WinEQ 1.x Lite discussion
Moderators: Lavish Software Team, Moderators
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pax
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by pax » Mon Jul 12, 2004 1:20 am
when i start up with WinEQ it shaves 20+ fps off to the point where i really dont like it (from 40fps to around 25fps) ive tried to fool around in the settings to no avail. when i saw you had a new release out i thought you might have fixed it, but im still loosing alot of frames

. not sure what info you need to help me, but tell me and ill post it.
Best Reguards
Pax
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Lax
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by Lax » Mon Jul 12, 2004 1:45 am
20fps is quite a lot. What CPU, video card, how much memory, etc and when was the last time you updated video drivers?
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pax
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by pax » Mon Jul 12, 2004 2:17 am
CPU is 2Ghz pentium 4, ram is 1gb DDR, Video is a GeForce Ti4600 (driver updated 2weeks ago, gonna see if there is a new after i hit reply).
Best Reguards
Pax
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pax
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by pax » Mon Jul 12, 2004 2:25 am
i see there is actually a new NVidia driver out, gonna install it and see what happens. will get back here to tell you what happened.
Best Reguards
Pax
Edit: that gave me back ~5fps but still not enough to be enjoy-able

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Lax
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by Lax » Mon Jul 12, 2004 2:42 am
Paste WinEQ.log for me
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pax
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by pax » Mon Jul 12, 2004 2:47 am
hModule=0x00000000 RVA=0x005DA1CC
LoadLibraryA=>0x77e805d8
hModule=0x00000000 RVA=0x005DA180
GetModuleFileNameA=>0x77e7a099
hModule=0x00000000 RVA=0x005DA184
GetCommandLineA=>0x77e7c938
hModule=0x00000000 RVA=0x005DA1E4
OpenFile=>0x77e6cd4f
hModule=0x00000000 RVA=0x005DA300
=>0x71ab3c22
hModule=0x00000000 RVA=0x005DA2A4
CreateWindowExA=>0x77d4bc6b
hModule=0x00000000 RVA=0x005DA2A8
RegisterClassA=>0x77d520c5
hModule=0x00000000 RVA=0x005DA260
DestroyWindow=>0x77d4c4b0
hModule=0x00000000 RVA=0x005DA290
GetForegroundWindow=>0x77d4c044
GetThunk(SetCapture) failed. Import function not found.
Could not get thunk
GetThunk(SetCursor) failed. Import function not found.
Could not get thunk
hModule=0x00000000 RVA=0x005DA27C
SetFocus=>0x77d476ba
hModule=0x00000000 RVA=0x005DA29C
SetForegroundWindow=>0x77d50cf8
hModule=0x00000000 RVA=0x005DA2D0
SetWindowLongA=>0x77d498d8
hModule=0x00000000 RVA=0x005DA248
SetWindowPos=>0x77d46558
hModule=0x00000000 RVA=0x005DA250
SetWindowTextA=>0x77d47aa5
hModule=0x00000000 RVA=0x005DA2A0
ShowCursor=>0x77d5cbeb
hModule=0x00000000 RVA=0x005DA26C
ShowWindow=>0x77d4bca0
hModule=0x00000000 RVA=0x005DA014
DirectInput8Create=>0x6ce1ca65
WEQ_GetCommandLineA()=D:\everquest\WinEQ\eqgame.exe patchme
Fixed commandline=D:\everquest\eqgame.exe patchme
WEQ_GetModuleFileNameA()
Module=D:\everquest\WinEQ\eqgame.exe
Fixed module=D:\everquest\eqgame.exe
GetThunk(SetCursor) failed. Import function not found.
Could not get thunk
GetThunk(SetFocus) failed. Import function not found.
