Using INIRedirect with Everquest 1 ?

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meggen
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Posts: 42
Joined: Wed Sep 01, 2004 5:22 am

Using INIRedirect with Everquest 1 ?

Post by meggen » Sat Jun 08, 2013 11:07 pm

Hi,
I'm trying to use INIRedirect with EverQuest so that I can use my [KeyMaps] from eqclient.mycharname.ini even when I have a different character loaded, eqclient.othercharname.ini


iniredirect eqclient.ini KeyMaps * "eqclient.mycharname.ini" KeyMaps *

but that does not seem to work.

I checked out the wiki and searched the forums and as far as I know that is the correct syntax to use.

Any help appreciated.

Thanks

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Sun Jun 09, 2013 4:30 am

iniredirect only works if the program is accessing the file with the windows INI file API.

Otherwise you must use fileredirect, with no per-INI-section support. Sorry!

meggen
GamingTools Subscriber
Posts: 42
Joined: Wed Sep 01, 2004 5:22 am

Post by meggen » Sun Jun 09, 2013 2:06 pm

Does Everquest use the windows INI API ?

I just took the default prestartup file, and thought I could usie it to do what I needed.

; This is the default Pre-Startup script. Any changes made to this file will be overwritten.
; Only things that need to be done BEFORE the game is allowed to initialize should go in Pre-Startup

function main()
{
/*
if ${LavishScript.Executable.Find[eqgame.exe]} || ${LavishScript.Executable.Find[everquest.exe]}
{
FileRedirect eqlsPlayerData.ini "eqlsPlayerData-${Profile}.ini"
FileRedirect eqclient.ini "eqclient-${Profile}.ini"
INIRedirect eqclient.ini * * "eqclient-${Profile}.ini" * *
}
/**/
}

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