New user system rebooting when running 2 instances

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drawthow
GamingTools Subscriber
Posts: 2
Joined: Thu Sep 16, 2004 8:25 pm

New user system rebooting when running 2 instances

Post by drawthow » Fri Sep 17, 2004 11:21 am

I just d/l WINEQ last night and having some problems when running two instances of EQ I randomly rteboot. When running one instance the PC runs fine. SYstem is a P4 2.8 1 gig ram Nvidia 5700 256 meg ram SATA HD. Attached is my WINEQ log file.


THanks in advance for any help

WEQ_HookPatcher()
WinEQ Version 1.37 Initializing
--- Begin EQ Graphics Settings ---
Luclin models: 10 (+61 min RAM)
Dynamic Lighting: ON (+0 min RAM)
Texture Quality: LOW (+0 min RAM)
Calculated minimum RAM: 261MB (BASE+61MB)
--- End EQ Graphics Settings ---
Available System Physical RAM: 771MB/1023MB. Load 24%
CreateProcess(eqgame.exe patchme)
WinEQ Version 1.37 Initializing
--- Begin EQ Graphics Settings ---
Luclin models: 10 (+61 min RAM)
Dynamic Lighting: ON (+0 min RAM)
Texture Quality: LOW (+0 min RAM)
Calculated minimum RAM: 261MB (BASE+61MB)
--- End EQ Graphics Settings ---
Available System Physical RAM: 747MB/1023MB. Load 26%
Profile allowing sound
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1280x1024, D3DFMT_X8R8G8B8
IDirect3D9Proxy::GetAdapterCount()=1
IDirect3D9Proxy::GetAdapterIdentifier(0)...NVIDIA GeForce FX 5600
IDirect3D9Proxy::GetDeviceCaps()
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK, forcing not available because adapter display mode is different
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
WEQ_CreateWindowExA(40000,_EverQuestwndclass,EverQuest,90000000,0,0,100,40,0,0,400000,0)
Locale: us
WEQ_Direct3DCreate8(220)...successful
IDirect3D8Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1280x1024, D3DFMT_X8R8G8B8
IDirect3D8Proxy::GetAdapterCount()=1
IDirect3D8Proxy::GetAdapterIdentifier(0)...NVIDIA GeForce FX 5600
IDirect3D8Proxy::GetDeviceCaps()
IDirect3D8Proxy::GetAdapterModeCount()
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,1)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK, forcing not available because adapter display mode is different
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
IDirect3D8Proxy::Release()
WEQ_Direct3DCreate8(220)...successful
IDirect3D8Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1280x1024, D3DFMT_X8R8G8B8
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3D8Proxy::CreateDevice()
-- Requested Direct3D8 Device Information --
AutoDepthStencilFormat: D3DFMT_D24X8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 1024
BackBufferWidth: 1280
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
Initializing resolution to 1280x1024
D3DDEVTYPE_HAL
D3DCREATE_HARDWARE_VERTEXPROCESSING
D3DCREATE_MULTITHREADED
-- End Requested Direct3D8 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 357MB
WinEQ window size: AUTO
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
WEQ_DirectInput8Create(1970000,800,0€y¿:H¢Mª™]dí6—,2529320,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
IDirect3DDevice8Proxy::Reset()
-- Requested Direct3D8 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 0
BackBufferWidth: 0
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
BackBufferHeight corrected to 1024
BackBufferWidth corrected to 1280
EQ Display Mode 1280x1024
-- End Requested Direct3D8 Device Information --
-- Actual Direct3D8 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 1024
BackBufferWidth: 1280
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType (Antialiasing): D3DMULTISAMPLE_NONE * Can be overridden by drivers
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
-- End Actual Direct3D8 Device Information --
Available Texture Memory: 363MB
WinEQ window size: AUTO
IDirect3D8Proxy::Release()
WEQ_DirectInput8Create(400000,800,0€y¿:H¢Mª™]dí6—,8A3F44,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1280x1024, D3DFMT_X8R8G8B8
IDirect3D9Proxy::CreateDevice()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 1024
BackBufferWidth: 1280
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
D3DDEVTYPE_HAL
D3DCREATE_MIXED_VERTEXPROCESSING
-- End Requested Direct3D9 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 357MB
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Fri Sep 17, 2004 1:51 pm

Your log appears pleasantly normal.

My current test system is an AMD Athlon 2600+, 1 GB of RAM, SATA HD, NVIDIA 5700 256mb, so it's not entirely different from yours other than motherboard and cpu, and of course if I ran across such issues in testing it would get solved quickly :)

The first thing I can suggest is drivers. I was using stock SATA drivers for example (ones that came with my motherboard), and on many hard drive accesses I would get reboots. With the drivers for the chipset found on Windows Update, I would not. Double check that all of your hardware drivers are up to date including all of the ones for your motherboard and your video card (61.77 detonators from NVIDIA)

Blitken
GamingTools Subscriber
Posts: 1
Joined: Sat Sep 18, 2004 8:34 pm
Location: Washington

Post by Blitken » Sat Sep 18, 2004 9:52 pm

I am also a newbie to WinEQ but I too am rebooting when running 2 instnaces. I cannot get a log file because I have to reboot when it crashes to blue screen. I have heard others having this problem via the Eqlive boards. My system is a Pentium 3.4 2gigs ram and an XFX 5950 ultra video card. I have all the latest drivers and what not. The error i am getting is an nvidia error nv4_disp.dll. If it helps at all I am running each eq instance out of different directories.

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Sat Sep 18, 2004 10:11 pm

Unfortunately this issue is not a WinEQ issue -- people have reported it when running multiple EQ sessions even without WinEQ, EQWindows, or EQPlayNice. I am pretty powerless for a fix, and the problem exists only for NVIDIA cards (e.g. you could use an ATI card and be fine until they fix it). :(

hedao
Non-Subscriber
Posts: 1
Joined: Sun Sep 19, 2004 10:09 am

Post by hedao » Sun Sep 19, 2004 11:38 am

I was havong the same problem with my 5600 ultra using eqwindows,wineq and SOE windows. Once I put My old 9800 pro in the crashing machine it stopped crashing.

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