Innerspace Plugins

Discussion of Inner Space

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ingo
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Innerspace Plugins

Post by ingo » Tue Mar 13, 2012 7:32 pm

I know the old innerspace supported plugins, but does IS2? Basically what I want to do is read pixels on the games GUI, then run code to translate the pixel values to a decimal and then display a custom intractable UI with the Innerspace Overlay to display the data in a more pleasing way.

This is for Dark Age of Camelot where the interface hasn't been updated in around 6 years.

Lax
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Post by Lax » Tue Mar 13, 2012 8:14 pm

IS2 is programmable depending on the way you consume it... if you get it built into some program that decides not to expose that, then perhaps not.

It's an engine.

There will be a program that works like the current Inner Space, and other programs will also be able to use the engine without requiring you to run said program that works like the current Inner Space.

ingo
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Joined: Tue Jul 17, 2007 6:09 pm

Post by ingo » Wed Mar 28, 2012 3:48 pm

Thanks for the rely lax, is there any place I can look at an API for writing on top of InnerSpace?

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Wed Mar 28, 2012 4:18 pm

http://www.lavishsoft.com/wiki/index.php/Main_Page

LavishScript is used for rapid development. The parts of ISBoxer that operate with the game are 100% built in LavishScript: http://www.lavishsoft.com/wiki/index.php/LavishScript

If the functionality you need is not currently available, you can build it in C++ (ISBoxer makes zero use of this):
http://www.lavishsoft.com/wiki/index.php/ISXDK

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