Could not get thunk
hModule=0x00EE0000 RVA=0x010401F4
SetWindowLongA=>0x77d498d8
hModule=0x00EE0000 RVA=0x010401FC
SetWindowPos=>0x77d46558
hModule=0x00EE0000 RVA=0x01040214
Direct3DCreate9=>0x010e5880
WEQ_GetCommandLineA()=D:\everquest\WinEQ\eqgame.exe patchme
Fixed commandline=D:\everquest\eqgame.exe patchme
WEQ_GetModuleFileNameA()
Module=D:\everquest\WinEQ\eqgame.exe
Fixed module=D:\everquest\eqgame.exe
WEQ_Direct3DCreate9(31)
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplay Format 32-bit
IDirect3D9Proxy::GetAdapterCount()
IDirect3D9Proxy::GetAdapterIdentifier()
IDirect3D9Proxy::GetDeviceCaps()
IDirect3D9Proxy::CheckDeviceType()
IDirect3D9Proxy::CheckDeviceType()
IDirect3D9Proxy::CheckDeviceFormat()
IDirect3D9Proxy::CheckDeviceFormat()
IDirect3D9Proxy::CheckDeviceFormat()
IDirect3D9Proxy::CheckDeviceType()
IDirect3D9Proxy::CheckDeviceType()
IDirect3D9Proxy::CheckDeviceFormat()
IDirect3D9Proxy::CheckDeviceFormat()
IDirect3D9Proxy::CheckDeviceFormat()
IDirect3D9Proxy::CheckDeviceType()
UWM_SELECTPROFILE
UWM_SETTILE
hModule=0x02040000 RVA=0x0213A084
CreateProcessA=>0x77e61bb8
GetThunk(CreateWindowExA) failed. Import function not found.
Could not get thunk
GetThunk(RegisterClassA) failed. Import function not found.
Could not get thunk
hModule=0x02040000 RVA=0x0213A254
DestroyWindow=>0x77d4c4b0
GetThunk(SetCapture) failed. Import function not found.
Could not get thunk
hModule=0x02040000 RVA=0x0213A274
SetFocus=>0x77d476ba
hModule=0x02040000 RVA=0x0213A278
GetForegroundWindow=>0x77d4c044
hModule=0x02040000 RVA=0x0213A27C
SetForegroundWindow=>0x77d50cf8
hModule=0x02040000 RVA=0x0213A220
SetWindowLongA=>0x77d498d8
hModule=0x02040000 RVA=0x0213A26C
SetWindowPos=>0x77d46558
GetThunk(SetCursor) failed. Import function not found.
Could not get thunk
GetThunk(ShowCursor) failed. Import function not found.
Could not get thunk
GetThunk(ShowWindow) failed. Import function not found.
Could not get thunk
hModule=0x02040000 RVA=0x0213A014
DirectInput8Create=>0x6ce1ca65
hModule=0x02040000 RVA=0x0213A2E8
Direct3DCreate8=>0x02bed4c0
WEQ_Direct3DCreate8()
IDirect3D8Proxy::GetAdapterDisplayMode()
Desktop resolution 1280x1024x32
IDirect3D8Proxy::GetAdapterCount()
IDirect3D8Proxy::GetAdapterIdentifier()
IDirect3D8Proxy::GetDeviceCaps()
IDirect3D8Proxy::GetAdapterModeCount()
IDirect3D8Proxy::CheckDeviceType()
IDirect3D8Proxy::CheckDeviceType()
IDirect3D8Proxy::CheckDeviceFormat()
IDirect3D8Proxy::CheckDeviceFormat()
IDirect3D8Proxy::CheckDeviceFormat()
IDirect3D8Proxy::CheckDeviceType()
IDirect3D8Proxy::CheckDeviceType()
IDirect3D8Proxy::CheckDeviceFormat()
IDirect3D8Proxy::CheckDeviceFormat()
IDirect3D8Proxy::CheckDeviceFormat()
IDirect3D8Proxy::CheckDeviceType()
IDirect3D8Proxy::Release()
WEQ_Direct3DCreate8()
IDirect3D8Proxy::GetAdapterDisplayMode()
Desktop resolution 1280x1024x32
IDirect3D8Proxy::CheckDeviceFormat()
IDirect3D8Proxy::CheckDeviceFormat()
IDirect3D8Proxy::CheckDeviceFormat()
IDirect3D8Proxy::CreateDevice()
AutoDepthStencilFormat: 77
BackBufferCount: 1
BackBufferFormat: 22
BackBufferHeight: 1024
BackBufferWidth: 1280
EnableAutoDepthStencil: 1
Flags: 1
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: 0
PresentationInterval: 0
SwapEffect: 1
Windowed: 1
Initializing resolution to 1280x1024
D3DDEVTYPE_HAL
D3DCREATE_HARDWARE_VERTEXPROCESSING
D3DCREATE_MULTITHREADED
IDirect3DDevice8Proxy::SetGammaRamp()
IDirect3DDevice8Proxy::SetGammaRamp()
WEQ_DirectInput8Create(2040000,800,0€y¿:H¢Mª™]dí6—,2D39058,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
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Lax
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by Lax » Mon Jul 12, 2004 3:25 am
log looks pefectly normal to that point. You sure your testing is accurate? Using same graphics/sound options, standing in the same exact place in the same exact zone, looking at the same exact things? I can make some minor changes, but WinEQ does next to nothing each frame, certainly not enough to give a 20fps slowdown...
