For some reason, when i load up my 6th character after this patch i get a xml gu ui something error, heres the log.
WinEQ Version 1.38 Initializing
Windows Version Info: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
--- Begin EQ Graphics Settings ---
Luclin models: 6 (+49 min RAM)
Texture Quality: LOW (+0 min RAM)
Calculated minimum RAM: 249MB (BASE+49MB)
Additional setting: VertexShaders=TRUE
Additional setting: 20PixelShaders=0
Additional setting: 1xPixelShaders=0
--- End EQ Graphics Settings ---
Available System Physical RAM: 647MB/1023MB. Load 36%
WinEQ Version 1.38 Initializing
Windows Version Info: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
Profile NOT allowing sound
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D9Proxy::GetAdapterCount()=1
IDirect3D9Proxy::GetAdapterIdentifier(0)...NVIDIA GeForce FX 5900 Ultra/nv4_disp.dll/6/14/10/6177
--- Begin EQ Graphics Settings ---
Luclin models: 6 (+49 min RAM)
Texture Quality: LOW (+0 min RAM)
Calculated minimum RAM: 249MB (BASE+49MB)
Additional setting: VertexShaders=TRUE
Additional setting: 20PixelShaders=0
Additional setting: 1xPixelShaders=0
--- End EQ Graphics Settings ---
Available System Physical RAM: 643MB/1023MB. Load 37%
IDirect3D9Proxy::GetDeviceCaps()
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK, forcing not available because adapter display mode is different
WinEQ Version 1.38 Initializing
Windows Version Info: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
--- Begin EQ Graphics Settings ---
Luclin models: 6 (+49 min RAM)
Texture Quality: LOW (+0 min RAM)
Calculated minimum RAM: 249MB (BASE+49MB)
Additional setting: VertexShaders=TRUE
Additional setting: 20PixelShaders=0
Additional setting: 1xPixelShaders=0
--- End EQ Graphics Settings ---
Available System Physical RAM: 641MB/1023MB. Load 37%
WinEQ Version 1.38 Initializing
Windows Version Info: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
Profile NOT allowing sound
WEQ_CreateWindowExA(40000,_EverQuestwndclass,EverQuest,90000000,0,0,100,40,0,0,400000,0)
Locale: us
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D9Proxy::GetAdapterCount()=1
IDirect3D9Proxy::GetAdapterIdentifier(0)...NVIDIA GeForce FX 5900 Ultra/nv4_disp.dll/6/14/10/6177
--- Begin EQ Graphics Settings ---
Luclin models: 6 (+49 min RAM)
Texture Quality: LOW (+0 min RAM)
Calculated minimum RAM: 249MB (BASE+49MB)
Additional setting: VertexShaders=TRUE
Additional setting: 20PixelShaders=0
Additional setting: 1xPixelShaders=0
--- End EQ Graphics Settings ---
Available System Physical RAM: 633MB/1023MB. Load 38%
IDirect3D9Proxy::GetDeviceCaps()
WinEQ Version 1.38 Initializing
Windows Version Info: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
Profile NOT allowing sound
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK, forcing not available because adapter display mode is different
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
IDirect3D9Proxy::CreateDevice()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
D3DDEVTYPE_HAL
D3DCREATE_HARDWARE_VERTEXPROCESSING
-- End Requested Direct3D9 Device Information --
--- Begin EQ Graphics Settings ---
Luclin models: 6 (+49 min RAM)
Texture Quality: LOW (+0 min RAM)
Calculated minimum RAM: 249MB (BASE+49MB)
Additional setting: VertexShaders=TRUE
Additional setting: 20PixelShaders=0
Additional setting: 1xPixelShaders=0
--- End EQ Graphics Settings ---
Available System Physical RAM: 630MB/1023MB. Load 38%
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D9Proxy::GetAdapterCount()=1
IDirect3D9Proxy::GetAdapterIdentifier(0)...NVIDIA GeForce FX 5900 Ultra/nv4_disp.dll/6/14/10/6177
CreateDevice successful on adapter 0
Available Texture Memory: 365MB
Profile NOT allowing sound
IDirect3D9Proxy::GetDeviceCaps()
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
WinEQ Version 1.38 Initializing
Windows Version Info: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK, forcing not available because adapter display mode is different
WEQ_CreateWindowExA(40000,_EverQuestwndclass,EverQuest,90000000,0,0,100,40,0,0,400000,0)
Locale: us
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D9Proxy::GetAdapterCount()=1
IDirect3D9Proxy::GetAdapterIdentifier(0)...NVIDIA GeForce FX 5900 Ultra/nv4_disp.dll/6/14/10/6177
IDirect3D9Proxy::GetDeviceCaps()
--- Begin EQ Graphics Settings ---
Luclin models: 6 (+49 min RAM)
Texture Quality: LOW (+0 min RAM)
Calculated minimum RAM: 249MB (BASE+49MB)
Additional setting: VertexShaders=TRUE
Additional setting: 20PixelShaders=0
Additional setting: 1xPixelShaders=0
--- End EQ Graphics Settings ---
Available System Physical RAM: 613MB/1023MB. Load 40%
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
Profile NOT allowing sound
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK, forcing not available because adapter display mode is different
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
WEQ_DirectInput8Create(1DD0000,800,0€y¿:H¢Mª™]dí6—,20CA250,0)
IDirect3D9Proxy::CreateDevice()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
D3DDEVTYPE_HAL
D3DCREATE_HARDWARE_VERTEXPROCESSING
-- End Requested Direct3D9 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 357MB
WinEQ window size: AUTO
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D9Proxy::GetAdapterCount()=1
IDirect3D9Proxy::GetAdapterIdentifier(0)...NVIDIA GeForce FX 5900 Ultra/nv4_disp.dll/6/14/10/6177
WEQ_CreateWindowExA(40000,_EverQuestwndclass,EverQuest,90000000,0,0,100,40,0,0,400000,0)
Locale: us
