Crashing after server select

WinEQ 1.x Lite discussion

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mackeli
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Posts: 2
Joined: Sun Jul 18, 2004 12:45 pm

Crashing after server select

Post by mackeli » Fri Jul 30, 2004 2:31 pm

Ran Wineq fine for week. Woke up one morning and cant get past serever select. Changed nothing on comp so not sure what to look at. Comes up with following error.


EQGAME caused an invalid page fault in
module WINEQ.DLL at 015f:69004146.
Registers:
EAX=00000000 CS=015f EIP=69004146 EFLGS=00210206
EBX=00000001 SS=0167 ESP=00aefc2c EBP=6900c880
ECX=00000014 DS=0167 ESI=00963170 FS=609f
EDX=690040fb ES=0167 EDI=03100000 GS=0000
Bytes at CS:EIP:
c7 06 50 fe 04 69 5e c2 04 00 a1 ac ab 05 69 81
Stack dump:
03ff3040 03110a36 00963170 0089ca80 031068b7 00000000 00000001 00aefca0 00000032 004c8cb5 03100000 0089ca80 000009b8 0083d8e4 0083d9e4 004ca95f

mackeli
Non-Subscriber
Posts: 2
Joined: Sun Jul 18, 2004 12:45 pm

Post by mackeli » Fri Jul 30, 2004 2:36 pm

Forgot to post log.