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pax
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by pax » Mon Jul 12, 2004 3:31 am
yup only time i didnt loose ~15+ fps is when im completely still.
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Lax
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by Lax » Mon Jul 12, 2004 3:37 am
Can you paste WinEQ.log from logging in completely to in-game? The paste shows startup, which shows DirectX8, but not once it has intiialized through character select, which is where DirectX9 begins. You can skip the part you've shown already
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pax
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by pax » Mon Jul 12, 2004 4:02 am
WEQ_OpenFile(D:\everquest\eqgame.exe)
WEQ_Direct3DCreate9(31)
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplay Format 32-bit
IDirect3D9Proxy::CreateDevice()
AutoDepthStencilFormat: 77
BackBufferCount: 1
BackBufferFormat: 22
BackBufferHeight: 1024
BackBufferWidth: 1280
EnableAutoDepthStencil: 1
Flags: 1
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: 0
PresentationInterval: -2147483648
SwapEffect: 1
Windowed: 1
D3DDEVTYPE_HAL
D3DCREATE_HARDWARE_VERTEXPROCESSING
IDirect3D9Proxy::CheckDeviceFormat()
IDirect3D9Proxy::CheckDeviceFormat()
IDirect3D9Proxy::CheckDeviceFormat()
IDirect3DDevice9Proxy::SetGammaRamp()
IDirect3DDevice9Proxy::SetGammaRamp()
WEQ_GetCommandLineA()=D:\everquest\WinEQ\eqgame.exe patchme
Fixed commandline=D:\everquest\eqgame.exe patchme
WEQ_GetModuleFileNameA()
Module=D:\everquest\WinEQ\eqgame.exe
Fixed module=D:\everquest\eqgame.exe
IDirect3DDevice9Proxy::SetGammaRamp()
IDirect3DDevice9Proxy::SetGammaRamp()
IDirect3DDevice9Proxy::SetGammaRamp()
IDirect3DDevice9Proxy::Reset()
AutoDepthStencilFormat: 0
BackBufferCount: 0
BackBufferFormat: 22
BackBufferHeight: 0
BackBufferWidth: 0
EnableAutoDepthStencil: 0
Flags: 0
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: 0
PresentationInterval: 0
SwapEffect: 1
Windowed: 1
EQ Requesting Display Mode 1280x1024
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pax
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by pax » Mon Jul 12, 2004 4:07 am
hmmm when i relase mouse and rightclick to get up the context menu it freezes the whole session and just shows a greybox for the contextbox (no text in it)
edit: nm found the error, it was located 15inches from the screen.
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Lax
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by Lax » Mon Jul 12, 2004 4:28 am
Hmmm interesting, EQ is calling Reset on the device with abnormal parameters. If that's the problem I'll have it fixed for you tomorrow.
Are you using multiple monitors?
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pax
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by pax » Mon Jul 12, 2004 4:33 am
nop just one and old viewsonic
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pax
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by pax » Mon Jul 12, 2004 4:47 am
ohh almost forgot
thanks for the quick reply and help.

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pax
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by pax » Tue Jul 13, 2004 5:36 am
just downloaded version 0.995 Beta and im still getting the same FPS loss