IDirect3D9Proxy::GetDeviceCaps()
WEQ_DirectInput8Create(3360000,800,0€y¿:H¢Mª™]dí6—,365A250,0)
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK, forcing not available because adapter display mode is different
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
Profile NOT allowing sound
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
WEQ_CreateWindowExA(40000,_EverQuestwndclass,EverQuest,90000000,0,0,100,40,0,0,400000,0)
Locale: us
IDirect3D9Proxy::CreateDevice()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
D3DDEVTYPE_HAL
D3DCREATE_HARDWARE_VERTEXPROCESSING
-- End Requested Direct3D9 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 348MB
WinEQ window size: AUTO
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D9Proxy::GetAdapterCount()=1
IDirect3D9Proxy::GetAdapterIdentifier(0)...NVIDIA GeForce FX 5900 Ultra/nv4_disp.dll/6/14/10/6177
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3D9Proxy::GetDeviceCaps()
IDirect3D9Proxy::CreateDevice()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
D3DDEVTYPE_HAL
D3DCREATE_HARDWARE_VERTEXPROCESSING
-- End Requested Direct3D9 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 338MB
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
WEQ_DirectInput8Create(1E10000,800,0€y¿:H¢Mª™]dí6—,123A250,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK, forcing not available because adapter display mode is different
WEQ_CreateWindowExA(40000,_EverQuestwndclass,EverQuest,90000000,0,0,100,40,0,0,400000,0)
Locale: us
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
WEQ_DirectInput8Create(1DD0000,800,0€y¿:H¢Mª™]dí6—,20CA250,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D9Proxy::CreateDevice()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
D3DDEVTYPE_HAL
D3DCREATE_HARDWARE_VERTEXPROCESSING
-- End Requested Direct3D9 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 327MB
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
WEQ_CreateWindowExA(40000,_EverQuestwndclass,EverQuest,90000000,0,0,100,40,0,0,400000,0)
Locale: us
WEQ_DirectInput8Create(1E10000,800,0€y¿:H¢Mª™]dí6—,123A250,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D9Proxy::CreateDevice()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
D3DDEVTYPE_HAL
D3DCREATE_HARDWARE_VERTEXPROCESSING
-- End Requested Direct3D9 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 317MB
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
WEQ_DirectInput8Create(1E10000,800,0€y¿:H¢Mª™]dí6—,123A250,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
IDirect3DDevice9Proxy::Reset()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 0
BackBufferWidth: 0
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType (Antialiasing): D3DMULTISAMPLE_NONE * Can be overridden by drivers
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
BackBufferHeight corrected to 768
BackBufferWidth corrected to 1024
EQ Requesting Display Mode 1024x768
-- End Requested Direct3D9 Device Information --
-- Actual Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
-- End Actual Direct3D9 Device Information --
Available Texture Memory: 320MB
WinEQ window size: AUTO
WEQ_DirectInput8Create(400000,800,0€y¿:H¢Mª™]dí6—,8BB5C4,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D9Proxy::CreateDevice()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
D3DDEVTYPE_HAL
D3DCREATE_HARDWARE_VERTEXPROCESSING
-- End Requested Direct3D9 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 312MB
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice9Proxy::Reset()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 0
BackBufferWidth: 0
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType (Antialiasing): D3DMULTISAMPLE_NONE * Can be overridden by drivers
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
BackBufferHeight corrected to 768
BackBufferWidth corrected to 1024
EQ Requesting Display Mode 1024x768
-- End Requested Direct3D9 Device Information --
-- Actual Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
-- End Actual Direct3D9 Device Information --
Available Texture Memory: 319MB
WinEQ window size: AUTO
WEQ_DirectInput8Create(400000,800,0€y¿:H¢Mª™]dí6—,8BB5C4,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice9Proxy::Reset()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 0
BackBufferWidth: 0
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType (Antialiasing): D3DMULTISAMPLE_NONE * Can be overridden by drivers
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
BackBufferHeight corrected to 768
BackBufferWidth corrected to 1024
EQ Requesting Display Mode 1024x768
-- End Requested Direct3D9 Device Information --
-- Actual Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
-- End Actual Direct3D9 Device Information --
Available Texture Memory: 318MB
WinEQ window size: AUTO
WEQ_DirectInput8Create(400000,800,0€y¿:H¢Mª™]dí6—,8BB5C4,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
IDirect3D9Proxy::CreateDevice()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
D3DDEVTYPE_HAL
D3DCREATE_HARDWARE_VERTEXPROCESSING
-- End Requested Direct3D9 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 310MB
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3DDevice9Proxy::Reset()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 0
BackBufferWidth: 0
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType (Antialiasing): D3DMULTISAMPLE_NONE * Can be overridden by drivers
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
