There has been several occasions where I would like something like the following implemented into IS;
Since we can now create our own ISUI. If there was a command that would allow a ISUI box to pop up and accept user text input and pressing enter or click a button, would then pass that back to the variable specified for the command.
So the command could be something like;
InputText <co-ordinates of ISUI window> <optional Ok button> <variable to pass the text>
Input Request
Moderators: Lavish Software Team, Moderators
Bug with InputBox
Example...
You guessed it, it crashed my eq2 client:)
Also, the ok, and cancel button were defaulted to grey on black, and was hard to read. Are the colors fixed for this?
Code: Select all
InputBox "What happens if you backspace this text?" ${Zone.ShortName}
Also, the ok, and cancel button were defaulted to grey on black, and was hard to read. Are the colors fixed for this?
Thanks for the info on the crash. As far as colors, they default to exactly what's in the picture from my last post. However, there's a bug which prevents any of my texture coloring (does not include normal color fills like the console background, typing caret, etc) from working in EQ2, so the text will actually appear WHITE on white (all you see is the pixels affected near it) until I fix that.