You fixed the mouse but please help with crashing :(

WinEQ 1.x Lite discussion

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Fremder
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Posts: 2
Joined: Tue Feb 22, 2005 7:45 pm

You fixed the mouse but please help with crashing :(

Post by Fremder » Fri Nov 11, 2005 2:52 pm

I'm having trouble with WinEQ 1.38. I had the same no mouse problem since the 27th patch but that was fixed when I started it up recently. I tried to log in and got this error.

" Eqgame.exe has encountered a problem and needs to close. We are sorry for the inconvenience. Debug / Close "
I will crash to desktop because of this error every time I try to load into the game Everquest 1.

vvVHere's my log fileVvv

WinEQ Version 1.38 Initializing
Windows Version Info: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_gdr.050301-1519
--- Begin EQ Graphics Settings ---
Luclin models: 8 (+55 min RAM)
Social Animations: ON (+0 min RAM)
Texture Compression: ON (+0 min RAM)
MipMapping: ON (+15 min RAM)
Sound: ON (+12 min RAM)
Dynamic Lighting: ON (+0 min RAM)
Texture Caching: ON (+0 min RAM)
Calculated minimum RAM: 282MB (BASE+82MB)
Additional setting: HardwareTnL=TRUE
Additional setting: VertexShaders=0
Additional setting: 20PixelShaders=1
Additional setting: 1xPixelShaders=0
--- End EQ Graphics Settings ---
Available System Physical RAM: 978MB/1279MB. Load 23%
Profile allowing sound
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1280x1024, D3DFMT_X8R8G8B8
IDirect3D9Proxy::GetAdapterCount()=1
IDirect3D9Proxy::GetAdapterIdentifier(0)...NVIDIA GeForce FX 5200/nv4_disp.dll/6/14/10/8185
WARNING! NVIDIA video card with Vertex Shaders option OFF!
IDirect3D9Proxy::GetDeviceCaps()
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK, forcing not available because adapter display mode is different
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
WEQ_CreateWindowExA(40000,_EverQuestwndclass,EverQuest,90000000,0,0,100,40,0,0,400000,0)
Locale: us
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1280x1024, D3DFMT_X8R8G8B8
IDirect3D9Proxy::CreateDevice()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_A8R8G8B8
BackBufferHeight: 960
BackBufferWidth: 1280
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
D3DDEVTYPE_HAL
D3DCREATE_MIXED_VERTEXPROCESSING
D3DCREATE_MULTITHREADED
-- End Requested Direct3D9 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 231MB
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
EQ_GetWindowRect(D00B6)=-4,-3,1282,984
EQ_GetClientRect(D00B6)=0,0,1280,960
EQ_GetClientRect(D00B6)=0,0,1280,960
EQ_GetClientRect(D00B6)=0,0,1280,960
WEQ_DirectInput8Create(3310000,800,0€y¿:H¢Mª™]dí6—,16D9058,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
IDirect3DDevice9Proxy::Reset()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 0
BackBufferWidth: 0
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType (Antialiasing): D3DMULTISAMPLE_NONE * Can be overridden by drivers
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
BackBufferHeight corrected to 960
BackBufferWidth corrected to 1280
EQ Requesting Display Mode 1280x960
-- End Requested Direct3D9 Device Information --
-- Actual Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 960
BackBufferWidth: 1280
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
-- End Actual Direct3D9 Device Information --
Available Texture Memory: 237MB
WinEQ window size: AUTO
WEQ_DirectInput8Create(400000,800,0€y¿:H¢Mª™]dí6—,988C7C,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1280x1024, D3DFMT_X8R8G8B8
IDirect3D9Proxy::CreateDevice()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_A8R8G8B8
BackBufferHeight: 960
BackBufferWidth: 1280
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
D3DDEVTYPE_HAL
D3DCREATE_MIXED_VERTEXPROCESSING
D3DCREATE_MULTITHREADED
-- End Requested Direct3D9 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 227MB
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
EQ_GetWindowRect(D00B6)=-4,-3,1282,984
EQ_GetClientRect(D00B6)=0,0,1280,960
EQ_GetClientRect(D00B6)=0,0,1280,960
EQ_GetClientRect(D00B6)=0,0,1280,960
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice9Proxy::Reset()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 0
BackBufferWidth: 0
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType (Antialiasing): D3DMULTISAMPLE_NONE * Can be overridden by drivers
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
BackBufferHeight corrected to 960
BackBufferWidth corrected to 1280
EQ Requesting Display Mode 1280x960
-- End Requested Direct3D9 Device Information --
-- Actual Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 960
BackBufferWidth: 1280
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
-- End Actual Direct3D9 Device Information --
Available Texture Memory: 232MB
WinEQ window size: AUTO

Lax
Owner
Posts: 6632
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Fri Nov 11, 2005 3:02 pm

If you can get me information from the error report that pops up, that would be great. If there's a "more info" link you can click or anything that you can get a crash address from, that helps, and if you know how to use the Debug button to get the same information, that would help too. Best case scenario, you could get me the call stack, but if you dont know that much, dont worry too much about that.

Fremder
Non-Subscriber
Posts: 2
Joined: Tue Feb 22, 2005 7:45 pm

Not sure about error message

Post by Fremder » Fri Nov 11, 2005 9:52 pm

I re-ran it and I actually made it in game, I ran around for a minute, went to the bank, then set out to zone out of pok, right when I got to the stone I wanted to zone out at I froze and crashed, same error message, I hit Debug and it just closed. No new window popped up. I don't have my popup blocker on atm either. Not sure how to help you figure this out. Any other info I can get you would be a pleasure. Let me know.

smackhump
Non-Subscriber
Posts: 1
Joined: Wed Jul 14, 2004 11:19 am

Post by smackhump » Sat Nov 12, 2005 10:52 am

I am having that same problem with eqlindows.

Markorius
Non-Subscriber
Posts: 3
Joined: Tue Dec 21, 2004 3:14 am

Post by Markorius » Sat Nov 12, 2005 8:57 pm

I failed to even make it to the character select screen, this is the "details" info:
EQGAME caused an invalid page fault in
module WINEQ.DLL at 0167:690104b2.
Registers:
EAX=00000000 CS=0167 EIP=690104b2 EFLGS=00010246
EBX=00000000 SS=016f ESP=00c1e370 EBP=00c1e3ac
ECX=03aab2c4 DS=016f ESI=00000000 FS=1ad7
EDX=0000b4d2 ES=016f EDI=00000ec4 GS=2247
Bytes at CS:EIP:
8b 4e 0c 8b 56 08 8b 46 04 51 8b 0e 52 50 51 68
Stack dump:
0000000f 00000000 004ce91c 00000ec4 00000000 00c1e448 00000000 00000000 bff71826 00000000 0000b3fe bff9440c bff719b8 0000b3dc bff55bd6 0000000f

On a side note, my mouse isnt really working at least as far as I got into EQ. Its there now and the new big golden colored thing but it doesnt let me push any buttons. I tabbed thru to log in but, as I said, never made it to character select so I dont know if it worked beyond that.

I'd gather the other system info you ask for when someone posts but I just spent about 17 hours "fixing" my system after updating video drivers as recommended by EQ (what a mess that turned out to be) and I'd really like to get some game time in.
I'll try again later sometime when I've regained some patience needed :wink:

Lax
Owner
Posts: 6632
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Sun Nov 13, 2005 4:06 am

Thanks Markorius, that was enough information to fix this crash issue. This issue is fixed as of a patch just now :)

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