 min RAM)
Dynamic Lighting: ON (+0 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: HIGH (+22 min RAM)
Calculated minimum RAM: 367MB (BASE+167MB)
--- End EQ Graphics Settings ---
Problem is you have just about the highest settings possible, so EQ is using up at LEAST 367MB per session, and that's just when EQ starts up. It increases slightly as more textures get loaded in the game. I suggest turning off mipmapping, setting texture quality to low (medium textures have the same requirements as high textures), and turning off all luclin models except the ones necessary, if not only for multiboxing.

cor4101
GamingTools Subscriber
Posts: 7
Joined: Thu Sep 23, 2004 9:59 am

Post by cor4101 » Sat Sep 25, 2004 7:17 pm

Ok i changed all luclin models off and turned off mipmapping, was able to run without a problem. thank you

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