CProfileMgr::GetBorderHeight() returning 4
CProfileMgr::GetBoWEQ_HookEQGraphicsDX9()
Available System Physical RAM: 387MB/511MB. Load 15%
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_R5G6B5
IDirect3D9Proxy::GetAdapterCount()=1
IDirect3D9Proxy::GetAdapterIdentifier(0)...NVIDIA GeForce2 Ti
IDirect3D9Proxy::GetDeviceCaps()
IDirect3D9Proxy::GetAdapterModeCount()
IDirect3D9Proxy::GetAdapterModeCount()
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
WEQ_CreateWindowExA(40000,_EverQuestwndclass,EverQuest,90000000,0,0,100,40,0,0,400000,0)
g_hWnd=20C
CProfileMgr::GetBorderTopHeight() returning 23
CProfileMgr::GetBorderHeight() returning 4
CProfileMgr::GetBorderWidth() returning 4
WindowY = -15
WindowX = -3
WEQ_HookEQMain()
EQ tried to set WndProc. Setting UserData instead
WEQ_Direct3DCreate8(220)...successful
IDirect3D8Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_R5G6B5
IDirect3D8Proxy::GetAdapterCount()=1
IDirect3D8Proxy::GetAdapterIdentifier(0)...NVIDIA GeForce2 Ti
IDirect3D8Proxy::GetDeviceCaps()
IDirect3D8Proxy::GetAdapterModeCount()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::EnumAdapterModes()
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,1)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,1)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D8Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
IDirect3D8Proxy::Release()
WEQ_Direct3DCreate8(220)...successful
IDirect3D8Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_R5G6B5
EQ tried to set style. Setting our own style
CProfileMgr::GetBorderTopHeight() returning 23
CProfileMgr::GetBorderHeight() returning 4
CProfileMgr::GetBorderWidth() returning 4
WindowY = -15
WindowX = -3
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D8Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3D8Proxy::CreateDevice()
-- Requested Direct3D8 Device Information --
AutoDepthStencilFormat: D3DFMT_D16
BackBufferCount: 1
BackBufferFormat: D3DFMT_R5G6B5
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
Initializing resolution to 1024x768
D3DDEVTYPE_HAL
D3DCREATE_HARDWARE_VERTEXPROCESSING
D3DCREATE_MULTITHREADED
-- End Requested Direct3D8 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 114MB
CProfileMgr::GetBorderTopHeight() returning 23
CProfileMgr::GetBorderHeight() returning 4
CProfileMgr::GetBorderWidth() returning 4
WindowY = -15
WindowX = -3
IDirect3DDevice8Proxy::SetGammaRamp()...OK
EQ tried to set style. Setting our own style
CProfileMgr::GetBorderTopHeight() returning 23
rderWidth() returning 4
WindowY = -15
WindowX = -3
IDirect3DDevice8Proxy::SetGammaRamp()...OK
WEQ_DirectInput8Create(3100000,800,0€y¿:H¢Mª™]dí6—,3FF3040,0)
Trying HRESULT Res=g_DirectInput8Create(hinst,dwVersion,riidltf,&punkOuter,punkOuter)
HRESULT Res=g_DirectInput8Create(hinst,dwVersion,riidltf,&punkOuter,punkOuter) complete
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Returning Success
Single-char Keyboard
WEQ_IDirectInputDevice8A::SetDataFormat(pDID8A,a)
Returning Success
WEQ_IDirectInputDevice8A::SetCooperativeLevel(pDID8A,a,b)
Returning Success
WEQ_IDirectInputDevice8A::SetProperty(pDID8A,a,b)
Returning Success
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Returning Success
Single-char Mouse
WEQ_IDirectInputDevice8A::GetCapabilities(pDID8A,lpDIDevCaps)
Returning Success
WEQ_IDirectInputDevice8A::SetDataFormat(pDID8A,a)
Returning Success
WEQ_IDirectInputDevice8A::SetCooperativeLevel(pDID8A,a,b)
Returning Success
WEQ_IDirectInputDevice8A::SetProperty(pDID8A,a,b)
Returning Success
AcquireKeyboardA
AcquireMouseA
CProfileMgr::GetBorderTopHeight() returning 23
CProfileMgr::GetBorderHeight() returning 4
CProfileMgr::GetBorderWidth() returning 4
WindowY = -15
WindowX = -3
CProfileMgr::GetBorderTopHeight() returning 23
CProfileMgr::GetBorderHeight() returning 4
CProfileMgr::GetBorderWidth() returning 4
WindowY = -15
WindowX = -3
AcquireKeyboardA
AcquireMouseA
AcquireKeyboardA
AcquireMouseA
AcquireKeyboardA
AcquireMouseA
AcquireKeyboardA
AcquireMouseA
AcquireKeyboardA
AcquireMouseA
AcquireKeyboardA
AcquireMouseA
AcquireKeyboardA
AcquireMouseA
AcquireKeyboardA
AcquireMouseA
AcquireKeyboardA
AcquireMouseA
AcquireKeyboardA
AcquireMouseA
AcquireKeyboardA
AcquireMouseA
AcquireKeyboardA
AcquireMouseA
AcquireKeyboardA
AcquireMouseA
AcquireKeyboardA
AcquireMouseA
AcquireKeyboardA
AcquireMouseA
AcquireKeyboardA
AcquireMouseA
IDirect3DDevice8Proxy::Reset()
-- Requested Direct3D8 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_R5G6B5
BackBufferHeight: 0
BackBufferWidth: 0
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
EQ Display Mode 1024x768
-- End Requested Direct3D8 Device Information --
Available Texture Memory: 113MB
CProfileMgr::GetBorderTopHeight() returning 23
CProfileMgr::GetBorderHeight() returning 4
CProfileMgr::GetBorderWidth() returning 4
WindowY = -15
WindowX = -3
IDirect3D8Proxy::Release()

eqdru
Non-Subscriber
Posts: 24
Joined: Wed Jul 14, 2004 10:23 am

hehe

Post by eqdru » Fri Jul 30, 2004 2:49 pm

Join the club wtf is wrong with this crap ><

brentholmes
Non-Subscriber
Posts: 1
Joined: Fri Jul 23, 2004 10:53 pm

Post by brentholmes » Sat Jul 31, 2004 10:34 pm

Same here

Mantas
Non-Subscriber
Posts: 1
Joined: Sat Jul 31, 2004 1:26 pm

Post by Mantas » Sun Aug 01, 2004 12:37 pm

Same problem as mackeli posted above, right down to the log and the same video card.

I'm running Win98SE and this happens while running EQPlaynice and while not.

I've tried adjusting every setting in both WinEQ and in the adapter settings in Win98.

Lollololol
GamingTools Subscriber
Posts: 1
Joined: Thu Jul 08, 2004 10:57 pm

Post by Lollololol » Mon Aug 02, 2004 5:39 am

Getting this since yesterday when i shut down, then i could not get it up n it just crashes....

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Mon Aug 02, 2004 8:50 am

I'll be looking into this, thanks

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