eq2 error in winxp x64.

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blackwinter
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eq2 error in winxp x64.

Post by blackwinter » Sat Jul 28, 2012 8:43 am


Lax
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Post by Lax » Sat Jul 28, 2012 8:56 am

The things I get blamed for. :)

EverQuest 2 is currently placing Direct3D 10 and Direct3D 11 files in the EverQuest 2 folder. It's not supposed to be doing this, the files in question are not supposed to be distributed, and they are not compatible with Windows XP.

Inner Space supports Direct3D 11, and attempts to load its Direct3D 11 support. When this happens, the current Inner Space build is inadvertently loading the files that EQ2 is patching in to the EQ2 folder that should not exist on Windows XP. When it tries to load Direct3D 11, because those files exist in the EQ2 folder and are unsupported by Windows XP, you get this error message.

I am issuing a new build of Inner Space shortly that will correct that message, but EverQuest 2 (SOE) is going to need to remove those files from the EQ2 folder at some point in order to prevent other problems (more related to their game than to Inner Space) in the future. You can manually remove those files right now to get rid of the message when you launch EQ2 through IS, but they will probably get patched back in. ;)

blackwinter
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Posts: 74
Joined: Sun Jun 25, 2006 8:29 am

Post by blackwinter » Sat Jul 28, 2012 7:27 pm

can you tell me all the file names please?? Thank you.

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Sat Jul 28, 2012 8:52 pm

I already updated Inner Space to resolve this issue. Just restart Inner Space and patch up.

Otherwise remove d3d11.dll from the EQ2 folder (any d3d*.dll file in that folder does not belong)

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