BackBufferHeight corrected to 768
BackBufferWidth corrected to 1024
EQ Requesting Display Mode 1024x768
-- End Requested Direct3D9 Device Information --
-- Actual Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
-- End Actual Direct3D9 Device Information --
Available Texture Memory: 308MB
WinEQ window size: AUTO
WEQ_DirectInput8Create(400000,800,0€y¿:H¢Mª™]dí6—,8BB5C4,0)
IID_IDirectInput8A
IDirect3D9Proxy::CreateDevice()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
D3DDEVTYPE_HAL
D3DCREATE_HARDWARE_VERTEXPROCESSING
-- End Requested Direct3D9 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 301MB
WinEQ window size: AUTO
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
IDirect3DDevice8Proxy::SetGammaRamp()...OK
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D9Proxy::CreateDevice()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
D3DDEVTYPE_HAL
D3DCREATE_HARDWARE_VERTEXPROCESSING
-- End Requested Direct3D9 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 284MB
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice9Proxy::Reset()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 0
BackBufferWidth: 0
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType (Antialiasing): D3DMULTISAMPLE_NONE * Can be overridden by drivers
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
BackBufferHeight corrected to 768
BackBufferWidth corrected to 1024
EQ Requesting Display Mode 1024x768
-- End Requested Direct3D9 Device Information --
-- Actual Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
-- End Actual Direct3D9 Device Information --
Available Texture Memory: 286MB
WinEQ window size: AUTO
WEQ_DirectInput8Create(400000,800,0€y¿:H¢Mª™]dí6—,8BB5C4,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
Lowest available system memory thus far: 31MB
Lowest available system memory thus far: 36MB
Lowest available system memory thus far: 40MB
Lowest available system memory thus far: 40MB
Lowest available system memory thus far: 26MB
Lowest available system memory thus far: 20MB
Lowest available system memory thus far: 16MB
Lowest available system memory thus far: 15MB
Lowest available system memory thus far: 18MB
Lowest available system memory thus far: 21MB
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D9Proxy::CreateDevice()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
D3DDEVTYPE_HAL
D3DCREATE_HARDWARE_VERTEXPROCESSING
-- End Requested Direct3D9 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 275MB
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
Lowest available system memory thus far: 0MB
Lowest available system memory thus far: 6MB
Lowest available system memory thus far: 6MB
Lowest available system memory thus far: 14MB
Lowest available system memory thus far: 7MB
Lowest available system memory thus far: 8MB
Lowest available system memory thus far: 7MB
Lowest available system memory thus far: 4MB
Lowest available system memory thus far: 3MB
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice9Proxy::Reset()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 0
BackBufferWidth: 0
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType (Antialiasing): D3DMULTISAMPLE_NONE * Can be overridden by drivers
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
BackBufferHeight corrected to 768
BackBufferWidth corrected to 1024
EQ Requesting Display Mode 1024x768
-- End Requested Direct3D9 Device Information --
-- Actual Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_UNKNOWN
BackBufferCount: 0
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 0
Flags: NULL
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_DEFAULT
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
-- End Actual Direct3D9 Device Information --
Available Texture Memory: 276MB
WinEQ window size: AUTO
WEQ_DirectInput8Create(400000,800,0€y¿:H¢Mª™]dí6—,8BB5C4,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse
Lowest available system memory thus far: 5MB
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1024x768, D3DFMT_X8R8G8B8
IDirect3D9Proxy::CreateDevice()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
D3DDEVTYPE_HAL
D3DCREATE_HARDWARE_VERTEXPROCESSING
-- End Requested Direct3D9 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 265MB
WinEQ window size: AUTO
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
Lowest available system memory thus far: 4MB
Lowest available system memory thus far: 3MB
Lowest available system memory thus far: 3MB
Lowest available system memory thus far: 1MB
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
Lowest available system memory thus far: 5MB
Lowest available system memory thus far: 4MB
IDirect3DDevice8Proxy::SetGammaRamp()...OK
Lowest available system memory thus far: 3MB
Lowest available system memory thus far: 3MB
Lowest available system memory thus far: 2MB
Lowest available system memory thus far: 2MB
Lowest available system memory thus far: 2MB
Error when i load up 6th character, just started to happen
Moderators: Lavish Software Team, Moderators
Well, you probably need to increase the amount of virtual memory on your system in order to run 6. The first part of your log says you only had 650MB of RAM free when starting EQ, which is enough to run 2 EQ's. If the EQ UI is messing up, my assumption is it's using the rest of your virtual memory, unless there's just a weird problem in EQ itself. Make sure you have enough virtual memory and hard drive space that it shouldnt be an issue